vk: fix vmu transparency in lr core

This commit is contained in:
Flyinghead 2021-11-10 18:42:11 +01:00
parent a04fd06e38
commit aa944ac5e8
1 changed files with 1 additions and 1 deletions

View File

@ -66,7 +66,7 @@ protected:
} }
#endif #endif
#ifdef LIBRETRO #ifdef LIBRETRO
quadPipeline = std::unique_ptr<QuadPipeline>(new QuadPipeline(true)); quadPipeline = std::unique_ptr<QuadPipeline>(new QuadPipeline(false, false));
quadPipeline->Init(&shaderManager, renderPass); quadPipeline->Init(&shaderManager, renderPass);
overlay = std::unique_ptr<VulkanOverlay>(new VulkanOverlay()); overlay = std::unique_ptr<VulkanOverlay>(new VulkanOverlay());
overlay->Init(quadPipeline.get()); overlay->Init(quadPipeline.get());