vk: fix vmu transparency in lr core
This commit is contained in:
parent
a04fd06e38
commit
aa944ac5e8
|
@ -66,7 +66,7 @@ protected:
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
#ifdef LIBRETRO
|
#ifdef LIBRETRO
|
||||||
quadPipeline = std::unique_ptr<QuadPipeline>(new QuadPipeline(true));
|
quadPipeline = std::unique_ptr<QuadPipeline>(new QuadPipeline(false, false));
|
||||||
quadPipeline->Init(&shaderManager, renderPass);
|
quadPipeline->Init(&shaderManager, renderPass);
|
||||||
overlay = std::unique_ptr<VulkanOverlay>(new VulkanOverlay());
|
overlay = std::unique_ptr<VulkanOverlay>(new VulkanOverlay());
|
||||||
overlay->Init(quadPipeline.get());
|
overlay->Init(quadPipeline.get());
|
||||||
|
|
Loading…
Reference in New Issue