rend: use original palette data to compute palette hash
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@ -125,9 +125,9 @@ void palette_update()
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break;
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}
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for (int i = 0; i < 64; i++)
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pal_hash_16[i] = XXH32(&palette32_ram[i << 4], 16 * 4, 7);
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pal_hash_16[i] = XXH32(&PALETTE_RAM[i << 4], 16 * 4, 7);
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for (int i = 0; i < 4; i++)
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pal_hash_256[i] = XXH32(&palette32_ram[i << 8], 256 * 4, 7);
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pal_hash_256[i] = XXH32(&PALETTE_RAM[i << 8], 256 * 4, 7);
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}
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std::vector<vram_block*> VramLocks[VRAM_SIZE_MAX / PAGE_SIZE];
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