gl: crash when deleting null shader
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40854fbf31
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9ce25a4e72
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@ -151,6 +151,8 @@ public:
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void DeleteProgram(GLuint program)
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void DeleteProgram(GLuint program)
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{
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{
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if (program == 0)
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return;
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GLsizei shader_count;
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GLsizei shader_count;
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GLuint shaders[2];
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GLuint shaders[2];
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glGetAttachedShaders(program, ARRAY_SIZE(shaders), &shader_count, shaders);
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glGetAttachedShaders(program, ARRAY_SIZE(shaders), &shader_count, shaders);
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@ -767,7 +767,11 @@ void gl_load_osd_resources()
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void gl_free_osd_resources()
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void gl_free_osd_resources()
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{
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{
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if (gl.OSD_SHADER.program != 0)
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{
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glcache.DeleteProgram(gl.OSD_SHADER.program);
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glcache.DeleteProgram(gl.OSD_SHADER.program);
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gl.OSD_SHADER.program = 0;
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}
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if (gl.OSD_SHADER.osd_tex != 0) {
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if (gl.OSD_SHADER.osd_tex != 0) {
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glcache.DeleteTextures(1, &gl.OSD_SHADER.osd_tex);
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glcache.DeleteTextures(1, &gl.OSD_SHADER.osd_tex);
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