ui: color chooser for crosshair was changing on its own
Only change color when needed and use rounding when converting back to integer. Issue #1074
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@ -1770,23 +1770,25 @@ static void gui_display_settings()
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((color >> 16) & 0xff) / 255.f,
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((color >> 16) & 0xff) / 255.f,
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((color >> 24) & 0xff) / 255.f
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((color >> 24) & 0xff) / 255.f
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};
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};
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ImGui::ColorEdit4("Crosshair color", xhairColor, ImGuiColorEditFlags_AlphaBar | ImGuiColorEditFlags_AlphaPreviewHalf
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bool colorChanged = ImGui::ColorEdit4("Crosshair color", xhairColor, ImGuiColorEditFlags_AlphaBar | ImGuiColorEditFlags_AlphaPreviewHalf
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| ImGuiColorEditFlags_NoInputs | ImGuiColorEditFlags_NoTooltip | ImGuiColorEditFlags_NoLabel);
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| ImGuiColorEditFlags_NoInputs | ImGuiColorEditFlags_NoTooltip | ImGuiColorEditFlags_NoLabel);
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ImGui::SameLine();
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ImGui::SameLine();
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bool enabled = color != 0;
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bool enabled = color != 0;
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ImGui::Checkbox("Crosshair", &enabled);
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if (ImGui::Checkbox("Crosshair", &enabled) || colorChanged)
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if (enabled)
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{
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{
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config::CrosshairColor[bus] = (u8)(xhairColor[0] * 255.f)
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if (enabled)
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| ((u8)(xhairColor[1] * 255.f) << 8)
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{
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| ((u8)(xhairColor[2] * 255.f) << 16)
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config::CrosshairColor[bus] = (u8)(std::round(xhairColor[0] * 255.f))
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| ((u8)(xhairColor[3] * 255.f) << 24);
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| ((u8)(std::round(xhairColor[1] * 255.f)) << 8)
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if (config::CrosshairColor[bus] == 0)
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| ((u8)(std::round(xhairColor[2] * 255.f)) << 16)
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config::CrosshairColor[bus] = 0xC0FFFFFF;
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| ((u8)(std::round(xhairColor[3] * 255.f)) << 24);
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}
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if (config::CrosshairColor[bus] == 0)
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else
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config::CrosshairColor[bus] = 0xC0FFFFFF;
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{
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}
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config::CrosshairColor[bus] = 0;
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else
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{
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config::CrosshairColor[bus] = 0;
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}
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}
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}
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ImGui::PopID();
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ImGui::PopID();
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}
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}
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