rend: use original palette data to compute palette hash

This commit is contained in:
Flyinghead 2020-04-01 17:12:55 +02:00
parent 320d0a5ce7
commit ca3c2a2387
1 changed files with 2 additions and 2 deletions

View File

@ -125,9 +125,9 @@ void palette_update()
break;
}
for (int i = 0; i < 64; i++)
pal_hash_16[i] = XXH32(&palette32_ram[i << 4], 16 * 4, 7);
pal_hash_16[i] = XXH32(&PALETTE_RAM[i << 4], 16 * 4, 7);
for (int i = 0; i < 4; i++)
pal_hash_256[i] = XXH32(&palette32_ram[i << 8], 256 * 4, 7);
pal_hash_256[i] = XXH32(&PALETTE_RAM[i << 8], 256 * 4, 7);
}
std::vector<vram_block*> VramLocks[VRAM_SIZE_MAX / PAGE_SIZE];