pvr: background poly vertex order fix
Fix background poly vertices coordinates to form a valid triangle strip Fixes lovebery bogus background poly on character selection screen. Issue #1200
This commit is contained in:
parent
0fc0dc5101
commit
c63f1a9997
|
@ -1614,23 +1614,25 @@ void FillBGP(TA_context* ctx)
|
|||
}
|
||||
else
|
||||
{
|
||||
if (cv[2].x == cv[1].x) {
|
||||
cv[2].x = cv[0].x;
|
||||
cv[2].u = cv[0].u;
|
||||
}
|
||||
const float deltaU = (cv[1].u - cv[0].u) * 0.4f;
|
||||
cv[0].x -= 256.f;
|
||||
cv[0].u -= deltaU;
|
||||
cv[1].x += 256.f;
|
||||
cv[1].u += deltaU;
|
||||
cv[2].x += 256.f;
|
||||
cv[2].u += deltaU;
|
||||
cv[2].x -= 256.f;
|
||||
cv[2].u -= deltaU;
|
||||
|
||||
cv[0].x *= scale_x;
|
||||
cv[1].x *= scale_x;
|
||||
cv[2].x *= scale_x;
|
||||
|
||||
cv[3] = cv[2];
|
||||
cv[3].x = cv[0].x;
|
||||
cv[3].u = cv[0].u;
|
||||
|
||||
std::swap(cv[0], cv[1]);
|
||||
cv[3].x = cv[1].x;
|
||||
cv[3].u = cv[1].u;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue