disable per-game settings for video routing options

Enabling video routing in a per-game config causes a crash.
Fixes MINIDUMP-22K
This commit is contained in:
Flyinghead 2023-11-15 11:54:33 +01:00
parent 038df0d923
commit b9601d26e3
2 changed files with 6 additions and 6 deletions

View File

@ -107,9 +107,9 @@ Option<int> PerPixelLayers("rend.PerPixelLayers", 32);
Option<bool> NativeDepthInterpolation("rend.NativeDepthInterpolation", false);
Option<bool> EmulateFramebuffer("rend.EmulateFramebuffer", false);
#ifdef VIDEO_ROUTING
Option<bool> VideoRouting("rend.VideoRouting", false);
Option<bool> VideoRoutingScale("rend.VideoRoutingScale", false);
Option<int> VideoRoutingVRes("rend.VideoRoutingVRes", 720);
Option<bool, false> VideoRouting("rend.VideoRouting", false);
Option<bool, false> VideoRoutingScale("rend.VideoRoutingScale", false);
Option<int, false> VideoRoutingVRes("rend.VideoRoutingVRes", 720);
#endif
// Misc

View File

@ -469,9 +469,9 @@ extern Option<bool> DupeFrames;
extern Option<bool> NativeDepthInterpolation;
extern Option<bool> EmulateFramebuffer;
#ifdef VIDEO_ROUTING
extern Option<bool> VideoRouting;
extern Option<bool> VideoRoutingScale;
extern Option<int> VideoRoutingVRes;
extern Option<bool, false> VideoRouting;
extern Option<bool, false> VideoRoutingScale;
extern Option<int, false> VideoRoutingVRes;
#endif
// Misc