GL: clear gl framebuffer before drawing a direct FB write
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@ -1912,6 +1912,8 @@ bool RenderFrame()
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}
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}
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else
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else
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{
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{
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glcache.ClearColor(0.f, 0.f, 0.f, 0.f);
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glClear(GL_COLOR_BUFFER_BIT);
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DrawFramebuffer(dc_width, dc_height);
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DrawFramebuffer(dc_width, dc_height);
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}
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}
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#if HOST_OS==OS_WINDOWS
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#if HOST_OS==OS_WINDOWS
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