diff --git a/core/hw/pvr/ta_vtx.cpp b/core/hw/pvr/ta_vtx.cpp index 5c6029375..a51fdeb94 100644 --- a/core/hw/pvr/ta_vtx.cpp +++ b/core/hw/pvr/ta_vtx.cpp @@ -29,16 +29,16 @@ u32 ta_type_lut[256]; #define TA_V64H //cache state vars -u32 tileclip_val=0; +static u32 tileclip_val = 0; -u8 f32_su8_tbl[65536]; +static u8 f32_su8_tbl[65536]; #define float_to_satu8(val) f32_su8_tbl[((u32&)val)>>16] /* This uses just 1k of lookup, but does more calcs The full 64k table will be much faster -- as only a small sub-part of it will be used anyway (the same 1k) */ -u8 float_to_satu8_2(float val) +static u8 float_to_satu8_2(float val) { s32 vl=(s32&)val>>16; u32 m1=(vl-0x3b80)>>31; //1 if smaller 0x3b80 or negative @@ -56,45 +56,34 @@ static u8 float_to_satu8_math(float val) } //vdec state variables -ModTriangle* lmr=0; +static ModTriangle* lmr; -PolyParam* CurrentPP; -List* CurrentPPlist; +static PolyParam* CurrentPP; +static List* CurrentPPlist; //TA state vars -DECL_ALIGN(4) u8 FaceBaseColor[4]; -DECL_ALIGN(4) u8 FaceOffsColor[4]; -DECL_ALIGN(4) u8 FaceBaseColor1[4]; -DECL_ALIGN(4) u8 FaceOffsColor1[4]; -DECL_ALIGN(4) u32 SFaceBaseColor; -DECL_ALIGN(4) u32 SFaceOffsColor; - - - -//splitter function lookup -extern u32 ta_type_lut[256]; - -void TA_ListCont(); -void TA_ListInit(); -void TA_SoftReset(); +DECL_ALIGN(4) static u8 FaceBaseColor[4]; +DECL_ALIGN(4) static u8 FaceOffsColor[4]; +DECL_ALIGN(4) static u8 FaceBaseColor1[4]; +DECL_ALIGN(4) static u8 FaceOffsColor1[4]; +DECL_ALIGN(4) static u32 SFaceBaseColor; +DECL_ALIGN(4) static u32 SFaceOffsColor; //misc ones -const u32 ListType_None=-1; - - -const u32 SZ32=1; -const u32 SZ64=2; +static const u32 ListType_None = -1; +static const u32 SZ32 = 1; +static const u32 SZ64 = 2; #include "ta_structs.h" typedef Ta_Dma* DYNACALL TaListFP(Ta_Dma* data,Ta_Dma* data_end); typedef void TACALL TaPolyParamFP(void* ptr); -TaListFP* TaCmd; +static TaListFP* TaCmd; -u32 CurrentList; -TaListFP* VerxexDataFP; -bool ListIsFinished[5]; +static u32 CurrentList; +static TaListFP* VerxexDataFP; +static bool ListIsFinished[5]; static f32 f16(u16 v) { @@ -693,9 +682,10 @@ public: void vdec_init() { VDECInit(); - TaCmd=ta_main; + TaCmd = ta_main; CurrentList = ListType_None; - ListIsFinished[0]=ListIsFinished[1]=ListIsFinished[2]=ListIsFinished[3]=ListIsFinished[4]=false; + ListIsFinished[0] = ListIsFinished[1] = ListIsFinished[2] = ListIsFinished[3] = ListIsFinished[4] = false; + tileclip_val = 0; } __forceinline