Android: Do not process history index as player
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@ -225,16 +225,16 @@ public class GL2JNIActivity extends Activity {
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}
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}
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private void processJoystickInput(MotionEvent event, Integer playerNum) {
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private void processJoystickInput(MotionEvent event, Integer playerNum, int index) {
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// Joystick
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if ((event.getSource() & InputDevice.SOURCE_CLASS_JOYSTICK) != 0) {
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// do other things with joystick
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float LS_X = event.getAxisValue(OuyaController.AXIS_LS_X);
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float LS_Y = event.getAxisValue(OuyaController.AXIS_LS_Y);
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float RS_X = event.getAxisValue(OuyaController.AXIS_RS_X);
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float RS_Y = event.getAxisValue(OuyaController.AXIS_RS_Y);
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float L2 = event.getAxisValue(OuyaController.AXIS_L2);
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float R2 = event.getAxisValue(OuyaController.AXIS_R2);
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float LS_X = event.getHistoricalAxisValue(OuyaController.AXIS_LS_X, index);
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float LS_Y = event.getHistoricalAxisValue(OuyaController.AXIS_LS_Y, index);
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float RS_X = event.getHistoricalAxisValue(OuyaController.AXIS_RS_X, index);
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float RS_Y = event.getHistoricalAxisValue(OuyaController.AXIS_RS_Y, index);
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float L2 = event.getHistoricalAxisValue(OuyaController.AXIS_L2, index);
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float R2 = event.getHistoricalAxisValue(OuyaController.AXIS_R2, index);
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if (!pad.joystick[playerNum]) {
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pad.previousLS_X[playerNum] = pad.globalLS_X[playerNum];
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@ -290,9 +290,9 @@ public class GL2JNIActivity extends Activity {
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if (!pad.compat[playerNum]) {
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final int historySize = event.getHistorySize();
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for (int i = 0; i < historySize; i++) {
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processJoystickInput(event, i);
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processJoystickInput(event, playerNum, i);
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}
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processJoystickInput(event, -1);
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processJoystickInput(event, playerNum, -1);
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}
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mView.pushInput();
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@ -346,16 +346,16 @@ public class GL2JNINative extends NativeActivity {
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&& (!(pad.previousLS_X[playerNum] == 0.0f) || !(pad.previousLS_Y[playerNum] == 0.0f));
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}
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private void processJoystickInput(MotionEvent event, Integer playerNum) {
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private void processJoystickInput(MotionEvent event, Integer playerNum, int index) {
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// Joystick
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if ((event.getSource() & InputDevice.SOURCE_CLASS_JOYSTICK) != 0) {
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// do other things with joystick
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float LS_X = event.getAxisValue(OuyaController.AXIS_LS_X);
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float LS_Y = event.getAxisValue(OuyaController.AXIS_LS_Y);
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float RS_X = event.getAxisValue(OuyaController.AXIS_RS_X);
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float RS_Y = event.getAxisValue(OuyaController.AXIS_RS_Y);
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float L2 = event.getAxisValue(OuyaController.AXIS_L2);
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float R2 = event.getAxisValue(OuyaController.AXIS_R2);
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float LS_X = event.getHistoricalAxisValue(OuyaController.AXIS_LS_X, index);
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float LS_Y = event.getHistoricalAxisValue(OuyaController.AXIS_LS_Y, index);
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float RS_X = event.getHistoricalAxisValue(OuyaController.AXIS_RS_X, index);
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float RS_Y = event.getHistoricalAxisValue(OuyaController.AXIS_RS_Y, index);
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float L2 = event.getHistoricalAxisValue(OuyaController.AXIS_L2, index);
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float R2 = event.getHistoricalAxisValue(OuyaController.AXIS_R2, index);
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if (!pad.joystick[playerNum]) {
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pad.previousLS_X[playerNum] = pad.globalLS_X[playerNum];
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@ -414,9 +414,9 @@ public class GL2JNINative extends NativeActivity {
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if (!pad.compat[playerNum]) {
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final int historySize = event.getHistorySize();
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for (int i = 0; i < historySize; i++) {
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processJoystickInput(event, i);
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processJoystickInput(event, playerNum, i);
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}
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processJoystickInput(event, -1);
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processJoystickInput(event, playerNum, -1);
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}
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mView.pushInput();
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if (!pad.joystick[playerNum] && (pad.globalLS_X[playerNum] == pad.previousLS_X[playerNum] && pad.globalLS_Y[playerNum] == pad.previousLS_Y[playerNum])
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