deps: replace glew with glad (#1290)

This commit is contained in:
scribam 2023-11-11 18:29:36 +01:00 committed by GitHub
parent 926877397c
commit abe1d4fd27
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
46 changed files with 31080 additions and 42885 deletions

View File

@ -122,7 +122,6 @@ if(NINTENDO_SWITCH)
set(CMAKE_STATIC_LIBRARY_PREFIX "")
else()
add_executable(${PROJECT_NAME} core/emulator.cpp)
target_compile_definitions(${PROJECT_NAME} PRIVATE EGL_NO_PLATFORM_SPECIFIC_TYPES)
endif()
if(USE_GLES)
target_compile_definitions(${PROJECT_NAME} PRIVATE GLES)
@ -239,7 +238,7 @@ if(NOT "${SENTRY_UPLOAD_URL}" STREQUAL "")
target_compile_definitions(${PROJECT_NAME} PRIVATE SENTRY_UPLOAD="${SENTRY_UPLOAD_URL}")
endif()
target_include_directories(${PROJECT_NAME} PRIVATE core core/deps core/deps/stb core/deps/khronos core/deps/json)
target_include_directories(${PROJECT_NAME} PRIVATE core core/deps core/deps/stb core/deps/json)
if(LIBRETRO)
target_include_directories(${PROJECT_NAME} PRIVATE shell/libretro)
endif()
@ -505,11 +504,6 @@ if(PKG_CONFIG_FOUND AND NOT ANDROID AND NOT APPLE AND NOT LIBRETRO)
endif()
endif()
if(NINTENDO_SWITCH AND USE_GLES)
pkg_check_modules(GLESV2 IMPORTED_TARGET glesv2)
target_link_libraries(${PROJECT_NAME} PRIVATE PkgConfig::GLESV2)
endif()
if(UNIX AND NOT APPLE AND NOT ANDROID)
add_definitions(
-DFLYCAST_DATADIR="${CMAKE_INSTALL_FULL_DATADIR}/${PROJECT_NAME}/"
@ -521,20 +515,9 @@ if(UNIX AND NOT APPLE AND NOT ANDROID)
if(USE_VIDEOCORE)
target_link_libraries(${PROJECT_NAME} PRIVATE "-lbrcmGLESv2")
target_link_directories(${PROJECT_NAME} PRIVATE "/opt/vc/lib")
else()
target_link_libraries(${PROJECT_NAME} PRIVATE GLESv2)
endif()
elseif(USE_GLES)
target_compile_definitions(${PROJECT_NAME} PRIVATE GLES GLES3)
if(NOT SDL2_FOUND)
target_link_libraries(${PROJECT_NAME} PRIVATE EGL)
endif()
find_library(GLES3_LIBRARIES NAMES GLESv3 GLESv2 NO_CACHE REQUIRED)
target_link_libraries(${PROJECT_NAME} PRIVATE ${GLES3_LIBRARIES})
elseif(USE_OPENGL)
set(OpenGL_GL_PREFERENCE LEGACY)
find_package(OpenGL REQUIRED)
target_link_libraries(${PROJECT_NAME} PRIVATE OpenGL::GL)
endif()
find_package(Threads REQUIRED)
@ -553,8 +536,6 @@ if(UNIX AND NOT APPLE AND NOT ANDROID)
target_include_directories(${PROJECT_NAME} PRIVATE ${X11_INCLUDE_DIR})
target_link_libraries(${PROJECT_NAME} PRIVATE ${X11_LIBRARIES})
endif()
else()
target_compile_definitions(${PROJECT_NAME} PRIVATE EGL_NO_X11)
endif()
find_library(LIBRT rt)
@ -739,6 +720,11 @@ if(LIBRETRO)
core/deps/libretro-common/file/retro_dirent.c
core/deps/libretro-common/string/stdstring.c)
if(USE_OPENGL)
if(UNIX AND NOT APPLE AND NOT ANDROID)
find_package(OpenGL REQUIRED)
target_link_libraries(${PROJECT_NAME} PRIVATE OpenGL::GL)
endif()
target_sources(${PROJECT_NAME} PRIVATE
core/deps/libretro-common/glsm/glsm.c
core/deps/libretro-common/glsym/rglgen.c)
@ -1163,15 +1149,6 @@ if(USE_OPENGL)
core/wsi/xgl.cpp
core/wsi/xgl.h)
if(NOT APPLE AND NOT LIBRETRO)
target_sources(${PROJECT_NAME} PRIVATE
core/wsi/gl32funcs.c
core/wsi/gl32funcs.h)
endif()
if(NOT (NINTENDO_SWITCH AND LIBRETRO))
target_sources(${PROJECT_NAME} PRIVATE core/wsi/gl4funcs.cpp)
endif()
target_sources(${PROJECT_NAME} PRIVATE
core/rend/gles/glcache.h
core/rend/gles/gldraw.cpp
@ -1491,6 +1468,24 @@ if("x86" IN_LIST ARCHITECTURE OR "x86_64" IN_LIST ARCHITECTURE)
endif()
endif()
if((USE_OPENGL OR USE_GLES2 OR USE_GLES) AND NOT LIBRETRO)
add_library(glad STATIC core/deps/glad/src/gl.c)
if(X11_FOUND)
target_sources(glad PRIVATE core/deps/glad/src/glx.c)
endif()
if(ANDROID OR USE_GLES2 OR USE_GLES)
target_sources(glad PRIVATE core/deps/glad/src/egl.c)
endif()
if(WIN32)
target_sources(glad PRIVATE core/deps/glad/src/wgl.c)
endif()
if(NINTENDO_SWITCH)
target_compile_definitions(glad PRIVATE EGL_NO_PLATFORM_SPECIFIC_TYPES)
endif()
target_include_directories(glad PUBLIC core/deps/glad/include)
target_link_libraries(${PROJECT_NAME} PRIVATE glad)
endif()
if(NOT LIBRETRO)
target_include_directories(${PROJECT_NAME} PRIVATE core/deps/ggpo/include core/deps/ggpo/lib/ggpo)
target_sources(${PROJECT_NAME} PRIVATE
@ -1537,7 +1532,7 @@ if(NOT LIBRETRO)
shell/android-studio/flycast/src/main/jni/src/android_gamepad.h
shell/android-studio/flycast/src/main/jni/src/android_keyboard.h)
target_link_libraries(${PROJECT_NAME} PRIVATE android EGL GLESv2 log)
target_link_libraries(${PROJECT_NAME} PRIVATE android log)
elseif(APPLE)
string(TIMESTAMP YEAR "%Y")
string(REGEX MATCH "^[^-]+" TAG_VERSION ${GIT_VERSION})
@ -1603,7 +1598,6 @@ if(NOT LIBRETRO)
find_library(UIKIT UIKit)
find_library(FOUNDATION Foundation)
find_library(OPENGLES OpenGLES)
find_library(GLKIT GLKit)
find_library(GAMECONTROLLER GameController)
find_library(AUDIOTOOLBOX AudioToolbox)
@ -1611,7 +1605,6 @@ if(NOT LIBRETRO)
target_link_libraries(${PROJECT_NAME} PRIVATE
${UIKIT}
${FOUNDATION}
${OPENGLES}
${GLKIT}
${GAMECONTROLLER}
${AUDIOTOOLBOX}
@ -1678,7 +1671,6 @@ if(NOT LIBRETRO)
find_library(AUDIO_UNIT_LIBRARY AudioUnit)
find_library(FOUNDATION_LIBRARY Foundation)
find_library(AUDIO_TOOLBOX_LIBRARY AudioToolbox)
find_library(OPENGL_LIBRARY OpenGL)
find_library(METAL_LIBRARY Metal)
find_library(IOSURFACE_LIBRARY IOSurface)
find_library(MULTITOUCH_SUPPORT_LIBRARY MultitouchSupport /System/Library/PrivateFrameworks)
@ -1687,7 +1679,6 @@ if(NOT LIBRETRO)
${AUDIO_UNIT_LIBRARY}
${FOUNDATION_LIBRARY}
${AUDIO_TOOLBOX_LIBRARY}
${OPENGL_LIBRARY}
${METAL_LIBRARY}
${IOSURFACE_LIBRARY}
${MULTITOUCH_SUPPORT_LIBRARY})
@ -1748,7 +1739,7 @@ if(NOT LIBRETRO)
endif()
target_sources(${PROJECT_NAME} PRIVATE shell/windows/flycast.rc)
target_link_libraries(${PROJECT_NAME} PRIVATE dsound opengl32 winmm ws2_32 wsock32 xinput9_1_0 cfgmgr32 wininet)
target_link_libraries(${PROJECT_NAME} PRIVATE dsound winmm ws2_32 wsock32 xinput9_1_0 cfgmgr32 wininet)
endif()
endif()
endif()

View File

@ -103,13 +103,7 @@ typedef intptr_t EGLNativeDisplayType;
typedef intptr_t EGLNativePixmapType;
typedef intptr_t EGLNativeWindowType;
#elif defined(__unix__) && defined(EGL_NO_X11)
typedef void *EGLNativeDisplayType;
typedef khronos_uintptr_t EGLNativePixmapType;
typedef khronos_uintptr_t EGLNativeWindowType;
#elif defined(__unix__) || defined(USE_X11)
#elif defined(USE_X11)
/* X11 (tentative) */
#include <X11/Xlib.h>
@ -119,6 +113,12 @@ typedef Display *EGLNativeDisplayType;
typedef Pixmap EGLNativePixmapType;
typedef Window EGLNativeWindowType;
#elif defined(__unix__)
typedef void *EGLNativeDisplayType;
typedef khronos_uintptr_t EGLNativePixmapType;
typedef khronos_uintptr_t EGLNativeWindowType;
#elif defined(__APPLE__)
typedef int EGLNativeDisplayType;
@ -139,6 +139,12 @@ typedef void *EGLNativeDisplayType;
typedef khronos_uintptr_t EGLNativePixmapType;
typedef khronos_uintptr_t EGLNativeWindowType;
#elif defined(__QNX__)
typedef khronos_uintptr_t EGLNativeDisplayType;
typedef struct _screen_pixmap* EGLNativePixmapType; /* screen_pixmap_t */
typedef struct _screen_window* EGLNativeWindowType; /* screen_window_t */
#else
#error "Platform not recognized"
#endif

View File

@ -90,12 +90,20 @@
* int arg2) KHRONOS_APIATTRIBUTES;
*/
#if defined(__SCITECH_SNAP__) && !defined(KHRONOS_STATIC)
# define KHRONOS_STATIC 1
#endif
/*-------------------------------------------------------------------------
* Definition of KHRONOS_APICALL
*-------------------------------------------------------------------------
* This precedes the return type of the function in the function prototype.
*/
#if defined(_WIN32) && !defined(__SCITECH_SNAP__)
#if defined(KHRONOS_STATIC)
/* If the preprocessor constant KHRONOS_STATIC is defined, make the
* header compatible with static linking. */
# define KHRONOS_APICALL
#elif defined(_WIN32)
# define KHRONOS_APICALL __declspec(dllimport)
#elif defined (__SYMBIAN32__)
# define KHRONOS_APICALL IMPORT_C
@ -145,6 +153,20 @@ typedef int64_t khronos_int64_t;
typedef uint64_t khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
/*
* To support platform where unsigned long cannot be used interchangeably with
* inptr_t (e.g. CHERI-extended ISAs), we can use the stdint.h intptr_t.
* Ideally, we could just use (u)intptr_t everywhere, but this could result in
* ABI breakage if khronos_uintptr_t is changed from unsigned long to
* unsigned long long or similar (this results in different C++ name mangling).
* To avoid changes for existing platforms, we restrict usage of intptr_t to
* platforms where the size of a pointer is larger than the size of long.
*/
#if defined(__SIZEOF_LONG__) && defined(__SIZEOF_POINTER__)
#if __SIZEOF_POINTER__ > __SIZEOF_LONG__
#define KHRONOS_USE_INTPTR_T
#endif
#endif
#elif defined(__VMS ) || defined(__sgi)
@ -227,14 +249,21 @@ typedef unsigned short int khronos_uint16_t;
* pointers are 64 bits, but 'long' is still 32 bits. Win64 appears
* to be the only LLP64 architecture in current use.
*/
#ifdef _WIN64
#ifdef KHRONOS_USE_INTPTR_T
typedef intptr_t khronos_intptr_t;
typedef uintptr_t khronos_uintptr_t;
#elif defined(_WIN64)
typedef signed long long int khronos_intptr_t;
typedef unsigned long long int khronos_uintptr_t;
typedef signed long long int khronos_ssize_t;
typedef unsigned long long int khronos_usize_t;
#else
typedef signed long int khronos_intptr_t;
typedef unsigned long int khronos_uintptr_t;
#endif
#if defined(_WIN64)
typedef signed long long int khronos_ssize_t;
typedef unsigned long long int khronos_usize_t;
#else
typedef signed long int khronos_ssize_t;
typedef unsigned long int khronos_usize_t;
#endif

View File

@ -0,0 +1,550 @@
/**
* Loader generated by glad 2.0.4 on Fri Nov 10 07:48:39 2023
*
* SPDX-License-Identifier: (WTFPL OR CC0-1.0) AND Apache-2.0
*
* Generator: C/C++
* Specification: egl
* Extensions: 0
*
* APIs:
* - egl=1.5
*
* Options:
* - ALIAS = False
* - DEBUG = False
* - HEADER_ONLY = False
* - LOADER = True
* - MX = False
* - ON_DEMAND = False
*
* Commandline:
* --api='egl=1.5' --extensions='' c --loader
*
* Online:
* http://glad.sh/#api=egl%3D1.5&extensions=&generator=c&options=LOADER
*
*/
#ifndef GLAD_EGL_H_
#define GLAD_EGL_H_
#define GLAD_EGL
#define GLAD_OPTION_EGL_LOADER
#ifdef __cplusplus
extern "C" {
#endif
#ifndef GLAD_PLATFORM_H_
#define GLAD_PLATFORM_H_
#ifndef GLAD_PLATFORM_WIN32
#if defined(_WIN32) || defined(__WIN32__) || defined(WIN32) || defined(__MINGW32__)
#define GLAD_PLATFORM_WIN32 1
#else
#define GLAD_PLATFORM_WIN32 0
#endif
#endif
#ifndef GLAD_PLATFORM_APPLE
#ifdef __APPLE__
#define GLAD_PLATFORM_APPLE 1
#else
#define GLAD_PLATFORM_APPLE 0
#endif
#endif
#ifndef GLAD_PLATFORM_EMSCRIPTEN
#ifdef __EMSCRIPTEN__
#define GLAD_PLATFORM_EMSCRIPTEN 1
#else
#define GLAD_PLATFORM_EMSCRIPTEN 0
#endif
#endif
#ifndef GLAD_PLATFORM_UWP
#if defined(_MSC_VER) && !defined(GLAD_INTERNAL_HAVE_WINAPIFAMILY)
#ifdef __has_include
#if __has_include(<winapifamily.h>)
#define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1
#endif
#elif _MSC_VER >= 1700 && !_USING_V110_SDK71_
#define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1
#endif
#endif
#ifdef GLAD_INTERNAL_HAVE_WINAPIFAMILY
#include <winapifamily.h>
#if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
#define GLAD_PLATFORM_UWP 1
#endif
#endif
#ifndef GLAD_PLATFORM_UWP
#define GLAD_PLATFORM_UWP 0
#endif
#endif
#ifdef __GNUC__
#define GLAD_GNUC_EXTENSION __extension__
#else
#define GLAD_GNUC_EXTENSION
#endif
#define GLAD_UNUSED(x) (void)(x)
#ifndef GLAD_API_CALL
#if defined(GLAD_API_CALL_EXPORT)
#if GLAD_PLATFORM_WIN32 || defined(__CYGWIN__)
#if defined(GLAD_API_CALL_EXPORT_BUILD)
#if defined(__GNUC__)
#define GLAD_API_CALL __attribute__ ((dllexport)) extern
#else
#define GLAD_API_CALL __declspec(dllexport) extern
#endif
#else
#if defined(__GNUC__)
#define GLAD_API_CALL __attribute__ ((dllimport)) extern
#else
#define GLAD_API_CALL __declspec(dllimport) extern
#endif
#endif
#elif defined(__GNUC__) && defined(GLAD_API_CALL_EXPORT_BUILD)
#define GLAD_API_CALL __attribute__ ((visibility ("default"))) extern
#else
#define GLAD_API_CALL extern
#endif
#else
#define GLAD_API_CALL extern
#endif
#endif
#ifdef APIENTRY
#define GLAD_API_PTR APIENTRY
#elif GLAD_PLATFORM_WIN32
#define GLAD_API_PTR __stdcall
#else
#define GLAD_API_PTR
#endif
#ifndef GLAPI
#define GLAPI GLAD_API_CALL
#endif
#ifndef GLAPIENTRY
#define GLAPIENTRY GLAD_API_PTR
#endif
#define GLAD_MAKE_VERSION(major, minor) (major * 10000 + minor)
#define GLAD_VERSION_MAJOR(version) (version / 10000)
#define GLAD_VERSION_MINOR(version) (version % 10000)
#define GLAD_GENERATOR_VERSION "2.0.4"
typedef void (*GLADapiproc)(void);
typedef GLADapiproc (*GLADloadfunc)(const char *name);
typedef GLADapiproc (*GLADuserptrloadfunc)(void *userptr, const char *name);
typedef void (*GLADprecallback)(const char *name, GLADapiproc apiproc, int len_args, ...);
typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apiproc, int len_args, ...);
#endif /* GLAD_PLATFORM_H_ */
#define EGL_ALPHA_FORMAT 0x3088
#define EGL_ALPHA_FORMAT_NONPRE 0x308B
#define EGL_ALPHA_FORMAT_PRE 0x308C
#define EGL_ALPHA_MASK_SIZE 0x303E
#define EGL_ALPHA_SIZE 0x3021
#define EGL_BACK_BUFFER 0x3084
#define EGL_BAD_ACCESS 0x3002
#define EGL_BAD_ALLOC 0x3003
#define EGL_BAD_ATTRIBUTE 0x3004
#define EGL_BAD_CONFIG 0x3005
#define EGL_BAD_CONTEXT 0x3006
#define EGL_BAD_CURRENT_SURFACE 0x3007
#define EGL_BAD_DISPLAY 0x3008
#define EGL_BAD_MATCH 0x3009
#define EGL_BAD_NATIVE_PIXMAP 0x300A
#define EGL_BAD_NATIVE_WINDOW 0x300B
#define EGL_BAD_PARAMETER 0x300C
#define EGL_BAD_SURFACE 0x300D
#define EGL_BIND_TO_TEXTURE_RGB 0x3039
#define EGL_BIND_TO_TEXTURE_RGBA 0x303A
#define EGL_BLUE_SIZE 0x3022
#define EGL_BUFFER_DESTROYED 0x3095
#define EGL_BUFFER_PRESERVED 0x3094
#define EGL_BUFFER_SIZE 0x3020
#define EGL_CLIENT_APIS 0x308D
#define EGL_CL_EVENT_HANDLE 0x309C
#define EGL_COLORSPACE 0x3087
#define EGL_COLORSPACE_LINEAR 0x308A
#define EGL_COLORSPACE_sRGB 0x3089
#define EGL_COLOR_BUFFER_TYPE 0x303F
#define EGL_CONDITION_SATISFIED 0x30F6
#define EGL_CONFIG_CAVEAT 0x3027
#define EGL_CONFIG_ID 0x3028
#define EGL_CONFORMANT 0x3042
#define EGL_CONTEXT_CLIENT_TYPE 0x3097
#define EGL_CONTEXT_CLIENT_VERSION 0x3098
#define EGL_CONTEXT_LOST 0x300E
#define EGL_CONTEXT_MAJOR_VERSION 0x3098
#define EGL_CONTEXT_MINOR_VERSION 0x30FB
#define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT 0x00000002
#define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT 0x00000001
#define EGL_CONTEXT_OPENGL_DEBUG 0x31B0
#define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE 0x31B1
#define EGL_CONTEXT_OPENGL_PROFILE_MASK 0x30FD
#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY 0x31BD
#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS 0x31B2
#define EGL_CORE_NATIVE_ENGINE 0x305B
#define EGL_DEFAULT_DISPLAY EGL_CAST(EGLNativeDisplayType,0)
#define EGL_DEPTH_SIZE 0x3025
#define EGL_DISPLAY_SCALING 10000
#define EGL_DONT_CARE EGL_CAST(EGLint,-1)
#define EGL_DRAW 0x3059
#define EGL_EXTENSIONS 0x3055
#define EGL_FALSE 0
#define EGL_FOREVER 0xFFFFFFFFFFFFFFFF
#define EGL_GL_COLORSPACE 0x309D
#define EGL_GL_COLORSPACE_LINEAR 0x308A
#define EGL_GL_COLORSPACE_SRGB 0x3089
#define EGL_GL_RENDERBUFFER 0x30B9
#define EGL_GL_TEXTURE_2D 0x30B1
#define EGL_GL_TEXTURE_3D 0x30B2
#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x30B4
#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x30B6
#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x30B8
#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x30B3
#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x30B5
#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x30B7
#define EGL_GL_TEXTURE_LEVEL 0x30BC
#define EGL_GL_TEXTURE_ZOFFSET 0x30BD
#define EGL_GREEN_SIZE 0x3023
#define EGL_HEIGHT 0x3056
#define EGL_HORIZONTAL_RESOLUTION 0x3090
#define EGL_IMAGE_PRESERVED 0x30D2
#define EGL_LARGEST_PBUFFER 0x3058
#define EGL_LEVEL 0x3029
#define EGL_LOSE_CONTEXT_ON_RESET 0x31BF
#define EGL_LUMINANCE_BUFFER 0x308F
#define EGL_LUMINANCE_SIZE 0x303D
#define EGL_MATCH_NATIVE_PIXMAP 0x3041
#define EGL_MAX_PBUFFER_HEIGHT 0x302A
#define EGL_MAX_PBUFFER_PIXELS 0x302B
#define EGL_MAX_PBUFFER_WIDTH 0x302C
#define EGL_MAX_SWAP_INTERVAL 0x303C
#define EGL_MIN_SWAP_INTERVAL 0x303B
#define EGL_MIPMAP_LEVEL 0x3083
#define EGL_MIPMAP_TEXTURE 0x3082
#define EGL_MULTISAMPLE_RESOLVE 0x3099
#define EGL_MULTISAMPLE_RESOLVE_BOX 0x309B
#define EGL_MULTISAMPLE_RESOLVE_BOX_BIT 0x0200
#define EGL_MULTISAMPLE_RESOLVE_DEFAULT 0x309A
#define EGL_NATIVE_RENDERABLE 0x302D
#define EGL_NATIVE_VISUAL_ID 0x302E
#define EGL_NATIVE_VISUAL_TYPE 0x302F
#define EGL_NONE 0x3038
#define EGL_NON_CONFORMANT_CONFIG 0x3051
#define EGL_NOT_INITIALIZED 0x3001
#define EGL_NO_CONTEXT EGL_CAST(EGLContext,0)
#define EGL_NO_DISPLAY EGL_CAST(EGLDisplay,0)
#define EGL_NO_IMAGE EGL_CAST(EGLImage,0)
#define EGL_NO_RESET_NOTIFICATION 0x31BE
#define EGL_NO_SURFACE EGL_CAST(EGLSurface,0)
#define EGL_NO_SYNC EGL_CAST(EGLSync,0)
#define EGL_NO_TEXTURE 0x305C
#define EGL_OPENGL_API 0x30A2
#define EGL_OPENGL_BIT 0x0008
#define EGL_OPENGL_ES2_BIT 0x0004
#define EGL_OPENGL_ES3_BIT 0x00000040
#define EGL_OPENGL_ES_API 0x30A0
#define EGL_OPENGL_ES_BIT 0x0001
#define EGL_OPENVG_API 0x30A1
#define EGL_OPENVG_BIT 0x0002
#define EGL_OPENVG_IMAGE 0x3096
#define EGL_PBUFFER_BIT 0x0001
#define EGL_PIXEL_ASPECT_RATIO 0x3092
#define EGL_PIXMAP_BIT 0x0002
#define EGL_READ 0x305A
#define EGL_RED_SIZE 0x3024
#define EGL_RENDERABLE_TYPE 0x3040
#define EGL_RENDER_BUFFER 0x3086
#define EGL_RGB_BUFFER 0x308E
#define EGL_SAMPLES 0x3031
#define EGL_SAMPLE_BUFFERS 0x3032
#define EGL_SIGNALED 0x30F2
#define EGL_SINGLE_BUFFER 0x3085
#define EGL_SLOW_CONFIG 0x3050
#define EGL_STENCIL_SIZE 0x3026
#define EGL_SUCCESS 0x3000
#define EGL_SURFACE_TYPE 0x3033
#define EGL_SWAP_BEHAVIOR 0x3093
#define EGL_SWAP_BEHAVIOR_PRESERVED_BIT 0x0400
#define EGL_SYNC_CL_EVENT 0x30FE
#define EGL_SYNC_CL_EVENT_COMPLETE 0x30FF
#define EGL_SYNC_CONDITION 0x30F8
#define EGL_SYNC_FENCE 0x30F9
#define EGL_SYNC_FLUSH_COMMANDS_BIT 0x0001
#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE 0x30F0
#define EGL_SYNC_STATUS 0x30F1
#define EGL_SYNC_TYPE 0x30F7
#define EGL_TEXTURE_2D 0x305F
#define EGL_TEXTURE_FORMAT 0x3080
#define EGL_TEXTURE_RGB 0x305D
#define EGL_TEXTURE_RGBA 0x305E
#define EGL_TEXTURE_TARGET 0x3081
#define EGL_TIMEOUT_EXPIRED 0x30F5
#define EGL_TRANSPARENT_BLUE_VALUE 0x3035
#define EGL_TRANSPARENT_GREEN_VALUE 0x3036
#define EGL_TRANSPARENT_RED_VALUE 0x3037
#define EGL_TRANSPARENT_RGB 0x3052
#define EGL_TRANSPARENT_TYPE 0x3034
#define EGL_TRUE 1
#define EGL_UNKNOWN EGL_CAST(EGLint,-1)
#define EGL_UNSIGNALED 0x30F3
#define EGL_VENDOR 0x3053
#define EGL_VERSION 0x3054
#define EGL_VERTICAL_RESOLUTION 0x3091
#define EGL_VG_ALPHA_FORMAT 0x3088
#define EGL_VG_ALPHA_FORMAT_NONPRE 0x308B
#define EGL_VG_ALPHA_FORMAT_PRE 0x308C
#define EGL_VG_ALPHA_FORMAT_PRE_BIT 0x0040
#define EGL_VG_COLORSPACE 0x3087
#define EGL_VG_COLORSPACE_LINEAR 0x308A
#define EGL_VG_COLORSPACE_LINEAR_BIT 0x0020
#define EGL_VG_COLORSPACE_sRGB 0x3089
#define EGL_WIDTH 0x3057
#define EGL_WINDOW_BIT 0x0004
#include <KHR/khrplatform.h>
#include <EGL/eglplatform.h>
struct AHardwareBuffer;
struct wl_buffer;
struct wl_display;
struct wl_resource;
typedef unsigned int EGLBoolean;
typedef unsigned int EGLenum;
typedef intptr_t EGLAttribKHR;
typedef intptr_t EGLAttrib;
typedef void *EGLClientBuffer;
typedef void *EGLConfig;
typedef void *EGLContext;
typedef void *EGLDeviceEXT;
typedef void *EGLDisplay;
typedef void *EGLImage;
typedef void *EGLImageKHR;
typedef void *EGLLabelKHR;
typedef void *EGLObjectKHR;
typedef void *EGLOutputLayerEXT;
typedef void *EGLOutputPortEXT;
typedef void *EGLStreamKHR;
typedef void *EGLSurface;
typedef void *EGLSync;
typedef void *EGLSyncKHR;
typedef void *EGLSyncNV;
typedef void (*__eglMustCastToProperFunctionPointerType)(void);
typedef khronos_utime_nanoseconds_t EGLTimeKHR;
typedef khronos_utime_nanoseconds_t EGLTime;
typedef khronos_utime_nanoseconds_t EGLTimeNV;
typedef khronos_utime_nanoseconds_t EGLuint64NV;
typedef khronos_uint64_t EGLuint64KHR;
typedef khronos_stime_nanoseconds_t EGLnsecsANDROID;
typedef int EGLNativeFileDescriptorKHR;
typedef khronos_ssize_t EGLsizeiANDROID;
typedef void (*EGLSetBlobFuncANDROID) (const void *key, EGLsizeiANDROID keySize, const void *value, EGLsizeiANDROID valueSize);
typedef EGLsizeiANDROID (*EGLGetBlobFuncANDROID) (const void *key, EGLsizeiANDROID keySize, void *value, EGLsizeiANDROID valueSize);
struct EGLClientPixmapHI {
void *pData;
EGLint iWidth;
EGLint iHeight;
EGLint iStride;
};
typedef void (GLAD_API_PTR *EGLDEBUGPROCKHR)(EGLenum error,const char *command,EGLint messageType,EGLLabelKHR threadLabel,EGLLabelKHR objectLabel,const char* message);
#define PFNEGLBINDWAYLANDDISPLAYWL PFNEGLBINDWAYLANDDISPLAYWLPROC
#define PFNEGLUNBINDWAYLANDDISPLAYWL PFNEGLUNBINDWAYLANDDISPLAYWLPROC
#define PFNEGLQUERYWAYLANDBUFFERWL PFNEGLQUERYWAYLANDBUFFERWLPROC
#define PFNEGLCREATEWAYLANDBUFFERFROMIMAGEWL PFNEGLCREATEWAYLANDBUFFERFROMIMAGEWLPROC
#define EGL_VERSION_1_0 1
GLAD_API_CALL int GLAD_EGL_VERSION_1_0;
#define EGL_VERSION_1_1 1
GLAD_API_CALL int GLAD_EGL_VERSION_1_1;
#define EGL_VERSION_1_2 1
GLAD_API_CALL int GLAD_EGL_VERSION_1_2;
#define EGL_VERSION_1_3 1
GLAD_API_CALL int GLAD_EGL_VERSION_1_3;
#define EGL_VERSION_1_4 1
GLAD_API_CALL int GLAD_EGL_VERSION_1_4;
#define EGL_VERSION_1_5 1
GLAD_API_CALL int GLAD_EGL_VERSION_1_5;
typedef EGLBoolean (GLAD_API_PTR *PFNEGLBINDAPIPROC)(EGLenum api);
typedef EGLBoolean (GLAD_API_PTR *PFNEGLBINDTEXIMAGEPROC)(EGLDisplay dpy, EGLSurface surface, EGLint buffer);
typedef EGLBoolean (GLAD_API_PTR *PFNEGLCHOOSECONFIGPROC)(EGLDisplay dpy, const EGLint * attrib_list, EGLConfig * configs, EGLint config_size, EGLint * num_config);
typedef EGLint (GLAD_API_PTR *PFNEGLCLIENTWAITSYNCPROC)(EGLDisplay dpy, EGLSync sync, EGLint flags, EGLTime timeout);
typedef EGLBoolean (GLAD_API_PTR *PFNEGLCOPYBUFFERSPROC)(EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target);
typedef EGLContext (GLAD_API_PTR *PFNEGLCREATECONTEXTPROC)(EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint * attrib_list);
typedef EGLImage (GLAD_API_PTR *PFNEGLCREATEIMAGEPROC)(EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLAttrib * attrib_list);
typedef EGLSurface (GLAD_API_PTR *PFNEGLCREATEPBUFFERFROMCLIENTBUFFERPROC)(EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config, const EGLint * attrib_list);
typedef EGLSurface (GLAD_API_PTR *PFNEGLCREATEPBUFFERSURFACEPROC)(EGLDisplay dpy, EGLConfig config, const EGLint * attrib_list);
typedef EGLSurface (GLAD_API_PTR *PFNEGLCREATEPIXMAPSURFACEPROC)(EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint * attrib_list);
typedef EGLSurface (GLAD_API_PTR *PFNEGLCREATEPLATFORMPIXMAPSURFACEPROC)(EGLDisplay dpy, EGLConfig config, void * native_pixmap, const EGLAttrib * attrib_list);
typedef EGLSurface (GLAD_API_PTR *PFNEGLCREATEPLATFORMWINDOWSURFACEPROC)(EGLDisplay dpy, EGLConfig config, void * native_window, const EGLAttrib * attrib_list);
typedef EGLSync (GLAD_API_PTR *PFNEGLCREATESYNCPROC)(EGLDisplay dpy, EGLenum type, const EGLAttrib * attrib_list);
typedef EGLSurface (GLAD_API_PTR *PFNEGLCREATEWINDOWSURFACEPROC)(EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint * attrib_list);
typedef EGLBoolean (GLAD_API_PTR *PFNEGLDESTROYCONTEXTPROC)(EGLDisplay dpy, EGLContext ctx);
typedef EGLBoolean (GLAD_API_PTR *PFNEGLDESTROYIMAGEPROC)(EGLDisplay dpy, EGLImage image);
typedef EGLBoolean (GLAD_API_PTR *PFNEGLDESTROYSURFACEPROC)(EGLDisplay dpy, EGLSurface surface);
typedef EGLBoolean (GLAD_API_PTR *PFNEGLDESTROYSYNCPROC)(EGLDisplay dpy, EGLSync sync);
typedef EGLBoolean (GLAD_API_PTR *PFNEGLGETCONFIGATTRIBPROC)(EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint * value);
typedef EGLBoolean (GLAD_API_PTR *PFNEGLGETCONFIGSPROC)(EGLDisplay dpy, EGLConfig * configs, EGLint config_size, EGLint * num_config);
typedef EGLContext (GLAD_API_PTR *PFNEGLGETCURRENTCONTEXTPROC)(void);
typedef EGLDisplay (GLAD_API_PTR *PFNEGLGETCURRENTDISPLAYPROC)(void);
typedef EGLSurface (GLAD_API_PTR *PFNEGLGETCURRENTSURFACEPROC)(EGLint readdraw);
typedef EGLDisplay (GLAD_API_PTR *PFNEGLGETDISPLAYPROC)(EGLNativeDisplayType display_id);
typedef EGLint (GLAD_API_PTR *PFNEGLGETERRORPROC)(void);
typedef EGLDisplay (GLAD_API_PTR *PFNEGLGETPLATFORMDISPLAYPROC)(EGLenum platform, void * native_display, const EGLAttrib * attrib_list);
typedef __eglMustCastToProperFunctionPointerType (GLAD_API_PTR *PFNEGLGETPROCADDRESSPROC)(const char * procname);
typedef EGLBoolean (GLAD_API_PTR *PFNEGLGETSYNCATTRIBPROC)(EGLDisplay dpy, EGLSync sync, EGLint attribute, EGLAttrib * value);
typedef EGLBoolean (GLAD_API_PTR *PFNEGLINITIALIZEPROC)(EGLDisplay dpy, EGLint * major, EGLint * minor);
typedef EGLBoolean (GLAD_API_PTR *PFNEGLMAKECURRENTPROC)(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx);
typedef EGLenum (GLAD_API_PTR *PFNEGLQUERYAPIPROC)(void);
typedef EGLBoolean (GLAD_API_PTR *PFNEGLQUERYCONTEXTPROC)(EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint * value);
typedef const char * (GLAD_API_PTR *PFNEGLQUERYSTRINGPROC)(EGLDisplay dpy, EGLint name);
typedef EGLBoolean (GLAD_API_PTR *PFNEGLQUERYSURFACEPROC)(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint * value);
typedef EGLBoolean (GLAD_API_PTR *PFNEGLRELEASETEXIMAGEPROC)(EGLDisplay dpy, EGLSurface surface, EGLint buffer);
typedef EGLBoolean (GLAD_API_PTR *PFNEGLRELEASETHREADPROC)(void);
typedef EGLBoolean (GLAD_API_PTR *PFNEGLSURFACEATTRIBPROC)(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value);
typedef EGLBoolean (GLAD_API_PTR *PFNEGLSWAPBUFFERSPROC)(EGLDisplay dpy, EGLSurface surface);
typedef EGLBoolean (GLAD_API_PTR *PFNEGLSWAPINTERVALPROC)(EGLDisplay dpy, EGLint interval);
typedef EGLBoolean (GLAD_API_PTR *PFNEGLTERMINATEPROC)(EGLDisplay dpy);
typedef EGLBoolean (GLAD_API_PTR *PFNEGLWAITCLIENTPROC)(void);
typedef EGLBoolean (GLAD_API_PTR *PFNEGLWAITGLPROC)(void);
typedef EGLBoolean (GLAD_API_PTR *PFNEGLWAITNATIVEPROC)(EGLint engine);
typedef EGLBoolean (GLAD_API_PTR *PFNEGLWAITSYNCPROC)(EGLDisplay dpy, EGLSync sync, EGLint flags);
GLAD_API_CALL PFNEGLBINDAPIPROC glad_eglBindAPI;
#define eglBindAPI glad_eglBindAPI
GLAD_API_CALL PFNEGLBINDTEXIMAGEPROC glad_eglBindTexImage;
#define eglBindTexImage glad_eglBindTexImage
GLAD_API_CALL PFNEGLCHOOSECONFIGPROC glad_eglChooseConfig;
#define eglChooseConfig glad_eglChooseConfig
GLAD_API_CALL PFNEGLCLIENTWAITSYNCPROC glad_eglClientWaitSync;
#define eglClientWaitSync glad_eglClientWaitSync
GLAD_API_CALL PFNEGLCOPYBUFFERSPROC glad_eglCopyBuffers;
#define eglCopyBuffers glad_eglCopyBuffers
GLAD_API_CALL PFNEGLCREATECONTEXTPROC glad_eglCreateContext;
#define eglCreateContext glad_eglCreateContext
GLAD_API_CALL PFNEGLCREATEIMAGEPROC glad_eglCreateImage;
#define eglCreateImage glad_eglCreateImage
GLAD_API_CALL PFNEGLCREATEPBUFFERFROMCLIENTBUFFERPROC glad_eglCreatePbufferFromClientBuffer;
#define eglCreatePbufferFromClientBuffer glad_eglCreatePbufferFromClientBuffer
GLAD_API_CALL PFNEGLCREATEPBUFFERSURFACEPROC glad_eglCreatePbufferSurface;
#define eglCreatePbufferSurface glad_eglCreatePbufferSurface
GLAD_API_CALL PFNEGLCREATEPIXMAPSURFACEPROC glad_eglCreatePixmapSurface;
#define eglCreatePixmapSurface glad_eglCreatePixmapSurface
GLAD_API_CALL PFNEGLCREATEPLATFORMPIXMAPSURFACEPROC glad_eglCreatePlatformPixmapSurface;
#define eglCreatePlatformPixmapSurface glad_eglCreatePlatformPixmapSurface
GLAD_API_CALL PFNEGLCREATEPLATFORMWINDOWSURFACEPROC glad_eglCreatePlatformWindowSurface;
#define eglCreatePlatformWindowSurface glad_eglCreatePlatformWindowSurface
GLAD_API_CALL PFNEGLCREATESYNCPROC glad_eglCreateSync;
#define eglCreateSync glad_eglCreateSync
GLAD_API_CALL PFNEGLCREATEWINDOWSURFACEPROC glad_eglCreateWindowSurface;
#define eglCreateWindowSurface glad_eglCreateWindowSurface
GLAD_API_CALL PFNEGLDESTROYCONTEXTPROC glad_eglDestroyContext;
#define eglDestroyContext glad_eglDestroyContext
GLAD_API_CALL PFNEGLDESTROYIMAGEPROC glad_eglDestroyImage;
#define eglDestroyImage glad_eglDestroyImage
GLAD_API_CALL PFNEGLDESTROYSURFACEPROC glad_eglDestroySurface;
#define eglDestroySurface glad_eglDestroySurface
GLAD_API_CALL PFNEGLDESTROYSYNCPROC glad_eglDestroySync;
#define eglDestroySync glad_eglDestroySync
GLAD_API_CALL PFNEGLGETCONFIGATTRIBPROC glad_eglGetConfigAttrib;
#define eglGetConfigAttrib glad_eglGetConfigAttrib
GLAD_API_CALL PFNEGLGETCONFIGSPROC glad_eglGetConfigs;
#define eglGetConfigs glad_eglGetConfigs
GLAD_API_CALL PFNEGLGETCURRENTCONTEXTPROC glad_eglGetCurrentContext;
#define eglGetCurrentContext glad_eglGetCurrentContext
GLAD_API_CALL PFNEGLGETCURRENTDISPLAYPROC glad_eglGetCurrentDisplay;
#define eglGetCurrentDisplay glad_eglGetCurrentDisplay
GLAD_API_CALL PFNEGLGETCURRENTSURFACEPROC glad_eglGetCurrentSurface;
#define eglGetCurrentSurface glad_eglGetCurrentSurface
GLAD_API_CALL PFNEGLGETDISPLAYPROC glad_eglGetDisplay;
#define eglGetDisplay glad_eglGetDisplay
GLAD_API_CALL PFNEGLGETERRORPROC glad_eglGetError;
#define eglGetError glad_eglGetError
GLAD_API_CALL PFNEGLGETPLATFORMDISPLAYPROC glad_eglGetPlatformDisplay;
#define eglGetPlatformDisplay glad_eglGetPlatformDisplay
GLAD_API_CALL PFNEGLGETPROCADDRESSPROC glad_eglGetProcAddress;
#define eglGetProcAddress glad_eglGetProcAddress
GLAD_API_CALL PFNEGLGETSYNCATTRIBPROC glad_eglGetSyncAttrib;
#define eglGetSyncAttrib glad_eglGetSyncAttrib
GLAD_API_CALL PFNEGLINITIALIZEPROC glad_eglInitialize;
#define eglInitialize glad_eglInitialize
GLAD_API_CALL PFNEGLMAKECURRENTPROC glad_eglMakeCurrent;
#define eglMakeCurrent glad_eglMakeCurrent
GLAD_API_CALL PFNEGLQUERYAPIPROC glad_eglQueryAPI;
#define eglQueryAPI glad_eglQueryAPI
GLAD_API_CALL PFNEGLQUERYCONTEXTPROC glad_eglQueryContext;
#define eglQueryContext glad_eglQueryContext
GLAD_API_CALL PFNEGLQUERYSTRINGPROC glad_eglQueryString;
#define eglQueryString glad_eglQueryString
GLAD_API_CALL PFNEGLQUERYSURFACEPROC glad_eglQuerySurface;
#define eglQuerySurface glad_eglQuerySurface
GLAD_API_CALL PFNEGLRELEASETEXIMAGEPROC glad_eglReleaseTexImage;
#define eglReleaseTexImage glad_eglReleaseTexImage
GLAD_API_CALL PFNEGLRELEASETHREADPROC glad_eglReleaseThread;
#define eglReleaseThread glad_eglReleaseThread
GLAD_API_CALL PFNEGLSURFACEATTRIBPROC glad_eglSurfaceAttrib;
#define eglSurfaceAttrib glad_eglSurfaceAttrib
GLAD_API_CALL PFNEGLSWAPBUFFERSPROC glad_eglSwapBuffers;
#define eglSwapBuffers glad_eglSwapBuffers
GLAD_API_CALL PFNEGLSWAPINTERVALPROC glad_eglSwapInterval;
#define eglSwapInterval glad_eglSwapInterval
GLAD_API_CALL PFNEGLTERMINATEPROC glad_eglTerminate;
#define eglTerminate glad_eglTerminate
GLAD_API_CALL PFNEGLWAITCLIENTPROC glad_eglWaitClient;
#define eglWaitClient glad_eglWaitClient
GLAD_API_CALL PFNEGLWAITGLPROC glad_eglWaitGL;
#define eglWaitGL glad_eglWaitGL
GLAD_API_CALL PFNEGLWAITNATIVEPROC glad_eglWaitNative;
#define eglWaitNative glad_eglWaitNative
GLAD_API_CALL PFNEGLWAITSYNCPROC glad_eglWaitSync;
#define eglWaitSync glad_eglWaitSync
GLAD_API_CALL int gladLoadEGLUserPtr(EGLDisplay display, GLADuserptrloadfunc load, void *userptr);
GLAD_API_CALL int gladLoadEGL(EGLDisplay display, GLADloadfunc load);
#ifdef GLAD_EGL
GLAD_API_CALL int gladLoaderLoadEGL(EGLDisplay display);
GLAD_API_CALL void gladLoaderUnloadEGL(void);
#endif
#ifdef __cplusplus
}
#endif
#endif

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/**
* Loader generated by glad 2.0.4 on Fri Nov 10 07:48:39 2023
*
* SPDX-License-Identifier: (WTFPL OR CC0-1.0) AND Apache-2.0
*
* Generator: C/C++
* Specification: glx
* Extensions: 5
*
* APIs:
* - glx=1.4
*
* Options:
* - ALIAS = False
* - DEBUG = False
* - HEADER_ONLY = False
* - LOADER = True
* - MX = False
* - ON_DEMAND = False
*
* Commandline:
* --api='glx=1.4' --extensions='GLX_ARB_create_context,GLX_ARB_create_context_profile,GLX_ARB_get_proc_address,GLX_EXT_swap_control,GLX_MESA_swap_control' c --loader
*
* Online:
* http://glad.sh/#api=glx%3D1.4&extensions=GLX_ARB_create_context%2CGLX_ARB_create_context_profile%2CGLX_ARB_get_proc_address%2CGLX_EXT_swap_control%2CGLX_MESA_swap_control&generator=c&options=LOADER
*
*/
#ifndef GLAD_GLX_H_
#define GLAD_GLX_H_
#ifdef GLX_H
#error GLX header already included (API: glx), remove previous include!
#endif
#define GLX_H 1
#include <X11/X.h>
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <glad/gl.h>
#define GLAD_GLX
#define GLAD_OPTION_GLX_LOADER
#ifdef __cplusplus
extern "C" {
#endif
#ifndef GLAD_PLATFORM_H_
#define GLAD_PLATFORM_H_
#ifndef GLAD_PLATFORM_WIN32
#if defined(_WIN32) || defined(__WIN32__) || defined(WIN32) || defined(__MINGW32__)
#define GLAD_PLATFORM_WIN32 1
#else
#define GLAD_PLATFORM_WIN32 0
#endif
#endif
#ifndef GLAD_PLATFORM_APPLE
#ifdef __APPLE__
#define GLAD_PLATFORM_APPLE 1
#else
#define GLAD_PLATFORM_APPLE 0
#endif
#endif
#ifndef GLAD_PLATFORM_EMSCRIPTEN
#ifdef __EMSCRIPTEN__
#define GLAD_PLATFORM_EMSCRIPTEN 1
#else
#define GLAD_PLATFORM_EMSCRIPTEN 0
#endif
#endif
#ifndef GLAD_PLATFORM_UWP
#if defined(_MSC_VER) && !defined(GLAD_INTERNAL_HAVE_WINAPIFAMILY)
#ifdef __has_include
#if __has_include(<winapifamily.h>)
#define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1
#endif
#elif _MSC_VER >= 1700 && !_USING_V110_SDK71_
#define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1
#endif
#endif
#ifdef GLAD_INTERNAL_HAVE_WINAPIFAMILY
#include <winapifamily.h>
#if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
#define GLAD_PLATFORM_UWP 1
#endif
#endif
#ifndef GLAD_PLATFORM_UWP
#define GLAD_PLATFORM_UWP 0
#endif
#endif
#ifdef __GNUC__
#define GLAD_GNUC_EXTENSION __extension__
#else
#define GLAD_GNUC_EXTENSION
#endif
#define GLAD_UNUSED(x) (void)(x)
#ifndef GLAD_API_CALL
#if defined(GLAD_API_CALL_EXPORT)
#if GLAD_PLATFORM_WIN32 || defined(__CYGWIN__)
#if defined(GLAD_API_CALL_EXPORT_BUILD)
#if defined(__GNUC__)
#define GLAD_API_CALL __attribute__ ((dllexport)) extern
#else
#define GLAD_API_CALL __declspec(dllexport) extern
#endif
#else
#if defined(__GNUC__)
#define GLAD_API_CALL __attribute__ ((dllimport)) extern
#else
#define GLAD_API_CALL __declspec(dllimport) extern
#endif
#endif
#elif defined(__GNUC__) && defined(GLAD_API_CALL_EXPORT_BUILD)
#define GLAD_API_CALL __attribute__ ((visibility ("default"))) extern
#else
#define GLAD_API_CALL extern
#endif
#else
#define GLAD_API_CALL extern
#endif
#endif
#ifdef APIENTRY
#define GLAD_API_PTR APIENTRY
#elif GLAD_PLATFORM_WIN32
#define GLAD_API_PTR __stdcall
#else
#define GLAD_API_PTR
#endif
#ifndef GLAPI
#define GLAPI GLAD_API_CALL
#endif
#ifndef GLAPIENTRY
#define GLAPIENTRY GLAD_API_PTR
#endif
#define GLAD_MAKE_VERSION(major, minor) (major * 10000 + minor)
#define GLAD_VERSION_MAJOR(version) (version / 10000)
#define GLAD_VERSION_MINOR(version) (version % 10000)
#define GLAD_GENERATOR_VERSION "2.0.4"
typedef void (*GLADapiproc)(void);
typedef GLADapiproc (*GLADloadfunc)(const char *name);
typedef GLADapiproc (*GLADuserptrloadfunc)(void *userptr, const char *name);
typedef void (*GLADprecallback)(const char *name, GLADapiproc apiproc, int len_args, ...);
typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apiproc, int len_args, ...);
#endif /* GLAD_PLATFORM_H_ */
#define GLX_ACCUM_ALPHA_SIZE 17
#define GLX_ACCUM_BLUE_SIZE 16
#define GLX_ACCUM_BUFFER_BIT 0x00000080
#define GLX_ACCUM_GREEN_SIZE 15
#define GLX_ACCUM_RED_SIZE 14
#define GLX_ALPHA_SIZE 11
#define GLX_AUX_BUFFERS 7
#define GLX_AUX_BUFFERS_BIT 0x00000010
#define GLX_BACK_LEFT_BUFFER_BIT 0x00000004
#define GLX_BACK_RIGHT_BUFFER_BIT 0x00000008
#define GLX_BAD_ATTRIBUTE 2
#define GLX_BAD_CONTEXT 5
#define GLX_BAD_ENUM 7
#define GLX_BAD_SCREEN 1
#define GLX_BAD_VALUE 6
#define GLX_BAD_VISUAL 4
#define GLX_BLUE_SIZE 10
#define GLX_BUFFER_SIZE 2
#define GLX_BufferSwapComplete 1
#define GLX_COLOR_INDEX_BIT 0x00000002
#define GLX_COLOR_INDEX_TYPE 0x8015
#define GLX_CONFIG_CAVEAT 0x20
#define GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002
#define GLX_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
#define GLX_CONTEXT_DEBUG_BIT_ARB 0x00000001
#define GLX_CONTEXT_FLAGS_ARB 0x2094
#define GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002
#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091
#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092
#define GLX_CONTEXT_PROFILE_MASK_ARB 0x9126
#define GLX_DAMAGED 0x8020
#define GLX_DEPTH_BUFFER_BIT 0x00000020
#define GLX_DEPTH_SIZE 12
#define GLX_DIRECT_COLOR 0x8003
#define GLX_DONT_CARE 0xFFFFFFFF
#define GLX_DOUBLEBUFFER 5
#define GLX_DRAWABLE_TYPE 0x8010
#define GLX_EVENT_MASK 0x801F
#define GLX_EXTENSIONS 0x3
#define GLX_EXTENSION_NAME "GLX"
#define GLX_FBCONFIG_ID 0x8013
#define GLX_FRONT_LEFT_BUFFER_BIT 0x00000001
#define GLX_FRONT_RIGHT_BUFFER_BIT 0x00000002
#define GLX_GRAY_SCALE 0x8006
#define GLX_GREEN_SIZE 9
#define GLX_HEIGHT 0x801E
#define GLX_LARGEST_PBUFFER 0x801C
#define GLX_LEVEL 3
#define GLX_MAX_PBUFFER_HEIGHT 0x8017
#define GLX_MAX_PBUFFER_PIXELS 0x8018
#define GLX_MAX_PBUFFER_WIDTH 0x8016
#define GLX_MAX_SWAP_INTERVAL_EXT 0x20F2
#define GLX_NONE 0x8000
#define GLX_NON_CONFORMANT_CONFIG 0x800D
#define GLX_NO_EXTENSION 3
#define GLX_PBUFFER 0x8023
#define GLX_PBUFFER_BIT 0x00000004
#define GLX_PBUFFER_CLOBBER_MASK 0x08000000
#define GLX_PBUFFER_HEIGHT 0x8040
#define GLX_PBUFFER_WIDTH 0x8041
#define GLX_PIXMAP_BIT 0x00000002
#define GLX_PRESERVED_CONTENTS 0x801B
#define GLX_PSEUDO_COLOR 0x8004
#define GLX_PbufferClobber 0
#define GLX_RED_SIZE 8
#define GLX_RENDER_TYPE 0x8011
#define GLX_RGBA 4
#define GLX_RGBA_BIT 0x00000001
#define GLX_RGBA_TYPE 0x8014
#define GLX_SAMPLES 100001
#define GLX_SAMPLE_BUFFERS 100000
#define GLX_SAVED 0x8021
#define GLX_SCREEN 0x800C
#define GLX_SLOW_CONFIG 0x8001
#define GLX_STATIC_COLOR 0x8005
#define GLX_STATIC_GRAY 0x8007
#define GLX_STENCIL_BUFFER_BIT 0x00000040
#define GLX_STENCIL_SIZE 13
#define GLX_STEREO 6
#define GLX_SWAP_INTERVAL_EXT 0x20F1
#define GLX_TRANSPARENT_ALPHA_VALUE 0x28
#define GLX_TRANSPARENT_BLUE_VALUE 0x27
#define GLX_TRANSPARENT_GREEN_VALUE 0x26
#define GLX_TRANSPARENT_INDEX 0x8009
#define GLX_TRANSPARENT_INDEX_VALUE 0x24
#define GLX_TRANSPARENT_RED_VALUE 0x25
#define GLX_TRANSPARENT_RGB 0x8008
#define GLX_TRANSPARENT_TYPE 0x23
#define GLX_TRUE_COLOR 0x8002
#define GLX_USE_GL 1
#define GLX_VENDOR 0x1
#define GLX_VERSION 0x2
#define GLX_VISUAL_ID 0x800B
#define GLX_WIDTH 0x801D
#define GLX_WINDOW 0x8022
#define GLX_WINDOW_BIT 0x00000001
#define GLX_X_RENDERABLE 0x8012
#define GLX_X_VISUAL_TYPE 0x22
#define __GLX_NUMBER_EVENTS 17
#ifndef GLEXT_64_TYPES_DEFINED
/* This code block is duplicated in glext.h, so must be protected */
#define GLEXT_64_TYPES_DEFINED
/* Define int32_t, int64_t, and uint64_t types for UST/MSC */
/* (as used in the GLX_OML_sync_control extension). */
#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
#include <inttypes.h>
#elif defined(__sun__) || defined(__digital__)
#include <inttypes.h>
#if defined(__STDC__)
#if defined(__arch64__) || defined(_LP64)
typedef long int int64_t;
typedef unsigned long int uint64_t;
#else
typedef long long int int64_t;
typedef unsigned long long int uint64_t;
#endif /* __arch64__ */
#endif /* __STDC__ */
#elif defined( __VMS ) || defined(__sgi)
#include <inttypes.h>
#elif defined(__SCO__) || defined(__USLC__)
#include <stdint.h>
#elif defined(__UNIXOS2__) || defined(__SOL64__)
typedef long int int32_t;
typedef long long int int64_t;
typedef unsigned long long int uint64_t;
#elif defined(_WIN32) && defined(__GNUC__)
#include <stdint.h>
#elif defined(_WIN32)
typedef __int32 int32_t;
typedef __int64 int64_t;
typedef unsigned __int64 uint64_t;
#else
/* Fallback if nothing above works */
#include <inttypes.h>
#endif
#endif
#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
#else
#endif
#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
#else
#endif
typedef XID GLXFBConfigID;
typedef struct __GLXFBConfigRec *GLXFBConfig;
typedef XID GLXContextID;
typedef struct __GLXcontextRec *GLXContext;
typedef XID GLXPixmap;
typedef XID GLXDrawable;
typedef XID GLXWindow;
typedef XID GLXPbuffer;
typedef void (GLAD_API_PTR *__GLXextFuncPtr)(void);
typedef XID GLXVideoCaptureDeviceNV;
typedef unsigned int GLXVideoDeviceNV;
typedef XID GLXVideoSourceSGIX;
typedef XID GLXFBConfigIDSGIX;
typedef struct __GLXFBConfigRec *GLXFBConfigSGIX;
typedef XID GLXPbufferSGIX;
typedef struct {
int event_type; /* GLX_DAMAGED or GLX_SAVED */
int draw_type; /* GLX_WINDOW or GLX_PBUFFER */
unsigned long serial; /* # of last request processed by server */
Bool send_event; /* true if this came for SendEvent request */
Display *display; /* display the event was read from */
GLXDrawable drawable; /* XID of Drawable */
unsigned int buffer_mask; /* mask indicating which buffers are affected */
unsigned int aux_buffer; /* which aux buffer was affected */
int x, y;
int width, height;
int count; /* if nonzero, at least this many more */
} GLXPbufferClobberEvent;
typedef struct {
int type;
unsigned long serial; /* # of last request processed by server */
Bool send_event; /* true if this came from a SendEvent request */
Display *display; /* Display the event was read from */
GLXDrawable drawable; /* drawable on which event was requested in event mask */
int event_type;
int64_t ust;
int64_t msc;
int64_t sbc;
} GLXBufferSwapComplete;
typedef union __GLXEvent {
GLXPbufferClobberEvent glxpbufferclobber;
GLXBufferSwapComplete glxbufferswapcomplete;
long pad[24];
} GLXEvent;
typedef struct {
int type;
unsigned long serial;
Bool send_event;
Display *display;
int extension;
int evtype;
GLXDrawable window;
Bool stereo_tree;
} GLXStereoNotifyEventEXT;
typedef struct {
int type;
unsigned long serial; /* # of last request processed by server */
Bool send_event; /* true if this came for SendEvent request */
Display *display; /* display the event was read from */
GLXDrawable drawable; /* i.d. of Drawable */
int event_type; /* GLX_DAMAGED_SGIX or GLX_SAVED_SGIX */
int draw_type; /* GLX_WINDOW_SGIX or GLX_PBUFFER_SGIX */
unsigned int mask; /* mask indicating which buffers are affected*/
int x, y;
int width, height;
int count; /* if nonzero, at least this many more */
} GLXBufferClobberEventSGIX;
typedef struct {
char pipeName[80]; /* Should be [GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX] */
int networkId;
} GLXHyperpipeNetworkSGIX;
typedef struct {
char pipeName[80]; /* Should be [GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX] */
int channel;
unsigned int participationType;
int timeSlice;
} GLXHyperpipeConfigSGIX;
typedef struct {
char pipeName[80]; /* Should be [GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX] */
int srcXOrigin, srcYOrigin, srcWidth, srcHeight;
int destXOrigin, destYOrigin, destWidth, destHeight;
} GLXPipeRect;
typedef struct {
char pipeName[80]; /* Should be [GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX] */
int XOrigin, YOrigin, maxHeight, maxWidth;
} GLXPipeRectLimits;
#define GLX_VERSION_1_0 1
GLAD_API_CALL int GLAD_GLX_VERSION_1_0;
#define GLX_VERSION_1_1 1
GLAD_API_CALL int GLAD_GLX_VERSION_1_1;
#define GLX_VERSION_1_2 1
GLAD_API_CALL int GLAD_GLX_VERSION_1_2;
#define GLX_VERSION_1_3 1
GLAD_API_CALL int GLAD_GLX_VERSION_1_3;
#define GLX_VERSION_1_4 1
GLAD_API_CALL int GLAD_GLX_VERSION_1_4;
#define GLX_ARB_create_context 1
GLAD_API_CALL int GLAD_GLX_ARB_create_context;
#define GLX_ARB_create_context_profile 1
GLAD_API_CALL int GLAD_GLX_ARB_create_context_profile;
#define GLX_ARB_get_proc_address 1
GLAD_API_CALL int GLAD_GLX_ARB_get_proc_address;
#define GLX_EXT_swap_control 1
GLAD_API_CALL int GLAD_GLX_EXT_swap_control;
#define GLX_MESA_swap_control 1
GLAD_API_CALL int GLAD_GLX_MESA_swap_control;
typedef GLXFBConfig * (GLAD_API_PTR *PFNGLXCHOOSEFBCONFIGPROC)(Display * dpy, int screen, const int * attrib_list, int * nelements);
typedef XVisualInfo * (GLAD_API_PTR *PFNGLXCHOOSEVISUALPROC)(Display * dpy, int screen, int * attribList);
typedef void (GLAD_API_PTR *PFNGLXCOPYCONTEXTPROC)(Display * dpy, GLXContext src, GLXContext dst, unsigned long mask);
typedef GLXContext (GLAD_API_PTR *PFNGLXCREATECONTEXTPROC)(Display * dpy, XVisualInfo * vis, GLXContext shareList, Bool direct);
typedef GLXContext (GLAD_API_PTR *PFNGLXCREATECONTEXTATTRIBSARBPROC)(Display * dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int * attrib_list);
typedef GLXPixmap (GLAD_API_PTR *PFNGLXCREATEGLXPIXMAPPROC)(Display * dpy, XVisualInfo * visual, Pixmap pixmap);
typedef GLXContext (GLAD_API_PTR *PFNGLXCREATENEWCONTEXTPROC)(Display * dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct);
typedef GLXPbuffer (GLAD_API_PTR *PFNGLXCREATEPBUFFERPROC)(Display * dpy, GLXFBConfig config, const int * attrib_list);
typedef GLXPixmap (GLAD_API_PTR *PFNGLXCREATEPIXMAPPROC)(Display * dpy, GLXFBConfig config, Pixmap pixmap, const int * attrib_list);
typedef GLXWindow (GLAD_API_PTR *PFNGLXCREATEWINDOWPROC)(Display * dpy, GLXFBConfig config, Window win, const int * attrib_list);
typedef void (GLAD_API_PTR *PFNGLXDESTROYCONTEXTPROC)(Display * dpy, GLXContext ctx);
typedef void (GLAD_API_PTR *PFNGLXDESTROYGLXPIXMAPPROC)(Display * dpy, GLXPixmap pixmap);
typedef void (GLAD_API_PTR *PFNGLXDESTROYPBUFFERPROC)(Display * dpy, GLXPbuffer pbuf);
typedef void (GLAD_API_PTR *PFNGLXDESTROYPIXMAPPROC)(Display * dpy, GLXPixmap pixmap);
typedef void (GLAD_API_PTR *PFNGLXDESTROYWINDOWPROC)(Display * dpy, GLXWindow win);
typedef const char * (GLAD_API_PTR *PFNGLXGETCLIENTSTRINGPROC)(Display * dpy, int name);
typedef int (GLAD_API_PTR *PFNGLXGETCONFIGPROC)(Display * dpy, XVisualInfo * visual, int attrib, int * value);
typedef GLXContext (GLAD_API_PTR *PFNGLXGETCURRENTCONTEXTPROC)(void);
typedef Display * (GLAD_API_PTR *PFNGLXGETCURRENTDISPLAYPROC)(void);
typedef GLXDrawable (GLAD_API_PTR *PFNGLXGETCURRENTDRAWABLEPROC)(void);
typedef GLXDrawable (GLAD_API_PTR *PFNGLXGETCURRENTREADDRAWABLEPROC)(void);
typedef int (GLAD_API_PTR *PFNGLXGETFBCONFIGATTRIBPROC)(Display * dpy, GLXFBConfig config, int attribute, int * value);
typedef GLXFBConfig * (GLAD_API_PTR *PFNGLXGETFBCONFIGSPROC)(Display * dpy, int screen, int * nelements);
typedef __GLXextFuncPtr (GLAD_API_PTR *PFNGLXGETPROCADDRESSPROC)(const GLubyte * procName);
typedef __GLXextFuncPtr (GLAD_API_PTR *PFNGLXGETPROCADDRESSARBPROC)(const GLubyte * procName);
typedef void (GLAD_API_PTR *PFNGLXGETSELECTEDEVENTPROC)(Display * dpy, GLXDrawable draw, unsigned long * event_mask);
typedef int (GLAD_API_PTR *PFNGLXGETSWAPINTERVALMESAPROC)(void);
typedef XVisualInfo * (GLAD_API_PTR *PFNGLXGETVISUALFROMFBCONFIGPROC)(Display * dpy, GLXFBConfig config);
typedef Bool (GLAD_API_PTR *PFNGLXISDIRECTPROC)(Display * dpy, GLXContext ctx);
typedef Bool (GLAD_API_PTR *PFNGLXMAKECONTEXTCURRENTPROC)(Display * dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx);
typedef Bool (GLAD_API_PTR *PFNGLXMAKECURRENTPROC)(Display * dpy, GLXDrawable drawable, GLXContext ctx);
typedef int (GLAD_API_PTR *PFNGLXQUERYCONTEXTPROC)(Display * dpy, GLXContext ctx, int attribute, int * value);
typedef void (GLAD_API_PTR *PFNGLXQUERYDRAWABLEPROC)(Display * dpy, GLXDrawable draw, int attribute, unsigned int * value);
typedef Bool (GLAD_API_PTR *PFNGLXQUERYEXTENSIONPROC)(Display * dpy, int * errorb, int * event);
typedef const char * (GLAD_API_PTR *PFNGLXQUERYEXTENSIONSSTRINGPROC)(Display * dpy, int screen);
typedef const char * (GLAD_API_PTR *PFNGLXQUERYSERVERSTRINGPROC)(Display * dpy, int screen, int name);
typedef Bool (GLAD_API_PTR *PFNGLXQUERYVERSIONPROC)(Display * dpy, int * maj, int * min);
typedef void (GLAD_API_PTR *PFNGLXSELECTEVENTPROC)(Display * dpy, GLXDrawable draw, unsigned long event_mask);
typedef void (GLAD_API_PTR *PFNGLXSWAPBUFFERSPROC)(Display * dpy, GLXDrawable drawable);
typedef void (GLAD_API_PTR *PFNGLXSWAPINTERVALEXTPROC)(Display * dpy, GLXDrawable drawable, int interval);
typedef int (GLAD_API_PTR *PFNGLXSWAPINTERVALMESAPROC)(unsigned int interval);
typedef void (GLAD_API_PTR *PFNGLXUSEXFONTPROC)(Font font, int first, int count, int list);
typedef void (GLAD_API_PTR *PFNGLXWAITGLPROC)(void);
typedef void (GLAD_API_PTR *PFNGLXWAITXPROC)(void);
GLAD_API_CALL PFNGLXCHOOSEFBCONFIGPROC glad_glXChooseFBConfig;
#define glXChooseFBConfig glad_glXChooseFBConfig
GLAD_API_CALL PFNGLXCHOOSEVISUALPROC glad_glXChooseVisual;
#define glXChooseVisual glad_glXChooseVisual
GLAD_API_CALL PFNGLXCOPYCONTEXTPROC glad_glXCopyContext;
#define glXCopyContext glad_glXCopyContext
GLAD_API_CALL PFNGLXCREATECONTEXTPROC glad_glXCreateContext;
#define glXCreateContext glad_glXCreateContext
GLAD_API_CALL PFNGLXCREATECONTEXTATTRIBSARBPROC glad_glXCreateContextAttribsARB;
#define glXCreateContextAttribsARB glad_glXCreateContextAttribsARB
GLAD_API_CALL PFNGLXCREATEGLXPIXMAPPROC glad_glXCreateGLXPixmap;
#define glXCreateGLXPixmap glad_glXCreateGLXPixmap
GLAD_API_CALL PFNGLXCREATENEWCONTEXTPROC glad_glXCreateNewContext;
#define glXCreateNewContext glad_glXCreateNewContext
GLAD_API_CALL PFNGLXCREATEPBUFFERPROC glad_glXCreatePbuffer;
#define glXCreatePbuffer glad_glXCreatePbuffer
GLAD_API_CALL PFNGLXCREATEPIXMAPPROC glad_glXCreatePixmap;
#define glXCreatePixmap glad_glXCreatePixmap
GLAD_API_CALL PFNGLXCREATEWINDOWPROC glad_glXCreateWindow;
#define glXCreateWindow glad_glXCreateWindow
GLAD_API_CALL PFNGLXDESTROYCONTEXTPROC glad_glXDestroyContext;
#define glXDestroyContext glad_glXDestroyContext
GLAD_API_CALL PFNGLXDESTROYGLXPIXMAPPROC glad_glXDestroyGLXPixmap;
#define glXDestroyGLXPixmap glad_glXDestroyGLXPixmap
GLAD_API_CALL PFNGLXDESTROYPBUFFERPROC glad_glXDestroyPbuffer;
#define glXDestroyPbuffer glad_glXDestroyPbuffer
GLAD_API_CALL PFNGLXDESTROYPIXMAPPROC glad_glXDestroyPixmap;
#define glXDestroyPixmap glad_glXDestroyPixmap
GLAD_API_CALL PFNGLXDESTROYWINDOWPROC glad_glXDestroyWindow;
#define glXDestroyWindow glad_glXDestroyWindow
GLAD_API_CALL PFNGLXGETCLIENTSTRINGPROC glad_glXGetClientString;
#define glXGetClientString glad_glXGetClientString
GLAD_API_CALL PFNGLXGETCONFIGPROC glad_glXGetConfig;
#define glXGetConfig glad_glXGetConfig
GLAD_API_CALL PFNGLXGETCURRENTCONTEXTPROC glad_glXGetCurrentContext;
#define glXGetCurrentContext glad_glXGetCurrentContext
GLAD_API_CALL PFNGLXGETCURRENTDISPLAYPROC glad_glXGetCurrentDisplay;
#define glXGetCurrentDisplay glad_glXGetCurrentDisplay
GLAD_API_CALL PFNGLXGETCURRENTDRAWABLEPROC glad_glXGetCurrentDrawable;
#define glXGetCurrentDrawable glad_glXGetCurrentDrawable
GLAD_API_CALL PFNGLXGETCURRENTREADDRAWABLEPROC glad_glXGetCurrentReadDrawable;
#define glXGetCurrentReadDrawable glad_glXGetCurrentReadDrawable
GLAD_API_CALL PFNGLXGETFBCONFIGATTRIBPROC glad_glXGetFBConfigAttrib;
#define glXGetFBConfigAttrib glad_glXGetFBConfigAttrib
GLAD_API_CALL PFNGLXGETFBCONFIGSPROC glad_glXGetFBConfigs;
#define glXGetFBConfigs glad_glXGetFBConfigs
GLAD_API_CALL PFNGLXGETPROCADDRESSPROC glad_glXGetProcAddress;
#define glXGetProcAddress glad_glXGetProcAddress
GLAD_API_CALL PFNGLXGETPROCADDRESSARBPROC glad_glXGetProcAddressARB;
#define glXGetProcAddressARB glad_glXGetProcAddressARB
GLAD_API_CALL PFNGLXGETSELECTEDEVENTPROC glad_glXGetSelectedEvent;
#define glXGetSelectedEvent glad_glXGetSelectedEvent
GLAD_API_CALL PFNGLXGETSWAPINTERVALMESAPROC glad_glXGetSwapIntervalMESA;
#define glXGetSwapIntervalMESA glad_glXGetSwapIntervalMESA
GLAD_API_CALL PFNGLXGETVISUALFROMFBCONFIGPROC glad_glXGetVisualFromFBConfig;
#define glXGetVisualFromFBConfig glad_glXGetVisualFromFBConfig
GLAD_API_CALL PFNGLXISDIRECTPROC glad_glXIsDirect;
#define glXIsDirect glad_glXIsDirect
GLAD_API_CALL PFNGLXMAKECONTEXTCURRENTPROC glad_glXMakeContextCurrent;
#define glXMakeContextCurrent glad_glXMakeContextCurrent
GLAD_API_CALL PFNGLXMAKECURRENTPROC glad_glXMakeCurrent;
#define glXMakeCurrent glad_glXMakeCurrent
GLAD_API_CALL PFNGLXQUERYCONTEXTPROC glad_glXQueryContext;
#define glXQueryContext glad_glXQueryContext
GLAD_API_CALL PFNGLXQUERYDRAWABLEPROC glad_glXQueryDrawable;
#define glXQueryDrawable glad_glXQueryDrawable
GLAD_API_CALL PFNGLXQUERYEXTENSIONPROC glad_glXQueryExtension;
#define glXQueryExtension glad_glXQueryExtension
GLAD_API_CALL PFNGLXQUERYEXTENSIONSSTRINGPROC glad_glXQueryExtensionsString;
#define glXQueryExtensionsString glad_glXQueryExtensionsString
GLAD_API_CALL PFNGLXQUERYSERVERSTRINGPROC glad_glXQueryServerString;
#define glXQueryServerString glad_glXQueryServerString
GLAD_API_CALL PFNGLXQUERYVERSIONPROC glad_glXQueryVersion;
#define glXQueryVersion glad_glXQueryVersion
GLAD_API_CALL PFNGLXSELECTEVENTPROC glad_glXSelectEvent;
#define glXSelectEvent glad_glXSelectEvent
GLAD_API_CALL PFNGLXSWAPBUFFERSPROC glad_glXSwapBuffers;
#define glXSwapBuffers glad_glXSwapBuffers
GLAD_API_CALL PFNGLXSWAPINTERVALEXTPROC glad_glXSwapIntervalEXT;
#define glXSwapIntervalEXT glad_glXSwapIntervalEXT
GLAD_API_CALL PFNGLXSWAPINTERVALMESAPROC glad_glXSwapIntervalMESA;
#define glXSwapIntervalMESA glad_glXSwapIntervalMESA
GLAD_API_CALL PFNGLXUSEXFONTPROC glad_glXUseXFont;
#define glXUseXFont glad_glXUseXFont
GLAD_API_CALL PFNGLXWAITGLPROC glad_glXWaitGL;
#define glXWaitGL glad_glXWaitGL
GLAD_API_CALL PFNGLXWAITXPROC glad_glXWaitX;
#define glXWaitX glad_glXWaitX
GLAD_API_CALL int gladLoadGLXUserPtr(Display *display, int screen, GLADuserptrloadfunc load, void *userptr);
GLAD_API_CALL int gladLoadGLX(Display *display, int screen, GLADloadfunc load);
#ifdef GLAD_GLX
GLAD_API_CALL int gladLoaderLoadGLX(Display *display, int screen);
GLAD_API_CALL void gladLoaderUnloadGLX(void);
#endif
#ifdef __cplusplus
}
#endif
#endif

View File

@ -0,0 +1,316 @@
/**
* Loader generated by glad 2.0.4 on Fri Nov 10 07:48:39 2023
*
* SPDX-License-Identifier: (WTFPL OR CC0-1.0) AND Apache-2.0
*
* Generator: C/C++
* Specification: wgl
* Extensions: 4
*
* APIs:
* - wgl=1.0
*
* Options:
* - ALIAS = False
* - DEBUG = False
* - HEADER_ONLY = False
* - LOADER = True
* - MX = False
* - ON_DEMAND = False
*
* Commandline:
* --api='wgl=1.0' --extensions='WGL_ARB_create_context,WGL_ARB_create_context_profile,WGL_ARB_extensions_string,WGL_EXT_extensions_string' c --loader
*
* Online:
* http://glad.sh/#api=wgl%3D1.0&extensions=WGL_ARB_create_context%2CWGL_ARB_create_context_profile%2CWGL_ARB_extensions_string%2CWGL_EXT_extensions_string&generator=c&options=LOADER
*
*/
#ifndef GLAD_WGL_H_
#define GLAD_WGL_H_
#include <windows.h>
#include <glad/gl.h>
#define GLAD_WGL
#define GLAD_OPTION_WGL_LOADER
#ifdef __cplusplus
extern "C" {
#endif
#ifndef GLAD_PLATFORM_H_
#define GLAD_PLATFORM_H_
#ifndef GLAD_PLATFORM_WIN32
#if defined(_WIN32) || defined(__WIN32__) || defined(WIN32) || defined(__MINGW32__)
#define GLAD_PLATFORM_WIN32 1
#else
#define GLAD_PLATFORM_WIN32 0
#endif
#endif
#ifndef GLAD_PLATFORM_APPLE
#ifdef __APPLE__
#define GLAD_PLATFORM_APPLE 1
#else
#define GLAD_PLATFORM_APPLE 0
#endif
#endif
#ifndef GLAD_PLATFORM_EMSCRIPTEN
#ifdef __EMSCRIPTEN__
#define GLAD_PLATFORM_EMSCRIPTEN 1
#else
#define GLAD_PLATFORM_EMSCRIPTEN 0
#endif
#endif
#ifndef GLAD_PLATFORM_UWP
#if defined(_MSC_VER) && !defined(GLAD_INTERNAL_HAVE_WINAPIFAMILY)
#ifdef __has_include
#if __has_include(<winapifamily.h>)
#define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1
#endif
#elif _MSC_VER >= 1700 && !_USING_V110_SDK71_
#define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1
#endif
#endif
#ifdef GLAD_INTERNAL_HAVE_WINAPIFAMILY
#include <winapifamily.h>
#if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
#define GLAD_PLATFORM_UWP 1
#endif
#endif
#ifndef GLAD_PLATFORM_UWP
#define GLAD_PLATFORM_UWP 0
#endif
#endif
#ifdef __GNUC__
#define GLAD_GNUC_EXTENSION __extension__
#else
#define GLAD_GNUC_EXTENSION
#endif
#define GLAD_UNUSED(x) (void)(x)
#ifndef GLAD_API_CALL
#if defined(GLAD_API_CALL_EXPORT)
#if GLAD_PLATFORM_WIN32 || defined(__CYGWIN__)
#if defined(GLAD_API_CALL_EXPORT_BUILD)
#if defined(__GNUC__)
#define GLAD_API_CALL __attribute__ ((dllexport)) extern
#else
#define GLAD_API_CALL __declspec(dllexport) extern
#endif
#else
#if defined(__GNUC__)
#define GLAD_API_CALL __attribute__ ((dllimport)) extern
#else
#define GLAD_API_CALL __declspec(dllimport) extern
#endif
#endif
#elif defined(__GNUC__) && defined(GLAD_API_CALL_EXPORT_BUILD)
#define GLAD_API_CALL __attribute__ ((visibility ("default"))) extern
#else
#define GLAD_API_CALL extern
#endif
#else
#define GLAD_API_CALL extern
#endif
#endif
#ifdef APIENTRY
#define GLAD_API_PTR APIENTRY
#elif GLAD_PLATFORM_WIN32
#define GLAD_API_PTR __stdcall
#else
#define GLAD_API_PTR
#endif
#ifndef GLAPI
#define GLAPI GLAD_API_CALL
#endif
#ifndef GLAPIENTRY
#define GLAPIENTRY GLAD_API_PTR
#endif
#define GLAD_MAKE_VERSION(major, minor) (major * 10000 + minor)
#define GLAD_VERSION_MAJOR(version) (version / 10000)
#define GLAD_VERSION_MINOR(version) (version % 10000)
#define GLAD_GENERATOR_VERSION "2.0.4"
typedef void (*GLADapiproc)(void);
typedef GLADapiproc (*GLADloadfunc)(const char *name);
typedef GLADapiproc (*GLADuserptrloadfunc)(void *userptr, const char *name);
typedef void (*GLADprecallback)(const char *name, GLADapiproc apiproc, int len_args, ...);
typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apiproc, int len_args, ...);
#endif /* GLAD_PLATFORM_H_ */
#define ERROR_INVALID_PROFILE_ARB 0x2096
#define ERROR_INVALID_VERSION_ARB 0x2095
#define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002
#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
#define WGL_CONTEXT_DEBUG_BIT_ARB 0x00000001
#define WGL_CONTEXT_FLAGS_ARB 0x2094
#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002
#define WGL_CONTEXT_LAYER_PLANE_ARB 0x2093
#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091
#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092
#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126
#define WGL_FONT_LINES 0
#define WGL_FONT_POLYGONS 1
#define WGL_SWAP_MAIN_PLANE 0x00000001
#define WGL_SWAP_OVERLAY1 0x00000002
#define WGL_SWAP_OVERLAY10 0x00000400
#define WGL_SWAP_OVERLAY11 0x00000800
#define WGL_SWAP_OVERLAY12 0x00001000
#define WGL_SWAP_OVERLAY13 0x00002000
#define WGL_SWAP_OVERLAY14 0x00004000
#define WGL_SWAP_OVERLAY15 0x00008000
#define WGL_SWAP_OVERLAY2 0x00000004
#define WGL_SWAP_OVERLAY3 0x00000008
#define WGL_SWAP_OVERLAY4 0x00000010
#define WGL_SWAP_OVERLAY5 0x00000020
#define WGL_SWAP_OVERLAY6 0x00000040
#define WGL_SWAP_OVERLAY7 0x00000080
#define WGL_SWAP_OVERLAY8 0x00000100
#define WGL_SWAP_OVERLAY9 0x00000200
#define WGL_SWAP_UNDERLAY1 0x00010000
#define WGL_SWAP_UNDERLAY10 0x02000000
#define WGL_SWAP_UNDERLAY11 0x04000000
#define WGL_SWAP_UNDERLAY12 0x08000000
#define WGL_SWAP_UNDERLAY13 0x10000000
#define WGL_SWAP_UNDERLAY14 0x20000000
#define WGL_SWAP_UNDERLAY15 0x40000000
#define WGL_SWAP_UNDERLAY2 0x00020000
#define WGL_SWAP_UNDERLAY3 0x00040000
#define WGL_SWAP_UNDERLAY4 0x00080000
#define WGL_SWAP_UNDERLAY5 0x00100000
#define WGL_SWAP_UNDERLAY6 0x00200000
#define WGL_SWAP_UNDERLAY7 0x00400000
#define WGL_SWAP_UNDERLAY8 0x00800000
#define WGL_SWAP_UNDERLAY9 0x01000000
struct _GPU_DEVICE {
DWORD cb;
CHAR DeviceName[32];
CHAR DeviceString[128];
DWORD Flags;
RECT rcVirtualScreen;
};
DECLARE_HANDLE(HPBUFFERARB);
DECLARE_HANDLE(HPBUFFEREXT);
DECLARE_HANDLE(HVIDEOOUTPUTDEVICENV);
DECLARE_HANDLE(HPVIDEODEV);
DECLARE_HANDLE(HPGPUNV);
DECLARE_HANDLE(HGPUNV);
DECLARE_HANDLE(HVIDEOINPUTDEVICENV);
typedef struct _GPU_DEVICE GPU_DEVICE;
typedef struct _GPU_DEVICE *PGPU_DEVICE;
#define WGL_VERSION_1_0 1
GLAD_API_CALL int GLAD_WGL_VERSION_1_0;
#define WGL_ARB_create_context 1
GLAD_API_CALL int GLAD_WGL_ARB_create_context;
#define WGL_ARB_create_context_profile 1
GLAD_API_CALL int GLAD_WGL_ARB_create_context_profile;
#define WGL_ARB_extensions_string 1
GLAD_API_CALL int GLAD_WGL_ARB_extensions_string;
#define WGL_EXT_extensions_string 1
GLAD_API_CALL int GLAD_WGL_EXT_extensions_string;
typedef int (GLAD_API_PTR *PFNCHOOSEPIXELFORMATPROC)(HDC hDc, const PIXELFORMATDESCRIPTOR * pPfd);
typedef int (GLAD_API_PTR *PFNDESCRIBEPIXELFORMATPROC)(HDC hdc, int ipfd, UINT cjpfd, PIXELFORMATDESCRIPTOR * ppfd);
typedef UINT (GLAD_API_PTR *PFNGETENHMETAFILEPIXELFORMATPROC)(HENHMETAFILE hemf, UINT cbBuffer, PIXELFORMATDESCRIPTOR * ppfd);
typedef int (GLAD_API_PTR *PFNGETPIXELFORMATPROC)(HDC hdc);
typedef BOOL (GLAD_API_PTR *PFNSETPIXELFORMATPROC)(HDC hdc, int ipfd, const PIXELFORMATDESCRIPTOR * ppfd);
typedef BOOL (GLAD_API_PTR *PFNSWAPBUFFERSPROC)(HDC hdc);
typedef BOOL (GLAD_API_PTR *PFNWGLCOPYCONTEXTPROC)(HGLRC hglrcSrc, HGLRC hglrcDst, UINT mask);
typedef HGLRC (GLAD_API_PTR *PFNWGLCREATECONTEXTPROC)(HDC hDc);
typedef HGLRC (GLAD_API_PTR *PFNWGLCREATECONTEXTATTRIBSARBPROC)(HDC hDC, HGLRC hShareContext, const int * attribList);
typedef HGLRC (GLAD_API_PTR *PFNWGLCREATELAYERCONTEXTPROC)(HDC hDc, int level);
typedef BOOL (GLAD_API_PTR *PFNWGLDELETECONTEXTPROC)(HGLRC oldContext);
typedef BOOL (GLAD_API_PTR *PFNWGLDESCRIBELAYERPLANEPROC)(HDC hDc, int pixelFormat, int layerPlane, UINT nBytes, LAYERPLANEDESCRIPTOR * plpd);
typedef HGLRC (GLAD_API_PTR *PFNWGLGETCURRENTCONTEXTPROC)(void);
typedef HDC (GLAD_API_PTR *PFNWGLGETCURRENTDCPROC)(void);
typedef const char * (GLAD_API_PTR *PFNWGLGETEXTENSIONSSTRINGARBPROC)(HDC hdc);
typedef const char * (GLAD_API_PTR *PFNWGLGETEXTENSIONSSTRINGEXTPROC)(void);
typedef int (GLAD_API_PTR *PFNWGLGETLAYERPALETTEENTRIESPROC)(HDC hdc, int iLayerPlane, int iStart, int cEntries, COLORREF * pcr);
typedef PROC (GLAD_API_PTR *PFNWGLGETPROCADDRESSPROC)(LPCSTR lpszProc);
typedef BOOL (GLAD_API_PTR *PFNWGLMAKECURRENTPROC)(HDC hDc, HGLRC newContext);
typedef BOOL (GLAD_API_PTR *PFNWGLREALIZELAYERPALETTEPROC)(HDC hdc, int iLayerPlane, BOOL bRealize);
typedef int (GLAD_API_PTR *PFNWGLSETLAYERPALETTEENTRIESPROC)(HDC hdc, int iLayerPlane, int iStart, int cEntries, const COLORREF * pcr);
typedef BOOL (GLAD_API_PTR *PFNWGLSHARELISTSPROC)(HGLRC hrcSrvShare, HGLRC hrcSrvSource);
typedef BOOL (GLAD_API_PTR *PFNWGLSWAPLAYERBUFFERSPROC)(HDC hdc, UINT fuFlags);
typedef BOOL (GLAD_API_PTR *PFNWGLUSEFONTBITMAPSPROC)(HDC hDC, DWORD first, DWORD count, DWORD listBase);
typedef BOOL (GLAD_API_PTR *PFNWGLUSEFONTBITMAPSAPROC)(HDC hDC, DWORD first, DWORD count, DWORD listBase);
typedef BOOL (GLAD_API_PTR *PFNWGLUSEFONTBITMAPSWPROC)(HDC hDC, DWORD first, DWORD count, DWORD listBase);
typedef BOOL (GLAD_API_PTR *PFNWGLUSEFONTOUTLINESPROC)(HDC hDC, DWORD first, DWORD count, DWORD listBase, FLOAT deviation, FLOAT extrusion, int format, LPGLYPHMETRICSFLOAT lpgmf);
typedef BOOL (GLAD_API_PTR *PFNWGLUSEFONTOUTLINESAPROC)(HDC hDC, DWORD first, DWORD count, DWORD listBase, FLOAT deviation, FLOAT extrusion, int format, LPGLYPHMETRICSFLOAT lpgmf);
typedef BOOL (GLAD_API_PTR *PFNWGLUSEFONTOUTLINESWPROC)(HDC hDC, DWORD first, DWORD count, DWORD listBase, FLOAT deviation, FLOAT extrusion, int format, LPGLYPHMETRICSFLOAT lpgmf);
GLAD_API_CALL PFNWGLCREATECONTEXTATTRIBSARBPROC glad_wglCreateContextAttribsARB;
#define wglCreateContextAttribsARB glad_wglCreateContextAttribsARB
GLAD_API_CALL PFNWGLGETEXTENSIONSSTRINGARBPROC glad_wglGetExtensionsStringARB;
#define wglGetExtensionsStringARB glad_wglGetExtensionsStringARB
GLAD_API_CALL PFNWGLGETEXTENSIONSSTRINGEXTPROC glad_wglGetExtensionsStringEXT;
#define wglGetExtensionsStringEXT glad_wglGetExtensionsStringEXT
GLAD_API_CALL int gladLoadWGLUserPtr(HDC hdc, GLADuserptrloadfunc load, void *userptr);
GLAD_API_CALL int gladLoadWGL(HDC hdc, GLADloadfunc load);
#ifdef GLAD_WGL
GLAD_API_CALL int gladLoaderLoadWGL(HDC hdc);
#endif
#ifdef __cplusplus
}
#endif
#endif

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/**
* SPDX-License-Identifier: (WTFPL OR CC0-1.0) AND Apache-2.0
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <glad/egl.h>
#ifndef GLAD_IMPL_UTIL_C_
#define GLAD_IMPL_UTIL_C_
#ifdef _MSC_VER
#define GLAD_IMPL_UTIL_SSCANF sscanf_s
#else
#define GLAD_IMPL_UTIL_SSCANF sscanf
#endif
#endif /* GLAD_IMPL_UTIL_C_ */
#ifdef __cplusplus
extern "C" {
#endif
int GLAD_EGL_VERSION_1_0 = 0;
int GLAD_EGL_VERSION_1_1 = 0;
int GLAD_EGL_VERSION_1_2 = 0;
int GLAD_EGL_VERSION_1_3 = 0;
int GLAD_EGL_VERSION_1_4 = 0;
int GLAD_EGL_VERSION_1_5 = 0;
PFNEGLBINDAPIPROC glad_eglBindAPI = NULL;
PFNEGLBINDTEXIMAGEPROC glad_eglBindTexImage = NULL;
PFNEGLCHOOSECONFIGPROC glad_eglChooseConfig = NULL;
PFNEGLCLIENTWAITSYNCPROC glad_eglClientWaitSync = NULL;
PFNEGLCOPYBUFFERSPROC glad_eglCopyBuffers = NULL;
PFNEGLCREATECONTEXTPROC glad_eglCreateContext = NULL;
PFNEGLCREATEIMAGEPROC glad_eglCreateImage = NULL;
PFNEGLCREATEPBUFFERFROMCLIENTBUFFERPROC glad_eglCreatePbufferFromClientBuffer = NULL;
PFNEGLCREATEPBUFFERSURFACEPROC glad_eglCreatePbufferSurface = NULL;
PFNEGLCREATEPIXMAPSURFACEPROC glad_eglCreatePixmapSurface = NULL;
PFNEGLCREATEPLATFORMPIXMAPSURFACEPROC glad_eglCreatePlatformPixmapSurface = NULL;
PFNEGLCREATEPLATFORMWINDOWSURFACEPROC glad_eglCreatePlatformWindowSurface = NULL;
PFNEGLCREATESYNCPROC glad_eglCreateSync = NULL;
PFNEGLCREATEWINDOWSURFACEPROC glad_eglCreateWindowSurface = NULL;
PFNEGLDESTROYCONTEXTPROC glad_eglDestroyContext = NULL;
PFNEGLDESTROYIMAGEPROC glad_eglDestroyImage = NULL;
PFNEGLDESTROYSURFACEPROC glad_eglDestroySurface = NULL;
PFNEGLDESTROYSYNCPROC glad_eglDestroySync = NULL;
PFNEGLGETCONFIGATTRIBPROC glad_eglGetConfigAttrib = NULL;
PFNEGLGETCONFIGSPROC glad_eglGetConfigs = NULL;
PFNEGLGETCURRENTCONTEXTPROC glad_eglGetCurrentContext = NULL;
PFNEGLGETCURRENTDISPLAYPROC glad_eglGetCurrentDisplay = NULL;
PFNEGLGETCURRENTSURFACEPROC glad_eglGetCurrentSurface = NULL;
PFNEGLGETDISPLAYPROC glad_eglGetDisplay = NULL;
PFNEGLGETERRORPROC glad_eglGetError = NULL;
PFNEGLGETPLATFORMDISPLAYPROC glad_eglGetPlatformDisplay = NULL;
PFNEGLGETPROCADDRESSPROC glad_eglGetProcAddress = NULL;
PFNEGLGETSYNCATTRIBPROC glad_eglGetSyncAttrib = NULL;
PFNEGLINITIALIZEPROC glad_eglInitialize = NULL;
PFNEGLMAKECURRENTPROC glad_eglMakeCurrent = NULL;
PFNEGLQUERYAPIPROC glad_eglQueryAPI = NULL;
PFNEGLQUERYCONTEXTPROC glad_eglQueryContext = NULL;
PFNEGLQUERYSTRINGPROC glad_eglQueryString = NULL;
PFNEGLQUERYSURFACEPROC glad_eglQuerySurface = NULL;
PFNEGLRELEASETEXIMAGEPROC glad_eglReleaseTexImage = NULL;
PFNEGLRELEASETHREADPROC glad_eglReleaseThread = NULL;
PFNEGLSURFACEATTRIBPROC glad_eglSurfaceAttrib = NULL;
PFNEGLSWAPBUFFERSPROC glad_eglSwapBuffers = NULL;
PFNEGLSWAPINTERVALPROC glad_eglSwapInterval = NULL;
PFNEGLTERMINATEPROC glad_eglTerminate = NULL;
PFNEGLWAITCLIENTPROC glad_eglWaitClient = NULL;
PFNEGLWAITGLPROC glad_eglWaitGL = NULL;
PFNEGLWAITNATIVEPROC glad_eglWaitNative = NULL;
PFNEGLWAITSYNCPROC glad_eglWaitSync = NULL;
static void glad_egl_load_EGL_VERSION_1_0( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_EGL_VERSION_1_0) return;
glad_eglChooseConfig = (PFNEGLCHOOSECONFIGPROC) load(userptr, "eglChooseConfig");
glad_eglCopyBuffers = (PFNEGLCOPYBUFFERSPROC) load(userptr, "eglCopyBuffers");
glad_eglCreateContext = (PFNEGLCREATECONTEXTPROC) load(userptr, "eglCreateContext");
glad_eglCreatePbufferSurface = (PFNEGLCREATEPBUFFERSURFACEPROC) load(userptr, "eglCreatePbufferSurface");
glad_eglCreatePixmapSurface = (PFNEGLCREATEPIXMAPSURFACEPROC) load(userptr, "eglCreatePixmapSurface");
glad_eglCreateWindowSurface = (PFNEGLCREATEWINDOWSURFACEPROC) load(userptr, "eglCreateWindowSurface");
glad_eglDestroyContext = (PFNEGLDESTROYCONTEXTPROC) load(userptr, "eglDestroyContext");
glad_eglDestroySurface = (PFNEGLDESTROYSURFACEPROC) load(userptr, "eglDestroySurface");
glad_eglGetConfigAttrib = (PFNEGLGETCONFIGATTRIBPROC) load(userptr, "eglGetConfigAttrib");
glad_eglGetConfigs = (PFNEGLGETCONFIGSPROC) load(userptr, "eglGetConfigs");
glad_eglGetCurrentDisplay = (PFNEGLGETCURRENTDISPLAYPROC) load(userptr, "eglGetCurrentDisplay");
glad_eglGetCurrentSurface = (PFNEGLGETCURRENTSURFACEPROC) load(userptr, "eglGetCurrentSurface");
glad_eglGetDisplay = (PFNEGLGETDISPLAYPROC) load(userptr, "eglGetDisplay");
glad_eglGetError = (PFNEGLGETERRORPROC) load(userptr, "eglGetError");
glad_eglGetProcAddress = (PFNEGLGETPROCADDRESSPROC) load(userptr, "eglGetProcAddress");
glad_eglInitialize = (PFNEGLINITIALIZEPROC) load(userptr, "eglInitialize");
glad_eglMakeCurrent = (PFNEGLMAKECURRENTPROC) load(userptr, "eglMakeCurrent");
glad_eglQueryContext = (PFNEGLQUERYCONTEXTPROC) load(userptr, "eglQueryContext");
glad_eglQueryString = (PFNEGLQUERYSTRINGPROC) load(userptr, "eglQueryString");
glad_eglQuerySurface = (PFNEGLQUERYSURFACEPROC) load(userptr, "eglQuerySurface");
glad_eglSwapBuffers = (PFNEGLSWAPBUFFERSPROC) load(userptr, "eglSwapBuffers");
glad_eglTerminate = (PFNEGLTERMINATEPROC) load(userptr, "eglTerminate");
glad_eglWaitGL = (PFNEGLWAITGLPROC) load(userptr, "eglWaitGL");
glad_eglWaitNative = (PFNEGLWAITNATIVEPROC) load(userptr, "eglWaitNative");
}
static void glad_egl_load_EGL_VERSION_1_1( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_EGL_VERSION_1_1) return;
glad_eglBindTexImage = (PFNEGLBINDTEXIMAGEPROC) load(userptr, "eglBindTexImage");
glad_eglReleaseTexImage = (PFNEGLRELEASETEXIMAGEPROC) load(userptr, "eglReleaseTexImage");
glad_eglSurfaceAttrib = (PFNEGLSURFACEATTRIBPROC) load(userptr, "eglSurfaceAttrib");
glad_eglSwapInterval = (PFNEGLSWAPINTERVALPROC) load(userptr, "eglSwapInterval");
}
static void glad_egl_load_EGL_VERSION_1_2( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_EGL_VERSION_1_2) return;
glad_eglBindAPI = (PFNEGLBINDAPIPROC) load(userptr, "eglBindAPI");
glad_eglCreatePbufferFromClientBuffer = (PFNEGLCREATEPBUFFERFROMCLIENTBUFFERPROC) load(userptr, "eglCreatePbufferFromClientBuffer");
glad_eglQueryAPI = (PFNEGLQUERYAPIPROC) load(userptr, "eglQueryAPI");
glad_eglReleaseThread = (PFNEGLRELEASETHREADPROC) load(userptr, "eglReleaseThread");
glad_eglWaitClient = (PFNEGLWAITCLIENTPROC) load(userptr, "eglWaitClient");
}
static void glad_egl_load_EGL_VERSION_1_4( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_EGL_VERSION_1_4) return;
glad_eglGetCurrentContext = (PFNEGLGETCURRENTCONTEXTPROC) load(userptr, "eglGetCurrentContext");
}
static void glad_egl_load_EGL_VERSION_1_5( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_EGL_VERSION_1_5) return;
glad_eglClientWaitSync = (PFNEGLCLIENTWAITSYNCPROC) load(userptr, "eglClientWaitSync");
glad_eglCreateImage = (PFNEGLCREATEIMAGEPROC) load(userptr, "eglCreateImage");
glad_eglCreatePlatformPixmapSurface = (PFNEGLCREATEPLATFORMPIXMAPSURFACEPROC) load(userptr, "eglCreatePlatformPixmapSurface");
glad_eglCreatePlatformWindowSurface = (PFNEGLCREATEPLATFORMWINDOWSURFACEPROC) load(userptr, "eglCreatePlatformWindowSurface");
glad_eglCreateSync = (PFNEGLCREATESYNCPROC) load(userptr, "eglCreateSync");
glad_eglDestroyImage = (PFNEGLDESTROYIMAGEPROC) load(userptr, "eglDestroyImage");
glad_eglDestroySync = (PFNEGLDESTROYSYNCPROC) load(userptr, "eglDestroySync");
glad_eglGetPlatformDisplay = (PFNEGLGETPLATFORMDISPLAYPROC) load(userptr, "eglGetPlatformDisplay");
glad_eglGetSyncAttrib = (PFNEGLGETSYNCATTRIBPROC) load(userptr, "eglGetSyncAttrib");
glad_eglWaitSync = (PFNEGLWAITSYNCPROC) load(userptr, "eglWaitSync");
}
static int glad_egl_get_extensions(EGLDisplay display, const char **extensions) {
*extensions = eglQueryString(display, EGL_EXTENSIONS);
return extensions != NULL;
}
static int glad_egl_has_extension(const char *extensions, const char *ext) {
const char *loc;
const char *terminator;
if(extensions == NULL) {
return 0;
}
while(1) {
loc = strstr(extensions, ext);
if(loc == NULL) {
return 0;
}
terminator = loc + strlen(ext);
if((loc == extensions || *(loc - 1) == ' ') &&
(*terminator == ' ' || *terminator == '\0')) {
return 1;
}
extensions = terminator;
}
}
static GLADapiproc glad_egl_get_proc_from_userptr(void *userptr, const char *name) {
return (GLAD_GNUC_EXTENSION (GLADapiproc (*)(const char *name)) userptr)(name);
}
static int glad_egl_find_extensions_egl(EGLDisplay display) {
const char *extensions;
if (!glad_egl_get_extensions(display, &extensions)) return 0;
GLAD_UNUSED(glad_egl_has_extension);
return 1;
}
static int glad_egl_find_core_egl(EGLDisplay display) {
int major, minor;
const char *version;
if (display == NULL) {
display = EGL_NO_DISPLAY; /* this is usually NULL, better safe than sorry */
}
if (display == EGL_NO_DISPLAY) {
display = eglGetCurrentDisplay();
}
#ifdef EGL_VERSION_1_4
if (display == EGL_NO_DISPLAY) {
display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
}
#endif
#ifndef EGL_VERSION_1_5
if (display == EGL_NO_DISPLAY) {
return 0;
}
#endif
version = eglQueryString(display, EGL_VERSION);
(void) eglGetError();
if (version == NULL) {
major = 1;
minor = 0;
} else {
GLAD_IMPL_UTIL_SSCANF(version, "%d.%d", &major, &minor);
}
GLAD_EGL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1;
GLAD_EGL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1;
GLAD_EGL_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1;
GLAD_EGL_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1;
GLAD_EGL_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1;
GLAD_EGL_VERSION_1_5 = (major == 1 && minor >= 5) || major > 1;
return GLAD_MAKE_VERSION(major, minor);
}
int gladLoadEGLUserPtr(EGLDisplay display, GLADuserptrloadfunc load, void* userptr) {
int version;
eglGetDisplay = (PFNEGLGETDISPLAYPROC) load(userptr, "eglGetDisplay");
eglGetCurrentDisplay = (PFNEGLGETCURRENTDISPLAYPROC) load(userptr, "eglGetCurrentDisplay");
eglQueryString = (PFNEGLQUERYSTRINGPROC) load(userptr, "eglQueryString");
eglGetError = (PFNEGLGETERRORPROC) load(userptr, "eglGetError");
if (eglGetDisplay == NULL || eglGetCurrentDisplay == NULL || eglQueryString == NULL || eglGetError == NULL) return 0;
version = glad_egl_find_core_egl(display);
if (!version) return 0;
glad_egl_load_EGL_VERSION_1_0(load, userptr);
glad_egl_load_EGL_VERSION_1_1(load, userptr);
glad_egl_load_EGL_VERSION_1_2(load, userptr);
glad_egl_load_EGL_VERSION_1_4(load, userptr);
glad_egl_load_EGL_VERSION_1_5(load, userptr);
if (!glad_egl_find_extensions_egl(display)) return 0;
return version;
}
int gladLoadEGL(EGLDisplay display, GLADloadfunc load) {
return gladLoadEGLUserPtr(display, glad_egl_get_proc_from_userptr, GLAD_GNUC_EXTENSION (void*) load);
}
#ifdef GLAD_EGL
#ifndef GLAD_LOADER_LIBRARY_C_
#define GLAD_LOADER_LIBRARY_C_
#include <stddef.h>
#include <stdlib.h>
#if GLAD_PLATFORM_WIN32
#include <windows.h>
#else
#include <dlfcn.h>
#endif
static void* glad_get_dlopen_handle(const char *lib_names[], int length) {
void *handle = NULL;
int i;
for (i = 0; i < length; ++i) {
#if GLAD_PLATFORM_WIN32
#if GLAD_PLATFORM_UWP
size_t buffer_size = (strlen(lib_names[i]) + 1) * sizeof(WCHAR);
LPWSTR buffer = (LPWSTR) malloc(buffer_size);
if (buffer != NULL) {
int ret = MultiByteToWideChar(CP_ACP, 0, lib_names[i], -1, buffer, buffer_size);
if (ret != 0) {
handle = (void*) LoadPackagedLibrary(buffer, 0);
}
free((void*) buffer);
}
#else
handle = (void*) LoadLibraryA(lib_names[i]);
#endif
#else
handle = dlopen(lib_names[i], RTLD_LAZY | RTLD_LOCAL);
#endif
if (handle != NULL) {
return handle;
}
}
return NULL;
}
static void glad_close_dlopen_handle(void* handle) {
if (handle != NULL) {
#if GLAD_PLATFORM_WIN32
FreeLibrary((HMODULE) handle);
#else
dlclose(handle);
#endif
}
}
static GLADapiproc glad_dlsym_handle(void* handle, const char *name) {
if (handle == NULL) {
return NULL;
}
#if GLAD_PLATFORM_WIN32
return (GLADapiproc) GetProcAddress((HMODULE) handle, name);
#else
return GLAD_GNUC_EXTENSION (GLADapiproc) dlsym(handle, name);
#endif
}
#endif /* GLAD_LOADER_LIBRARY_C_ */
struct _glad_egl_userptr {
void *handle;
PFNEGLGETPROCADDRESSPROC get_proc_address_ptr;
};
static GLADapiproc glad_egl_get_proc(void *vuserptr, const char* name) {
struct _glad_egl_userptr userptr = *(struct _glad_egl_userptr*) vuserptr;
GLADapiproc result = NULL;
result = glad_dlsym_handle(userptr.handle, name);
if (result == NULL) {
result = GLAD_GNUC_EXTENSION (GLADapiproc) userptr.get_proc_address_ptr(name);
}
return result;
}
static void* _egl_handle = NULL;
static void* glad_egl_dlopen_handle(void) {
#if GLAD_PLATFORM_APPLE
static const char *NAMES[] = {"libEGL.dylib"};
#elif GLAD_PLATFORM_WIN32
static const char *NAMES[] = {"libEGL.dll", "EGL.dll"};
#else
static const char *NAMES[] = {"libEGL.so.1", "libEGL.so"};
#endif
if (_egl_handle == NULL) {
_egl_handle = glad_get_dlopen_handle(NAMES, sizeof(NAMES) / sizeof(NAMES[0]));
}
return _egl_handle;
}
static struct _glad_egl_userptr glad_egl_build_userptr(void *handle) {
struct _glad_egl_userptr userptr;
userptr.handle = handle;
userptr.get_proc_address_ptr = (PFNEGLGETPROCADDRESSPROC) glad_dlsym_handle(handle, "eglGetProcAddress");
return userptr;
}
int gladLoaderLoadEGL(EGLDisplay display) {
int version = 0;
void *handle = NULL;
int did_load = 0;
struct _glad_egl_userptr userptr;
did_load = _egl_handle == NULL;
handle = glad_egl_dlopen_handle();
if (handle != NULL) {
userptr = glad_egl_build_userptr(handle);
if (userptr.get_proc_address_ptr != NULL) {
version = gladLoadEGLUserPtr(display, glad_egl_get_proc, &userptr);
}
if (!version && did_load) {
gladLoaderUnloadEGL();
}
}
return version;
}
void gladLoaderUnloadEGL() {
if (_egl_handle != NULL) {
glad_close_dlopen_handle(_egl_handle);
_egl_handle = NULL;
}
}
#endif /* GLAD_EGL */
#ifdef __cplusplus
}
#endif

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/**
* SPDX-License-Identifier: (WTFPL OR CC0-1.0) AND Apache-2.0
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <glad/glx.h>
#ifndef GLAD_IMPL_UTIL_C_
#define GLAD_IMPL_UTIL_C_
#ifdef _MSC_VER
#define GLAD_IMPL_UTIL_SSCANF sscanf_s
#else
#define GLAD_IMPL_UTIL_SSCANF sscanf
#endif
#endif /* GLAD_IMPL_UTIL_C_ */
#ifdef __cplusplus
extern "C" {
#endif
int GLAD_GLX_VERSION_1_0 = 0;
int GLAD_GLX_VERSION_1_1 = 0;
int GLAD_GLX_VERSION_1_2 = 0;
int GLAD_GLX_VERSION_1_3 = 0;
int GLAD_GLX_VERSION_1_4 = 0;
int GLAD_GLX_ARB_create_context = 0;
int GLAD_GLX_ARB_create_context_profile = 0;
int GLAD_GLX_ARB_get_proc_address = 0;
int GLAD_GLX_EXT_swap_control = 0;
int GLAD_GLX_MESA_swap_control = 0;
PFNGLXCHOOSEFBCONFIGPROC glad_glXChooseFBConfig = NULL;
PFNGLXCHOOSEVISUALPROC glad_glXChooseVisual = NULL;
PFNGLXCOPYCONTEXTPROC glad_glXCopyContext = NULL;
PFNGLXCREATECONTEXTPROC glad_glXCreateContext = NULL;
PFNGLXCREATECONTEXTATTRIBSARBPROC glad_glXCreateContextAttribsARB = NULL;
PFNGLXCREATEGLXPIXMAPPROC glad_glXCreateGLXPixmap = NULL;
PFNGLXCREATENEWCONTEXTPROC glad_glXCreateNewContext = NULL;
PFNGLXCREATEPBUFFERPROC glad_glXCreatePbuffer = NULL;
PFNGLXCREATEPIXMAPPROC glad_glXCreatePixmap = NULL;
PFNGLXCREATEWINDOWPROC glad_glXCreateWindow = NULL;
PFNGLXDESTROYCONTEXTPROC glad_glXDestroyContext = NULL;
PFNGLXDESTROYGLXPIXMAPPROC glad_glXDestroyGLXPixmap = NULL;
PFNGLXDESTROYPBUFFERPROC glad_glXDestroyPbuffer = NULL;
PFNGLXDESTROYPIXMAPPROC glad_glXDestroyPixmap = NULL;
PFNGLXDESTROYWINDOWPROC glad_glXDestroyWindow = NULL;
PFNGLXGETCLIENTSTRINGPROC glad_glXGetClientString = NULL;
PFNGLXGETCONFIGPROC glad_glXGetConfig = NULL;
PFNGLXGETCURRENTCONTEXTPROC glad_glXGetCurrentContext = NULL;
PFNGLXGETCURRENTDISPLAYPROC glad_glXGetCurrentDisplay = NULL;
PFNGLXGETCURRENTDRAWABLEPROC glad_glXGetCurrentDrawable = NULL;
PFNGLXGETCURRENTREADDRAWABLEPROC glad_glXGetCurrentReadDrawable = NULL;
PFNGLXGETFBCONFIGATTRIBPROC glad_glXGetFBConfigAttrib = NULL;
PFNGLXGETFBCONFIGSPROC glad_glXGetFBConfigs = NULL;
PFNGLXGETPROCADDRESSPROC glad_glXGetProcAddress = NULL;
PFNGLXGETPROCADDRESSARBPROC glad_glXGetProcAddressARB = NULL;
PFNGLXGETSELECTEDEVENTPROC glad_glXGetSelectedEvent = NULL;
PFNGLXGETSWAPINTERVALMESAPROC glad_glXGetSwapIntervalMESA = NULL;
PFNGLXGETVISUALFROMFBCONFIGPROC glad_glXGetVisualFromFBConfig = NULL;
PFNGLXISDIRECTPROC glad_glXIsDirect = NULL;
PFNGLXMAKECONTEXTCURRENTPROC glad_glXMakeContextCurrent = NULL;
PFNGLXMAKECURRENTPROC glad_glXMakeCurrent = NULL;
PFNGLXQUERYCONTEXTPROC glad_glXQueryContext = NULL;
PFNGLXQUERYDRAWABLEPROC glad_glXQueryDrawable = NULL;
PFNGLXQUERYEXTENSIONPROC glad_glXQueryExtension = NULL;
PFNGLXQUERYEXTENSIONSSTRINGPROC glad_glXQueryExtensionsString = NULL;
PFNGLXQUERYSERVERSTRINGPROC glad_glXQueryServerString = NULL;
PFNGLXQUERYVERSIONPROC glad_glXQueryVersion = NULL;
PFNGLXSELECTEVENTPROC glad_glXSelectEvent = NULL;
PFNGLXSWAPBUFFERSPROC glad_glXSwapBuffers = NULL;
PFNGLXSWAPINTERVALEXTPROC glad_glXSwapIntervalEXT = NULL;
PFNGLXSWAPINTERVALMESAPROC glad_glXSwapIntervalMESA = NULL;
PFNGLXUSEXFONTPROC glad_glXUseXFont = NULL;
PFNGLXWAITGLPROC glad_glXWaitGL = NULL;
PFNGLXWAITXPROC glad_glXWaitX = NULL;
static void glad_glx_load_GLX_VERSION_1_0( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GLX_VERSION_1_0) return;
glad_glXChooseVisual = (PFNGLXCHOOSEVISUALPROC) load(userptr, "glXChooseVisual");
glad_glXCopyContext = (PFNGLXCOPYCONTEXTPROC) load(userptr, "glXCopyContext");
glad_glXCreateContext = (PFNGLXCREATECONTEXTPROC) load(userptr, "glXCreateContext");
glad_glXCreateGLXPixmap = (PFNGLXCREATEGLXPIXMAPPROC) load(userptr, "glXCreateGLXPixmap");
glad_glXDestroyContext = (PFNGLXDESTROYCONTEXTPROC) load(userptr, "glXDestroyContext");
glad_glXDestroyGLXPixmap = (PFNGLXDESTROYGLXPIXMAPPROC) load(userptr, "glXDestroyGLXPixmap");
glad_glXGetConfig = (PFNGLXGETCONFIGPROC) load(userptr, "glXGetConfig");
glad_glXGetCurrentContext = (PFNGLXGETCURRENTCONTEXTPROC) load(userptr, "glXGetCurrentContext");
glad_glXGetCurrentDrawable = (PFNGLXGETCURRENTDRAWABLEPROC) load(userptr, "glXGetCurrentDrawable");
glad_glXIsDirect = (PFNGLXISDIRECTPROC) load(userptr, "glXIsDirect");
glad_glXMakeCurrent = (PFNGLXMAKECURRENTPROC) load(userptr, "glXMakeCurrent");
glad_glXQueryExtension = (PFNGLXQUERYEXTENSIONPROC) load(userptr, "glXQueryExtension");
glad_glXQueryVersion = (PFNGLXQUERYVERSIONPROC) load(userptr, "glXQueryVersion");
glad_glXSwapBuffers = (PFNGLXSWAPBUFFERSPROC) load(userptr, "glXSwapBuffers");
glad_glXUseXFont = (PFNGLXUSEXFONTPROC) load(userptr, "glXUseXFont");
glad_glXWaitGL = (PFNGLXWAITGLPROC) load(userptr, "glXWaitGL");
glad_glXWaitX = (PFNGLXWAITXPROC) load(userptr, "glXWaitX");
}
static void glad_glx_load_GLX_VERSION_1_1( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GLX_VERSION_1_1) return;
glad_glXGetClientString = (PFNGLXGETCLIENTSTRINGPROC) load(userptr, "glXGetClientString");
glad_glXQueryExtensionsString = (PFNGLXQUERYEXTENSIONSSTRINGPROC) load(userptr, "glXQueryExtensionsString");
glad_glXQueryServerString = (PFNGLXQUERYSERVERSTRINGPROC) load(userptr, "glXQueryServerString");
}
static void glad_glx_load_GLX_VERSION_1_2( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GLX_VERSION_1_2) return;
glad_glXGetCurrentDisplay = (PFNGLXGETCURRENTDISPLAYPROC) load(userptr, "glXGetCurrentDisplay");
}
static void glad_glx_load_GLX_VERSION_1_3( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GLX_VERSION_1_3) return;
glad_glXChooseFBConfig = (PFNGLXCHOOSEFBCONFIGPROC) load(userptr, "glXChooseFBConfig");
glad_glXCreateNewContext = (PFNGLXCREATENEWCONTEXTPROC) load(userptr, "glXCreateNewContext");
glad_glXCreatePbuffer = (PFNGLXCREATEPBUFFERPROC) load(userptr, "glXCreatePbuffer");
glad_glXCreatePixmap = (PFNGLXCREATEPIXMAPPROC) load(userptr, "glXCreatePixmap");
glad_glXCreateWindow = (PFNGLXCREATEWINDOWPROC) load(userptr, "glXCreateWindow");
glad_glXDestroyPbuffer = (PFNGLXDESTROYPBUFFERPROC) load(userptr, "glXDestroyPbuffer");
glad_glXDestroyPixmap = (PFNGLXDESTROYPIXMAPPROC) load(userptr, "glXDestroyPixmap");
glad_glXDestroyWindow = (PFNGLXDESTROYWINDOWPROC) load(userptr, "glXDestroyWindow");
glad_glXGetCurrentReadDrawable = (PFNGLXGETCURRENTREADDRAWABLEPROC) load(userptr, "glXGetCurrentReadDrawable");
glad_glXGetFBConfigAttrib = (PFNGLXGETFBCONFIGATTRIBPROC) load(userptr, "glXGetFBConfigAttrib");
glad_glXGetFBConfigs = (PFNGLXGETFBCONFIGSPROC) load(userptr, "glXGetFBConfigs");
glad_glXGetSelectedEvent = (PFNGLXGETSELECTEDEVENTPROC) load(userptr, "glXGetSelectedEvent");
glad_glXGetVisualFromFBConfig = (PFNGLXGETVISUALFROMFBCONFIGPROC) load(userptr, "glXGetVisualFromFBConfig");
glad_glXMakeContextCurrent = (PFNGLXMAKECONTEXTCURRENTPROC) load(userptr, "glXMakeContextCurrent");
glad_glXQueryContext = (PFNGLXQUERYCONTEXTPROC) load(userptr, "glXQueryContext");
glad_glXQueryDrawable = (PFNGLXQUERYDRAWABLEPROC) load(userptr, "glXQueryDrawable");
glad_glXSelectEvent = (PFNGLXSELECTEVENTPROC) load(userptr, "glXSelectEvent");
}
static void glad_glx_load_GLX_VERSION_1_4( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GLX_VERSION_1_4) return;
glad_glXGetProcAddress = (PFNGLXGETPROCADDRESSPROC) load(userptr, "glXGetProcAddress");
}
static void glad_glx_load_GLX_ARB_create_context( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GLX_ARB_create_context) return;
glad_glXCreateContextAttribsARB = (PFNGLXCREATECONTEXTATTRIBSARBPROC) load(userptr, "glXCreateContextAttribsARB");
}
static void glad_glx_load_GLX_ARB_get_proc_address( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GLX_ARB_get_proc_address) return;
glad_glXGetProcAddressARB = (PFNGLXGETPROCADDRESSARBPROC) load(userptr, "glXGetProcAddressARB");
}
static void glad_glx_load_GLX_EXT_swap_control( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GLX_EXT_swap_control) return;
glad_glXSwapIntervalEXT = (PFNGLXSWAPINTERVALEXTPROC) load(userptr, "glXSwapIntervalEXT");
}
static void glad_glx_load_GLX_MESA_swap_control( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GLX_MESA_swap_control) return;
glad_glXGetSwapIntervalMESA = (PFNGLXGETSWAPINTERVALMESAPROC) load(userptr, "glXGetSwapIntervalMESA");
glad_glXSwapIntervalMESA = (PFNGLXSWAPINTERVALMESAPROC) load(userptr, "glXSwapIntervalMESA");
}
static int glad_glx_has_extension(Display *display, int screen, const char *ext) {
#ifndef GLX_VERSION_1_1
GLAD_UNUSED(display);
GLAD_UNUSED(screen);
GLAD_UNUSED(ext);
#else
const char *terminator;
const char *loc;
const char *extensions;
if (glXQueryExtensionsString == NULL) {
return 0;
}
extensions = glXQueryExtensionsString(display, screen);
if(extensions == NULL || ext == NULL) {
return 0;
}
while(1) {
loc = strstr(extensions, ext);
if(loc == NULL)
break;
terminator = loc + strlen(ext);
if((loc == extensions || *(loc - 1) == ' ') &&
(*terminator == ' ' || *terminator == '\0')) {
return 1;
}
extensions = terminator;
}
#endif
return 0;
}
static GLADapiproc glad_glx_get_proc_from_userptr(void *userptr, const char* name) {
return (GLAD_GNUC_EXTENSION (GLADapiproc (*)(const char *name)) userptr)(name);
}
static int glad_glx_find_extensions(Display *display, int screen) {
GLAD_GLX_ARB_create_context = glad_glx_has_extension(display, screen, "GLX_ARB_create_context");
GLAD_GLX_ARB_create_context_profile = glad_glx_has_extension(display, screen, "GLX_ARB_create_context_profile");
GLAD_GLX_ARB_get_proc_address = glad_glx_has_extension(display, screen, "GLX_ARB_get_proc_address");
GLAD_GLX_EXT_swap_control = glad_glx_has_extension(display, screen, "GLX_EXT_swap_control");
GLAD_GLX_MESA_swap_control = glad_glx_has_extension(display, screen, "GLX_MESA_swap_control");
return 1;
}
static int glad_glx_find_core_glx(Display **display, int *screen) {
int major = 0, minor = 0;
if(*display == NULL) {
#ifdef GLAD_GLX_NO_X11
GLAD_UNUSED(screen);
return 0;
#else
*display = XOpenDisplay(0);
if (*display == NULL) {
return 0;
}
*screen = XScreenNumberOfScreen(XDefaultScreenOfDisplay(*display));
#endif
}
glXQueryVersion(*display, &major, &minor);
GLAD_GLX_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1;
GLAD_GLX_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1;
GLAD_GLX_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1;
GLAD_GLX_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1;
GLAD_GLX_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1;
return GLAD_MAKE_VERSION(major, minor);
}
int gladLoadGLXUserPtr(Display *display, int screen, GLADuserptrloadfunc load, void *userptr) {
int version;
glXQueryVersion = (PFNGLXQUERYVERSIONPROC) load(userptr, "glXQueryVersion");
if(glXQueryVersion == NULL) return 0;
version = glad_glx_find_core_glx(&display, &screen);
glad_glx_load_GLX_VERSION_1_0(load, userptr);
glad_glx_load_GLX_VERSION_1_1(load, userptr);
glad_glx_load_GLX_VERSION_1_2(load, userptr);
glad_glx_load_GLX_VERSION_1_3(load, userptr);
glad_glx_load_GLX_VERSION_1_4(load, userptr);
if (!glad_glx_find_extensions(display, screen)) return 0;
glad_glx_load_GLX_ARB_create_context(load, userptr);
glad_glx_load_GLX_ARB_get_proc_address(load, userptr);
glad_glx_load_GLX_EXT_swap_control(load, userptr);
glad_glx_load_GLX_MESA_swap_control(load, userptr);
return version;
}
int gladLoadGLX(Display *display, int screen, GLADloadfunc load) {
return gladLoadGLXUserPtr(display, screen, glad_glx_get_proc_from_userptr, GLAD_GNUC_EXTENSION (void*) load);
}
#ifdef GLAD_GLX
#ifndef GLAD_LOADER_LIBRARY_C_
#define GLAD_LOADER_LIBRARY_C_
#include <stddef.h>
#include <stdlib.h>
#if GLAD_PLATFORM_WIN32
#include <windows.h>
#else
#include <dlfcn.h>
#endif
static void* glad_get_dlopen_handle(const char *lib_names[], int length) {
void *handle = NULL;
int i;
for (i = 0; i < length; ++i) {
#if GLAD_PLATFORM_WIN32
#if GLAD_PLATFORM_UWP
size_t buffer_size = (strlen(lib_names[i]) + 1) * sizeof(WCHAR);
LPWSTR buffer = (LPWSTR) malloc(buffer_size);
if (buffer != NULL) {
int ret = MultiByteToWideChar(CP_ACP, 0, lib_names[i], -1, buffer, buffer_size);
if (ret != 0) {
handle = (void*) LoadPackagedLibrary(buffer, 0);
}
free((void*) buffer);
}
#else
handle = (void*) LoadLibraryA(lib_names[i]);
#endif
#else
handle = dlopen(lib_names[i], RTLD_LAZY | RTLD_LOCAL);
#endif
if (handle != NULL) {
return handle;
}
}
return NULL;
}
static void glad_close_dlopen_handle(void* handle) {
if (handle != NULL) {
#if GLAD_PLATFORM_WIN32
FreeLibrary((HMODULE) handle);
#else
dlclose(handle);
#endif
}
}
static GLADapiproc glad_dlsym_handle(void* handle, const char *name) {
if (handle == NULL) {
return NULL;
}
#if GLAD_PLATFORM_WIN32
return (GLADapiproc) GetProcAddress((HMODULE) handle, name);
#else
return GLAD_GNUC_EXTENSION (GLADapiproc) dlsym(handle, name);
#endif
}
#endif /* GLAD_LOADER_LIBRARY_C_ */
typedef void* (GLAD_API_PTR *GLADglxprocaddrfunc)(const char*);
static GLADapiproc glad_glx_get_proc(void *userptr, const char *name) {
return GLAD_GNUC_EXTENSION ((GLADapiproc (*)(const char *name)) userptr)(name);
}
static void* _glx_handle;
static void* glad_glx_dlopen_handle(void) {
static const char *NAMES[] = {
#if defined __CYGWIN__
"libGL-1.so",
#endif
"libGL.so.1",
"libGL.so"
};
if (_glx_handle == NULL) {
_glx_handle = glad_get_dlopen_handle(NAMES, sizeof(NAMES) / sizeof(NAMES[0]));
}
return _glx_handle;
}
int gladLoaderLoadGLX(Display *display, int screen) {
int version = 0;
void *handle = NULL;
int did_load = 0;
GLADglxprocaddrfunc loader;
did_load = _glx_handle == NULL;
handle = glad_glx_dlopen_handle();
if (handle != NULL) {
loader = (GLADglxprocaddrfunc) glad_dlsym_handle(handle, "glXGetProcAddressARB");
if (loader != NULL) {
version = gladLoadGLXUserPtr(display, screen, glad_glx_get_proc, GLAD_GNUC_EXTENSION (void*) loader);
}
if (!version && did_load) {
gladLoaderUnloadGLX();
}
}
return version;
}
void gladLoaderUnloadGLX() {
if (_glx_handle != NULL) {
glad_close_dlopen_handle(_glx_handle);
_glx_handle = NULL;
}
}
#endif /* GLAD_GLX */
#ifdef __cplusplus
}
#endif

143
core/deps/glad/src/wgl.c Normal file
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/**
* SPDX-License-Identifier: (WTFPL OR CC0-1.0) AND Apache-2.0
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <glad/wgl.h>
#ifndef GLAD_IMPL_UTIL_C_
#define GLAD_IMPL_UTIL_C_
#ifdef _MSC_VER
#define GLAD_IMPL_UTIL_SSCANF sscanf_s
#else
#define GLAD_IMPL_UTIL_SSCANF sscanf
#endif
#endif /* GLAD_IMPL_UTIL_C_ */
#ifdef __cplusplus
extern "C" {
#endif
int GLAD_WGL_VERSION_1_0 = 0;
int GLAD_WGL_ARB_create_context = 0;
int GLAD_WGL_ARB_create_context_profile = 0;
int GLAD_WGL_ARB_extensions_string = 0;
int GLAD_WGL_EXT_extensions_string = 0;
PFNWGLCREATECONTEXTATTRIBSARBPROC glad_wglCreateContextAttribsARB = NULL;
PFNWGLGETEXTENSIONSSTRINGARBPROC glad_wglGetExtensionsStringARB = NULL;
PFNWGLGETEXTENSIONSSTRINGEXTPROC glad_wglGetExtensionsStringEXT = NULL;
static void glad_wgl_load_WGL_ARB_create_context(GLADuserptrloadfunc load, void *userptr) {
if(!GLAD_WGL_ARB_create_context) return;
glad_wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC) load(userptr, "wglCreateContextAttribsARB");
}
static void glad_wgl_load_WGL_ARB_extensions_string(GLADuserptrloadfunc load, void *userptr) {
if(!GLAD_WGL_ARB_extensions_string) return;
glad_wglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC) load(userptr, "wglGetExtensionsStringARB");
}
static void glad_wgl_load_WGL_EXT_extensions_string(GLADuserptrloadfunc load, void *userptr) {
if(!GLAD_WGL_EXT_extensions_string) return;
glad_wglGetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC) load(userptr, "wglGetExtensionsStringEXT");
}
static int glad_wgl_has_extension(HDC hdc, const char *ext) {
const char *terminator;
const char *loc;
const char *extensions;
if(wglGetExtensionsStringEXT == NULL && wglGetExtensionsStringARB == NULL)
return 0;
if(wglGetExtensionsStringARB == NULL || hdc == INVALID_HANDLE_VALUE)
extensions = wglGetExtensionsStringEXT();
else
extensions = wglGetExtensionsStringARB(hdc);
if(extensions == NULL || ext == NULL)
return 0;
while(1) {
loc = strstr(extensions, ext);
if(loc == NULL)
break;
terminator = loc + strlen(ext);
if((loc == extensions || *(loc - 1) == ' ') &&
(*terminator == ' ' || *terminator == '\0'))
{
return 1;
}
extensions = terminator;
}
return 0;
}
static GLADapiproc glad_wgl_get_proc_from_userptr(void *userptr, const char* name) {
return (GLAD_GNUC_EXTENSION (GLADapiproc (*)(const char *name)) userptr)(name);
}
static int glad_wgl_find_extensions_wgl(HDC hdc) {
GLAD_WGL_ARB_create_context = glad_wgl_has_extension(hdc, "WGL_ARB_create_context");
GLAD_WGL_ARB_create_context_profile = glad_wgl_has_extension(hdc, "WGL_ARB_create_context_profile");
GLAD_WGL_ARB_extensions_string = glad_wgl_has_extension(hdc, "WGL_ARB_extensions_string");
GLAD_WGL_EXT_extensions_string = glad_wgl_has_extension(hdc, "WGL_EXT_extensions_string");
return 1;
}
static int glad_wgl_find_core_wgl(void) {
int major = 1, minor = 0;
GLAD_WGL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1;
return GLAD_MAKE_VERSION(major, minor);
}
int gladLoadWGLUserPtr(HDC hdc, GLADuserptrloadfunc load, void *userptr) {
int version;
wglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC) load(userptr, "wglGetExtensionsStringARB");
wglGetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC) load(userptr, "wglGetExtensionsStringEXT");
if(wglGetExtensionsStringARB == NULL && wglGetExtensionsStringEXT == NULL) return 0;
version = glad_wgl_find_core_wgl();
if (!glad_wgl_find_extensions_wgl(hdc)) return 0;
glad_wgl_load_WGL_ARB_create_context(load, userptr);
glad_wgl_load_WGL_ARB_extensions_string(load, userptr);
glad_wgl_load_WGL_EXT_extensions_string(load, userptr);
return version;
}
int gladLoadWGL(HDC hdc, GLADloadfunc load) {
return gladLoadWGLUserPtr(hdc, glad_wgl_get_proc_from_userptr, GLAD_GNUC_EXTENSION (void*) load);
}
#ifdef GLAD_WGL
static GLADapiproc glad_wgl_get_proc(void *vuserptr, const char* name) {
GLAD_UNUSED(vuserptr);
return GLAD_GNUC_EXTENSION (GLADapiproc) wglGetProcAddress(name);
}
int gladLoaderLoadWGL(HDC hdc) {
return gladLoadWGLUserPtr(hdc, glad_wgl_get_proc, NULL);
}
#endif /* GLAD_WGL */
#ifdef __cplusplus
}
#endif

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@ -1,329 +0,0 @@
/* -*- mode: c; tab-width: 8; -*- */
/* vi: set sw=4 ts=8: */
/* Reference version of egl.h for EGL 1.4.
* $Revision: 9356 $ on $Date: 2009-10-21 02:52:25 -0700 (Wed, 21 Oct 2009) $
*/
/*
** Copyright (c) 2007-2009 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
** "Materials"), to deal in the Materials without restriction, including
** without limitation the rights to use, copy, modify, merge, publish,
** distribute, sublicense, and/or sell copies of the Materials, and to
** permit persons to whom the Materials are furnished to do so, subject to
** the following conditions:
**
** The above copyright notice and this permission notice shall be included
** in all copies or substantial portions of the Materials.
**
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/
#ifndef __egl_h_
#define __egl_h_
/* All platform-dependent types and macro boilerplate (such as EGLAPI
* and EGLAPIENTRY) should go in eglplatform.h.
*/
#include <APPLE/eglplatform.h>
#ifdef __cplusplus
extern "C" {
#endif
/* EGL Types */
/* EGLint is defined in eglplatform.h */
typedef unsigned int EGLBoolean;
typedef unsigned int EGLenum;
typedef void *EGLConfig;
typedef void *EGLContext;
typedef void *EGLDisplay;
typedef void *EGLSurface;
typedef void *EGLClientBuffer;
/* EGL Versioning */
#define EGL_VERSION_1_0 1
#define EGL_VERSION_1_1 1
#define EGL_VERSION_1_2 1
#define EGL_VERSION_1_3 1
#define EGL_VERSION_1_4 1
/* EGL Enumerants. Bitmasks and other exceptional cases aside, most
* enums are assigned unique values starting at 0x3000.
*/
/* EGL aliases */
#define EGL_FALSE 0
#define EGL_TRUE 1
/* Out-of-band handle values */
#define EGL_DEFAULT_DISPLAY ((EGLNativeDisplayType)0)
#define EGL_NO_CONTEXT ((EGLContext)0)
#define EGL_NO_DISPLAY ((EGLDisplay)0)
#define EGL_NO_SURFACE ((EGLSurface)0)
/* Out-of-band attribute value */
#define EGL_DONT_CARE ((EGLint)-1)
/* Errors / GetError return values */
#define EGL_SUCCESS 0x3000
#define EGL_NOT_INITIALIZED 0x3001
#define EGL_BAD_ACCESS 0x3002
#define EGL_BAD_ALLOC 0x3003
#define EGL_BAD_ATTRIBUTE 0x3004
#define EGL_BAD_CONFIG 0x3005
#define EGL_BAD_CONTEXT 0x3006
#define EGL_BAD_CURRENT_SURFACE 0x3007
#define EGL_BAD_DISPLAY 0x3008
#define EGL_BAD_MATCH 0x3009
#define EGL_BAD_NATIVE_PIXMAP 0x300A
#define EGL_BAD_NATIVE_WINDOW 0x300B
#define EGL_BAD_PARAMETER 0x300C
#define EGL_BAD_SURFACE 0x300D
#define EGL_CONTEXT_LOST 0x300E /* EGL 1.1 - IMG_power_management */
/* Reserved 0x300F-0x301F for additional errors */
/* Config attributes */
#define EGL_BUFFER_SIZE 0x3020
#define EGL_ALPHA_SIZE 0x3021
#define EGL_BLUE_SIZE 0x3022
#define EGL_GREEN_SIZE 0x3023
#define EGL_RED_SIZE 0x3024
#define EGL_DEPTH_SIZE 0x3025
#define EGL_STENCIL_SIZE 0x3026
#define EGL_CONFIG_CAVEAT 0x3027
#define EGL_CONFIG_ID 0x3028
#define EGL_LEVEL 0x3029
#define EGL_MAX_PBUFFER_HEIGHT 0x302A
#define EGL_MAX_PBUFFER_PIXELS 0x302B
#define EGL_MAX_PBUFFER_WIDTH 0x302C
#define EGL_NATIVE_RENDERABLE 0x302D
#define EGL_NATIVE_VISUAL_ID 0x302E
#define EGL_NATIVE_VISUAL_TYPE 0x302F
#define EGL_SAMPLES 0x3031
#define EGL_SAMPLE_BUFFERS 0x3032
#define EGL_SURFACE_TYPE 0x3033
#define EGL_TRANSPARENT_TYPE 0x3034
#define EGL_TRANSPARENT_BLUE_VALUE 0x3035
#define EGL_TRANSPARENT_GREEN_VALUE 0x3036
#define EGL_TRANSPARENT_RED_VALUE 0x3037
#define EGL_NONE 0x3038 /* Attrib list terminator */
#define EGL_BIND_TO_TEXTURE_RGB 0x3039
#define EGL_BIND_TO_TEXTURE_RGBA 0x303A
#define EGL_MIN_SWAP_INTERVAL 0x303B
#define EGL_MAX_SWAP_INTERVAL 0x303C
#define EGL_LUMINANCE_SIZE 0x303D
#define EGL_ALPHA_MASK_SIZE 0x303E
#define EGL_COLOR_BUFFER_TYPE 0x303F
#define EGL_RENDERABLE_TYPE 0x3040
#define EGL_MATCH_NATIVE_PIXMAP 0x3041 /* Pseudo-attribute (not queryable) */
#define EGL_CONFORMANT 0x3042
/* Reserved 0x3041-0x304F for additional config attributes */
/* Config attribute values */
#define EGL_SLOW_CONFIG 0x3050 /* EGL_CONFIG_CAVEAT value */
#define EGL_NON_CONFORMANT_CONFIG 0x3051 /* EGL_CONFIG_CAVEAT value */
#define EGL_TRANSPARENT_RGB 0x3052 /* EGL_TRANSPARENT_TYPE value */
#define EGL_RGB_BUFFER 0x308E /* EGL_COLOR_BUFFER_TYPE value */
#define EGL_LUMINANCE_BUFFER 0x308F /* EGL_COLOR_BUFFER_TYPE value */
/* More config attribute values, for EGL_TEXTURE_FORMAT */
#define EGL_NO_TEXTURE 0x305C
#define EGL_TEXTURE_RGB 0x305D
#define EGL_TEXTURE_RGBA 0x305E
#define EGL_TEXTURE_2D 0x305F
/* Config attribute mask bits */
#define EGL_PBUFFER_BIT 0x0001 /* EGL_SURFACE_TYPE mask bits */
#define EGL_PIXMAP_BIT 0x0002 /* EGL_SURFACE_TYPE mask bits */
#define EGL_WINDOW_BIT 0x0004 /* EGL_SURFACE_TYPE mask bits */
#define EGL_VG_COLORSPACE_LINEAR_BIT 0x0020 /* EGL_SURFACE_TYPE mask bits */
#define EGL_VG_ALPHA_FORMAT_PRE_BIT 0x0040 /* EGL_SURFACE_TYPE mask bits */
#define EGL_MULTISAMPLE_RESOLVE_BOX_BIT 0x0200 /* EGL_SURFACE_TYPE mask bits */
#define EGL_SWAP_BEHAVIOR_PRESERVED_BIT 0x0400 /* EGL_SURFACE_TYPE mask bits */
#define EGL_OPENGL_ES_BIT 0x0001 /* EGL_RENDERABLE_TYPE mask bits */
#define EGL_OPENVG_BIT 0x0002 /* EGL_RENDERABLE_TYPE mask bits */
#define EGL_OPENGL_ES2_BIT 0x0004 /* EGL_RENDERABLE_TYPE mask bits */
#define EGL_OPENGL_BIT 0x0008 /* EGL_RENDERABLE_TYPE mask bits */
/* QueryString targets */
#define EGL_VENDOR 0x3053
#define EGL_VERSION 0x3054
#define EGL_EXTENSIONS 0x3055
#define EGL_CLIENT_APIS 0x308D
/* QuerySurface / SurfaceAttrib / CreatePbufferSurface targets */
#define EGL_HEIGHT 0x3056
#define EGL_WIDTH 0x3057
#define EGL_LARGEST_PBUFFER 0x3058
#define EGL_TEXTURE_FORMAT 0x3080
#define EGL_TEXTURE_TARGET 0x3081
#define EGL_MIPMAP_TEXTURE 0x3082
#define EGL_MIPMAP_LEVEL 0x3083
#define EGL_RENDER_BUFFER 0x3086
#define EGL_VG_COLORSPACE 0x3087
#define EGL_VG_ALPHA_FORMAT 0x3088
#define EGL_HORIZONTAL_RESOLUTION 0x3090
#define EGL_VERTICAL_RESOLUTION 0x3091
#define EGL_PIXEL_ASPECT_RATIO 0x3092
#define EGL_SWAP_BEHAVIOR 0x3093
#define EGL_MULTISAMPLE_RESOLVE 0x3099
/* EGL_RENDER_BUFFER values / BindTexImage / ReleaseTexImage buffer targets */
#define EGL_BACK_BUFFER 0x3084
#define EGL_SINGLE_BUFFER 0x3085
/* OpenVG color spaces */
#define EGL_VG_COLORSPACE_sRGB 0x3089 /* EGL_VG_COLORSPACE value */
#define EGL_VG_COLORSPACE_LINEAR 0x308A /* EGL_VG_COLORSPACE value */
/* OpenVG alpha formats */
#define EGL_VG_ALPHA_FORMAT_NONPRE 0x308B /* EGL_ALPHA_FORMAT value */
#define EGL_VG_ALPHA_FORMAT_PRE 0x308C /* EGL_ALPHA_FORMAT value */
/* Constant scale factor by which fractional display resolutions &
* aspect ratio are scaled when queried as integer values.
*/
#define EGL_DISPLAY_SCALING 10000
/* Unknown display resolution/aspect ratio */
#define EGL_UNKNOWN ((EGLint)-1)
/* Back buffer swap behaviors */
#define EGL_BUFFER_PRESERVED 0x3094 /* EGL_SWAP_BEHAVIOR value */
#define EGL_BUFFER_DESTROYED 0x3095 /* EGL_SWAP_BEHAVIOR value */
/* CreatePbufferFromClientBuffer buffer types */
#define EGL_OPENVG_IMAGE 0x3096
/* QueryContext targets */
#define EGL_CONTEXT_CLIENT_TYPE 0x3097
/* CreateContext attributes */
#define EGL_CONTEXT_CLIENT_VERSION 0x3098
/* Multisample resolution behaviors */
#define EGL_MULTISAMPLE_RESOLVE_DEFAULT 0x309A /* EGL_MULTISAMPLE_RESOLVE value */
#define EGL_MULTISAMPLE_RESOLVE_BOX 0x309B /* EGL_MULTISAMPLE_RESOLVE value */
/* BindAPI/QueryAPI targets */
#define EGL_OPENGL_ES_API 0x30A0
#define EGL_OPENVG_API 0x30A1
#define EGL_OPENGL_API 0x30A2
/* GetCurrentSurface targets */
#define EGL_DRAW 0x3059
#define EGL_READ 0x305A
/* WaitNative engines */
#define EGL_CORE_NATIVE_ENGINE 0x305B
/* EGL 1.2 tokens renamed for consistency in EGL 1.3 */
#define EGL_COLORSPACE EGL_VG_COLORSPACE
#define EGL_ALPHA_FORMAT EGL_VG_ALPHA_FORMAT
#define EGL_COLORSPACE_sRGB EGL_VG_COLORSPACE_sRGB
#define EGL_COLORSPACE_LINEAR EGL_VG_COLORSPACE_LINEAR
#define EGL_ALPHA_FORMAT_NONPRE EGL_VG_ALPHA_FORMAT_NONPRE
#define EGL_ALPHA_FORMAT_PRE EGL_VG_ALPHA_FORMAT_PRE
/* EGL extensions must request enum blocks from the Khronos
* API Registrar, who maintains the enumerant registry. Submit
* a bug in Khronos Bugzilla against task "Registry".
*/
/* EGL Functions */
EGLAPI EGLint EGLAPIENTRY eglGetError(void);
EGLAPI EGLDisplay EGLAPIENTRY eglGetDisplay(EGLNativeDisplayType display_id);
EGLAPI EGLBoolean EGLAPIENTRY eglInitialize(EGLDisplay dpy, EGLint *major, EGLint *minor);
EGLAPI EGLBoolean EGLAPIENTRY eglTerminate(EGLDisplay dpy);
EGLAPI const char * EGLAPIENTRY eglQueryString(EGLDisplay dpy, EGLint name);
EGLAPI EGLBoolean EGLAPIENTRY eglGetConfigs(EGLDisplay dpy, EGLConfig *configs,
EGLint config_size, EGLint *num_config);
EGLAPI EGLBoolean EGLAPIENTRY eglChooseConfig(EGLDisplay dpy, const EGLint *attrib_list,
EGLConfig *configs, EGLint config_size,
EGLint *num_config);
EGLAPI EGLBoolean EGLAPIENTRY eglGetConfigAttrib(EGLDisplay dpy, EGLConfig config,
EGLint attribute, EGLint *value);
EGLAPI EGLSurface EGLAPIENTRY eglCreateWindowSurface(EGLDisplay dpy, EGLConfig config,
EGLNativeWindowType win,
const EGLint *attrib_list);
EGLAPI EGLSurface EGLAPIENTRY eglCreatePbufferSurface(EGLDisplay dpy, EGLConfig config,
const EGLint *attrib_list);
EGLAPI EGLSurface EGLAPIENTRY eglCreatePixmapSurface(EGLDisplay dpy, EGLConfig config,
EGLNativePixmapType pixmap,
const EGLint *attrib_list);
EGLAPI EGLBoolean EGLAPIENTRY eglDestroySurface(EGLDisplay dpy, EGLSurface surface);
EGLAPI EGLBoolean EGLAPIENTRY eglQuerySurface(EGLDisplay dpy, EGLSurface surface,
EGLint attribute, EGLint *value);
EGLAPI EGLBoolean EGLAPIENTRY eglBindAPI(EGLenum api);
EGLAPI EGLenum EGLAPIENTRY eglQueryAPI(void);
EGLAPI EGLBoolean EGLAPIENTRY eglWaitClient(void);
EGLAPI EGLBoolean EGLAPIENTRY eglReleaseThread(void);
EGLAPI EGLSurface EGLAPIENTRY eglCreatePbufferFromClientBuffer(
EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer,
EGLConfig config, const EGLint *attrib_list);
EGLAPI EGLBoolean EGLAPIENTRY eglSurfaceAttrib(EGLDisplay dpy, EGLSurface surface,
EGLint attribute, EGLint value);
EGLAPI EGLBoolean EGLAPIENTRY eglBindTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer);
EGLAPI EGLBoolean EGLAPIENTRY eglReleaseTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer);
EGLAPI EGLBoolean EGLAPIENTRY eglSwapInterval(EGLDisplay dpy, EGLint interval);
EGLAPI EGLContext EGLAPIENTRY eglCreateContext(EGLDisplay dpy, EGLConfig config,
EGLContext share_context,
const EGLint *attrib_list);
EGLAPI EGLBoolean EGLAPIENTRY eglDestroyContext(EGLDisplay dpy, EGLContext ctx);
EGLAPI EGLBoolean EGLAPIENTRY eglMakeCurrent(EGLDisplay dpy, EGLSurface draw,
EGLSurface read, EGLContext ctx);
EGLAPI EGLContext EGLAPIENTRY eglGetCurrentContext(void);
EGLAPI EGLSurface EGLAPIENTRY eglGetCurrentSurface(EGLint readdraw);
EGLAPI EGLDisplay EGLAPIENTRY eglGetCurrentDisplay(void);
EGLAPI EGLBoolean EGLAPIENTRY eglQueryContext(EGLDisplay dpy, EGLContext ctx,
EGLint attribute, EGLint *value);
EGLAPI EGLBoolean EGLAPIENTRY eglWaitGL(void);
EGLAPI EGLBoolean EGLAPIENTRY eglWaitNative(EGLint engine);
EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffers(EGLDisplay dpy, EGLSurface surface);
EGLAPI EGLBoolean EGLAPIENTRY eglCopyBuffers(EGLDisplay dpy, EGLSurface surface,
EGLNativePixmapType target);
/* This is a generic function pointer type, whose name indicates it must
* be cast to the proper type *and calling convention* before use.
*/
typedef void (*__eglMustCastToProperFunctionPointerType)(void);
/* Now, define eglGetProcAddress using the generic function ptr. type */
EGLAPI __eglMustCastToProperFunctionPointerType EGLAPIENTRY
eglGetProcAddress(const char *procname);
#ifdef __cplusplus
}
#endif
#endif /* __egl_h_ */

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@ -1,124 +0,0 @@
#ifndef __eglplatform_h_
#define __eglplatform_h_
/*
** Copyright (c) 2007-2009 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
** "Materials"), to deal in the Materials without restriction, including
** without limitation the rights to use, copy, modify, merge, publish,
** distribute, sublicense, and/or sell copies of the Materials, and to
** permit persons to whom the Materials are furnished to do so, subject to
** the following conditions:
**
** The above copyright notice and this permission notice shall be included
** in all copies or substantial portions of the Materials.
**
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/
/* Platform-specific types and definitions for egl.h
* $Revision: 12306 $ on $Date: 2010-08-25 09:51:28 -0700 (Wed, 25 Aug 2010) $
*
* Adopters may modify khrplatform.h and this file to suit their platform.
* You are encouraged to submit all modifications to the Khronos group so that
* they can be included in future versions of this file. Please submit changes
* by sending them to the public Khronos Bugzilla (http://khronos.org/bugzilla)
* by filing a bug against product "EGL" component "Registry".
*/
#include <APPLE/khrplatform.h>
/* Macros used in EGL function prototype declarations.
*
* EGL functions should be prototyped as:
*
* EGLAPI return-type EGLAPIENTRY eglFunction(arguments);
* typedef return-type (EXPAPIENTRYP PFNEGLFUNCTIONPROC) (arguments);
*
* KHRONOS_APICALL and KHRONOS_APIENTRY are defined in KHR/khrplatform.h
*/
#ifndef EGLAPI
#define EGLAPI KHRONOS_APICALL
#endif
#ifndef EGLAPIENTRY
#define EGLAPIENTRY KHRONOS_APIENTRY
#endif
#define EGLAPIENTRYP EGLAPIENTRY*
/* The types NativeDisplayType, NativeWindowType, and NativePixmapType
* are aliases of window-system-dependent types, such as X Display * or
* Windows Device Context. They must be defined in platform-specific
* code below. The EGL-prefixed versions of Native*Type are the same
* types, renamed in EGL 1.3 so all types in the API start with "EGL".
*
* Khronos STRONGLY RECOMMENDS that you use the default definitions
* provided below, since these changes affect both binary and source
* portability of applications using EGL running on different EGL
* implementations.
*/
#if defined(_WIN32) || defined(__VC32__) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) /* Win32 and WinCE */
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN 1
#endif
#include <windows.h>
typedef HDC EGLNativeDisplayType;
typedef HBITMAP EGLNativePixmapType;
typedef HWND EGLNativeWindowType;
#elif defined(__WINSCW__) || defined(__SYMBIAN32__) /* Symbian */
typedef int EGLNativeDisplayType;
typedef void *EGLNativeWindowType;
typedef void *EGLNativePixmapType;
#elif defined(__unix__)
/* X11 (tentative) */
#include <X11/Xlib.h>
#include <X11/Xutil.h>
typedef Display *EGLNativeDisplayType;
typedef Pixmap EGLNativePixmapType;
typedef Window EGLNativeWindowType;
#elif defined(__GNUC__) && ( defined(__APPLE_CPP__) || defined(__APPLE_CC__) || defined(__MACOS_CLASSIC__) )
// this line is taken from the TargetConditionals.h file in any on the iOS or Mac OS X platforms
struct appleEGLWindow;
typedef int EGLNativeDisplayType;
typedef void *EGLNativePixmapType;
typedef struct appleEGLWindow *EGLNativeWindowType;
#else
#error "Platform not recognized"
#endif
/* EGL 1.2 types, renamed for consistency in EGL 1.3 */
typedef EGLNativeDisplayType NativeDisplayType;
typedef EGLNativePixmapType NativePixmapType;
typedef EGLNativeWindowType NativeWindowType;
/* Define EGLint. This must be a signed integral type large enough to contain
* all legal attribute names and values passed into and out of EGL, whether
* their type is boolean, bitmask, enumerant (symbolic constant), integer,
* handle, or other. While in general a 32-bit integer will suffice, if
* handles are 64 bit types, then EGLint should be defined as a signed 64-bit
* integer type.
*/
typedef khronos_int32_t EGLint;
#endif /* __eglplatform_h */

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@ -1,269 +0,0 @@
#ifndef __khrplatform_h_
#define __khrplatform_h_
/*
** Copyright (c) 2008-2009 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
** "Materials"), to deal in the Materials without restriction, including
** without limitation the rights to use, copy, modify, merge, publish,
** distribute, sublicense, and/or sell copies of the Materials, and to
** permit persons to whom the Materials are furnished to do so, subject to
** the following conditions:
**
** The above copyright notice and this permission notice shall be included
** in all copies or substantial portions of the Materials.
**
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/
/* Khronos platform-specific types and definitions.
*
* $Revision: 9356 $ on $Date: 2009-10-21 02:52:25 -0700 (Wed, 21 Oct 2009) $
*
* Adopters may modify this file to suit their platform. Adopters are
* encouraged to submit platform specific modifications to the Khronos
* group so that they can be included in future versions of this file.
* Please submit changes by sending them to the public Khronos Bugzilla
* (http://khronos.org/bugzilla) by filing a bug against product
* "Khronos (general)" component "Registry".
*
* A predefined template which fills in some of the bug fields can be
* reached using http://tinyurl.com/khrplatform-h-bugreport, but you
* must create a Bugzilla login first.
*
*
* See the Implementer's Guidelines for information about where this file
* should be located on your system and for more details of its use:
* http://www.khronos.org/registry/implementers_guide.pdf
*
* This file should be included as
* #include <KHR/khrplatform.h>
* by Khronos client API header files that use its types and defines.
*
* The types in khrplatform.h should only be used to define API-specific types.
*
* Types defined in khrplatform.h:
* khronos_int8_t signed 8 bit
* khronos_uint8_t unsigned 8 bit
* khronos_int16_t signed 16 bit
* khronos_uint16_t unsigned 16 bit
* khronos_int32_t signed 32 bit
* khronos_uint32_t unsigned 32 bit
* khronos_int64_t signed 64 bit
* khronos_uint64_t unsigned 64 bit
* khronos_intptr_t signed same number of bits as a pointer
* khronos_uintptr_t unsigned same number of bits as a pointer
* khronos_ssize_t signed size
* khronos_usize_t unsigned size
* khronos_float_t signed 32 bit floating point
* khronos_time_ns_t unsigned 64 bit time in nanoseconds
* khronos_utime_nanoseconds_t unsigned time interval or absolute time in
* nanoseconds
* khronos_stime_nanoseconds_t signed time interval in nanoseconds
* khronos_boolean_enum_t enumerated boolean type. This should
* only be used as a base type when a client API's boolean type is
* an enum. Client APIs which use an integer or other type for
* booleans cannot use this as the base type for their boolean.
*
* Tokens defined in khrplatform.h:
*
* KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values.
*
* KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0.
* KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0.
*
* Calling convention macros defined in this file:
* KHRONOS_APICALL
* KHRONOS_APIENTRY
* KHRONOS_APIATTRIBUTES
*
* These may be used in function prototypes as:
*
* KHRONOS_APICALL void KHRONOS_APIENTRY funcname(
* int arg1,
* int arg2) KHRONOS_APIATTRIBUTES;
*/
/*-------------------------------------------------------------------------
* Definition of KHRONOS_APICALL
*-------------------------------------------------------------------------
* This precedes the return type of the function in the function prototype.
*/
#if defined(_WIN32) && !defined(__SCITECH_SNAP__)
# define KHRONOS_APICALL __declspec(dllimport)
#elif defined (__SYMBIAN32__)
# define KHRONOS_APICALL IMPORT_C
#else
# define KHRONOS_APICALL
#endif
/*-------------------------------------------------------------------------
* Definition of KHRONOS_APIENTRY
*-------------------------------------------------------------------------
* This follows the return type of the function and precedes the function
* name in the function prototype.
*/
#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__)
/* Win32 but not WinCE */
# define KHRONOS_APIENTRY __stdcall
#else
# define KHRONOS_APIENTRY
#endif
/*-------------------------------------------------------------------------
* Definition of KHRONOS_APIATTRIBUTES
*-------------------------------------------------------------------------
* This follows the closing parenthesis of the function prototype arguments.
*/
#if defined (__ARMCC_2__)
#define KHRONOS_APIATTRIBUTES __softfp
#else
#define KHRONOS_APIATTRIBUTES
#endif
/*-------------------------------------------------------------------------
* basic type definitions
*-----------------------------------------------------------------------*/
#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__)
/*
* Using <stdint.h>
*/
#include <stdint.h>
typedef int32_t khronos_int32_t;
typedef uint32_t khronos_uint32_t;
typedef int64_t khronos_int64_t;
typedef uint64_t khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#elif defined(__VMS ) || defined(__sgi)
/*
* Using <inttypes.h>
*/
#include <inttypes.h>
typedef int32_t khronos_int32_t;
typedef uint32_t khronos_uint32_t;
typedef int64_t khronos_int64_t;
typedef uint64_t khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#elif defined(_WIN32) && !defined(__SCITECH_SNAP__)
/*
* Win32
*/
typedef __int32 khronos_int32_t;
typedef unsigned __int32 khronos_uint32_t;
typedef __int64 khronos_int64_t;
typedef unsigned __int64 khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#elif defined(__sun__) || defined(__digital__)
/*
* Sun or Digital
*/
typedef int khronos_int32_t;
typedef unsigned int khronos_uint32_t;
#if defined(__arch64__) || defined(_LP64)
typedef long int khronos_int64_t;
typedef unsigned long int khronos_uint64_t;
#else
typedef long long int khronos_int64_t;
typedef unsigned long long int khronos_uint64_t;
#endif /* __arch64__ */
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#elif 0
/*
* Hypothetical platform with no float or int64 support
*/
typedef int khronos_int32_t;
typedef unsigned int khronos_uint32_t;
#define KHRONOS_SUPPORT_INT64 0
#define KHRONOS_SUPPORT_FLOAT 0
#else
/*
* Generic fallback
*/
#include <stdint.h>
typedef int32_t khronos_int32_t;
typedef uint32_t khronos_uint32_t;
typedef int64_t khronos_int64_t;
typedef uint64_t khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#endif
/*
* Types that are (so far) the same on all platforms
*/
typedef signed char khronos_int8_t;
typedef unsigned char khronos_uint8_t;
typedef signed short int khronos_int16_t;
typedef unsigned short int khronos_uint16_t;
typedef signed long int khronos_intptr_t;
typedef unsigned long int khronos_uintptr_t;
typedef signed long int khronos_ssize_t;
typedef unsigned long int khronos_usize_t;
#if KHRONOS_SUPPORT_FLOAT
/*
* Float type
*/
typedef float khronos_float_t;
#endif
#if KHRONOS_SUPPORT_INT64
/* Time types
*
* These types can be used to represent a time interval in nanoseconds or
* an absolute Unadjusted System Time. Unadjusted System Time is the number
* of nanoseconds since some arbitrary system event (e.g. since the last
* time the system booted). The Unadjusted System Time is an unsigned
* 64 bit value that wraps back to 0 every 584 years. Time intervals
* may be either signed or unsigned.
*/
typedef khronos_uint64_t khronos_utime_nanoseconds_t;
typedef khronos_int64_t khronos_stime_nanoseconds_t;
#endif
/*
* Dummy value used to pad enum types to 32 bits.
*/
#ifndef KHRONOS_MAX_ENUM
#define KHRONOS_MAX_ENUM 0x7FFFFFFF
#endif
/*
* Enumerated boolean type
*
* Values other than zero should be considered to be true. Therefore
* comparisons should not be made against KHRONOS_TRUE.
*/
typedef enum {
KHRONOS_FALSE = 0,
KHRONOS_TRUE = 1,
KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM
} khronos_boolean_enum_t;
#endif /* __khrplatform_h_ */

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@ -1,342 +0,0 @@
#ifndef __egl_h_
#define __egl_h_ 1
#ifdef __cplusplus
extern "C" {
#endif
/*
** Copyright 2013-2020 The Khronos Group Inc.
** SPDX-License-Identifier: Apache-2.0
**
** This header is generated from the Khronos EGL XML API Registry.
** The current version of the Registry, generator scripts
** used to make the header, and the header can be found at
** http://www.khronos.org/registry/egl
**
** Khronos $Git commit SHA1: 5a9a7e3fcb $ on $Git commit date: 2020-08-24 11:05:32 -0700 $
*/
#include <EGL/eglplatform.h>
#ifndef EGL_EGL_PROTOTYPES
#define EGL_EGL_PROTOTYPES 1
#endif
/* Generated on date 20201001 */
/* Generated C header for:
* API: egl
* Versions considered: .*
* Versions emitted: .*
* Default extensions included: None
* Additional extensions included: _nomatch_^
* Extensions removed: _nomatch_^
*/
#ifndef EGL_VERSION_1_0
#define EGL_VERSION_1_0 1
typedef unsigned int EGLBoolean;
typedef void *EGLDisplay;
#include <KHR/khrplatform.h>
#include <EGL/eglplatform.h>
typedef void *EGLConfig;
typedef void *EGLSurface;
typedef void *EGLContext;
typedef void (*__eglMustCastToProperFunctionPointerType)(void);
#define EGL_ALPHA_SIZE 0x3021
#define EGL_BAD_ACCESS 0x3002
#define EGL_BAD_ALLOC 0x3003
#define EGL_BAD_ATTRIBUTE 0x3004
#define EGL_BAD_CONFIG 0x3005
#define EGL_BAD_CONTEXT 0x3006
#define EGL_BAD_CURRENT_SURFACE 0x3007
#define EGL_BAD_DISPLAY 0x3008
#define EGL_BAD_MATCH 0x3009
#define EGL_BAD_NATIVE_PIXMAP 0x300A
#define EGL_BAD_NATIVE_WINDOW 0x300B
#define EGL_BAD_PARAMETER 0x300C
#define EGL_BAD_SURFACE 0x300D
#define EGL_BLUE_SIZE 0x3022
#define EGL_BUFFER_SIZE 0x3020
#define EGL_CONFIG_CAVEAT 0x3027
#define EGL_CONFIG_ID 0x3028
#define EGL_CORE_NATIVE_ENGINE 0x305B
#define EGL_DEPTH_SIZE 0x3025
#define EGL_DONT_CARE EGL_CAST(EGLint,-1)
#define EGL_DRAW 0x3059
#define EGL_EXTENSIONS 0x3055
#define EGL_FALSE 0
#define EGL_GREEN_SIZE 0x3023
#define EGL_HEIGHT 0x3056
#define EGL_LARGEST_PBUFFER 0x3058
#define EGL_LEVEL 0x3029
#define EGL_MAX_PBUFFER_HEIGHT 0x302A
#define EGL_MAX_PBUFFER_PIXELS 0x302B
#define EGL_MAX_PBUFFER_WIDTH 0x302C
#define EGL_NATIVE_RENDERABLE 0x302D
#define EGL_NATIVE_VISUAL_ID 0x302E
#define EGL_NATIVE_VISUAL_TYPE 0x302F
#define EGL_NONE 0x3038
#define EGL_NON_CONFORMANT_CONFIG 0x3051
#define EGL_NOT_INITIALIZED 0x3001
#define EGL_NO_CONTEXT EGL_CAST(EGLContext,0)
#define EGL_NO_DISPLAY EGL_CAST(EGLDisplay,0)
#define EGL_NO_SURFACE EGL_CAST(EGLSurface,0)
#define EGL_PBUFFER_BIT 0x0001
#define EGL_PIXMAP_BIT 0x0002
#define EGL_READ 0x305A
#define EGL_RED_SIZE 0x3024
#define EGL_SAMPLES 0x3031
#define EGL_SAMPLE_BUFFERS 0x3032
#define EGL_SLOW_CONFIG 0x3050
#define EGL_STENCIL_SIZE 0x3026
#define EGL_SUCCESS 0x3000
#define EGL_SURFACE_TYPE 0x3033
#define EGL_TRANSPARENT_BLUE_VALUE 0x3035
#define EGL_TRANSPARENT_GREEN_VALUE 0x3036
#define EGL_TRANSPARENT_RED_VALUE 0x3037
#define EGL_TRANSPARENT_RGB 0x3052
#define EGL_TRANSPARENT_TYPE 0x3034
#define EGL_TRUE 1
#define EGL_VENDOR 0x3053
#define EGL_VERSION 0x3054
#define EGL_WIDTH 0x3057
#define EGL_WINDOW_BIT 0x0004
typedef EGLBoolean (EGLAPIENTRYP PFNEGLCHOOSECONFIGPROC) (EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLCOPYBUFFERSPROC) (EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target);
typedef EGLContext (EGLAPIENTRYP PFNEGLCREATECONTEXTPROC) (EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint *attrib_list);
typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPBUFFERSURFACEPROC) (EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list);
typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPIXMAPSURFACEPROC) (EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint *attrib_list);
typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEWINDOWSURFACEPROC) (EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint *attrib_list);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYCONTEXTPROC) (EGLDisplay dpy, EGLContext ctx);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSURFACEPROC) (EGLDisplay dpy, EGLSurface surface);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETCONFIGATTRIBPROC) (EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETCONFIGSPROC) (EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config);
typedef EGLDisplay (EGLAPIENTRYP PFNEGLGETCURRENTDISPLAYPROC) (void);
typedef EGLSurface (EGLAPIENTRYP PFNEGLGETCURRENTSURFACEPROC) (EGLint readdraw);
typedef EGLDisplay (EGLAPIENTRYP PFNEGLGETDISPLAYPROC) (EGLNativeDisplayType display_id);
typedef EGLint (EGLAPIENTRYP PFNEGLGETERRORPROC) (void);
typedef __eglMustCastToProperFunctionPointerType (EGLAPIENTRYP PFNEGLGETPROCADDRESSPROC) (const char *procname);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLINITIALIZEPROC) (EGLDisplay dpy, EGLint *major, EGLint *minor);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLMAKECURRENTPROC) (EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYCONTEXTPROC) (EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint *value);
typedef const char *(EGLAPIENTRYP PFNEGLQUERYSTRINGPROC) (EGLDisplay dpy, EGLint name);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSURFACEPROC) (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint *value);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSPROC) (EGLDisplay dpy, EGLSurface surface);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLTERMINATEPROC) (EGLDisplay dpy);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLWAITGLPROC) (void);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLWAITNATIVEPROC) (EGLint engine);
#if EGL_EGL_PROTOTYPES
EGLAPI EGLBoolean EGLAPIENTRY eglChooseConfig (EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config);
EGLAPI EGLBoolean EGLAPIENTRY eglCopyBuffers (EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target);
EGLAPI EGLContext EGLAPIENTRY eglCreateContext (EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint *attrib_list);
EGLAPI EGLSurface EGLAPIENTRY eglCreatePbufferSurface (EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list);
EGLAPI EGLSurface EGLAPIENTRY eglCreatePixmapSurface (EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint *attrib_list);
EGLAPI EGLSurface EGLAPIENTRY eglCreateWindowSurface (EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint *attrib_list);
EGLAPI EGLBoolean EGLAPIENTRY eglDestroyContext (EGLDisplay dpy, EGLContext ctx);
EGLAPI EGLBoolean EGLAPIENTRY eglDestroySurface (EGLDisplay dpy, EGLSurface surface);
EGLAPI EGLBoolean EGLAPIENTRY eglGetConfigAttrib (EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value);
EGLAPI EGLBoolean EGLAPIENTRY eglGetConfigs (EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config);
EGLAPI EGLDisplay EGLAPIENTRY eglGetCurrentDisplay (void);
EGLAPI EGLSurface EGLAPIENTRY eglGetCurrentSurface (EGLint readdraw);
EGLAPI EGLDisplay EGLAPIENTRY eglGetDisplay (EGLNativeDisplayType display_id);
EGLAPI EGLint EGLAPIENTRY eglGetError (void);
EGLAPI __eglMustCastToProperFunctionPointerType EGLAPIENTRY eglGetProcAddress (const char *procname);
EGLAPI EGLBoolean EGLAPIENTRY eglInitialize (EGLDisplay dpy, EGLint *major, EGLint *minor);
EGLAPI EGLBoolean EGLAPIENTRY eglMakeCurrent (EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx);
EGLAPI EGLBoolean EGLAPIENTRY eglQueryContext (EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint *value);
EGLAPI const char *EGLAPIENTRY eglQueryString (EGLDisplay dpy, EGLint name);
EGLAPI EGLBoolean EGLAPIENTRY eglQuerySurface (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint *value);
EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffers (EGLDisplay dpy, EGLSurface surface);
EGLAPI EGLBoolean EGLAPIENTRY eglTerminate (EGLDisplay dpy);
EGLAPI EGLBoolean EGLAPIENTRY eglWaitGL (void);
EGLAPI EGLBoolean EGLAPIENTRY eglWaitNative (EGLint engine);
#endif
#endif /* EGL_VERSION_1_0 */
#ifndef EGL_VERSION_1_1
#define EGL_VERSION_1_1 1
#define EGL_BACK_BUFFER 0x3084
#define EGL_BIND_TO_TEXTURE_RGB 0x3039
#define EGL_BIND_TO_TEXTURE_RGBA 0x303A
#define EGL_CONTEXT_LOST 0x300E
#define EGL_MIN_SWAP_INTERVAL 0x303B
#define EGL_MAX_SWAP_INTERVAL 0x303C
#define EGL_MIPMAP_TEXTURE 0x3082
#define EGL_MIPMAP_LEVEL 0x3083
#define EGL_NO_TEXTURE 0x305C
#define EGL_TEXTURE_2D 0x305F
#define EGL_TEXTURE_FORMAT 0x3080
#define EGL_TEXTURE_RGB 0x305D
#define EGL_TEXTURE_RGBA 0x305E
#define EGL_TEXTURE_TARGET 0x3081
typedef EGLBoolean (EGLAPIENTRYP PFNEGLBINDTEXIMAGEPROC) (EGLDisplay dpy, EGLSurface surface, EGLint buffer);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLRELEASETEXIMAGEPROC) (EGLDisplay dpy, EGLSurface surface, EGLint buffer);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLSURFACEATTRIBPROC) (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPINTERVALPROC) (EGLDisplay dpy, EGLint interval);
#if EGL_EGL_PROTOTYPES
EGLAPI EGLBoolean EGLAPIENTRY eglBindTexImage (EGLDisplay dpy, EGLSurface surface, EGLint buffer);
EGLAPI EGLBoolean EGLAPIENTRY eglReleaseTexImage (EGLDisplay dpy, EGLSurface surface, EGLint buffer);
EGLAPI EGLBoolean EGLAPIENTRY eglSurfaceAttrib (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value);
EGLAPI EGLBoolean EGLAPIENTRY eglSwapInterval (EGLDisplay dpy, EGLint interval);
#endif
#endif /* EGL_VERSION_1_1 */
#ifndef EGL_VERSION_1_2
#define EGL_VERSION_1_2 1
typedef unsigned int EGLenum;
typedef void *EGLClientBuffer;
#define EGL_ALPHA_FORMAT 0x3088
#define EGL_ALPHA_FORMAT_NONPRE 0x308B
#define EGL_ALPHA_FORMAT_PRE 0x308C
#define EGL_ALPHA_MASK_SIZE 0x303E
#define EGL_BUFFER_PRESERVED 0x3094
#define EGL_BUFFER_DESTROYED 0x3095
#define EGL_CLIENT_APIS 0x308D
#define EGL_COLORSPACE 0x3087
#define EGL_COLORSPACE_sRGB 0x3089
#define EGL_COLORSPACE_LINEAR 0x308A
#define EGL_COLOR_BUFFER_TYPE 0x303F
#define EGL_CONTEXT_CLIENT_TYPE 0x3097
#define EGL_DISPLAY_SCALING 10000
#define EGL_HORIZONTAL_RESOLUTION 0x3090
#define EGL_LUMINANCE_BUFFER 0x308F
#define EGL_LUMINANCE_SIZE 0x303D
#define EGL_OPENGL_ES_BIT 0x0001
#define EGL_OPENVG_BIT 0x0002
#define EGL_OPENGL_ES_API 0x30A0
#define EGL_OPENVG_API 0x30A1
#define EGL_OPENVG_IMAGE 0x3096
#define EGL_PIXEL_ASPECT_RATIO 0x3092
#define EGL_RENDERABLE_TYPE 0x3040
#define EGL_RENDER_BUFFER 0x3086
#define EGL_RGB_BUFFER 0x308E
#define EGL_SINGLE_BUFFER 0x3085
#define EGL_SWAP_BEHAVIOR 0x3093
#define EGL_UNKNOWN EGL_CAST(EGLint,-1)
#define EGL_VERTICAL_RESOLUTION 0x3091
typedef EGLBoolean (EGLAPIENTRYP PFNEGLBINDAPIPROC) (EGLenum api);
typedef EGLenum (EGLAPIENTRYP PFNEGLQUERYAPIPROC) (void);
typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPBUFFERFROMCLIENTBUFFERPROC) (EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config, const EGLint *attrib_list);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLRELEASETHREADPROC) (void);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLWAITCLIENTPROC) (void);
#if EGL_EGL_PROTOTYPES
EGLAPI EGLBoolean EGLAPIENTRY eglBindAPI (EGLenum api);
EGLAPI EGLenum EGLAPIENTRY eglQueryAPI (void);
EGLAPI EGLSurface EGLAPIENTRY eglCreatePbufferFromClientBuffer (EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config, const EGLint *attrib_list);
EGLAPI EGLBoolean EGLAPIENTRY eglReleaseThread (void);
EGLAPI EGLBoolean EGLAPIENTRY eglWaitClient (void);
#endif
#endif /* EGL_VERSION_1_2 */
#ifndef EGL_VERSION_1_3
#define EGL_VERSION_1_3 1
#define EGL_CONFORMANT 0x3042
#define EGL_CONTEXT_CLIENT_VERSION 0x3098
#define EGL_MATCH_NATIVE_PIXMAP 0x3041
#define EGL_OPENGL_ES2_BIT 0x0004
#define EGL_VG_ALPHA_FORMAT 0x3088
#define EGL_VG_ALPHA_FORMAT_NONPRE 0x308B
#define EGL_VG_ALPHA_FORMAT_PRE 0x308C
#define EGL_VG_ALPHA_FORMAT_PRE_BIT 0x0040
#define EGL_VG_COLORSPACE 0x3087
#define EGL_VG_COLORSPACE_sRGB 0x3089
#define EGL_VG_COLORSPACE_LINEAR 0x308A
#define EGL_VG_COLORSPACE_LINEAR_BIT 0x0020
#endif /* EGL_VERSION_1_3 */
#ifndef EGL_VERSION_1_4
#define EGL_VERSION_1_4 1
#define EGL_DEFAULT_DISPLAY EGL_CAST(EGLNativeDisplayType,0)
#define EGL_MULTISAMPLE_RESOLVE_BOX_BIT 0x0200
#define EGL_MULTISAMPLE_RESOLVE 0x3099
#define EGL_MULTISAMPLE_RESOLVE_DEFAULT 0x309A
#define EGL_MULTISAMPLE_RESOLVE_BOX 0x309B
#define EGL_OPENGL_API 0x30A2
#define EGL_OPENGL_BIT 0x0008
#define EGL_SWAP_BEHAVIOR_PRESERVED_BIT 0x0400
typedef EGLContext (EGLAPIENTRYP PFNEGLGETCURRENTCONTEXTPROC) (void);
#if EGL_EGL_PROTOTYPES
EGLAPI EGLContext EGLAPIENTRY eglGetCurrentContext (void);
#endif
#endif /* EGL_VERSION_1_4 */
#ifndef EGL_VERSION_1_5
#define EGL_VERSION_1_5 1
typedef void *EGLSync;
typedef intptr_t EGLAttrib;
typedef khronos_utime_nanoseconds_t EGLTime;
typedef void *EGLImage;
#define EGL_CONTEXT_MAJOR_VERSION 0x3098
#define EGL_CONTEXT_MINOR_VERSION 0x30FB
#define EGL_CONTEXT_OPENGL_PROFILE_MASK 0x30FD
#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY 0x31BD
#define EGL_NO_RESET_NOTIFICATION 0x31BE
#define EGL_LOSE_CONTEXT_ON_RESET 0x31BF
#define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT 0x00000001
#define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT 0x00000002
#define EGL_CONTEXT_OPENGL_DEBUG 0x31B0
#define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE 0x31B1
#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS 0x31B2
#define EGL_OPENGL_ES3_BIT 0x00000040
#define EGL_CL_EVENT_HANDLE 0x309C
#define EGL_SYNC_CL_EVENT 0x30FE
#define EGL_SYNC_CL_EVENT_COMPLETE 0x30FF
#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE 0x30F0
#define EGL_SYNC_TYPE 0x30F7
#define EGL_SYNC_STATUS 0x30F1
#define EGL_SYNC_CONDITION 0x30F8
#define EGL_SIGNALED 0x30F2
#define EGL_UNSIGNALED 0x30F3
#define EGL_SYNC_FLUSH_COMMANDS_BIT 0x0001
#define EGL_FOREVER 0xFFFFFFFFFFFFFFFFull
#define EGL_TIMEOUT_EXPIRED 0x30F5
#define EGL_CONDITION_SATISFIED 0x30F6
#define EGL_NO_SYNC EGL_CAST(EGLSync,0)
#define EGL_SYNC_FENCE 0x30F9
#define EGL_GL_COLORSPACE 0x309D
#define EGL_GL_COLORSPACE_SRGB 0x3089
#define EGL_GL_COLORSPACE_LINEAR 0x308A
#define EGL_GL_RENDERBUFFER 0x30B9
#define EGL_GL_TEXTURE_2D 0x30B1
#define EGL_GL_TEXTURE_LEVEL 0x30BC
#define EGL_GL_TEXTURE_3D 0x30B2
#define EGL_GL_TEXTURE_ZOFFSET 0x30BD
#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x30B3
#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x30B4
#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x30B5
#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x30B6
#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x30B7
#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x30B8
#define EGL_IMAGE_PRESERVED 0x30D2
#define EGL_NO_IMAGE EGL_CAST(EGLImage,0)
typedef EGLSync (EGLAPIENTRYP PFNEGLCREATESYNCPROC) (EGLDisplay dpy, EGLenum type, const EGLAttrib *attrib_list);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSYNCPROC) (EGLDisplay dpy, EGLSync sync);
typedef EGLint (EGLAPIENTRYP PFNEGLCLIENTWAITSYNCPROC) (EGLDisplay dpy, EGLSync sync, EGLint flags, EGLTime timeout);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETSYNCATTRIBPROC) (EGLDisplay dpy, EGLSync sync, EGLint attribute, EGLAttrib *value);
typedef EGLImage (EGLAPIENTRYP PFNEGLCREATEIMAGEPROC) (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLAttrib *attrib_list);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYIMAGEPROC) (EGLDisplay dpy, EGLImage image);
typedef EGLDisplay (EGLAPIENTRYP PFNEGLGETPLATFORMDISPLAYPROC) (EGLenum platform, void *native_display, const EGLAttrib *attrib_list);
typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPLATFORMWINDOWSURFACEPROC) (EGLDisplay dpy, EGLConfig config, void *native_window, const EGLAttrib *attrib_list);
typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPLATFORMPIXMAPSURFACEPROC) (EGLDisplay dpy, EGLConfig config, void *native_pixmap, const EGLAttrib *attrib_list);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLWAITSYNCPROC) (EGLDisplay dpy, EGLSync sync, EGLint flags);
#if EGL_EGL_PROTOTYPES
EGLAPI EGLSync EGLAPIENTRY eglCreateSync (EGLDisplay dpy, EGLenum type, const EGLAttrib *attrib_list);
EGLAPI EGLBoolean EGLAPIENTRY eglDestroySync (EGLDisplay dpy, EGLSync sync);
EGLAPI EGLint EGLAPIENTRY eglClientWaitSync (EGLDisplay dpy, EGLSync sync, EGLint flags, EGLTime timeout);
EGLAPI EGLBoolean EGLAPIENTRY eglGetSyncAttrib (EGLDisplay dpy, EGLSync sync, EGLint attribute, EGLAttrib *value);
EGLAPI EGLImage EGLAPIENTRY eglCreateImage (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLAttrib *attrib_list);
EGLAPI EGLBoolean EGLAPIENTRY eglDestroyImage (EGLDisplay dpy, EGLImage image);
EGLAPI EGLDisplay EGLAPIENTRY eglGetPlatformDisplay (EGLenum platform, void *native_display, const EGLAttrib *attrib_list);
EGLAPI EGLSurface EGLAPIENTRY eglCreatePlatformWindowSurface (EGLDisplay dpy, EGLConfig config, void *native_window, const EGLAttrib *attrib_list);
EGLAPI EGLSurface EGLAPIENTRY eglCreatePlatformPixmapSurface (EGLDisplay dpy, EGLConfig config, void *native_pixmap, const EGLAttrib *attrib_list);
EGLAPI EGLBoolean EGLAPIENTRY eglWaitSync (EGLDisplay dpy, EGLSync sync, EGLint flags);
#endif
#endif /* EGL_VERSION_1_5 */
#ifdef __cplusplus
}
#endif
#endif

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/*
* This file was generated with gl3w_gen.py, part of gl3w
* (hosted at https://github.com/skaslev/gl3w)
*
* This is free and unencumbered software released into the public domain.
*
* Anyone is free to copy, modify, publish, use, compile, sell, or
* distribute this software, either in source code form or as a compiled
* binary, for any purpose, commercial or non-commercial, and by any
* means.
*
* In jurisdictions that recognize copyright laws, the author or authors
* of this software dedicate any and all copyright interest in the
* software to the public domain. We make this dedication for the benefit
* of the public at large and to the detriment of our heirs and
* successors. We intend this dedication to be an overt act of
* relinquishment in perpetuity of all present and future rights to this
* software under copyright law.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
#include <GL4/gl3w.h>
#include <stdlib.h>
#define ARRAY_SIZE(x) (sizeof(x) / sizeof((x)[0]))
#if defined(_WIN32)
#define WIN32_LEAN_AND_MEAN 1
#include <windows.h>
static HMODULE libgl;
static PROC (__stdcall *wgl_get_proc_address)(LPCSTR);
static int open_libgl(void)
{
libgl = LoadLibraryA("opengl32.dll");
if (!libgl)
return GL3W_ERROR_LIBRARY_OPEN;
*(void **)(&wgl_get_proc_address) = (void *)GetProcAddress(libgl, "wglGetProcAddress");
return GL3W_OK;
}
static void close_libgl(void)
{
FreeLibrary(libgl);
}
static GL3WglProc get_proc(const char *proc)
{
GL3WglProc res;
res = (GL3WglProc)wgl_get_proc_address(proc);
if (!res)
res = (GL3WglProc)GetProcAddress(libgl, proc);
return res;
}
#elif defined(__APPLE__)
#include <dlfcn.h>
static void *libgl;
static int open_libgl(void)
{
libgl = dlopen("/System/Library/Frameworks/OpenGL.framework/OpenGL", RTLD_LAZY | RTLD_LOCAL);
if (!libgl)
return GL3W_ERROR_LIBRARY_OPEN;
return GL3W_OK;
}
static void close_libgl(void)
{
dlclose(libgl);
}
static GL3WglProc get_proc(const char *proc)
{
GL3WglProc res;
*(void **)(&res) = dlsym(libgl, proc);
return res;
}
#elif defined(__ANDROID__) || defined(__SWITCH__)
#ifdef __ANDROID__
#include <dlfcn.h>
#endif
#include <EGL/egl.h>
static int open_libgl(void)
{
return GL3W_OK;
}
static void close_libgl(void)
{
}
static GL3WglProc get_proc(const char *proc)
{
return (GL3WglProc)eglGetProcAddress(proc);
}
#else
#include <dlfcn.h>
static void *libgl;
static GL3WglProc (*glx_get_proc_address)(const GLubyte *);
static int open_libgl(void)
{
#if defined(__OpenBSD__)
libgl = dlopen("libGL.so", RTLD_LAZY | RTLD_LOCAL);
#else
libgl = dlopen("libGL.so.1", RTLD_LAZY | RTLD_LOCAL);
#endif
if (!libgl)
return GL3W_ERROR_LIBRARY_OPEN;
*(void **)(&glx_get_proc_address) = dlsym(libgl, "glXGetProcAddressARB");
return GL3W_OK;
}
static void close_libgl(void)
{
dlclose(libgl);
}
static GL3WglProc get_proc(const char *proc)
{
GL3WglProc res;
res = glx_get_proc_address((const GLubyte *)proc);
if (!res)
*(void **)(&res) = dlsym(libgl, proc);
return res;
}
#endif
static struct {
int major, minor;
} version;
static int parse_version(void)
{
if (!glGetIntegerv)
return GL3W_ERROR_INIT;
glGetIntegerv(GL_MAJOR_VERSION, &version.major);
glGetIntegerv(GL_MINOR_VERSION, &version.minor);
if (version.major < 3)
return GL3W_ERROR_OPENGL_VERSION;
return GL3W_OK;
}
static void load_procs(GL3WGetProcAddressProc proc);
int gl3wInit(void)
{
int res;
res = open_libgl();
if (res)
return res;
atexit(close_libgl);
return gl3wInit2(get_proc);
}
int gl3wInit2(GL3WGetProcAddressProc proc)
{
load_procs(proc);
return parse_version();
}
int gl3wIsSupported(int major, int minor)
{
if (major < 3)
return 0;
if (version.major == major)
return version.minor >= minor;
return version.major >= major;
}
GL3WglProc gl3wGetProcAddress(const char *proc)
{
return get_proc(proc);
}
static const char *proc_names[] = {
"glActiveShaderProgram",
"glActiveTexture",
"glAttachShader",
"glBeginConditionalRender",
"glBeginQuery",
"glBeginQueryIndexed",
"glBeginTransformFeedback",
"glBindAttribLocation",
"glBindBuffer",
"glBindBufferBase",
"glBindBufferRange",
"glBindBuffersBase",
"glBindBuffersRange",
"glBindFragDataLocation",
"glBindFragDataLocationIndexed",
"glBindFramebuffer",
"glBindImageTexture",
"glBindImageTextures",
"glBindProgramPipeline",
"glBindRenderbuffer",
"glBindSampler",
"glBindSamplers",
"glBindTexture",
"glBindTextureUnit",
"glBindTextures",
"glBindTransformFeedback",
"glBindVertexArray",
"glBindVertexBuffer",
"glBindVertexBuffers",
"glBlendColor",
"glBlendEquation",
"glBlendEquationSeparate",
"glBlendEquationSeparatei",
"glBlendEquationi",
"glBlendFunc",
"glBlendFuncSeparate",
"glBlendFuncSeparatei",
"glBlendFunci",
"glBlitFramebuffer",
"glBlitNamedFramebuffer",
"glBufferData",
"glBufferStorage",
"glBufferSubData",
"glCheckFramebufferStatus",
"glCheckNamedFramebufferStatus",
"glClampColor",
"glClear",
"glClearBufferData",
"glClearBufferSubData",
"glClearBufferfi",
"glClearBufferfv",
"glClearBufferiv",
"glClearBufferuiv",
"glClearColor",
"glClearDepth",
"glClearDepthf",
"glClearNamedBufferData",
"glClearNamedBufferSubData",
"glClearNamedFramebufferfi",
"glClearNamedFramebufferfv",
"glClearNamedFramebufferiv",
"glClearNamedFramebufferuiv",
"glClearStencil",
"glClearTexImage",
"glClearTexSubImage",
"glClientWaitSync",
"glClipControl",
"glColorMask",
"glColorMaski",
"glCompileShader",
"glCompressedTexImage1D",
"glCompressedTexImage2D",
"glCompressedTexImage3D",
"glCompressedTexSubImage1D",
"glCompressedTexSubImage2D",
"glCompressedTexSubImage3D",
"glCompressedTextureSubImage1D",
"glCompressedTextureSubImage2D",
"glCompressedTextureSubImage3D",
"glCopyBufferSubData",
"glCopyImageSubData",
"glCopyNamedBufferSubData",
"glCopyTexImage1D",
"glCopyTexImage2D",
"glCopyTexSubImage1D",
"glCopyTexSubImage2D",
"glCopyTexSubImage3D",
"glCopyTextureSubImage1D",
"glCopyTextureSubImage2D",
"glCopyTextureSubImage3D",
"glCreateBuffers",
"glCreateFramebuffers",
"glCreateProgram",
"glCreateProgramPipelines",
"glCreateQueries",
"glCreateRenderbuffers",
"glCreateSamplers",
"glCreateShader",
"glCreateShaderProgramv",
"glCreateTextures",
"glCreateTransformFeedbacks",
"glCreateVertexArrays",
"glCullFace",
"glDebugMessageCallback",
"glDebugMessageControl",
"glDebugMessageInsert",
"glDeleteBuffers",
"glDeleteFramebuffers",
"glDeleteProgram",
"glDeleteProgramPipelines",
"glDeleteQueries",
"glDeleteRenderbuffers",
"glDeleteSamplers",
"glDeleteShader",
"glDeleteSync",
"glDeleteTextures",
"glDeleteTransformFeedbacks",
"glDeleteVertexArrays",
"glDepthFunc",
"glDepthMask",
"glDepthRange",
"glDepthRangeArrayv",
"glDepthRangeIndexed",
"glDepthRangef",
"glDetachShader",
"glDisable",
"glDisableVertexArrayAttrib",
"glDisableVertexAttribArray",
"glDisablei",
"glDispatchCompute",
"glDispatchComputeIndirect",
"glDrawArrays",
"glDrawArraysIndirect",
"glDrawArraysInstanced",
"glDrawArraysInstancedBaseInstance",
"glDrawBuffer",
"glDrawBuffers",
"glDrawElements",
"glDrawElementsBaseVertex",
"glDrawElementsIndirect",
"glDrawElementsInstanced",
"glDrawElementsInstancedBaseInstance",
"glDrawElementsInstancedBaseVertex",
"glDrawElementsInstancedBaseVertexBaseInstance",
"glDrawRangeElements",
"glDrawRangeElementsBaseVertex",
"glDrawTransformFeedback",
"glDrawTransformFeedbackInstanced",
"glDrawTransformFeedbackStream",
"glDrawTransformFeedbackStreamInstanced",
"glEnable",
"glEnableVertexArrayAttrib",
"glEnableVertexAttribArray",
"glEnablei",
"glEndConditionalRender",
"glEndQuery",
"glEndQueryIndexed",
"glEndTransformFeedback",
"glFenceSync",
"glFinish",
"glFlush",
"glFlushMappedBufferRange",
"glFlushMappedNamedBufferRange",
"glFramebufferParameteri",
"glFramebufferRenderbuffer",
"glFramebufferTexture",
"glFramebufferTexture1D",
"glFramebufferTexture2D",
"glFramebufferTexture3D",
"glFramebufferTextureLayer",
"glFrontFace",
"glGenBuffers",
"glGenFramebuffers",
"glGenProgramPipelines",
"glGenQueries",
"glGenRenderbuffers",
"glGenSamplers",
"glGenTextures",
"glGenTransformFeedbacks",
"glGenVertexArrays",
"glGenerateMipmap",
"glGenerateTextureMipmap",
"glGetActiveAtomicCounterBufferiv",
"glGetActiveAttrib",
"glGetActiveSubroutineName",
"glGetActiveSubroutineUniformName",
"glGetActiveSubroutineUniformiv",
"glGetActiveUniform",
"glGetActiveUniformBlockName",
"glGetActiveUniformBlockiv",
"glGetActiveUniformName",
"glGetActiveUniformsiv",
"glGetAttachedShaders",
"glGetAttribLocation",
"glGetBooleani_v",
"glGetBooleanv",
"glGetBufferParameteri64v",
"glGetBufferParameteriv",
"glGetBufferPointerv",
"glGetBufferSubData",
"glGetCompressedTexImage",
"glGetCompressedTextureImage",
"glGetCompressedTextureSubImage",
"glGetDebugMessageLog",
"glGetDoublei_v",
"glGetDoublev",
"glGetError",
"glGetFloati_v",
"glGetFloatv",
"glGetFragDataIndex",
"glGetFragDataLocation",
"glGetFramebufferAttachmentParameteriv",
"glGetFramebufferParameteriv",
"glGetGraphicsResetStatus",
"glGetInteger64i_v",
"glGetInteger64v",
"glGetIntegeri_v",
"glGetIntegerv",
"glGetInternalformati64v",
"glGetInternalformativ",
"glGetMultisamplefv",
"glGetNamedBufferParameteri64v",
"glGetNamedBufferParameteriv",
"glGetNamedBufferPointerv",
"glGetNamedBufferSubData",
"glGetNamedFramebufferAttachmentParameteriv",
"glGetNamedFramebufferParameteriv",
"glGetNamedRenderbufferParameteriv",
"glGetObjectLabel",
"glGetObjectPtrLabel",
"glGetPointerv",
"glGetProgramBinary",
"glGetProgramInfoLog",
"glGetProgramInterfaceiv",
"glGetProgramPipelineInfoLog",
"glGetProgramPipelineiv",
"glGetProgramResourceIndex",
"glGetProgramResourceLocation",
"glGetProgramResourceLocationIndex",
"glGetProgramResourceName",
"glGetProgramResourceiv",
"glGetProgramStageiv",
"glGetProgramiv",
"glGetQueryBufferObjecti64v",
"glGetQueryBufferObjectiv",
"glGetQueryBufferObjectui64v",
"glGetQueryBufferObjectuiv",
"glGetQueryIndexediv",
"glGetQueryObjecti64v",
"glGetQueryObjectiv",
"glGetQueryObjectui64v",
"glGetQueryObjectuiv",
"glGetQueryiv",
"glGetRenderbufferParameteriv",
"glGetSamplerParameterIiv",
"glGetSamplerParameterIuiv",
"glGetSamplerParameterfv",
"glGetSamplerParameteriv",
"glGetShaderInfoLog",
"glGetShaderPrecisionFormat",
"glGetShaderSource",
"glGetShaderiv",
"glGetString",
"glGetStringi",
"glGetSubroutineIndex",
"glGetSubroutineUniformLocation",
"glGetSynciv",
"glGetTexImage",
"glGetTexLevelParameterfv",
"glGetTexLevelParameteriv",
"glGetTexParameterIiv",
"glGetTexParameterIuiv",
"glGetTexParameterfv",
"glGetTexParameteriv",
"glGetTextureImage",
"glGetTextureLevelParameterfv",
"glGetTextureLevelParameteriv",
"glGetTextureParameterIiv",
"glGetTextureParameterIuiv",
"glGetTextureParameterfv",
"glGetTextureParameteriv",
"glGetTextureSubImage",
"glGetTransformFeedbackVarying",
"glGetTransformFeedbacki64_v",
"glGetTransformFeedbacki_v",
"glGetTransformFeedbackiv",
"glGetUniformBlockIndex",
"glGetUniformIndices",
"glGetUniformLocation",
"glGetUniformSubroutineuiv",
"glGetUniformdv",
"glGetUniformfv",
"glGetUniformiv",
"glGetUniformuiv",
"glGetVertexArrayIndexed64iv",
"glGetVertexArrayIndexediv",
"glGetVertexArrayiv",
"glGetVertexAttribIiv",
"glGetVertexAttribIuiv",
"glGetVertexAttribLdv",
"glGetVertexAttribPointerv",
"glGetVertexAttribdv",
"glGetVertexAttribfv",
"glGetVertexAttribiv",
"glGetnCompressedTexImage",
"glGetnTexImage",
"glGetnUniformdv",
"glGetnUniformfv",
"glGetnUniformiv",
"glGetnUniformuiv",
"glHint",
"glInvalidateBufferData",
"glInvalidateBufferSubData",
"glInvalidateFramebuffer",
"glInvalidateNamedFramebufferData",
"glInvalidateNamedFramebufferSubData",
"glInvalidateSubFramebuffer",
"glInvalidateTexImage",
"glInvalidateTexSubImage",
"glIsBuffer",
"glIsEnabled",
"glIsEnabledi",
"glIsFramebuffer",
"glIsProgram",
"glIsProgramPipeline",
"glIsQuery",
"glIsRenderbuffer",
"glIsSampler",
"glIsShader",
"glIsSync",
"glIsTexture",
"glIsTransformFeedback",
"glIsVertexArray",
"glLineWidth",
"glLinkProgram",
"glLogicOp",
"glMapBuffer",
"glMapBufferRange",
"glMapNamedBuffer",
"glMapNamedBufferRange",
"glMemoryBarrier",
"glMemoryBarrierByRegion",
"glMinSampleShading",
"glMultiDrawArrays",
"glMultiDrawArraysIndirect",
"glMultiDrawArraysIndirectCount",
"glMultiDrawElements",
"glMultiDrawElementsBaseVertex",
"glMultiDrawElementsIndirect",
"glMultiDrawElementsIndirectCount",
"glNamedBufferData",
"glNamedBufferStorage",
"glNamedBufferSubData",
"glNamedFramebufferDrawBuffer",
"glNamedFramebufferDrawBuffers",
"glNamedFramebufferParameteri",
"glNamedFramebufferReadBuffer",
"glNamedFramebufferRenderbuffer",
"glNamedFramebufferTexture",
"glNamedFramebufferTextureLayer",
"glNamedRenderbufferStorage",
"glNamedRenderbufferStorageMultisample",
"glObjectLabel",
"glObjectPtrLabel",
"glPatchParameterfv",
"glPatchParameteri",
"glPauseTransformFeedback",
"glPixelStoref",
"glPixelStorei",
"glPointParameterf",
"glPointParameterfv",
"glPointParameteri",
"glPointParameteriv",
"glPointSize",
"glPolygonMode",
"glPolygonOffset",
"glPolygonOffsetClamp",
"glPopDebugGroup",
"glPrimitiveRestartIndex",
"glProgramBinary",
"glProgramParameteri",
"glProgramUniform1d",
"glProgramUniform1dv",
"glProgramUniform1f",
"glProgramUniform1fv",
"glProgramUniform1i",
"glProgramUniform1iv",
"glProgramUniform1ui",
"glProgramUniform1uiv",
"glProgramUniform2d",
"glProgramUniform2dv",
"glProgramUniform2f",
"glProgramUniform2fv",
"glProgramUniform2i",
"glProgramUniform2iv",
"glProgramUniform2ui",
"glProgramUniform2uiv",
"glProgramUniform3d",
"glProgramUniform3dv",
"glProgramUniform3f",
"glProgramUniform3fv",
"glProgramUniform3i",
"glProgramUniform3iv",
"glProgramUniform3ui",
"glProgramUniform3uiv",
"glProgramUniform4d",
"glProgramUniform4dv",
"glProgramUniform4f",
"glProgramUniform4fv",
"glProgramUniform4i",
"glProgramUniform4iv",
"glProgramUniform4ui",
"glProgramUniform4uiv",
"glProgramUniformMatrix2dv",
"glProgramUniformMatrix2fv",
"glProgramUniformMatrix2x3dv",
"glProgramUniformMatrix2x3fv",
"glProgramUniformMatrix2x4dv",
"glProgramUniformMatrix2x4fv",
"glProgramUniformMatrix3dv",
"glProgramUniformMatrix3fv",
"glProgramUniformMatrix3x2dv",
"glProgramUniformMatrix3x2fv",
"glProgramUniformMatrix3x4dv",
"glProgramUniformMatrix3x4fv",
"glProgramUniformMatrix4dv",
"glProgramUniformMatrix4fv",
"glProgramUniformMatrix4x2dv",
"glProgramUniformMatrix4x2fv",
"glProgramUniformMatrix4x3dv",
"glProgramUniformMatrix4x3fv",
"glProvokingVertex",
"glPushDebugGroup",
"glQueryCounter",
"glReadBuffer",
"glReadPixels",
"glReadnPixels",
"glReleaseShaderCompiler",
"glRenderbufferStorage",
"glRenderbufferStorageMultisample",
"glResumeTransformFeedback",
"glSampleCoverage",
"glSampleMaski",
"glSamplerParameterIiv",
"glSamplerParameterIuiv",
"glSamplerParameterf",
"glSamplerParameterfv",
"glSamplerParameteri",
"glSamplerParameteriv",
"glScissor",
"glScissorArrayv",
"glScissorIndexed",
"glScissorIndexedv",
"glShaderBinary",
"glShaderSource",
"glShaderStorageBlockBinding",
"glSpecializeShader",
"glStencilFunc",
"glStencilFuncSeparate",
"glStencilMask",
"glStencilMaskSeparate",
"glStencilOp",
"glStencilOpSeparate",
"glTexBuffer",
"glTexBufferRange",
"glTexImage1D",
"glTexImage2D",
"glTexImage2DMultisample",
"glTexImage3D",
"glTexImage3DMultisample",
"glTexParameterIiv",
"glTexParameterIuiv",
"glTexParameterf",
"glTexParameterfv",
"glTexParameteri",
"glTexParameteriv",
"glTexStorage1D",
"glTexStorage2D",
"glTexStorage2DMultisample",
"glTexStorage3D",
"glTexStorage3DMultisample",
"glTexSubImage1D",
"glTexSubImage2D",
"glTexSubImage3D",
"glTextureBarrier",
"glTextureBuffer",
"glTextureBufferRange",
"glTextureParameterIiv",
"glTextureParameterIuiv",
"glTextureParameterf",
"glTextureParameterfv",
"glTextureParameteri",
"glTextureParameteriv",
"glTextureStorage1D",
"glTextureStorage2D",
"glTextureStorage2DMultisample",
"glTextureStorage3D",
"glTextureStorage3DMultisample",
"glTextureSubImage1D",
"glTextureSubImage2D",
"glTextureSubImage3D",
"glTextureView",
"glTransformFeedbackBufferBase",
"glTransformFeedbackBufferRange",
"glTransformFeedbackVaryings",
"glUniform1d",
"glUniform1dv",
"glUniform1f",
"glUniform1fv",
"glUniform1i",
"glUniform1iv",
"glUniform1ui",
"glUniform1uiv",
"glUniform2d",
"glUniform2dv",
"glUniform2f",
"glUniform2fv",
"glUniform2i",
"glUniform2iv",
"glUniform2ui",
"glUniform2uiv",
"glUniform3d",
"glUniform3dv",
"glUniform3f",
"glUniform3fv",
"glUniform3i",
"glUniform3iv",
"glUniform3ui",
"glUniform3uiv",
"glUniform4d",
"glUniform4dv",
"glUniform4f",
"glUniform4fv",
"glUniform4i",
"glUniform4iv",
"glUniform4ui",
"glUniform4uiv",
"glUniformBlockBinding",
"glUniformMatrix2dv",
"glUniformMatrix2fv",
"glUniformMatrix2x3dv",
"glUniformMatrix2x3fv",
"glUniformMatrix2x4dv",
"glUniformMatrix2x4fv",
"glUniformMatrix3dv",
"glUniformMatrix3fv",
"glUniformMatrix3x2dv",
"glUniformMatrix3x2fv",
"glUniformMatrix3x4dv",
"glUniformMatrix3x4fv",
"glUniformMatrix4dv",
"glUniformMatrix4fv",
"glUniformMatrix4x2dv",
"glUniformMatrix4x2fv",
"glUniformMatrix4x3dv",
"glUniformMatrix4x3fv",
"glUniformSubroutinesuiv",
"glUnmapBuffer",
"glUnmapNamedBuffer",
"glUseProgram",
"glUseProgramStages",
"glValidateProgram",
"glValidateProgramPipeline",
"glVertexArrayAttribBinding",
"glVertexArrayAttribFormat",
"glVertexArrayAttribIFormat",
"glVertexArrayAttribLFormat",
"glVertexArrayBindingDivisor",
"glVertexArrayElementBuffer",
"glVertexArrayVertexBuffer",
"glVertexArrayVertexBuffers",
"glVertexAttrib1d",
"glVertexAttrib1dv",
"glVertexAttrib1f",
"glVertexAttrib1fv",
"glVertexAttrib1s",
"glVertexAttrib1sv",
"glVertexAttrib2d",
"glVertexAttrib2dv",
"glVertexAttrib2f",
"glVertexAttrib2fv",
"glVertexAttrib2s",
"glVertexAttrib2sv",
"glVertexAttrib3d",
"glVertexAttrib3dv",
"glVertexAttrib3f",
"glVertexAttrib3fv",
"glVertexAttrib3s",
"glVertexAttrib3sv",
"glVertexAttrib4Nbv",
"glVertexAttrib4Niv",
"glVertexAttrib4Nsv",
"glVertexAttrib4Nub",
"glVertexAttrib4Nubv",
"glVertexAttrib4Nuiv",
"glVertexAttrib4Nusv",
"glVertexAttrib4bv",
"glVertexAttrib4d",
"glVertexAttrib4dv",
"glVertexAttrib4f",
"glVertexAttrib4fv",
"glVertexAttrib4iv",
"glVertexAttrib4s",
"glVertexAttrib4sv",
"glVertexAttrib4ubv",
"glVertexAttrib4uiv",
"glVertexAttrib4usv",
"glVertexAttribBinding",
"glVertexAttribDivisor",
"glVertexAttribFormat",
"glVertexAttribI1i",
"glVertexAttribI1iv",
"glVertexAttribI1ui",
"glVertexAttribI1uiv",
"glVertexAttribI2i",
"glVertexAttribI2iv",
"glVertexAttribI2ui",
"glVertexAttribI2uiv",
"glVertexAttribI3i",
"glVertexAttribI3iv",
"glVertexAttribI3ui",
"glVertexAttribI3uiv",
"glVertexAttribI4bv",
"glVertexAttribI4i",
"glVertexAttribI4iv",
"glVertexAttribI4sv",
"glVertexAttribI4ubv",
"glVertexAttribI4ui",
"glVertexAttribI4uiv",
"glVertexAttribI4usv",
"glVertexAttribIFormat",
"glVertexAttribIPointer",
"glVertexAttribL1d",
"glVertexAttribL1dv",
"glVertexAttribL2d",
"glVertexAttribL2dv",
"glVertexAttribL3d",
"glVertexAttribL3dv",
"glVertexAttribL4d",
"glVertexAttribL4dv",
"glVertexAttribLFormat",
"glVertexAttribLPointer",
"glVertexAttribP1ui",
"glVertexAttribP1uiv",
"glVertexAttribP2ui",
"glVertexAttribP2uiv",
"glVertexAttribP3ui",
"glVertexAttribP3uiv",
"glVertexAttribP4ui",
"glVertexAttribP4uiv",
"glVertexAttribPointer",
"glVertexBindingDivisor",
"glViewport",
"glViewportArrayv",
"glViewportIndexedf",
"glViewportIndexedfv",
"glWaitSync",
};
union GL3WProcs gl3wProcs;
static void load_procs(GL3WGetProcAddressProc proc)
{
size_t i;
for (i = 0; i < ARRAY_SIZE(proc_names); i++)
gl3wProcs.ptr[i] = proc(proc_names[i]);
}

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@ -1,525 +0,0 @@
#ifndef __gl2_h_
#define __gl2_h_
#ifdef __cplusplus
extern "C" {
#endif
/*
** Copyright (c) 2013 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
** "Materials"), to deal in the Materials without restriction, including
** without limitation the rights to use, copy, modify, merge, publish,
** distribute, sublicense, and/or sell copies of the Materials, and to
** permit persons to whom the Materials are furnished to do so, subject to
** the following conditions:
**
** The above copyright notice and this permission notice shall be included
** in all copies or substantial portions of the Materials.
**
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/
/*
** This header is generated from the Khronos OpenGL / OpenGL ES XML
** API Registry. The current version of the Registry, generator scripts
** used to make the header, and the header can be found at
** http://www.opengl.org/registry/
**
** Khronos $Revision: 24614 $ on $Date: 2013-12-30 04:44:46 -0800 (Mon, 30 Dec 2013) $
*/
#include <GLES2/gl2platform.h>
/* Generated on date 20131230 */
/* Generated C header for:
* API: gles2
* Profile: common
* Versions considered: 2\.[0-9]
* Versions emitted: .*
* Default extensions included: None
* Additional extensions included: _nomatch_^
* Extensions removed: _nomatch_^
*/
#ifndef GL_ES_VERSION_2_0
#define GL_ES_VERSION_2_0 1
#include <KHR/khrplatform.h>
typedef khronos_int8_t GLbyte;
typedef khronos_float_t GLclampf;
typedef khronos_int32_t GLfixed;
typedef short GLshort;
typedef unsigned short GLushort;
typedef void GLvoid;
typedef struct __GLsync *GLsync;
typedef khronos_int64_t GLint64;
typedef khronos_uint64_t GLuint64;
typedef unsigned int GLenum;
typedef unsigned int GLuint;
typedef char GLchar;
typedef khronos_float_t GLfloat;
typedef khronos_ssize_t GLsizeiptr;
typedef khronos_intptr_t GLintptr;
typedef unsigned int GLbitfield;
typedef int GLint;
typedef unsigned char GLboolean;
typedef int GLsizei;
typedef khronos_uint8_t GLubyte;
#define GL_DEPTH_BUFFER_BIT 0x00000100
#define GL_STENCIL_BUFFER_BIT 0x00000400
#define GL_COLOR_BUFFER_BIT 0x00004000
#define GL_FALSE 0
#define GL_TRUE 1
#define GL_POINTS 0x0000
#define GL_LINES 0x0001
#define GL_LINE_LOOP 0x0002
#define GL_LINE_STRIP 0x0003
#define GL_TRIANGLES 0x0004
#define GL_TRIANGLE_STRIP 0x0005
#define GL_TRIANGLE_FAN 0x0006
#define GL_ZERO 0
#define GL_ONE 1
#define GL_SRC_COLOR 0x0300
#define GL_ONE_MINUS_SRC_COLOR 0x0301
#define GL_SRC_ALPHA 0x0302
#define GL_ONE_MINUS_SRC_ALPHA 0x0303
#define GL_DST_ALPHA 0x0304
#define GL_ONE_MINUS_DST_ALPHA 0x0305
#define GL_DST_COLOR 0x0306
#define GL_ONE_MINUS_DST_COLOR 0x0307
#define GL_SRC_ALPHA_SATURATE 0x0308
#define GL_FUNC_ADD 0x8006
#define GL_BLEND_EQUATION 0x8009
#define GL_BLEND_EQUATION_RGB 0x8009
#define GL_BLEND_EQUATION_ALPHA 0x883D
#define GL_FUNC_SUBTRACT 0x800A
#define GL_FUNC_REVERSE_SUBTRACT 0x800B
#define GL_BLEND_DST_RGB 0x80C8
#define GL_BLEND_SRC_RGB 0x80C9
#define GL_BLEND_DST_ALPHA 0x80CA
#define GL_BLEND_SRC_ALPHA 0x80CB
#define GL_CONSTANT_COLOR 0x8001
#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
#define GL_CONSTANT_ALPHA 0x8003
#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
#define GL_BLEND_COLOR 0x8005
#define GL_ARRAY_BUFFER 0x8892
#define GL_ELEMENT_ARRAY_BUFFER 0x8893
#define GL_ARRAY_BUFFER_BINDING 0x8894
#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
#define GL_STREAM_DRAW 0x88E0
#define GL_STATIC_DRAW 0x88E4
#define GL_DYNAMIC_DRAW 0x88E8
#define GL_BUFFER_SIZE 0x8764
#define GL_BUFFER_USAGE 0x8765
#define GL_CURRENT_VERTEX_ATTRIB 0x8626
#define GL_FRONT 0x0404
#define GL_BACK 0x0405
#define GL_FRONT_AND_BACK 0x0408
#define GL_TEXTURE_2D 0x0DE1
#define GL_CULL_FACE 0x0B44
#define GL_BLEND 0x0BE2
#define GL_DITHER 0x0BD0
#define GL_STENCIL_TEST 0x0B90
#define GL_DEPTH_TEST 0x0B71
#define GL_SCISSOR_TEST 0x0C11
#define GL_POLYGON_OFFSET_FILL 0x8037
#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
#define GL_SAMPLE_COVERAGE 0x80A0
#define GL_NO_ERROR 0
#define GL_INVALID_ENUM 0x0500
#define GL_INVALID_VALUE 0x0501
#define GL_INVALID_OPERATION 0x0502
#define GL_OUT_OF_MEMORY 0x0505
#define GL_CW 0x0900
#define GL_CCW 0x0901
#define GL_LINE_WIDTH 0x0B21
#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
#define GL_CULL_FACE_MODE 0x0B45
#define GL_FRONT_FACE 0x0B46
#define GL_DEPTH_RANGE 0x0B70
#define GL_DEPTH_WRITEMASK 0x0B72
#define GL_DEPTH_CLEAR_VALUE 0x0B73
#define GL_DEPTH_FUNC 0x0B74
#define GL_STENCIL_CLEAR_VALUE 0x0B91
#define GL_STENCIL_FUNC 0x0B92
#define GL_STENCIL_FAIL 0x0B94
#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
#define GL_STENCIL_REF 0x0B97
#define GL_STENCIL_VALUE_MASK 0x0B93
#define GL_STENCIL_WRITEMASK 0x0B98
#define GL_STENCIL_BACK_FUNC 0x8800
#define GL_STENCIL_BACK_FAIL 0x8801
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
#define GL_STENCIL_BACK_REF 0x8CA3
#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
#define GL_VIEWPORT 0x0BA2
#define GL_SCISSOR_BOX 0x0C10
#define GL_COLOR_CLEAR_VALUE 0x0C22
#define GL_COLOR_WRITEMASK 0x0C23
#define GL_UNPACK_ALIGNMENT 0x0CF5
#define GL_PACK_ALIGNMENT 0x0D05
#define GL_MAX_TEXTURE_SIZE 0x0D33
#define GL_MAX_VIEWPORT_DIMS 0x0D3A
#define GL_SUBPIXEL_BITS 0x0D50
#define GL_RED_BITS 0x0D52
#define GL_GREEN_BITS 0x0D53
#define GL_BLUE_BITS 0x0D54
#define GL_ALPHA_BITS 0x0D55
#define GL_DEPTH_BITS 0x0D56
#define GL_STENCIL_BITS 0x0D57
#define GL_POLYGON_OFFSET_UNITS 0x2A00
#define GL_POLYGON_OFFSET_FACTOR 0x8038
#define GL_TEXTURE_BINDING_2D 0x8069
#define GL_SAMPLE_BUFFERS 0x80A8
#define GL_SAMPLES 0x80A9
#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
#define GL_DONT_CARE 0x1100
#define GL_FASTEST 0x1101
#define GL_NICEST 0x1102
#define GL_GENERATE_MIPMAP_HINT 0x8192
#define GL_BYTE 0x1400
#define GL_UNSIGNED_BYTE 0x1401
#define GL_SHORT 0x1402
#define GL_UNSIGNED_SHORT 0x1403
#define GL_INT 0x1404
#define GL_UNSIGNED_INT 0x1405
#define GL_FLOAT 0x1406
#define GL_FIXED 0x140C
#define GL_DEPTH_COMPONENT 0x1902
#define GL_ALPHA 0x1906
#define GL_RGB 0x1907
#define GL_RGBA 0x1908
#define GL_LUMINANCE 0x1909
#define GL_LUMINANCE_ALPHA 0x190A
#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
#define GL_UNSIGNED_SHORT_5_6_5 0x8363
#define GL_FRAGMENT_SHADER 0x8B30
#define GL_VERTEX_SHADER 0x8B31
#define GL_MAX_VERTEX_ATTRIBS 0x8869
#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
#define GL_MAX_VARYING_VECTORS 0x8DFC
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
#define GL_SHADER_TYPE 0x8B4F
#define GL_DELETE_STATUS 0x8B80
#define GL_LINK_STATUS 0x8B82
#define GL_VALIDATE_STATUS 0x8B83
#define GL_ATTACHED_SHADERS 0x8B85
#define GL_ACTIVE_UNIFORMS 0x8B86
#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
#define GL_ACTIVE_ATTRIBUTES 0x8B89
#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
#define GL_CURRENT_PROGRAM 0x8B8D
#define GL_NEVER 0x0200
#define GL_LESS 0x0201
#define GL_EQUAL 0x0202
#define GL_LEQUAL 0x0203
#define GL_GREATER 0x0204
#define GL_NOTEQUAL 0x0205
#define GL_GEQUAL 0x0206
#define GL_ALWAYS 0x0207
#define GL_KEEP 0x1E00
#define GL_REPLACE 0x1E01
#define GL_INCR 0x1E02
#define GL_DECR 0x1E03
#define GL_INVERT 0x150A
#define GL_INCR_WRAP 0x8507
#define GL_DECR_WRAP 0x8508
#define GL_VENDOR 0x1F00
#define GL_RENDERER 0x1F01
#define GL_VERSION 0x1F02
#define GL_EXTENSIONS 0x1F03
#define GL_NEAREST 0x2600
#define GL_LINEAR 0x2601
#define GL_NEAREST_MIPMAP_NEAREST 0x2700
#define GL_LINEAR_MIPMAP_NEAREST 0x2701
#define GL_NEAREST_MIPMAP_LINEAR 0x2702
#define GL_LINEAR_MIPMAP_LINEAR 0x2703
#define GL_TEXTURE_MAG_FILTER 0x2800
#define GL_TEXTURE_MIN_FILTER 0x2801
#define GL_TEXTURE_WRAP_S 0x2802
#define GL_TEXTURE_WRAP_T 0x2803
#define GL_TEXTURE 0x1702
#define GL_TEXTURE_CUBE_MAP 0x8513
#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
#define GL_TEXTURE0 0x84C0
#define GL_TEXTURE1 0x84C1
#define GL_TEXTURE2 0x84C2
#define GL_TEXTURE3 0x84C3
#define GL_TEXTURE4 0x84C4
#define GL_TEXTURE5 0x84C5
#define GL_TEXTURE6 0x84C6
#define GL_TEXTURE7 0x84C7
#define GL_TEXTURE8 0x84C8
#define GL_TEXTURE9 0x84C9
#define GL_TEXTURE10 0x84CA
#define GL_TEXTURE11 0x84CB
#define GL_TEXTURE12 0x84CC
#define GL_TEXTURE13 0x84CD
#define GL_TEXTURE14 0x84CE
#define GL_TEXTURE15 0x84CF
#define GL_TEXTURE16 0x84D0
#define GL_TEXTURE17 0x84D1
#define GL_TEXTURE18 0x84D2
#define GL_TEXTURE19 0x84D3
#define GL_TEXTURE20 0x84D4
#define GL_TEXTURE21 0x84D5
#define GL_TEXTURE22 0x84D6
#define GL_TEXTURE23 0x84D7
#define GL_TEXTURE24 0x84D8
#define GL_TEXTURE25 0x84D9
#define GL_TEXTURE26 0x84DA
#define GL_TEXTURE27 0x84DB
#define GL_TEXTURE28 0x84DC
#define GL_TEXTURE29 0x84DD
#define GL_TEXTURE30 0x84DE
#define GL_TEXTURE31 0x84DF
#define GL_ACTIVE_TEXTURE 0x84E0
#define GL_REPEAT 0x2901
#define GL_CLAMP_TO_EDGE 0x812F
#define GL_MIRRORED_REPEAT 0x8370
#define GL_FLOAT_VEC2 0x8B50
#define GL_FLOAT_VEC3 0x8B51
#define GL_FLOAT_VEC4 0x8B52
#define GL_INT_VEC2 0x8B53
#define GL_INT_VEC3 0x8B54
#define GL_INT_VEC4 0x8B55
#define GL_BOOL 0x8B56
#define GL_BOOL_VEC2 0x8B57
#define GL_BOOL_VEC3 0x8B58
#define GL_BOOL_VEC4 0x8B59
#define GL_FLOAT_MAT2 0x8B5A
#define GL_FLOAT_MAT3 0x8B5B
#define GL_FLOAT_MAT4 0x8B5C
#define GL_SAMPLER_2D 0x8B5E
#define GL_SAMPLER_CUBE 0x8B60
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
#define GL_COMPILE_STATUS 0x8B81
#define GL_INFO_LOG_LENGTH 0x8B84
#define GL_SHADER_SOURCE_LENGTH 0x8B88
#define GL_SHADER_COMPILER 0x8DFA
#define GL_SHADER_BINARY_FORMATS 0x8DF8
#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
#define GL_LOW_FLOAT 0x8DF0
#define GL_MEDIUM_FLOAT 0x8DF1
#define GL_HIGH_FLOAT 0x8DF2
#define GL_LOW_INT 0x8DF3
#define GL_MEDIUM_INT 0x8DF4
#define GL_HIGH_INT 0x8DF5
#define GL_FRAMEBUFFER 0x8D40
#define GL_RENDERBUFFER 0x8D41
#define GL_RGBA4 0x8056
#define GL_RGB5_A1 0x8057
#define GL_RGB565 0x8D62
#define GL_DEPTH_COMPONENT16 0x81A5
#define GL_STENCIL_INDEX8 0x8D48
#define GL_RENDERBUFFER_WIDTH 0x8D42
#define GL_RENDERBUFFER_HEIGHT 0x8D43
#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
#define GL_RENDERBUFFER_RED_SIZE 0x8D50
#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
#define GL_COLOR_ATTACHMENT0 0x8CE0
#define GL_DEPTH_ATTACHMENT 0x8D00
#define GL_STENCIL_ATTACHMENT 0x8D20
#define GL_NONE 0
#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
#define GL_FRAMEBUFFER_BINDING 0x8CA6
#define GL_RENDERBUFFER_BINDING 0x8CA7
#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode);
GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d);
GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
GL_APICALL void GL_APIENTRY glCullFace (GLenum mode);
GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers);
GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program);
GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers);
GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func);
GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f);
GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
GL_APICALL void GL_APIENTRY glDisable (GLenum cap);
GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices);
GL_APICALL void GL_APIENTRY glEnable (GLenum cap);
GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
GL_APICALL void GL_APIENTRY glFinish (void);
GL_APICALL void GL_APIENTRY glFlush (void);
GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode);
GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target);
GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers);
GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers);
GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);
GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name);
GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data);
GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
GL_APICALL GLenum GL_APIENTRY glGetError (void);
GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data);
GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data);
GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name);
GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params);
GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params);
GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name);
GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params);
GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer);
GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode);
GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);
GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width);
GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program);
GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert);
GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length);
GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0);
GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0);
GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value);
GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1);
GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1);
GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value);
GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2);
GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value);
GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value);
GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUseProgram (GLuint program);
GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program);
GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x);
GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v);
GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y);
GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v);
GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z);
GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v);
GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v);
GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
#endif /* GL_ES_VERSION_2_0 */
#ifdef __cplusplus
}
#endif
#endif

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#ifndef __gl2platform_h_
#define __gl2platform_h_
/* $Revision: 23328 $ on $Date:: 2013-10-02 02:28:28 -0700 #$ */
/*
* This document is licensed under the SGI Free Software B License Version
* 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
*/
/* Platform-specific types and definitions for OpenGL ES 2.X gl2.h
*
* Adopters may modify khrplatform.h and this file to suit their platform.
* You are encouraged to submit all modifications to the Khronos group so that
* they can be included in future versions of this file. Please submit changes
* by sending them to the public Khronos Bugzilla (http://khronos.org/bugzilla)
* by filing a bug against product "OpenGL-ES" component "Registry".
*/
#include <KHR/khrplatform.h>
#ifndef GL_APICALL
#define GL_APICALL KHRONOS_APICALL
#endif
#ifndef GL_APIENTRY
#define GL_APIENTRY KHRONOS_APIENTRY
#endif
#endif /* __gl2platform_h_ */

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#ifndef __gl3_h_
#define __gl3_h_
#ifdef __cplusplus
extern "C" {
#endif
/*
** Copyright (c) 2013 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
** "Materials"), to deal in the Materials without restriction, including
** without limitation the rights to use, copy, modify, merge, publish,
** distribute, sublicense, and/or sell copies of the Materials, and to
** permit persons to whom the Materials are furnished to do so, subject to
** the following conditions:
**
** The above copyright notice and this permission notice shall be included
** in all copies or substantial portions of the Materials.
**
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/
/*
** This header is generated from the Khronos OpenGL / OpenGL ES XML
** API Registry. The current version of the Registry, generator scripts
** used to make the header, and the header can be found at
** http://www.opengl.org/registry/
**
** Khronos $Revision: 24614 $ on $Date: 2013-12-30 04:44:46 -0800 (Mon, 30 Dec 2013) $
*/
#include <GLES3/gl3platform.h>
/* Generated on date 20131230 */
/* Generated C header for:
* API: gles2
* Profile: common
* Versions considered: [23]\.[0-9]
* Versions emitted: .*
* Default extensions included: None
* Additional extensions included: _nomatch_^
* Extensions removed: _nomatch_^
*/
#ifndef GL_ES_VERSION_2_0
#define GL_ES_VERSION_2_0 1
#include <KHR/khrplatform.h>
typedef khronos_int8_t GLbyte;
typedef khronos_float_t GLclampf;
typedef khronos_int32_t GLfixed;
typedef short GLshort;
typedef unsigned short GLushort;
typedef void GLvoid;
typedef struct __GLsync *GLsync;
typedef khronos_int64_t GLint64;
typedef khronos_uint64_t GLuint64;
typedef unsigned int GLenum;
typedef unsigned int GLuint;
typedef char GLchar;
typedef khronos_float_t GLfloat;
typedef khronos_ssize_t GLsizeiptr;
typedef khronos_intptr_t GLintptr;
typedef unsigned int GLbitfield;
typedef int GLint;
typedef unsigned char GLboolean;
typedef int GLsizei;
typedef khronos_uint8_t GLubyte;
#define GL_DEPTH_BUFFER_BIT 0x00000100
#define GL_STENCIL_BUFFER_BIT 0x00000400
#define GL_COLOR_BUFFER_BIT 0x00004000
#define GL_FALSE 0
#define GL_TRUE 1
#define GL_POINTS 0x0000
#define GL_LINES 0x0001
#define GL_LINE_LOOP 0x0002
#define GL_LINE_STRIP 0x0003
#define GL_TRIANGLES 0x0004
#define GL_TRIANGLE_STRIP 0x0005
#define GL_TRIANGLE_FAN 0x0006
#define GL_ZERO 0
#define GL_ONE 1
#define GL_SRC_COLOR 0x0300
#define GL_ONE_MINUS_SRC_COLOR 0x0301
#define GL_SRC_ALPHA 0x0302
#define GL_ONE_MINUS_SRC_ALPHA 0x0303
#define GL_DST_ALPHA 0x0304
#define GL_ONE_MINUS_DST_ALPHA 0x0305
#define GL_DST_COLOR 0x0306
#define GL_ONE_MINUS_DST_COLOR 0x0307
#define GL_SRC_ALPHA_SATURATE 0x0308
#define GL_FUNC_ADD 0x8006
#define GL_BLEND_EQUATION 0x8009
#define GL_BLEND_EQUATION_RGB 0x8009
#define GL_BLEND_EQUATION_ALPHA 0x883D
#define GL_FUNC_SUBTRACT 0x800A
#define GL_FUNC_REVERSE_SUBTRACT 0x800B
#define GL_BLEND_DST_RGB 0x80C8
#define GL_BLEND_SRC_RGB 0x80C9
#define GL_BLEND_DST_ALPHA 0x80CA
#define GL_BLEND_SRC_ALPHA 0x80CB
#define GL_CONSTANT_COLOR 0x8001
#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
#define GL_CONSTANT_ALPHA 0x8003
#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
#define GL_BLEND_COLOR 0x8005
#define GL_ARRAY_BUFFER 0x8892
#define GL_ELEMENT_ARRAY_BUFFER 0x8893
#define GL_ARRAY_BUFFER_BINDING 0x8894
#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
#define GL_STREAM_DRAW 0x88E0
#define GL_STATIC_DRAW 0x88E4
#define GL_DYNAMIC_DRAW 0x88E8
#define GL_BUFFER_SIZE 0x8764
#define GL_BUFFER_USAGE 0x8765
#define GL_CURRENT_VERTEX_ATTRIB 0x8626
#define GL_FRONT 0x0404
#define GL_BACK 0x0405
#define GL_FRONT_AND_BACK 0x0408
#define GL_TEXTURE_2D 0x0DE1
#define GL_CULL_FACE 0x0B44
#define GL_BLEND 0x0BE2
#define GL_DITHER 0x0BD0
#define GL_STENCIL_TEST 0x0B90
#define GL_DEPTH_TEST 0x0B71
#define GL_SCISSOR_TEST 0x0C11
#define GL_POLYGON_OFFSET_FILL 0x8037
#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
#define GL_SAMPLE_COVERAGE 0x80A0
#define GL_NO_ERROR 0
#define GL_INVALID_ENUM 0x0500
#define GL_INVALID_VALUE 0x0501
#define GL_INVALID_OPERATION 0x0502
#define GL_OUT_OF_MEMORY 0x0505
#define GL_CW 0x0900
#define GL_CCW 0x0901
#define GL_LINE_WIDTH 0x0B21
#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
#define GL_CULL_FACE_MODE 0x0B45
#define GL_FRONT_FACE 0x0B46
#define GL_DEPTH_RANGE 0x0B70
#define GL_DEPTH_WRITEMASK 0x0B72
#define GL_DEPTH_CLEAR_VALUE 0x0B73
#define GL_DEPTH_FUNC 0x0B74
#define GL_STENCIL_CLEAR_VALUE 0x0B91
#define GL_STENCIL_FUNC 0x0B92
#define GL_STENCIL_FAIL 0x0B94
#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
#define GL_STENCIL_REF 0x0B97
#define GL_STENCIL_VALUE_MASK 0x0B93
#define GL_STENCIL_WRITEMASK 0x0B98
#define GL_STENCIL_BACK_FUNC 0x8800
#define GL_STENCIL_BACK_FAIL 0x8801
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
#define GL_STENCIL_BACK_REF 0x8CA3
#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
#define GL_VIEWPORT 0x0BA2
#define GL_SCISSOR_BOX 0x0C10
#define GL_COLOR_CLEAR_VALUE 0x0C22
#define GL_COLOR_WRITEMASK 0x0C23
#define GL_UNPACK_ALIGNMENT 0x0CF5
#define GL_PACK_ALIGNMENT 0x0D05
#define GL_MAX_TEXTURE_SIZE 0x0D33
#define GL_MAX_VIEWPORT_DIMS 0x0D3A
#define GL_SUBPIXEL_BITS 0x0D50
#define GL_RED_BITS 0x0D52
#define GL_GREEN_BITS 0x0D53
#define GL_BLUE_BITS 0x0D54
#define GL_ALPHA_BITS 0x0D55
#define GL_DEPTH_BITS 0x0D56
#define GL_STENCIL_BITS 0x0D57
#define GL_POLYGON_OFFSET_UNITS 0x2A00
#define GL_POLYGON_OFFSET_FACTOR 0x8038
#define GL_TEXTURE_BINDING_2D 0x8069
#define GL_SAMPLE_BUFFERS 0x80A8
#define GL_SAMPLES 0x80A9
#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
#define GL_DONT_CARE 0x1100
#define GL_FASTEST 0x1101
#define GL_NICEST 0x1102
#define GL_GENERATE_MIPMAP_HINT 0x8192
#define GL_BYTE 0x1400
#define GL_UNSIGNED_BYTE 0x1401
#define GL_SHORT 0x1402
#define GL_UNSIGNED_SHORT 0x1403
#define GL_INT 0x1404
#define GL_UNSIGNED_INT 0x1405
#define GL_FLOAT 0x1406
#define GL_FIXED 0x140C
#define GL_DEPTH_COMPONENT 0x1902
#define GL_ALPHA 0x1906
#define GL_RGB 0x1907
#define GL_RGBA 0x1908
#define GL_LUMINANCE 0x1909
#define GL_LUMINANCE_ALPHA 0x190A
#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
#define GL_UNSIGNED_SHORT_5_6_5 0x8363
#define GL_FRAGMENT_SHADER 0x8B30
#define GL_VERTEX_SHADER 0x8B31
#define GL_MAX_VERTEX_ATTRIBS 0x8869
#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
#define GL_MAX_VARYING_VECTORS 0x8DFC
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
#define GL_SHADER_TYPE 0x8B4F
#define GL_DELETE_STATUS 0x8B80
#define GL_LINK_STATUS 0x8B82
#define GL_VALIDATE_STATUS 0x8B83
#define GL_ATTACHED_SHADERS 0x8B85
#define GL_ACTIVE_UNIFORMS 0x8B86
#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
#define GL_ACTIVE_ATTRIBUTES 0x8B89
#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
#define GL_CURRENT_PROGRAM 0x8B8D
#define GL_NEVER 0x0200
#define GL_LESS 0x0201
#define GL_EQUAL 0x0202
#define GL_LEQUAL 0x0203
#define GL_GREATER 0x0204
#define GL_NOTEQUAL 0x0205
#define GL_GEQUAL 0x0206
#define GL_ALWAYS 0x0207
#define GL_KEEP 0x1E00
#define GL_REPLACE 0x1E01
#define GL_INCR 0x1E02
#define GL_DECR 0x1E03
#define GL_INVERT 0x150A
#define GL_INCR_WRAP 0x8507
#define GL_DECR_WRAP 0x8508
#define GL_VENDOR 0x1F00
#define GL_RENDERER 0x1F01
#define GL_VERSION 0x1F02
#define GL_EXTENSIONS 0x1F03
#define GL_NEAREST 0x2600
#define GL_LINEAR 0x2601
#define GL_NEAREST_MIPMAP_NEAREST 0x2700
#define GL_LINEAR_MIPMAP_NEAREST 0x2701
#define GL_NEAREST_MIPMAP_LINEAR 0x2702
#define GL_LINEAR_MIPMAP_LINEAR 0x2703
#define GL_TEXTURE_MAG_FILTER 0x2800
#define GL_TEXTURE_MIN_FILTER 0x2801
#define GL_TEXTURE_WRAP_S 0x2802
#define GL_TEXTURE_WRAP_T 0x2803
#define GL_TEXTURE 0x1702
#define GL_TEXTURE_CUBE_MAP 0x8513
#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
#define GL_TEXTURE0 0x84C0
#define GL_TEXTURE1 0x84C1
#define GL_TEXTURE2 0x84C2
#define GL_TEXTURE3 0x84C3
#define GL_TEXTURE4 0x84C4
#define GL_TEXTURE5 0x84C5
#define GL_TEXTURE6 0x84C6
#define GL_TEXTURE7 0x84C7
#define GL_TEXTURE8 0x84C8
#define GL_TEXTURE9 0x84C9
#define GL_TEXTURE10 0x84CA
#define GL_TEXTURE11 0x84CB
#define GL_TEXTURE12 0x84CC
#define GL_TEXTURE13 0x84CD
#define GL_TEXTURE14 0x84CE
#define GL_TEXTURE15 0x84CF
#define GL_TEXTURE16 0x84D0
#define GL_TEXTURE17 0x84D1
#define GL_TEXTURE18 0x84D2
#define GL_TEXTURE19 0x84D3
#define GL_TEXTURE20 0x84D4
#define GL_TEXTURE21 0x84D5
#define GL_TEXTURE22 0x84D6
#define GL_TEXTURE23 0x84D7
#define GL_TEXTURE24 0x84D8
#define GL_TEXTURE25 0x84D9
#define GL_TEXTURE26 0x84DA
#define GL_TEXTURE27 0x84DB
#define GL_TEXTURE28 0x84DC
#define GL_TEXTURE29 0x84DD
#define GL_TEXTURE30 0x84DE
#define GL_TEXTURE31 0x84DF
#define GL_ACTIVE_TEXTURE 0x84E0
#define GL_REPEAT 0x2901
#define GL_CLAMP_TO_EDGE 0x812F
#define GL_MIRRORED_REPEAT 0x8370
#define GL_FLOAT_VEC2 0x8B50
#define GL_FLOAT_VEC3 0x8B51
#define GL_FLOAT_VEC4 0x8B52
#define GL_INT_VEC2 0x8B53
#define GL_INT_VEC3 0x8B54
#define GL_INT_VEC4 0x8B55
#define GL_BOOL 0x8B56
#define GL_BOOL_VEC2 0x8B57
#define GL_BOOL_VEC3 0x8B58
#define GL_BOOL_VEC4 0x8B59
#define GL_FLOAT_MAT2 0x8B5A
#define GL_FLOAT_MAT3 0x8B5B
#define GL_FLOAT_MAT4 0x8B5C
#define GL_SAMPLER_2D 0x8B5E
#define GL_SAMPLER_CUBE 0x8B60
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
#define GL_COMPILE_STATUS 0x8B81
#define GL_INFO_LOG_LENGTH 0x8B84
#define GL_SHADER_SOURCE_LENGTH 0x8B88
#define GL_SHADER_COMPILER 0x8DFA
#define GL_SHADER_BINARY_FORMATS 0x8DF8
#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
#define GL_LOW_FLOAT 0x8DF0
#define GL_MEDIUM_FLOAT 0x8DF1
#define GL_HIGH_FLOAT 0x8DF2
#define GL_LOW_INT 0x8DF3
#define GL_MEDIUM_INT 0x8DF4
#define GL_HIGH_INT 0x8DF5
#define GL_FRAMEBUFFER 0x8D40
#define GL_RENDERBUFFER 0x8D41
#define GL_RGBA4 0x8056
#define GL_RGB5_A1 0x8057
#define GL_RGB565 0x8D62
#define GL_DEPTH_COMPONENT16 0x81A5
#define GL_STENCIL_INDEX8 0x8D48
#define GL_RENDERBUFFER_WIDTH 0x8D42
#define GL_RENDERBUFFER_HEIGHT 0x8D43
#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
#define GL_RENDERBUFFER_RED_SIZE 0x8D50
#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
#define GL_COLOR_ATTACHMENT0 0x8CE0
#define GL_DEPTH_ATTACHMENT 0x8D00
#define GL_STENCIL_ATTACHMENT 0x8D20
#define GL_NONE 0
#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
#define GL_FRAMEBUFFER_BINDING 0x8CA6
#define GL_RENDERBUFFER_BINDING 0x8CA7
#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode);
GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d);
GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
GL_APICALL void GL_APIENTRY glCullFace (GLenum mode);
GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers);
GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program);
GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers);
GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func);
GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f);
GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
GL_APICALL void GL_APIENTRY glDisable (GLenum cap);
GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices);
GL_APICALL void GL_APIENTRY glEnable (GLenum cap);
GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
GL_APICALL void GL_APIENTRY glFinish (void);
GL_APICALL void GL_APIENTRY glFlush (void);
GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode);
GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target);
GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers);
GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers);
GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);
GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name);
GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data);
GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
GL_APICALL GLenum GL_APIENTRY glGetError (void);
GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data);
GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data);
GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name);
GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params);
GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params);
GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name);
GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params);
GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer);
GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode);
GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);
GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width);
GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program);
GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert);
GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length);
GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0);
GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0);
GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value);
GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1);
GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1);
GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value);
GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2);
GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value);
GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value);
GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUseProgram (GLuint program);
GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program);
GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x);
GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v);
GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y);
GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v);
GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z);
GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v);
GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v);
GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
#endif /* GL_ES_VERSION_2_0 */
#ifndef GL_ES_VERSION_3_0
#define GL_ES_VERSION_3_0 1
typedef unsigned short GLhalf;
#define GL_READ_BUFFER 0x0C02
#define GL_UNPACK_ROW_LENGTH 0x0CF2
#define GL_UNPACK_SKIP_ROWS 0x0CF3
#define GL_UNPACK_SKIP_PIXELS 0x0CF4
#define GL_PACK_ROW_LENGTH 0x0D02
#define GL_PACK_SKIP_ROWS 0x0D03
#define GL_PACK_SKIP_PIXELS 0x0D04
#define GL_COLOR 0x1800
#define GL_DEPTH 0x1801
#define GL_STENCIL 0x1802
#define GL_RED 0x1903
#define GL_RGB8 0x8051
#define GL_RGBA8 0x8058
#define GL_RGB10_A2 0x8059
#define GL_TEXTURE_BINDING_3D 0x806A
#define GL_UNPACK_SKIP_IMAGES 0x806D
#define GL_UNPACK_IMAGE_HEIGHT 0x806E
#define GL_TEXTURE_3D 0x806F
#define GL_TEXTURE_WRAP_R 0x8072
#define GL_MAX_3D_TEXTURE_SIZE 0x8073
#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
#define GL_MAX_ELEMENTS_VERTICES 0x80E8
#define GL_MAX_ELEMENTS_INDICES 0x80E9
#define GL_TEXTURE_MIN_LOD 0x813A
#define GL_TEXTURE_MAX_LOD 0x813B
#define GL_TEXTURE_BASE_LEVEL 0x813C
#define GL_TEXTURE_MAX_LEVEL 0x813D
#define GL_MIN 0x8007
#define GL_MAX 0x8008
#define GL_DEPTH_COMPONENT24 0x81A6
#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
#define GL_TEXTURE_COMPARE_MODE 0x884C
#define GL_TEXTURE_COMPARE_FUNC 0x884D
#define GL_CURRENT_QUERY 0x8865
#define GL_QUERY_RESULT 0x8866
#define GL_QUERY_RESULT_AVAILABLE 0x8867
#define GL_BUFFER_MAPPED 0x88BC
#define GL_BUFFER_MAP_POINTER 0x88BD
#define GL_STREAM_READ 0x88E1
#define GL_STREAM_COPY 0x88E2
#define GL_STATIC_READ 0x88E5
#define GL_STATIC_COPY 0x88E6
#define GL_DYNAMIC_READ 0x88E9
#define GL_DYNAMIC_COPY 0x88EA
#define GL_MAX_DRAW_BUFFERS 0x8824
#define GL_DRAW_BUFFER0 0x8825
#define GL_DRAW_BUFFER1 0x8826
#define GL_DRAW_BUFFER2 0x8827
#define GL_DRAW_BUFFER3 0x8828
#define GL_DRAW_BUFFER4 0x8829
#define GL_DRAW_BUFFER5 0x882A
#define GL_DRAW_BUFFER6 0x882B
#define GL_DRAW_BUFFER7 0x882C
#define GL_DRAW_BUFFER8 0x882D
#define GL_DRAW_BUFFER9 0x882E
#define GL_DRAW_BUFFER10 0x882F
#define GL_DRAW_BUFFER11 0x8830
#define GL_DRAW_BUFFER12 0x8831
#define GL_DRAW_BUFFER13 0x8832
#define GL_DRAW_BUFFER14 0x8833
#define GL_DRAW_BUFFER15 0x8834
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
#define GL_SAMPLER_3D 0x8B5F
#define GL_SAMPLER_2D_SHADOW 0x8B62
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
#define GL_PIXEL_PACK_BUFFER 0x88EB
#define GL_PIXEL_UNPACK_BUFFER 0x88EC
#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
#define GL_FLOAT_MAT2x3 0x8B65
#define GL_FLOAT_MAT2x4 0x8B66
#define GL_FLOAT_MAT3x2 0x8B67
#define GL_FLOAT_MAT3x4 0x8B68
#define GL_FLOAT_MAT4x2 0x8B69
#define GL_FLOAT_MAT4x3 0x8B6A
#define GL_SRGB 0x8C40
#define GL_SRGB8 0x8C41
#define GL_SRGB8_ALPHA8 0x8C43
#define GL_COMPARE_REF_TO_TEXTURE 0x884E
#define GL_MAJOR_VERSION 0x821B
#define GL_MINOR_VERSION 0x821C
#define GL_NUM_EXTENSIONS 0x821D
#define GL_RGBA32F 0x8814
#define GL_RGB32F 0x8815
#define GL_RGBA16F 0x881A
#define GL_RGB16F 0x881B
#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
#define GL_MAX_VARYING_COMPONENTS 0x8B4B
#define GL_TEXTURE_2D_ARRAY 0x8C1A
#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
#define GL_R11F_G11F_B10F 0x8C3A
#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
#define GL_RGB9_E5 0x8C3D
#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
#define GL_RASTERIZER_DISCARD 0x8C89
#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
#define GL_INTERLEAVED_ATTRIBS 0x8C8C
#define GL_SEPARATE_ATTRIBS 0x8C8D
#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
#define GL_RGBA32UI 0x8D70
#define GL_RGB32UI 0x8D71
#define GL_RGBA16UI 0x8D76
#define GL_RGB16UI 0x8D77
#define GL_RGBA8UI 0x8D7C
#define GL_RGB8UI 0x8D7D
#define GL_RGBA32I 0x8D82
#define GL_RGB32I 0x8D83
#define GL_RGBA16I 0x8D88
#define GL_RGB16I 0x8D89
#define GL_RGBA8I 0x8D8E
#define GL_RGB8I 0x8D8F
#define GL_RED_INTEGER 0x8D94
#define GL_RGB_INTEGER 0x8D98
#define GL_RGBA_INTEGER 0x8D99
#define GL_SAMPLER_2D_ARRAY 0x8DC1
#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
#define GL_SAMPLER_CUBE_SHADOW 0x8DC5
#define GL_UNSIGNED_INT_VEC2 0x8DC6
#define GL_UNSIGNED_INT_VEC3 0x8DC7
#define GL_UNSIGNED_INT_VEC4 0x8DC8
#define GL_INT_SAMPLER_2D 0x8DCA
#define GL_INT_SAMPLER_3D 0x8DCB
#define GL_INT_SAMPLER_CUBE 0x8DCC
#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
#define GL_BUFFER_ACCESS_FLAGS 0x911F
#define GL_BUFFER_MAP_LENGTH 0x9120
#define GL_BUFFER_MAP_OFFSET 0x9121
#define GL_DEPTH_COMPONENT32F 0x8CAC
#define GL_DEPTH32F_STENCIL8 0x8CAD
#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
#define GL_FRAMEBUFFER_DEFAULT 0x8218
#define GL_FRAMEBUFFER_UNDEFINED 0x8219
#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
#define GL_DEPTH_STENCIL 0x84F9
#define GL_UNSIGNED_INT_24_8 0x84FA
#define GL_DEPTH24_STENCIL8 0x88F0
#define GL_UNSIGNED_NORMALIZED 0x8C17
#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
#define GL_READ_FRAMEBUFFER 0x8CA8
#define GL_DRAW_FRAMEBUFFER 0x8CA9
#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
#define GL_RENDERBUFFER_SAMPLES 0x8CAB
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
#define GL_COLOR_ATTACHMENT1 0x8CE1
#define GL_COLOR_ATTACHMENT2 0x8CE2
#define GL_COLOR_ATTACHMENT3 0x8CE3
#define GL_COLOR_ATTACHMENT4 0x8CE4
#define GL_COLOR_ATTACHMENT5 0x8CE5
#define GL_COLOR_ATTACHMENT6 0x8CE6
#define GL_COLOR_ATTACHMENT7 0x8CE7
#define GL_COLOR_ATTACHMENT8 0x8CE8
#define GL_COLOR_ATTACHMENT9 0x8CE9
#define GL_COLOR_ATTACHMENT10 0x8CEA
#define GL_COLOR_ATTACHMENT11 0x8CEB
#define GL_COLOR_ATTACHMENT12 0x8CEC
#define GL_COLOR_ATTACHMENT13 0x8CED
#define GL_COLOR_ATTACHMENT14 0x8CEE
#define GL_COLOR_ATTACHMENT15 0x8CEF
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
#define GL_MAX_SAMPLES 0x8D57
#define GL_HALF_FLOAT 0x140B
#define GL_MAP_READ_BIT 0x0001
#define GL_MAP_WRITE_BIT 0x0002
#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
#define GL_RG 0x8227
#define GL_RG_INTEGER 0x8228
#define GL_R8 0x8229
#define GL_RG8 0x822B
#define GL_R16F 0x822D
#define GL_R32F 0x822E
#define GL_RG16F 0x822F
#define GL_RG32F 0x8230
#define GL_R8I 0x8231
#define GL_R8UI 0x8232
#define GL_R16I 0x8233
#define GL_R16UI 0x8234
#define GL_R32I 0x8235
#define GL_R32UI 0x8236
#define GL_RG8I 0x8237
#define GL_RG8UI 0x8238
#define GL_RG16I 0x8239
#define GL_RG16UI 0x823A
#define GL_RG32I 0x823B
#define GL_RG32UI 0x823C
#define GL_VERTEX_ARRAY_BINDING 0x85B5
#define GL_R8_SNORM 0x8F94
#define GL_RG8_SNORM 0x8F95
#define GL_RGB8_SNORM 0x8F96
#define GL_RGBA8_SNORM 0x8F97
#define GL_SIGNED_NORMALIZED 0x8F9C
#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69
#define GL_COPY_READ_BUFFER 0x8F36
#define GL_COPY_WRITE_BUFFER 0x8F37
#define GL_COPY_READ_BUFFER_BINDING 0x8F36
#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37
#define GL_UNIFORM_BUFFER 0x8A11
#define GL_UNIFORM_BUFFER_BINDING 0x8A28
#define GL_UNIFORM_BUFFER_START 0x8A29
#define GL_UNIFORM_BUFFER_SIZE 0x8A2A
#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
#define GL_UNIFORM_TYPE 0x8A37
#define GL_UNIFORM_SIZE 0x8A38
#define GL_UNIFORM_NAME_LENGTH 0x8A39
#define GL_UNIFORM_BLOCK_INDEX 0x8A3A
#define GL_UNIFORM_OFFSET 0x8A3B
#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
#define GL_UNIFORM_BLOCK_BINDING 0x8A3F
#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
#define GL_INVALID_INDEX 0xFFFFFFFFu
#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
#define GL_OBJECT_TYPE 0x9112
#define GL_SYNC_CONDITION 0x9113
#define GL_SYNC_STATUS 0x9114
#define GL_SYNC_FLAGS 0x9115
#define GL_SYNC_FENCE 0x9116
#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
#define GL_UNSIGNALED 0x9118
#define GL_SIGNALED 0x9119
#define GL_ALREADY_SIGNALED 0x911A
#define GL_TIMEOUT_EXPIRED 0x911B
#define GL_CONDITION_SATISFIED 0x911C
#define GL_WAIT_FAILED 0x911D
#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull
#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
#define GL_ANY_SAMPLES_PASSED 0x8C2F
#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
#define GL_SAMPLER_BINDING 0x8919
#define GL_RGB10_A2UI 0x906F
#define GL_TEXTURE_SWIZZLE_R 0x8E42
#define GL_TEXTURE_SWIZZLE_G 0x8E43
#define GL_TEXTURE_SWIZZLE_B 0x8E44
#define GL_TEXTURE_SWIZZLE_A 0x8E45
#define GL_GREEN 0x1904
#define GL_BLUE 0x1905
#define GL_INT_2_10_10_10_REV 0x8D9F
#define GL_TRANSFORM_FEEDBACK 0x8E22
#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23
#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24
#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
#define GL_PROGRAM_BINARY_LENGTH 0x8741
#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
#define GL_PROGRAM_BINARY_FORMATS 0x87FF
#define GL_COMPRESSED_R11_EAC 0x9270
#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271
#define GL_COMPRESSED_RG11_EAC 0x9272
#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
#define GL_COMPRESSED_RGB8_ETC2 0x9274
#define GL_COMPRESSED_SRGB8_ETC2 0x9275
#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
#define GL_MAX_ELEMENT_INDEX 0x8D6B
#define GL_NUM_SAMPLE_COUNTS 0x9380
#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF
GL_APICALL void GL_APIENTRY glReadBuffer (GLenum mode);
GL_APICALL void GL_APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);
GL_APICALL void GL_APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
GL_APICALL void GL_APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
GL_APICALL void GL_APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GL_APICALL void GL_APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
GL_APICALL void GL_APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
GL_APICALL void GL_APIENTRY glGenQueries (GLsizei n, GLuint *ids);
GL_APICALL void GL_APIENTRY glDeleteQueries (GLsizei n, const GLuint *ids);
GL_APICALL GLboolean GL_APIENTRY glIsQuery (GLuint id);
GL_APICALL void GL_APIENTRY glBeginQuery (GLenum target, GLuint id);
GL_APICALL void GL_APIENTRY glEndQuery (GLenum target);
GL_APICALL void GL_APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params);
GL_APICALL GLboolean GL_APIENTRY glUnmapBuffer (GLenum target);
GL_APICALL void GL_APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, void **params);
GL_APICALL void GL_APIENTRY glDrawBuffers (GLsizei n, const GLenum *bufs);
GL_APICALL void GL_APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
GL_APICALL void GL_APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
GL_APICALL void *GL_APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
GL_APICALL void GL_APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length);
GL_APICALL void GL_APIENTRY glBindVertexArray (GLuint array);
GL_APICALL void GL_APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *arrays);
GL_APICALL void GL_APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays);
GL_APICALL GLboolean GL_APIENTRY glIsVertexArray (GLuint array);
GL_APICALL void GL_APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint *data);
GL_APICALL void GL_APIENTRY glBeginTransformFeedback (GLenum primitiveMode);
GL_APICALL void GL_APIENTRY glEndTransformFeedback (void);
GL_APICALL void GL_APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
GL_APICALL void GL_APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer);
GL_APICALL void GL_APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode);
GL_APICALL void GL_APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
GL_APICALL void GL_APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
GL_APICALL void GL_APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params);
GL_APICALL void GL_APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w);
GL_APICALL void GL_APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
GL_APICALL void GL_APIENTRY glVertexAttribI4iv (GLuint index, const GLint *v);
GL_APICALL void GL_APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint *v);
GL_APICALL void GL_APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint *params);
GL_APICALL GLint GL_APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name);
GL_APICALL void GL_APIENTRY glUniform1ui (GLint location, GLuint v0);
GL_APICALL void GL_APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1);
GL_APICALL void GL_APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2);
GL_APICALL void GL_APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
GL_APICALL void GL_APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint *value);
GL_APICALL void GL_APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint *value);
GL_APICALL void GL_APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint *value);
GL_APICALL void GL_APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint *value);
GL_APICALL void GL_APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value);
GL_APICALL void GL_APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value);
GL_APICALL void GL_APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value);
GL_APICALL void GL_APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
GL_APICALL const GLubyte *GL_APIENTRY glGetStringi (GLenum name, GLuint index);
GL_APICALL void GL_APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
GL_APICALL void GL_APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices);
GL_APICALL void GL_APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
GL_APICALL GLuint GL_APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar *uniformBlockName);
GL_APICALL void GL_APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
GL_APICALL void GL_APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
GL_APICALL void GL_APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
GL_APICALL void GL_APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount);
GL_APICALL GLsync GL_APIENTRY glFenceSync (GLenum condition, GLbitfield flags);
GL_APICALL GLboolean GL_APIENTRY glIsSync (GLsync sync);
GL_APICALL void GL_APIENTRY glDeleteSync (GLsync sync);
GL_APICALL GLenum GL_APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout);
GL_APICALL void GL_APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout);
GL_APICALL void GL_APIENTRY glGetInteger64v (GLenum pname, GLint64 *data);
GL_APICALL void GL_APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
GL_APICALL void GL_APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64 *data);
GL_APICALL void GL_APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params);
GL_APICALL void GL_APIENTRY glGenSamplers (GLsizei count, GLuint *samplers);
GL_APICALL void GL_APIENTRY glDeleteSamplers (GLsizei count, const GLuint *samplers);
GL_APICALL GLboolean GL_APIENTRY glIsSampler (GLuint sampler);
GL_APICALL void GL_APIENTRY glBindSampler (GLuint unit, GLuint sampler);
GL_APICALL void GL_APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param);
GL_APICALL void GL_APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint *param);
GL_APICALL void GL_APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param);
GL_APICALL void GL_APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat *param);
GL_APICALL void GL_APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat *params);
GL_APICALL void GL_APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor);
GL_APICALL void GL_APIENTRY glBindTransformFeedback (GLenum target, GLuint id);
GL_APICALL void GL_APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint *ids);
GL_APICALL void GL_APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint *ids);
GL_APICALL GLboolean GL_APIENTRY glIsTransformFeedback (GLuint id);
GL_APICALL void GL_APIENTRY glPauseTransformFeedback (void);
GL_APICALL void GL_APIENTRY glResumeTransformFeedback (void);
GL_APICALL void GL_APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary);
GL_APICALL void GL_APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length);
GL_APICALL void GL_APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value);
GL_APICALL void GL_APIENTRY glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments);
GL_APICALL void GL_APIENTRY glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);
GL_APICALL void GL_APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
GL_APICALL void GL_APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
GL_APICALL void GL_APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params);
#endif /* GL_ES_VERSION_3_0 */
#ifdef __cplusplus
}
#endif
#endif

View File

@ -1,30 +0,0 @@
#ifndef __gl3platform_h_
#define __gl3platform_h_
/* $Revision: 23328 $ on $Date:: 2013-10-02 02:28:28 -0700 #$ */
/*
* This document is licensed under the SGI Free Software B License Version
* 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
*/
/* Platform-specific types and definitions for OpenGL ES 3.X gl3.h
*
* Adopters may modify khrplatform.h and this file to suit their platform.
* You are encouraged to submit all modifications to the Khronos group so that
* they can be included in future versions of this file. Please submit changes
* by sending them to the public Khronos Bugzilla (http://khronos.org/bugzilla)
* by filing a bug against product "OpenGL-ES" component "Registry".
*/
#include <KHR/khrplatform.h>
#ifndef GL_APICALL
#define GL_APICALL KHRONOS_APICALL
#endif
#ifndef GL_APIENTRY
#define GL_APIENTRY KHRONOS_APIENTRY
#endif
#endif /* __gl3platform_h_ */

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@ -7,6 +7,7 @@
#include <unistd.h>
#ifdef USE_UDEV
#include <cstring>
#include <libudev.h>
#endif

View File

@ -362,7 +362,8 @@ static LRESULT CALLBACK WndProc2(HWND hWnd, UINT message, WPARAM wParam, LPARAM
settings.display.width = LOWORD(lParam);
settings.display.height = HIWORD(lParam);
window_maximized = (wParam & SIZE_MAXIMIZED) != 0;
GraphicsContext::Instance()->resize();
if (GraphicsContext::Instance())
GraphicsContext::Instance()->resize();
return 0;
case WM_LBUTTONDOWN:

View File

@ -39,6 +39,8 @@ bool EGLGraphicsContext::makeCurrent()
bool EGLGraphicsContext::init()
{
gladLoaderLoadEGL(NULL);
//try to get a display
display = eglGetDisplay((EGLNativeDisplayType)display);
@ -54,6 +56,8 @@ bool EGLGraphicsContext::init()
return false;
}
gladLoaderLoadEGL(display);
if (surface == EGL_NO_SURFACE)
{
EGLint pi32ConfigAttribs[] = {
@ -106,8 +110,8 @@ bool EGLGraphicsContext::init()
if (context != EGL_NO_CONTEXT)
{
makeCurrent();
if (gl3wInit())
ERROR_LOG(RENDERER, "gl3wInit() failed");
if (!gladLoadGL((GLADloadfunc) eglGetProcAddress))
ERROR_LOG(RENDERER, "gladLoadGL() failed");
}
}
#endif
@ -129,22 +133,11 @@ bool EGLGraphicsContext::init()
return false;
}
#ifdef GLES
// EGL only supports runtime loading with android? TDB
load_gles_symbols();
#else
makeCurrent();
if (gl3wInit())
INFO_LOG(RENDERER, "gl3wInit() failed");
#endif
if (!gladLoadGLES2((GLADloadfunc) eglGetProcAddress))
ERROR_LOG(RENDERER, "gladLoadGLES2() failed");
}
}
else if (glGetError == NULL)
{
// Needed when the context is not created here (Android java mode, iOS)
// Broken atm
load_gles_symbols();
}
if (!makeCurrent())
{

View File

@ -19,18 +19,10 @@
along with Flycast. If not, see <https://www.gnu.org/licenses/>.
*/
#pragma once
#include <GLES32/gl32.h>
#include <GLES32/gl2ext.h>
#ifndef GLES2
#include "gl32funcs.h"
#else
extern "C" void load_gles_symbols();
#endif
#include "gl_context.h"
#define USE_EGL
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <glad/egl.h>
class EGLGraphicsContext : public GLGraphicsContext
{

View File

@ -1,772 +0,0 @@
/*
Copyright 2019 flyinghead
This file is part of Flycast.
Flycast is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
Flycast is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Flycast. If not, see <https://www.gnu.org/licenses/>.
*/
#include <stddef.h>
#include <GLES32/gl32.h>
#if defined(GLES3) && defined(__ANDROID__)
#include <dlfcn.h>
#endif
#ifdef USE_SDL
#include <SDL.h>
#else
#include <EGL/egl.h>
#endif
#include "gl32funcs.h"
#include "build.h"
void load_gles_symbols()
{
#ifdef GLES3
for (int i = 0; rglgen_symbol_map[i].sym != NULL; i++)
{
#ifdef USE_SDL
*(void **)rglgen_symbol_map[i].ptr = SDL_GL_GetProcAddress(rglgen_symbol_map[i].sym);
#else
#if defined(__ANDROID__)
//try to load via dlsym -- older android (< 4.4?) can't load everything via eglGetProcAddress
*(void **)rglgen_symbol_map[i].ptr = (void*)dlsym(RTLD_DEFAULT, rglgen_symbol_map[i].sym);
if (*(void **)rglgen_symbol_map[i].ptr == NULL)
#endif
*(void **)rglgen_symbol_map[i].ptr = eglGetProcAddress(rglgen_symbol_map[i].sym);
#endif
}
#endif
}
#define SYM(x) { "gl" #x, &(gl##x) }
const struct rglgen_sym_map rglgen_symbol_map[] = {
SYM(ActiveTexture),
SYM(AttachShader),
SYM(BindAttribLocation),
SYM(BindBuffer),
SYM(BindFramebuffer),
SYM(BindRenderbuffer),
SYM(BindTexture),
SYM(BlendColor),
SYM(BlendEquation),
SYM(BlendEquationSeparate),
SYM(BlendFunc),
SYM(BlendFuncSeparate),
SYM(BufferData),
SYM(BufferSubData),
SYM(CheckFramebufferStatus),
SYM(Clear),
SYM(ClearColor),
SYM(ClearDepthf),
SYM(ClearStencil),
SYM(ColorMask),
SYM(CompileShader),
SYM(CompressedTexImage2D),
SYM(CompressedTexSubImage2D),
SYM(CopyTexImage2D),
SYM(CopyTexSubImage2D),
SYM(CreateProgram),
SYM(CreateShader),
SYM(CullFace),
SYM(DeleteBuffers),
SYM(DeleteFramebuffers),
SYM(DeleteProgram),
SYM(DeleteRenderbuffers),
SYM(DeleteShader),
SYM(DeleteTextures),
SYM(DepthFunc),
SYM(DepthMask),
SYM(DepthRangef),
SYM(DetachShader),
SYM(Disable),
SYM(DisableVertexAttribArray),
SYM(DrawArrays),
SYM(DrawElements),
SYM(Enable),
SYM(EnableVertexAttribArray),
SYM(Finish),
SYM(Flush),
SYM(FramebufferRenderbuffer),
SYM(FramebufferTexture2D),
SYM(FrontFace),
SYM(GenBuffers),
SYM(GenerateMipmap),
SYM(GenFramebuffers),
SYM(GenRenderbuffers),
SYM(GenTextures),
SYM(GetActiveAttrib),
SYM(GetActiveUniform),
SYM(GetAttachedShaders),
SYM(GetAttribLocation),
SYM(GetBooleanv),
SYM(GetBufferParameteriv),
SYM(GetError),
SYM(GetFloatv),
SYM(GetFramebufferAttachmentParameteriv),
SYM(GetIntegerv),
SYM(GetProgramiv),
SYM(GetProgramInfoLog),
SYM(GetRenderbufferParameteriv),
SYM(GetShaderiv),
SYM(GetShaderInfoLog),
SYM(GetShaderPrecisionFormat),
SYM(GetShaderSource),
SYM(GetString),
SYM(GetTexParameterfv),
SYM(GetTexParameteriv),
SYM(GetUniformfv),
SYM(GetUniformiv),
SYM(GetUniformLocation),
SYM(GetVertexAttribfv),
SYM(GetVertexAttribiv),
SYM(GetVertexAttribPointerv),
SYM(Hint),
SYM(IsBuffer),
SYM(IsEnabled),
SYM(IsFramebuffer),
SYM(IsProgram),
SYM(IsRenderbuffer),
SYM(IsShader),
SYM(IsTexture),
SYM(LineWidth),
SYM(LinkProgram),
SYM(PixelStorei),
SYM(PolygonOffset),
SYM(ReadPixels),
SYM(ReleaseShaderCompiler),
SYM(RenderbufferStorage),
SYM(SampleCoverage),
SYM(Scissor),
SYM(ShaderBinary),
SYM(ShaderSource),
SYM(StencilFunc),
SYM(StencilFuncSeparate),
SYM(StencilMask),
SYM(StencilMaskSeparate),
SYM(StencilOp),
SYM(StencilOpSeparate),
SYM(TexImage2D),
SYM(TexParameterf),
SYM(TexParameterfv),
SYM(TexParameteri),
SYM(TexParameteriv),
SYM(TexSubImage2D),
SYM(Uniform1f),
SYM(Uniform1fv),
SYM(Uniform1i),
SYM(Uniform1iv),
SYM(Uniform2f),
SYM(Uniform2fv),
SYM(Uniform2i),
SYM(Uniform2iv),
SYM(Uniform3f),
SYM(Uniform3fv),
SYM(Uniform3i),
SYM(Uniform3iv),
SYM(Uniform4f),
SYM(Uniform4fv),
SYM(Uniform4i),
SYM(Uniform4iv),
SYM(UniformMatrix2fv),
SYM(UniformMatrix3fv),
SYM(UniformMatrix4fv),
SYM(UseProgram),
SYM(ValidateProgram),
SYM(VertexAttrib1f),
SYM(VertexAttrib1fv),
SYM(VertexAttrib2f),
SYM(VertexAttrib2fv),
SYM(VertexAttrib3f),
SYM(VertexAttrib3fv),
SYM(VertexAttrib4f),
SYM(VertexAttrib4fv),
SYM(VertexAttribPointer),
SYM(Viewport),
SYM(ReadBuffer),
SYM(DrawRangeElements),
SYM(TexImage3D),
SYM(TexSubImage3D),
SYM(CopyTexSubImage3D),
SYM(CompressedTexImage3D),
SYM(CompressedTexSubImage3D),
SYM(GenQueries),
SYM(DeleteQueries),
SYM(IsQuery),
SYM(BeginQuery),
SYM(EndQuery),
SYM(GetQueryiv),
SYM(GetQueryObjectuiv),
SYM(UnmapBuffer),
SYM(GetBufferPointerv),
SYM(DrawBuffers),
SYM(UniformMatrix2x3fv),
SYM(UniformMatrix3x2fv),
SYM(UniformMatrix2x4fv),
SYM(UniformMatrix4x2fv),
SYM(UniformMatrix3x4fv),
SYM(UniformMatrix4x3fv),
SYM(BlitFramebuffer),
SYM(RenderbufferStorageMultisample),
SYM(FramebufferTextureLayer),
SYM(MapBufferRange),
SYM(FlushMappedBufferRange),
SYM(BindVertexArray),
SYM(DeleteVertexArrays),
SYM(GenVertexArrays),
SYM(IsVertexArray),
SYM(GetIntegeri_v),
SYM(BeginTransformFeedback),
SYM(EndTransformFeedback),
SYM(BindBufferRange),
SYM(BindBufferBase),
SYM(TransformFeedbackVaryings),
SYM(GetTransformFeedbackVarying),
SYM(VertexAttribIPointer),
SYM(GetVertexAttribIiv),
SYM(GetVertexAttribIuiv),
SYM(VertexAttribI4i),
SYM(VertexAttribI4ui),
SYM(VertexAttribI4iv),
SYM(VertexAttribI4uiv),
SYM(GetUniformuiv),
SYM(GetFragDataLocation),
SYM(Uniform1ui),
SYM(Uniform2ui),
SYM(Uniform3ui),
SYM(Uniform4ui),
SYM(Uniform1uiv),
SYM(Uniform2uiv),
SYM(Uniform3uiv),
SYM(Uniform4uiv),
SYM(ClearBufferiv),
SYM(ClearBufferuiv),
SYM(ClearBufferfv),
SYM(ClearBufferfi),
SYM(GetStringi),
SYM(CopyBufferSubData),
SYM(GetUniformIndices),
SYM(GetActiveUniformsiv),
SYM(GetUniformBlockIndex),
SYM(GetActiveUniformBlockiv),
SYM(GetActiveUniformBlockName),
SYM(UniformBlockBinding),
SYM(DrawArraysInstanced),
SYM(DrawElementsInstanced),
SYM(FenceSync),
SYM(IsSync),
SYM(DeleteSync),
SYM(ClientWaitSync),
SYM(WaitSync),
SYM(GetInteger64v),
SYM(GetSynciv),
SYM(GetInteger64i_v),
SYM(GetBufferParameteri64v),
SYM(GenSamplers),
SYM(DeleteSamplers),
SYM(IsSampler),
SYM(BindSampler),
SYM(SamplerParameteri),
SYM(SamplerParameteriv),
SYM(SamplerParameterf),
SYM(SamplerParameterfv),
SYM(GetSamplerParameteriv),
SYM(GetSamplerParameterfv),
SYM(VertexAttribDivisor),
SYM(BindTransformFeedback),
SYM(DeleteTransformFeedbacks),
SYM(GenTransformFeedbacks),
SYM(IsTransformFeedback),
SYM(PauseTransformFeedback),
SYM(ResumeTransformFeedback),
SYM(GetProgramBinary),
SYM(ProgramBinary),
SYM(ProgramParameteri),
SYM(InvalidateFramebuffer),
SYM(InvalidateSubFramebuffer),
SYM(TexStorage2D),
SYM(TexStorage3D),
SYM(GetInternalformativ),
SYM(DispatchCompute),
SYM(DispatchComputeIndirect),
SYM(DrawArraysIndirect),
SYM(DrawElementsIndirect),
SYM(FramebufferParameteri),
SYM(GetFramebufferParameteriv),
SYM(GetProgramInterfaceiv),
SYM(GetProgramResourceIndex),
SYM(GetProgramResourceName),
SYM(GetProgramResourceiv),
SYM(GetProgramResourceLocation),
SYM(UseProgramStages),
SYM(ActiveShaderProgram),
SYM(CreateShaderProgramv),
SYM(BindProgramPipeline),
SYM(DeleteProgramPipelines),
SYM(GenProgramPipelines),
SYM(IsProgramPipeline),
SYM(GetProgramPipelineiv),
SYM(ProgramUniform1i),
SYM(ProgramUniform2i),
SYM(ProgramUniform3i),
SYM(ProgramUniform4i),
SYM(ProgramUniform1ui),
SYM(ProgramUniform2ui),
SYM(ProgramUniform3ui),
SYM(ProgramUniform4ui),
SYM(ProgramUniform1f),
SYM(ProgramUniform2f),
SYM(ProgramUniform3f),
SYM(ProgramUniform4f),
SYM(ProgramUniform1iv),
SYM(ProgramUniform2iv),
SYM(ProgramUniform3iv),
SYM(ProgramUniform4iv),
SYM(ProgramUniform1uiv),
SYM(ProgramUniform2uiv),
SYM(ProgramUniform3uiv),
SYM(ProgramUniform4uiv),
SYM(ProgramUniform1fv),
SYM(ProgramUniform2fv),
SYM(ProgramUniform3fv),
SYM(ProgramUniform4fv),
SYM(ProgramUniformMatrix2fv),
SYM(ProgramUniformMatrix3fv),
SYM(ProgramUniformMatrix4fv),
SYM(ProgramUniformMatrix2x3fv),
SYM(ProgramUniformMatrix3x2fv),
SYM(ProgramUniformMatrix2x4fv),
SYM(ProgramUniformMatrix4x2fv),
SYM(ProgramUniformMatrix3x4fv),
SYM(ProgramUniformMatrix4x3fv),
SYM(ValidateProgramPipeline),
SYM(GetProgramPipelineInfoLog),
SYM(BindImageTexture),
SYM(GetBooleani_v),
SYM(MemoryBarrier),
SYM(MemoryBarrierByRegion),
SYM(TexStorage2DMultisample),
SYM(GetMultisamplefv),
SYM(SampleMaski),
SYM(GetTexLevelParameteriv),
SYM(GetTexLevelParameterfv),
SYM(BindVertexBuffer),
SYM(VertexAttribFormat),
SYM(VertexAttribIFormat),
SYM(VertexAttribBinding),
SYM(VertexBindingDivisor),
SYM(BlendBarrier),
SYM(CopyImageSubData),
SYM(DebugMessageControl),
SYM(DebugMessageInsert),
SYM(DebugMessageCallback),
SYM(GetDebugMessageLog),
SYM(PushDebugGroup),
SYM(PopDebugGroup),
SYM(ObjectLabel),
SYM(GetObjectLabel),
SYM(ObjectPtrLabel),
SYM(GetObjectPtrLabel),
SYM(GetPointerv),
SYM(Enablei),
SYM(Disablei),
SYM(BlendEquationi),
SYM(BlendEquationSeparatei),
SYM(BlendFunci),
SYM(BlendFuncSeparatei),
SYM(ColorMaski),
SYM(IsEnabledi),
SYM(DrawElementsBaseVertex),
SYM(DrawRangeElementsBaseVertex),
SYM(DrawElementsInstancedBaseVertex),
SYM(FramebufferTexture),
SYM(PrimitiveBoundingBox),
SYM(GetGraphicsResetStatus),
SYM(ReadnPixels),
SYM(GetnUniformfv),
SYM(GetnUniformiv),
SYM(GetnUniformuiv),
SYM(MinSampleShading),
SYM(PatchParameteri),
SYM(TexParameterIiv),
SYM(TexParameterIuiv),
SYM(GetTexParameterIiv),
SYM(GetTexParameterIuiv),
SYM(SamplerParameterIiv),
SYM(SamplerParameterIuiv),
SYM(GetSamplerParameterIiv),
SYM(GetSamplerParameterIuiv),
SYM(TexBuffer),
SYM(TexBufferRange),
SYM(TexStorage3DMultisample),
{ NULL, NULL },
};
RGLSYMGLACTIVETEXTUREPROC __rglgen_glActiveTexture;
RGLSYMGLATTACHSHADERPROC __rglgen_glAttachShader;
RGLSYMGLBINDATTRIBLOCATIONPROC __rglgen_glBindAttribLocation;
RGLSYMGLBINDBUFFERPROC __rglgen_glBindBuffer;
RGLSYMGLBINDFRAMEBUFFERPROC __rglgen_glBindFramebuffer;
RGLSYMGLBINDRENDERBUFFERPROC __rglgen_glBindRenderbuffer;
RGLSYMGLBINDTEXTUREPROC __rglgen_glBindTexture;
RGLSYMGLBLENDCOLORPROC __rglgen_glBlendColor;
RGLSYMGLBLENDEQUATIONPROC __rglgen_glBlendEquation;
RGLSYMGLBLENDEQUATIONSEPARATEPROC __rglgen_glBlendEquationSeparate;
RGLSYMGLBLENDFUNCPROC __rglgen_glBlendFunc;
RGLSYMGLBLENDFUNCSEPARATEPROC __rglgen_glBlendFuncSeparate;
RGLSYMGLBUFFERDATAPROC __rglgen_glBufferData;
RGLSYMGLBUFFERSUBDATAPROC __rglgen_glBufferSubData;
RGLSYMGLCHECKFRAMEBUFFERSTATUSPROC __rglgen_glCheckFramebufferStatus;
RGLSYMGLCLEARPROC __rglgen_glClear;
RGLSYMGLCLEARCOLORPROC __rglgen_glClearColor;
RGLSYMGLCLEARDEPTHFPROC __rglgen_glClearDepthf;
RGLSYMGLCLEARSTENCILPROC __rglgen_glClearStencil;
RGLSYMGLCOLORMASKPROC __rglgen_glColorMask;
RGLSYMGLCOMPILESHADERPROC __rglgen_glCompileShader;
RGLSYMGLCOMPRESSEDTEXIMAGE2DPROC __rglgen_glCompressedTexImage2D;
RGLSYMGLCOMPRESSEDTEXSUBIMAGE2DPROC __rglgen_glCompressedTexSubImage2D;
RGLSYMGLCOPYTEXIMAGE2DPROC __rglgen_glCopyTexImage2D;
RGLSYMGLCOPYTEXSUBIMAGE2DPROC __rglgen_glCopyTexSubImage2D;
RGLSYMGLCREATEPROGRAMPROC __rglgen_glCreateProgram;
RGLSYMGLCREATESHADERPROC __rglgen_glCreateShader;
RGLSYMGLCULLFACEPROC __rglgen_glCullFace;
RGLSYMGLDELETEBUFFERSPROC __rglgen_glDeleteBuffers;
RGLSYMGLDELETEFRAMEBUFFERSPROC __rglgen_glDeleteFramebuffers;
RGLSYMGLDELETEPROGRAMPROC __rglgen_glDeleteProgram;
RGLSYMGLDELETERENDERBUFFERSPROC __rglgen_glDeleteRenderbuffers;
RGLSYMGLDELETESHADERPROC __rglgen_glDeleteShader;
RGLSYMGLDELETETEXTURESPROC __rglgen_glDeleteTextures;
RGLSYMGLDEPTHFUNCPROC __rglgen_glDepthFunc;
RGLSYMGLDEPTHMASKPROC __rglgen_glDepthMask;
RGLSYMGLDEPTHRANGEFPROC __rglgen_glDepthRangef;
RGLSYMGLDETACHSHADERPROC __rglgen_glDetachShader;
RGLSYMGLDISABLEPROC __rglgen_glDisable;
RGLSYMGLDISABLEVERTEXATTRIBARRAYPROC __rglgen_glDisableVertexAttribArray;
RGLSYMGLDRAWARRAYSPROC __rglgen_glDrawArrays;
RGLSYMGLDRAWELEMENTSPROC __rglgen_glDrawElements;
RGLSYMGLENABLEPROC __rglgen_glEnable;
RGLSYMGLENABLEVERTEXATTRIBARRAYPROC __rglgen_glEnableVertexAttribArray;
RGLSYMGLFINISHPROC __rglgen_glFinish;
RGLSYMGLFLUSHPROC __rglgen_glFlush;
RGLSYMGLFRAMEBUFFERRENDERBUFFERPROC __rglgen_glFramebufferRenderbuffer;
RGLSYMGLFRAMEBUFFERTEXTURE2DPROC __rglgen_glFramebufferTexture2D;
RGLSYMGLFRONTFACEPROC __rglgen_glFrontFace;
RGLSYMGLGENBUFFERSPROC __rglgen_glGenBuffers;
RGLSYMGLGENERATEMIPMAPPROC __rglgen_glGenerateMipmap;
RGLSYMGLGENFRAMEBUFFERSPROC __rglgen_glGenFramebuffers;
RGLSYMGLGENRENDERBUFFERSPROC __rglgen_glGenRenderbuffers;
RGLSYMGLGENTEXTURESPROC __rglgen_glGenTextures;
RGLSYMGLGETACTIVEATTRIBPROC __rglgen_glGetActiveAttrib;
RGLSYMGLGETACTIVEUNIFORMPROC __rglgen_glGetActiveUniform;
RGLSYMGLGETATTACHEDSHADERSPROC __rglgen_glGetAttachedShaders;
RGLSYMGLGETATTRIBLOCATIONPROC __rglgen_glGetAttribLocation;
RGLSYMGLGETBOOLEANVPROC __rglgen_glGetBooleanv;
RGLSYMGLGETBUFFERPARAMETERIVPROC __rglgen_glGetBufferParameteriv;
RGLSYMGLGETERRORPROC __rglgen_glGetError;
RGLSYMGLGETFLOATVPROC __rglgen_glGetFloatv;
RGLSYMGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC __rglgen_glGetFramebufferAttachmentParameteriv;
RGLSYMGLGETINTEGERVPROC __rglgen_glGetIntegerv;
RGLSYMGLGETPROGRAMIVPROC __rglgen_glGetProgramiv;
RGLSYMGLGETPROGRAMINFOLOGPROC __rglgen_glGetProgramInfoLog;
RGLSYMGLGETRENDERBUFFERPARAMETERIVPROC __rglgen_glGetRenderbufferParameteriv;
RGLSYMGLGETSHADERIVPROC __rglgen_glGetShaderiv;
RGLSYMGLGETSHADERINFOLOGPROC __rglgen_glGetShaderInfoLog;
RGLSYMGLGETSHADERPRECISIONFORMATPROC __rglgen_glGetShaderPrecisionFormat;
RGLSYMGLGETSHADERSOURCEPROC __rglgen_glGetShaderSource;
RGLSYMGLGETSTRINGPROC __rglgen_glGetString;
RGLSYMGLGETTEXPARAMETERFVPROC __rglgen_glGetTexParameterfv;
RGLSYMGLGETTEXPARAMETERIVPROC __rglgen_glGetTexParameteriv;
RGLSYMGLGETUNIFORMFVPROC __rglgen_glGetUniformfv;
RGLSYMGLGETUNIFORMIVPROC __rglgen_glGetUniformiv;
RGLSYMGLGETUNIFORMLOCATIONPROC __rglgen_glGetUniformLocation;
RGLSYMGLGETVERTEXATTRIBFVPROC __rglgen_glGetVertexAttribfv;
RGLSYMGLGETVERTEXATTRIBIVPROC __rglgen_glGetVertexAttribiv;
RGLSYMGLGETVERTEXATTRIBPOINTERVPROC __rglgen_glGetVertexAttribPointerv;
RGLSYMGLHINTPROC __rglgen_glHint;
RGLSYMGLISBUFFERPROC __rglgen_glIsBuffer;
RGLSYMGLISENABLEDPROC __rglgen_glIsEnabled;
RGLSYMGLISFRAMEBUFFERPROC __rglgen_glIsFramebuffer;
RGLSYMGLISPROGRAMPROC __rglgen_glIsProgram;
RGLSYMGLISRENDERBUFFERPROC __rglgen_glIsRenderbuffer;
RGLSYMGLISSHADERPROC __rglgen_glIsShader;
RGLSYMGLISTEXTUREPROC __rglgen_glIsTexture;
RGLSYMGLLINEWIDTHPROC __rglgen_glLineWidth;
RGLSYMGLLINKPROGRAMPROC __rglgen_glLinkProgram;
RGLSYMGLPIXELSTOREIPROC __rglgen_glPixelStorei;
RGLSYMGLPOLYGONOFFSETPROC __rglgen_glPolygonOffset;
RGLSYMGLREADPIXELSPROC __rglgen_glReadPixels;
RGLSYMGLRELEASESHADERCOMPILERPROC __rglgen_glReleaseShaderCompiler;
RGLSYMGLRENDERBUFFERSTORAGEPROC __rglgen_glRenderbufferStorage;
RGLSYMGLSAMPLECOVERAGEPROC __rglgen_glSampleCoverage;
RGLSYMGLSCISSORPROC __rglgen_glScissor;
RGLSYMGLSHADERBINARYPROC __rglgen_glShaderBinary;
RGLSYMGLSHADERSOURCEPROC __rglgen_glShaderSource;
RGLSYMGLSTENCILFUNCPROC __rglgen_glStencilFunc;
RGLSYMGLSTENCILFUNCSEPARATEPROC __rglgen_glStencilFuncSeparate;
RGLSYMGLSTENCILMASKPROC __rglgen_glStencilMask;
RGLSYMGLSTENCILMASKSEPARATEPROC __rglgen_glStencilMaskSeparate;
RGLSYMGLSTENCILOPPROC __rglgen_glStencilOp;
RGLSYMGLSTENCILOPSEPARATEPROC __rglgen_glStencilOpSeparate;
RGLSYMGLTEXIMAGE2DPROC __rglgen_glTexImage2D;
RGLSYMGLTEXPARAMETERFPROC __rglgen_glTexParameterf;
RGLSYMGLTEXPARAMETERFVPROC __rglgen_glTexParameterfv;
RGLSYMGLTEXPARAMETERIPROC __rglgen_glTexParameteri;
RGLSYMGLTEXPARAMETERIVPROC __rglgen_glTexParameteriv;
RGLSYMGLTEXSUBIMAGE2DPROC __rglgen_glTexSubImage2D;
RGLSYMGLUNIFORM1FPROC __rglgen_glUniform1f;
RGLSYMGLUNIFORM1FVPROC __rglgen_glUniform1fv;
RGLSYMGLUNIFORM1IPROC __rglgen_glUniform1i;
RGLSYMGLUNIFORM1IVPROC __rglgen_glUniform1iv;
RGLSYMGLUNIFORM2FPROC __rglgen_glUniform2f;
RGLSYMGLUNIFORM2FVPROC __rglgen_glUniform2fv;
RGLSYMGLUNIFORM2IPROC __rglgen_glUniform2i;
RGLSYMGLUNIFORM2IVPROC __rglgen_glUniform2iv;
RGLSYMGLUNIFORM3FPROC __rglgen_glUniform3f;
RGLSYMGLUNIFORM3FVPROC __rglgen_glUniform3fv;
RGLSYMGLUNIFORM3IPROC __rglgen_glUniform3i;
RGLSYMGLUNIFORM3IVPROC __rglgen_glUniform3iv;
RGLSYMGLUNIFORM4FPROC __rglgen_glUniform4f;
RGLSYMGLUNIFORM4FVPROC __rglgen_glUniform4fv;
RGLSYMGLUNIFORM4IPROC __rglgen_glUniform4i;
RGLSYMGLUNIFORM4IVPROC __rglgen_glUniform4iv;
RGLSYMGLUNIFORMMATRIX2FVPROC __rglgen_glUniformMatrix2fv;
RGLSYMGLUNIFORMMATRIX3FVPROC __rglgen_glUniformMatrix3fv;
RGLSYMGLUNIFORMMATRIX4FVPROC __rglgen_glUniformMatrix4fv;
RGLSYMGLUSEPROGRAMPROC __rglgen_glUseProgram;
RGLSYMGLVALIDATEPROGRAMPROC __rglgen_glValidateProgram;
RGLSYMGLVERTEXATTRIB1FPROC __rglgen_glVertexAttrib1f;
RGLSYMGLVERTEXATTRIB1FVPROC __rglgen_glVertexAttrib1fv;
RGLSYMGLVERTEXATTRIB2FPROC __rglgen_glVertexAttrib2f;
RGLSYMGLVERTEXATTRIB2FVPROC __rglgen_glVertexAttrib2fv;
RGLSYMGLVERTEXATTRIB3FPROC __rglgen_glVertexAttrib3f;
RGLSYMGLVERTEXATTRIB3FVPROC __rglgen_glVertexAttrib3fv;
RGLSYMGLVERTEXATTRIB4FPROC __rglgen_glVertexAttrib4f;
RGLSYMGLVERTEXATTRIB4FVPROC __rglgen_glVertexAttrib4fv;
RGLSYMGLVERTEXATTRIBPOINTERPROC __rglgen_glVertexAttribPointer;
RGLSYMGLVIEWPORTPROC __rglgen_glViewport;
RGLSYMGLREADBUFFERPROC __rglgen_glReadBuffer;
RGLSYMGLDRAWRANGEELEMENTSPROC __rglgen_glDrawRangeElements;
RGLSYMGLTEXIMAGE3DPROC __rglgen_glTexImage3D;
RGLSYMGLTEXSUBIMAGE3DPROC __rglgen_glTexSubImage3D;
RGLSYMGLCOPYTEXSUBIMAGE3DPROC __rglgen_glCopyTexSubImage3D;
RGLSYMGLCOMPRESSEDTEXIMAGE3DPROC __rglgen_glCompressedTexImage3D;
RGLSYMGLCOMPRESSEDTEXSUBIMAGE3DPROC __rglgen_glCompressedTexSubImage3D;
RGLSYMGLGENQUERIESPROC __rglgen_glGenQueries;
RGLSYMGLDELETEQUERIESPROC __rglgen_glDeleteQueries;
RGLSYMGLISQUERYPROC __rglgen_glIsQuery;
RGLSYMGLBEGINQUERYPROC __rglgen_glBeginQuery;
RGLSYMGLENDQUERYPROC __rglgen_glEndQuery;
RGLSYMGLGETQUERYIVPROC __rglgen_glGetQueryiv;
RGLSYMGLGETQUERYOBJECTUIVPROC __rglgen_glGetQueryObjectuiv;
RGLSYMGLUNMAPBUFFERPROC __rglgen_glUnmapBuffer;
RGLSYMGLGETBUFFERPOINTERVPROC __rglgen_glGetBufferPointerv;
RGLSYMGLDRAWBUFFERSPROC __rglgen_glDrawBuffers;
RGLSYMGLUNIFORMMATRIX2X3FVPROC __rglgen_glUniformMatrix2x3fv;
RGLSYMGLUNIFORMMATRIX3X2FVPROC __rglgen_glUniformMatrix3x2fv;
RGLSYMGLUNIFORMMATRIX2X4FVPROC __rglgen_glUniformMatrix2x4fv;
RGLSYMGLUNIFORMMATRIX4X2FVPROC __rglgen_glUniformMatrix4x2fv;
RGLSYMGLUNIFORMMATRIX3X4FVPROC __rglgen_glUniformMatrix3x4fv;
RGLSYMGLUNIFORMMATRIX4X3FVPROC __rglgen_glUniformMatrix4x3fv;
RGLSYMGLBLITFRAMEBUFFERPROC __rglgen_glBlitFramebuffer;
RGLSYMGLRENDERBUFFERSTORAGEMULTISAMPLEPROC __rglgen_glRenderbufferStorageMultisample;
RGLSYMGLFRAMEBUFFERTEXTURELAYERPROC __rglgen_glFramebufferTextureLayer;
RGLSYMGLMAPBUFFERRANGEPROC __rglgen_glMapBufferRange;
RGLSYMGLFLUSHMAPPEDBUFFERRANGEPROC __rglgen_glFlushMappedBufferRange;
RGLSYMGLBINDVERTEXARRAYPROC __rglgen_glBindVertexArray;
RGLSYMGLDELETEVERTEXARRAYSPROC __rglgen_glDeleteVertexArrays;
RGLSYMGLGENVERTEXARRAYSPROC __rglgen_glGenVertexArrays;
RGLSYMGLISVERTEXARRAYPROC __rglgen_glIsVertexArray;
RGLSYMGLGETINTEGERI_VPROC __rglgen_glGetIntegeri_v;
RGLSYMGLBEGINTRANSFORMFEEDBACKPROC __rglgen_glBeginTransformFeedback;
RGLSYMGLENDTRANSFORMFEEDBACKPROC __rglgen_glEndTransformFeedback;
RGLSYMGLBINDBUFFERRANGEPROC __rglgen_glBindBufferRange;
RGLSYMGLBINDBUFFERBASEPROC __rglgen_glBindBufferBase;
RGLSYMGLTRANSFORMFEEDBACKVARYINGSPROC __rglgen_glTransformFeedbackVaryings;
RGLSYMGLGETTRANSFORMFEEDBACKVARYINGPROC __rglgen_glGetTransformFeedbackVarying;
RGLSYMGLVERTEXATTRIBIPOINTERPROC __rglgen_glVertexAttribIPointer;
RGLSYMGLGETVERTEXATTRIBIIVPROC __rglgen_glGetVertexAttribIiv;
RGLSYMGLGETVERTEXATTRIBIUIVPROC __rglgen_glGetVertexAttribIuiv;
RGLSYMGLVERTEXATTRIBI4IPROC __rglgen_glVertexAttribI4i;
RGLSYMGLVERTEXATTRIBI4UIPROC __rglgen_glVertexAttribI4ui;
RGLSYMGLVERTEXATTRIBI4IVPROC __rglgen_glVertexAttribI4iv;
RGLSYMGLVERTEXATTRIBI4UIVPROC __rglgen_glVertexAttribI4uiv;
RGLSYMGLGETUNIFORMUIVPROC __rglgen_glGetUniformuiv;
RGLSYMGLGETFRAGDATALOCATIONPROC __rglgen_glGetFragDataLocation;
RGLSYMGLUNIFORM1UIPROC __rglgen_glUniform1ui;
RGLSYMGLUNIFORM2UIPROC __rglgen_glUniform2ui;
RGLSYMGLUNIFORM3UIPROC __rglgen_glUniform3ui;
RGLSYMGLUNIFORM4UIPROC __rglgen_glUniform4ui;
RGLSYMGLUNIFORM1UIVPROC __rglgen_glUniform1uiv;
RGLSYMGLUNIFORM2UIVPROC __rglgen_glUniform2uiv;
RGLSYMGLUNIFORM3UIVPROC __rglgen_glUniform3uiv;
RGLSYMGLUNIFORM4UIVPROC __rglgen_glUniform4uiv;
RGLSYMGLCLEARBUFFERIVPROC __rglgen_glClearBufferiv;
RGLSYMGLCLEARBUFFERUIVPROC __rglgen_glClearBufferuiv;
RGLSYMGLCLEARBUFFERFVPROC __rglgen_glClearBufferfv;
RGLSYMGLCLEARBUFFERFIPROC __rglgen_glClearBufferfi;
RGLSYMGLGETSTRINGIPROC __rglgen_glGetStringi;
RGLSYMGLCOPYBUFFERSUBDATAPROC __rglgen_glCopyBufferSubData;
RGLSYMGLGETUNIFORMINDICESPROC __rglgen_glGetUniformIndices;
RGLSYMGLGETACTIVEUNIFORMSIVPROC __rglgen_glGetActiveUniformsiv;
RGLSYMGLGETUNIFORMBLOCKINDEXPROC __rglgen_glGetUniformBlockIndex;
RGLSYMGLGETACTIVEUNIFORMBLOCKIVPROC __rglgen_glGetActiveUniformBlockiv;
RGLSYMGLGETACTIVEUNIFORMBLOCKNAMEPROC __rglgen_glGetActiveUniformBlockName;
RGLSYMGLUNIFORMBLOCKBINDINGPROC __rglgen_glUniformBlockBinding;
RGLSYMGLDRAWARRAYSINSTANCEDPROC __rglgen_glDrawArraysInstanced;
RGLSYMGLDRAWELEMENTSINSTANCEDPROC __rglgen_glDrawElementsInstanced;
RGLSYMGLFENCESYNCPROC __rglgen_glFenceSync;
RGLSYMGLISSYNCPROC __rglgen_glIsSync;
RGLSYMGLDELETESYNCPROC __rglgen_glDeleteSync;
RGLSYMGLCLIENTWAITSYNCPROC __rglgen_glClientWaitSync;
RGLSYMGLWAITSYNCPROC __rglgen_glWaitSync;
RGLSYMGLGETINTEGER64VPROC __rglgen_glGetInteger64v;
RGLSYMGLGETSYNCIVPROC __rglgen_glGetSynciv;
RGLSYMGLGETINTEGER64I_VPROC __rglgen_glGetInteger64i_v;
RGLSYMGLGETBUFFERPARAMETERI64VPROC __rglgen_glGetBufferParameteri64v;
RGLSYMGLGENSAMPLERSPROC __rglgen_glGenSamplers;
RGLSYMGLDELETESAMPLERSPROC __rglgen_glDeleteSamplers;
RGLSYMGLISSAMPLERPROC __rglgen_glIsSampler;
RGLSYMGLBINDSAMPLERPROC __rglgen_glBindSampler;
RGLSYMGLSAMPLERPARAMETERIPROC __rglgen_glSamplerParameteri;
RGLSYMGLSAMPLERPARAMETERIVPROC __rglgen_glSamplerParameteriv;
RGLSYMGLSAMPLERPARAMETERFPROC __rglgen_glSamplerParameterf;
RGLSYMGLSAMPLERPARAMETERFVPROC __rglgen_glSamplerParameterfv;
RGLSYMGLGETSAMPLERPARAMETERIVPROC __rglgen_glGetSamplerParameteriv;
RGLSYMGLGETSAMPLERPARAMETERFVPROC __rglgen_glGetSamplerParameterfv;
RGLSYMGLVERTEXATTRIBDIVISORPROC __rglgen_glVertexAttribDivisor;
RGLSYMGLBINDTRANSFORMFEEDBACKPROC __rglgen_glBindTransformFeedback;
RGLSYMGLDELETETRANSFORMFEEDBACKSPROC __rglgen_glDeleteTransformFeedbacks;
RGLSYMGLGENTRANSFORMFEEDBACKSPROC __rglgen_glGenTransformFeedbacks;
RGLSYMGLISTRANSFORMFEEDBACKPROC __rglgen_glIsTransformFeedback;
RGLSYMGLPAUSETRANSFORMFEEDBACKPROC __rglgen_glPauseTransformFeedback;
RGLSYMGLRESUMETRANSFORMFEEDBACKPROC __rglgen_glResumeTransformFeedback;
RGLSYMGLGETPROGRAMBINARYPROC __rglgen_glGetProgramBinary;
RGLSYMGLPROGRAMBINARYPROC __rglgen_glProgramBinary;
RGLSYMGLPROGRAMPARAMETERIPROC __rglgen_glProgramParameteri;
RGLSYMGLINVALIDATEFRAMEBUFFERPROC __rglgen_glInvalidateFramebuffer;
RGLSYMGLINVALIDATESUBFRAMEBUFFERPROC __rglgen_glInvalidateSubFramebuffer;
RGLSYMGLTEXSTORAGE2DPROC __rglgen_glTexStorage2D;
RGLSYMGLTEXSTORAGE3DPROC __rglgen_glTexStorage3D;
RGLSYMGLGETINTERNALFORMATIVPROC __rglgen_glGetInternalformativ;
RGLSYMGLDISPATCHCOMPUTEPROC __rglgen_glDispatchCompute;
RGLSYMGLDISPATCHCOMPUTEINDIRECTPROC __rglgen_glDispatchComputeIndirect;
RGLSYMGLDRAWARRAYSINDIRECTPROC __rglgen_glDrawArraysIndirect;
RGLSYMGLDRAWELEMENTSINDIRECTPROC __rglgen_glDrawElementsIndirect;
RGLSYMGLFRAMEBUFFERPARAMETERIPROC __rglgen_glFramebufferParameteri;
RGLSYMGLGETFRAMEBUFFERPARAMETERIVPROC __rglgen_glGetFramebufferParameteriv;
RGLSYMGLGETPROGRAMINTERFACEIVPROC __rglgen_glGetProgramInterfaceiv;
RGLSYMGLGETPROGRAMRESOURCEINDEXPROC __rglgen_glGetProgramResourceIndex;
RGLSYMGLGETPROGRAMRESOURCENAMEPROC __rglgen_glGetProgramResourceName;
RGLSYMGLGETPROGRAMRESOURCEIVPROC __rglgen_glGetProgramResourceiv;
RGLSYMGLGETPROGRAMRESOURCELOCATIONPROC __rglgen_glGetProgramResourceLocation;
RGLSYMGLUSEPROGRAMSTAGESPROC __rglgen_glUseProgramStages;
RGLSYMGLACTIVESHADERPROGRAMPROC __rglgen_glActiveShaderProgram;
RGLSYMGLCREATESHADERPROGRAMVPROC __rglgen_glCreateShaderProgramv;
RGLSYMGLBINDPROGRAMPIPELINEPROC __rglgen_glBindProgramPipeline;
RGLSYMGLDELETEPROGRAMPIPELINESPROC __rglgen_glDeleteProgramPipelines;
RGLSYMGLGENPROGRAMPIPELINESPROC __rglgen_glGenProgramPipelines;
RGLSYMGLISPROGRAMPIPELINEPROC __rglgen_glIsProgramPipeline;
RGLSYMGLGETPROGRAMPIPELINEIVPROC __rglgen_glGetProgramPipelineiv;
RGLSYMGLPROGRAMUNIFORM1IPROC __rglgen_glProgramUniform1i;
RGLSYMGLPROGRAMUNIFORM2IPROC __rglgen_glProgramUniform2i;
RGLSYMGLPROGRAMUNIFORM3IPROC __rglgen_glProgramUniform3i;
RGLSYMGLPROGRAMUNIFORM4IPROC __rglgen_glProgramUniform4i;
RGLSYMGLPROGRAMUNIFORM1UIPROC __rglgen_glProgramUniform1ui;
RGLSYMGLPROGRAMUNIFORM2UIPROC __rglgen_glProgramUniform2ui;
RGLSYMGLPROGRAMUNIFORM3UIPROC __rglgen_glProgramUniform3ui;
RGLSYMGLPROGRAMUNIFORM4UIPROC __rglgen_glProgramUniform4ui;
RGLSYMGLPROGRAMUNIFORM1FPROC __rglgen_glProgramUniform1f;
RGLSYMGLPROGRAMUNIFORM2FPROC __rglgen_glProgramUniform2f;
RGLSYMGLPROGRAMUNIFORM3FPROC __rglgen_glProgramUniform3f;
RGLSYMGLPROGRAMUNIFORM4FPROC __rglgen_glProgramUniform4f;
RGLSYMGLPROGRAMUNIFORM1IVPROC __rglgen_glProgramUniform1iv;
RGLSYMGLPROGRAMUNIFORM2IVPROC __rglgen_glProgramUniform2iv;
RGLSYMGLPROGRAMUNIFORM3IVPROC __rglgen_glProgramUniform3iv;
RGLSYMGLPROGRAMUNIFORM4IVPROC __rglgen_glProgramUniform4iv;
RGLSYMGLPROGRAMUNIFORM1UIVPROC __rglgen_glProgramUniform1uiv;
RGLSYMGLPROGRAMUNIFORM2UIVPROC __rglgen_glProgramUniform2uiv;
RGLSYMGLPROGRAMUNIFORM3UIVPROC __rglgen_glProgramUniform3uiv;
RGLSYMGLPROGRAMUNIFORM4UIVPROC __rglgen_glProgramUniform4uiv;
RGLSYMGLPROGRAMUNIFORM1FVPROC __rglgen_glProgramUniform1fv;
RGLSYMGLPROGRAMUNIFORM2FVPROC __rglgen_glProgramUniform2fv;
RGLSYMGLPROGRAMUNIFORM3FVPROC __rglgen_glProgramUniform3fv;
RGLSYMGLPROGRAMUNIFORM4FVPROC __rglgen_glProgramUniform4fv;
RGLSYMGLPROGRAMUNIFORMMATRIX2FVPROC __rglgen_glProgramUniformMatrix2fv;
RGLSYMGLPROGRAMUNIFORMMATRIX3FVPROC __rglgen_glProgramUniformMatrix3fv;
RGLSYMGLPROGRAMUNIFORMMATRIX4FVPROC __rglgen_glProgramUniformMatrix4fv;
RGLSYMGLPROGRAMUNIFORMMATRIX2X3FVPROC __rglgen_glProgramUniformMatrix2x3fv;
RGLSYMGLPROGRAMUNIFORMMATRIX3X2FVPROC __rglgen_glProgramUniformMatrix3x2fv;
RGLSYMGLPROGRAMUNIFORMMATRIX2X4FVPROC __rglgen_glProgramUniformMatrix2x4fv;
RGLSYMGLPROGRAMUNIFORMMATRIX4X2FVPROC __rglgen_glProgramUniformMatrix4x2fv;
RGLSYMGLPROGRAMUNIFORMMATRIX3X4FVPROC __rglgen_glProgramUniformMatrix3x4fv;
RGLSYMGLPROGRAMUNIFORMMATRIX4X3FVPROC __rglgen_glProgramUniformMatrix4x3fv;
RGLSYMGLVALIDATEPROGRAMPIPELINEPROC __rglgen_glValidateProgramPipeline;
RGLSYMGLGETPROGRAMPIPELINEINFOLOGPROC __rglgen_glGetProgramPipelineInfoLog;
RGLSYMGLBINDIMAGETEXTUREPROC __rglgen_glBindImageTexture;
RGLSYMGLGETBOOLEANI_VPROC __rglgen_glGetBooleani_v;
RGLSYMGLMEMORYBARRIERPROC __rglgen_glMemoryBarrier;
RGLSYMGLMEMORYBARRIERBYREGIONPROC __rglgen_glMemoryBarrierByRegion;
RGLSYMGLTEXSTORAGE2DMULTISAMPLEPROC __rglgen_glTexStorage2DMultisample;
RGLSYMGLGETMULTISAMPLEFVPROC __rglgen_glGetMultisamplefv;
RGLSYMGLSAMPLEMASKIPROC __rglgen_glSampleMaski;
RGLSYMGLGETTEXLEVELPARAMETERIVPROC __rglgen_glGetTexLevelParameteriv;
RGLSYMGLGETTEXLEVELPARAMETERFVPROC __rglgen_glGetTexLevelParameterfv;
RGLSYMGLBINDVERTEXBUFFERPROC __rglgen_glBindVertexBuffer;
RGLSYMGLVERTEXATTRIBFORMATPROC __rglgen_glVertexAttribFormat;
RGLSYMGLVERTEXATTRIBIFORMATPROC __rglgen_glVertexAttribIFormat;
RGLSYMGLVERTEXATTRIBBINDINGPROC __rglgen_glVertexAttribBinding;
RGLSYMGLVERTEXBINDINGDIVISORPROC __rglgen_glVertexBindingDivisor;
RGLSYMGLBLENDBARRIERPROC __rglgen_glBlendBarrier;
RGLSYMGLCOPYIMAGESUBDATAPROC __rglgen_glCopyImageSubData;
RGLSYMGLDEBUGMESSAGECONTROLPROC __rglgen_glDebugMessageControl;
RGLSYMGLDEBUGMESSAGEINSERTPROC __rglgen_glDebugMessageInsert;
RGLSYMGLDEBUGMESSAGECALLBACKPROC __rglgen_glDebugMessageCallback;
RGLSYMGLGETDEBUGMESSAGELOGPROC __rglgen_glGetDebugMessageLog;
RGLSYMGLPUSHDEBUGGROUPPROC __rglgen_glPushDebugGroup;
RGLSYMGLPOPDEBUGGROUPPROC __rglgen_glPopDebugGroup;
RGLSYMGLOBJECTLABELPROC __rglgen_glObjectLabel;
RGLSYMGLGETOBJECTLABELPROC __rglgen_glGetObjectLabel;
RGLSYMGLOBJECTPTRLABELPROC __rglgen_glObjectPtrLabel;
RGLSYMGLGETOBJECTPTRLABELPROC __rglgen_glGetObjectPtrLabel;
RGLSYMGLGETPOINTERVPROC __rglgen_glGetPointerv;
RGLSYMGLENABLEIPROC __rglgen_glEnablei;
RGLSYMGLDISABLEIPROC __rglgen_glDisablei;
RGLSYMGLBLENDEQUATIONIPROC __rglgen_glBlendEquationi;
RGLSYMGLBLENDEQUATIONSEPARATEIPROC __rglgen_glBlendEquationSeparatei;
RGLSYMGLBLENDFUNCIPROC __rglgen_glBlendFunci;
RGLSYMGLBLENDFUNCSEPARATEIPROC __rglgen_glBlendFuncSeparatei;
RGLSYMGLCOLORMASKIPROC __rglgen_glColorMaski;
RGLSYMGLISENABLEDIPROC __rglgen_glIsEnabledi;
RGLSYMGLDRAWELEMENTSBASEVERTEXPROC __rglgen_glDrawElementsBaseVertex;
RGLSYMGLDRAWRANGEELEMENTSBASEVERTEXPROC __rglgen_glDrawRangeElementsBaseVertex;
RGLSYMGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC __rglgen_glDrawElementsInstancedBaseVertex;
RGLSYMGLFRAMEBUFFERTEXTUREPROC __rglgen_glFramebufferTexture;
RGLSYMGLPRIMITIVEBOUNDINGBOXPROC __rglgen_glPrimitiveBoundingBox;
RGLSYMGLGETGRAPHICSRESETSTATUSPROC __rglgen_glGetGraphicsResetStatus;
RGLSYMGLREADNPIXELSPROC __rglgen_glReadnPixels;
RGLSYMGLGETNUNIFORMFVPROC __rglgen_glGetnUniformfv;
RGLSYMGLGETNUNIFORMIVPROC __rglgen_glGetnUniformiv;
RGLSYMGLGETNUNIFORMUIVPROC __rglgen_glGetnUniformuiv;
RGLSYMGLMINSAMPLESHADINGPROC __rglgen_glMinSampleShading;
RGLSYMGLPATCHPARAMETERIPROC __rglgen_glPatchParameteri;
RGLSYMGLTEXPARAMETERIIVPROC __rglgen_glTexParameterIiv;
RGLSYMGLTEXPARAMETERIUIVPROC __rglgen_glTexParameterIuiv;
RGLSYMGLGETTEXPARAMETERIIVPROC __rglgen_glGetTexParameterIiv;
RGLSYMGLGETTEXPARAMETERIUIVPROC __rglgen_glGetTexParameterIuiv;
RGLSYMGLSAMPLERPARAMETERIIVPROC __rglgen_glSamplerParameterIiv;
RGLSYMGLSAMPLERPARAMETERIUIVPROC __rglgen_glSamplerParameterIuiv;
RGLSYMGLGETSAMPLERPARAMETERIIVPROC __rglgen_glGetSamplerParameterIiv;
RGLSYMGLGETSAMPLERPARAMETERIUIVPROC __rglgen_glGetSamplerParameterIuiv;
RGLSYMGLTEXBUFFERPROC __rglgen_glTexBuffer;
RGLSYMGLTEXBUFFERRANGEPROC __rglgen_glTexBufferRange;
RGLSYMGLTEXSTORAGE3DMULTISAMPLEPROC __rglgen_glTexStorage3DMultisample;

File diff suppressed because it is too large Load Diff

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@ -1,29 +0,0 @@
/*
Created on: Oct 18, 2019
Copyright 2019 flyinghead
This file is part of Flycast.
Flycast is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
Flycast is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Flycast. If not, see <https://www.gnu.org/licenses/>.
*/
#include "types.h"
#ifndef GLES
#if !defined(__APPLE__)
#undef ARRAY_SIZE // macros are evil
#include <GL4/gl3w.c>
#endif
#endif

View File

@ -22,6 +22,10 @@
#include "types.h"
#include "context.h"
#if defined(USE_OPENGL) && !defined(LIBRETRO)
#include <glad/gl.h>
#endif
#ifdef TEST_AUTOMATION
void do_swap_automation();
#else

View File

@ -19,9 +19,7 @@
along with Flycast. If not, see <https://www.gnu.org/licenses/>.
*/
#pragma once
#if defined(TARGET_IPHONE) //apple-specific ogles3 headers
#include <OpenGLES/ES3/gl.h>
#include <OpenGLES/ES3/glext.h>
#if defined(TARGET_IPHONE)
#include "gl_context.h"
class OSXGraphicsContext : public GLGraphicsContext

View File

@ -19,14 +19,13 @@
along with Flycast. If not, see <https://www.gnu.org/licenses/>.
*/
#if defined(USE_SDL)
#include <math.h>
#include <algorithm>
#include "gl_context.h"
#include "rend/gui.h"
#include "sdl/sdl.h"
#include "cfg/option.h"
extern "C" int eglGetError();
#include <algorithm>
#include <cmath>
SDLGLGraphicsContext theGLContext;
@ -100,23 +99,15 @@ bool SDLGLGraphicsContext::init()
SDL_GL_SetSwapInterval(swapOnVSync ? swapInterval : 0);
#ifdef GLES
load_gles_symbols();
#elif !defined(__APPLE__)
if (gl3wInit() == -1 || !gl3wIsSupported(3, 0))
gladLoadGLES2((GLADloadfunc) SDL_GL_GetProcAddress);
#else
if (!gladLoadGL((GLADloadfunc) SDL_GL_GetProcAddress) || !GLAD_GL_VERSION_3_0)
{
ERROR_LOG(RENDERER, "gl3wInit failed or GL 3.0 not supported");
ERROR_LOG(RENDERER, "gladLoadGL failed or GL 3.0 not supported");
return false;
}
#endif
postInit();
#ifdef TARGET_UWP
// Force link with libGLESv2.dll and libEGL.dll
#undef glGetError
glGetError();
eglGetError();
#endif
initVideoRouting();
return true;

View File

@ -19,23 +19,10 @@
along with Flycast. If not, see <https://www.gnu.org/licenses/>.
*/
#pragma once
#include <SDL.h>
#include "types.h"
#if defined(__APPLE__) && !defined(TARGET_IPHONE)
#include <OpenGL/gl3.h>
#elif !defined(GLES)
#include <GL4/gl3w.h>
#else
#include <GLES32/gl32.h>
#include <GLES32/gl2ext.h>
#ifndef GLES2
#include "gl32funcs.h"
#else
extern "C" void load_gles_symbols();
#endif
#endif
#include "gl_context.h"
#include <SDL.h>
class SDLGLGraphicsContext : public GLGraphicsContext
{
public:

View File

@ -18,18 +18,16 @@
You should have received a copy of the GNU General Public License
along with Flycast. If not, see <https://www.gnu.org/licenses/>.
*/
#include "gl_context.h"
#include "types.h"
#if defined(_WIN32) && !defined(USE_SDL) && !defined(LIBRETRO)
#include "types.h"
#include "wgl.h"
#include <glad/wgl.h>
void CreateMainWindow();
WGLGraphicsContext theGLContext;
PFNWGLCHOOSEPIXELFORMATARBPROC wglChoosePixelFormatARB;
PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribsARB;
PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT;
bool WGLGraphicsContext::init()
{
if (ourOpenGLRenderingContext != NULL)
@ -65,17 +63,7 @@ bool WGLGraphicsContext::init()
HGLRC tempOpenGLContext = wglCreateContext((HDC)display);
wglMakeCurrent((HDC)display, tempOpenGLContext);
wglChoosePixelFormatARB = (PFNWGLCHOOSEPIXELFORMATARBPROC)wglGetProcAddress("wglChoosePixelFormatARB");
if(!wglChoosePixelFormatARB)
return false;
wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)wglGetProcAddress("wglCreateContextAttribsARB");
if(!wglCreateContextAttribsARB)
return false;
wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)wglGetProcAddress("wglSwapIntervalEXT");
if(!wglSwapIntervalEXT)
return false;
gladLoaderLoadWGL((HDC) display);
int attribs[] =
{
@ -107,7 +95,7 @@ bool WGLGraphicsContext::init()
wglDeleteContext(tempOpenGLContext);
if (rv) {
rv = gl3wInit() != -1 && gl3wIsSupported(3, 1);
rv = (gladLoadGL((GLADloadfunc) wglGetProcAddress) != 0) && GLAD_GL_VERSION_3_1;
}
RECT r;

View File

@ -19,41 +19,8 @@
along with Flycast. If not, see <https://www.gnu.org/licenses/>.
*/
#pragma once
#include <windows.h>
#include <GL4/gl3w.h>
#include "gl_context.h"
#define WGL_DRAW_TO_WINDOW_ARB 0x2001
#define WGL_ACCELERATION_ARB 0x2003
#define WGL_SWAP_METHOD_ARB 0x2007
#define WGL_SUPPORT_OPENGL_ARB 0x2010
#define WGL_DOUBLE_BUFFER_ARB 0x2011
#define WGL_PIXEL_TYPE_ARB 0x2013
#define WGL_COLOR_BITS_ARB 0x2014
#define WGL_DEPTH_BITS_ARB 0x2022
#define WGL_STENCIL_BITS_ARB 0x2023
#define WGL_FULL_ACCELERATION_ARB 0x2027
#define WGL_SWAP_EXCHANGE_ARB 0x2028
#define WGL_TYPE_RGBA_ARB 0x202B
#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091
#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092
#define WGL_CONTEXT_FLAGS_ARB 0x2094
#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126
#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091
#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092
#define WGL_CONTEXT_LAYER_PLANE_ARB 0x2093
#define WGL_CONTEXT_FLAGS_ARB 0x2094
#define WGL_CONTEXT_DEBUG_BIT_ARB 0x0001
#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002
#define ERROR_INVALID_VERSION_ARB 0x2095
#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATARBPROC) (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats,
int *piFormats, UINT *nNumFormats);
typedef HGLRC (WINAPI * PFNWGLCREATECONTEXTATTRIBSARBPROC) (HDC hDC, HGLRC hShareContext, const int *attribList);
typedef BOOL (WINAPI * PFNWGLSWAPINTERVALEXTPROC) (int interval);
#include <windows.h>
class WGLGraphicsContext : public GLGraphicsContext
{

View File

@ -18,17 +18,10 @@
You should have received a copy of the GNU General Public License
along with Flycast. If not, see <https://www.gnu.org/licenses/>.
*/
#include "types.h"
#if defined(SUPPORT_X11) && !defined(USE_SDL) && !defined(LIBRETRO)
#include "gl_context.h"
#include "cfg/option.h"
#ifndef GLX_CONTEXT_MAJOR_VERSION_ARB
#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091
#endif
#ifndef GLX_CONTEXT_MINOR_VERSION_ARB
#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092
#endif
#include "types.h"
#include "xgl.h"
XGLGraphicsContext theGLContext;
@ -39,12 +32,7 @@ static int x11_error_handler(Display *, XErrorEvent *)
bool XGLGraphicsContext::init()
{
typedef GLXContext (*glXCreateContextAttribsARBProc)(Display*, GLXFBConfig, GLXContext, Bool, const int*);
instance = this;
glXCreateContextAttribsARBProc glXCreateContextAttribsARB = 0;
glXCreateContextAttribsARB = (glXCreateContextAttribsARBProc)glXGetProcAddressARB((const GLubyte*)"glXCreateContextAttribsARB");
verify(glXCreateContextAttribsARB != 0);
int context_attribs[] =
{
GLX_CONTEXT_MAJOR_VERSION_ARB, 4,
@ -67,7 +55,7 @@ bool XGLGraphicsContext::init()
context = glXCreateContextAttribsARB((Display *)display, *framebufferConfigs, 0, True, context_attribs);
if (!context)
{
ERROR_LOG(RENDERER, "OpenGL 3.0 not supported\n");
ERROR_LOG(RENDERER, "OpenGL 3.0 not supported");
return false;
}
}
@ -76,7 +64,10 @@ bool XGLGraphicsContext::init()
glXMakeCurrent((Display *)display, (GLXDrawable)window, context);
if (gl3wInit() == -1 || !gl3wIsSupported(3, 1))
if (!gladLoadGL((GLADloadfunc) glXGetProcAddressARB))
return false;
if (!GLAD_GL_VERSION_3_1)
return false;
Window win;
@ -85,12 +76,10 @@ bool XGLGraphicsContext::init()
XGetGeometry((Display *)display, (GLXDrawable)window, &win, &temp, &temp, (u32 *)&settings.display.width, (u32 *)&settings.display.height, &tempu, &tempu);
swapOnVSync = config::VSync;
glXSwapIntervalMESA = (int (*)(unsigned))glXGetProcAddress((const GLubyte*)"glXSwapIntervalMESA");
if (glXSwapIntervalMESA != nullptr)
glXSwapIntervalMESA((unsigned)swapOnVSync);
else
{
glXSwapIntervalEXT = (PFNGLXSWAPINTERVALEXTPROC)glXGetProcAddress((const GLubyte*)"glXSwapIntervalEXT");
if (glXSwapIntervalEXT != nullptr)
glXSwapIntervalEXT((Display *)display, (GLXDrawable)window, (int)swapOnVSync);
}
@ -102,6 +91,10 @@ bool XGLGraphicsContext::init()
bool XGLGraphicsContext::ChooseVisual(Display* x11Display, XVisualInfo** visual, int* depth)
{
const long x11Screen = XDefaultScreen(x11Display);
gladLoaderLoadGLX(x11Display, x11Screen);
// Get a matching FB config
static int visual_attribs[] =
{
@ -126,7 +119,6 @@ bool XGLGraphicsContext::ChooseVisual(Display* x11Display, XVisualInfo** visual,
ERROR_LOG(RENDERER, "Invalid GLX version");
return false;
}
const long x11Screen = XDefaultScreen(x11Display);
int fbcount;
framebufferConfigs = glXChooseFBConfig(x11Display, x11Screen, visual_attribs, &fbcount);

View File

@ -19,11 +19,8 @@
along with Flycast. If not, see <https://www.gnu.org/licenses/>.
*/
#pragma once
#include <GL4/gl3w.h>
#include <X11/X.h>
#include <X11/Xlib.h>
#include <GL/glx.h>
#include "gl_context.h"
#include <glad/glx.h>
class XGLGraphicsContext : public GLGraphicsContext
{
@ -38,8 +35,6 @@ public:
private:
GLXContext context;
GLXFBConfig* framebufferConfigs = nullptr;
PFNGLXSWAPINTERVALEXTPROC glXSwapIntervalEXT = nullptr;
int (*glXSwapIntervalMESA)(unsigned int interval) = nullptr;
bool swapOnVSync = false;
};