disable per-game settings for video routing options
Enabling video routing in a per-game config causes a crash. Fixes MINIDUMP-22K
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@ -107,9 +107,9 @@ Option<int> PerPixelLayers("rend.PerPixelLayers", 32);
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Option<bool> NativeDepthInterpolation("rend.NativeDepthInterpolation", false);
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Option<bool> EmulateFramebuffer("rend.EmulateFramebuffer", false);
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#ifdef VIDEO_ROUTING
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Option<bool> VideoRouting("rend.VideoRouting", false);
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Option<bool> VideoRoutingScale("rend.VideoRoutingScale", false);
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Option<int> VideoRoutingVRes("rend.VideoRoutingVRes", 720);
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Option<bool, false> VideoRouting("rend.VideoRouting", false);
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Option<bool, false> VideoRoutingScale("rend.VideoRoutingScale", false);
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Option<int, false> VideoRoutingVRes("rend.VideoRoutingVRes", 720);
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#endif
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// Misc
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@ -469,9 +469,9 @@ extern Option<bool> DupeFrames;
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extern Option<bool> NativeDepthInterpolation;
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extern Option<bool> EmulateFramebuffer;
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#ifdef VIDEO_ROUTING
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extern Option<bool> VideoRouting;
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extern Option<bool> VideoRoutingScale;
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extern Option<int> VideoRoutingVRes;
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extern Option<bool, false> VideoRouting;
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extern Option<bool, false> VideoRoutingScale;
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extern Option<int, false> VideoRoutingVRes;
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#endif
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// Misc
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