arcade: add input descriptors for most games
This commit is contained in:
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1507097bcd
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@ -171,7 +171,7 @@ struct AxisDescriptor
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struct InputDescriptors
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{
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ButtonDescriptor buttons[18];
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AxisDescriptor axes[8];
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AxisDescriptor axes[16];
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};
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extern InputDescriptors *NaomiGameInputs;
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File diff suppressed because it is too large
Load Diff
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@ -30,15 +30,25 @@
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{ NAOMI_TEST_KEY, "" }, \
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{ NAOMI_SERVICE_KEY, "" },
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#define NAO_START_DESC { NAOMI_START_KEY, "" },
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#define NAO_DPAD_DESC { NAOMI_UP_KEY, "" }, \
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{ NAOMI_DOWN_KEY, "" }, \
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{ NAOMI_LEFT_KEY, "" }, \
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{ NAOMI_RIGHT_KEY, "" }, \
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#define INPUT_1_BUTTON(btn0) { \
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{ \
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{ NAOMI_BTN0_KEY, btn0 }, \
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NAO_DPAD_DESC \
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NAO_START_DESC \
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NAO_BASE_BTN_DESC \
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} \
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}
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#define INPUT_2_BUTTONS(btn0, btn1) { \
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{ \
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{ NAOMI_BTN0_KEY, btn0 }, \
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{ NAOMI_BTN1_KEY, btn1 }, \
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{ NAOMI_UP_KEY, "" }, \
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{ NAOMI_DOWN_KEY, "" }, \
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{ NAOMI_LEFT_KEY, "" }, \
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{ NAOMI_RIGHT_KEY, "" }, \
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NAO_DPAD_DESC \
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NAO_START_DESC \
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NAO_BASE_BTN_DESC \
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} \
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@ -49,10 +59,7 @@
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{ NAOMI_BTN0_KEY, btn0 }, \
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{ NAOMI_BTN1_KEY, btn1 }, \
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{ NAOMI_BTN2_KEY, btn2 }, \
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{ NAOMI_UP_KEY, "" }, \
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{ NAOMI_DOWN_KEY, "" }, \
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{ NAOMI_LEFT_KEY, "" }, \
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{ NAOMI_RIGHT_KEY, "" }, \
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NAO_DPAD_DESC \
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NAO_START_DESC \
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NAO_BASE_BTN_DESC \
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} \
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@ -64,10 +71,7 @@
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{ NAOMI_BTN1_KEY, btn1 }, \
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{ NAOMI_BTN2_KEY, btn2 }, \
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{ NAOMI_BTN3_KEY, btn3 }, \
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{ NAOMI_UP_KEY, "" }, \
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{ NAOMI_DOWN_KEY, "" }, \
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{ NAOMI_LEFT_KEY, "" }, \
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{ NAOMI_RIGHT_KEY, "" }, \
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NAO_DPAD_DESC \
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NAO_START_DESC \
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NAO_BASE_BTN_DESC \
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} \
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@ -80,15 +84,18 @@
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{ NAOMI_BTN2_KEY, btn2 }, \
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{ NAOMI_BTN3_KEY, btn3 }, \
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{ NAOMI_BTN5_KEY, btn4, NAOMI_BTN4_KEY }, \
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{ NAOMI_UP_KEY, "" }, \
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{ NAOMI_DOWN_KEY, "" }, \
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{ NAOMI_LEFT_KEY, "" }, \
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{ NAOMI_RIGHT_KEY, "" }, \
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NAO_DPAD_DESC \
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NAO_START_DESC \
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NAO_BASE_BTN_DESC \
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} \
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}
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static InputDescriptors service_btns_inputs = {
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{
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NAO_BASE_BTN_DESC
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}
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};
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static InputDescriptors _18wheelr_inputs = {
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{
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{ NAOMI_BTN0_KEY, "HORN" },
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@ -145,10 +152,7 @@ static InputDescriptors capcom_4btn_inputs = {
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{ NAOMI_BTN1_KEY, "HEAVY PUNCH" },
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{ NAOMI_BTN3_KEY, "LIGHT KICK" },
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{ NAOMI_BTN4_KEY, "HEAVY KICK" },
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{ NAOMI_UP_KEY, "" },
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{ NAOMI_DOWN_KEY, "" },
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{ NAOMI_LEFT_KEY, "" },
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{ NAOMI_RIGHT_KEY, "" },
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NAO_DPAD_DESC \
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NAO_START_DESC
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NAO_BASE_BTN_DESC
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},
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@ -162,10 +166,7 @@ static InputDescriptors capcom_6btn_inputs = {
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{ NAOMI_BTN3_KEY, "LIGHT KICK" },
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{ NAOMI_BTN4_KEY, "MEDIUM KICK" },
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{ NAOMI_BTN5_KEY, "HEAVY KICK" },
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{ NAOMI_UP_KEY, "" },
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{ NAOMI_DOWN_KEY, "" },
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{ NAOMI_LEFT_KEY, "" },
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{ NAOMI_RIGHT_KEY, "" },
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NAO_DPAD_DESC \
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NAO_START_DESC
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NAO_BASE_BTN_DESC
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},
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@ -193,9 +194,10 @@ static InputDescriptors toyfight_inputs = INPUT_3_BUTTONS("Punch", "Kick", "Dodg
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static InputDescriptors ausfache_inputs = INPUT_3_BUTTONS("Weak Attack", "Medium Attack", "Strong Attack");
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static InputDescriptors trigger_inputs = {
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static InputDescriptors lightgun_inputs = {
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{
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{ NAOMI_BTN0_KEY, "TRIGGER" },
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{ NAOMI_RELOAD_KEY, "" },
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NAO_START_DESC
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NAO_BASE_BTN_DESC
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},
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@ -241,10 +243,7 @@ static InputDescriptors mvsc2_inputs = {
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{ NAOMI_BTN3_KEY, "LIGHT KICK" },
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{ NAOMI_BTN4_KEY, "STRONG KICK" },
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{ NAOMI_BTN5_KEY, "ASSIST B" },
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{ NAOMI_UP_KEY, "" },
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{ NAOMI_DOWN_KEY, "" },
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{ NAOMI_LEFT_KEY, "" },
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{ NAOMI_RIGHT_KEY, "" },
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NAO_DPAD_DESC \
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NAO_START_DESC
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NAO_BASE_BTN_DESC
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},
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@ -255,6 +254,7 @@ static InputDescriptors ninjaslt_inputs = {
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{ NAOMI_BTN2_KEY, "ENTER", NAOMI_BTN0_KEY },
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{ NAOMI_START_KEY, "", NAOMI_BTN2_KEY, 0, NAOMI_BTN3_KEY },
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{ NAOMI_BTN0_KEY, "TRIGGER", NAOMI_BTN4_KEY, 0, NAOMI_BTN5_KEY },
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{ NAOMI_RELOAD_KEY, "" },
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{ NAOMI_UP_KEY, "SELECT UP" },
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{ NAOMI_DOWN_KEY, "SELECT DOWN" },
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NAO_BASE_BTN_DESC
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@ -301,7 +301,7 @@ static InputDescriptors pstone2_inputs = INPUT_3_BUTTONS("Punch", "Jump", "Attac
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static InputDescriptors shot1234_inputs = INPUT_4_BUTTONS("SHOT1", "SHOT2", "SHOT3", "SHOT4");
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static InputDescriptors radirgyn_inputs = INPUT_3_BUTTONS("SHOOT", "SWORD", "SHIELD/SPECIAL");
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static InputDescriptors radirgy_inputs = INPUT_3_BUTTONS("SHOOT", "SWORD", "SHIELD/SPECIAL");
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static InputDescriptors mamonoro_inputs = INPUT_2_BUTTONS("SHOOT", "SPECIAL");
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@ -406,10 +406,7 @@ static InputDescriptors zombie_inputs = {
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{ NAOMI_BTN0_KEY, "L" },
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{ NAOMI_BTN1_KEY, "R" },
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{ NAOMI_BTN2_KEY, "G" },
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{ NAOMI_UP_KEY, "" },
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{ NAOMI_DOWN_KEY, "" },
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{ NAOMI_LEFT_KEY, "" },
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{ NAOMI_RIGHT_KEY, "" },
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NAO_DPAD_DESC \
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NAO_START_DESC
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NAO_BASE_BTN_DESC
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},
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@ -470,6 +467,7 @@ static InputDescriptors guilty_gear_inputs = INPUT_5_BUTTONS("KICK", "SLASH", "H
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static InputDescriptors ggx_inputs = INPUT_4_BUTTONS("PUNCH", "KICK", "SLASH", "HSLASH");
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static InputDescriptors senko_inputs = INPUT_3_BUTTONS("ACTION", "MAIN", "SUB");
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static InputDescriptors senkosp_inputs = INPUT_5_BUTTONS("MAIN", "SUB", "MAIN+SUB", "ACTION", "OVER DRIVE");
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static InputDescriptors meltyb_inputs = INPUT_5_BUTTONS("LAttack", "MAttack", "HAttack", "Guard", "Quick Action");
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@ -496,6 +494,34 @@ static InputDescriptors shootout_inputs = {
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static InputDescriptors vf4_inputs = INPUT_3_BUTTONS("PUNCH", "KICK", "GUARD");
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static InputDescriptors crackindj_inputs = {
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{
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NAO_START_DESC
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NAO_BASE_BTN_DESC
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},
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{
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{ "FADER", Full, 0, true },
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},
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};
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static InputDescriptors shaktam_inputs = {
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{
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NAO_START_DESC
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NAO_BASE_BTN_DESC
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{ NAOMI_BTN0_KEY, "SHAKE L" },
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{ NAOMI_BTN1_KEY, "SHAKE R" },
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{ NAOMI_BTN2_KEY, "KNOCK", NAOMI_DOWN_KEY },
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{ NAOMI_DOWN_KEY, "DOWN", NAOMI_LEFT_KEY },
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{ NAOMI_UP_KEY, "UP", NAOMI_RIGHT_KEY },
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},
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{
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{ "TAMBOURINE X", Full, 0 },
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{ "TAMBOURINE Y", Full, 1 },
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{ "", Full, 2 }, // unused but P2 starts at axis 4
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{ "", Full, 3 }, // unused but P2 starts at axis 4
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},
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};
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static InputDescriptors mushik_inputs = {
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{
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{ NAOMI_BTN0_KEY, "HIT" },
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@ -505,6 +531,98 @@ static InputDescriptors mushik_inputs = {
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},
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};
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static InputDescriptors csmash_inputs = INPUT_2_BUTTONS("SMASH", "JUMP");
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static InputDescriptors otrigger_inputs = INPUT_3_BUTTONS("TRIGGER", "CHANGE", "JUMP");
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static InputDescriptors puyoda_inputs = INPUT_1_BUTTON("STAR");
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static InputDescriptors sgtetris_inputs = INPUT_2_BUTTONS("SW1", "SW2");
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static InputDescriptors virnba_inputs = INPUT_2_BUTTONS("PASS", "SHOOT");
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static InputDescriptors vs2_2k_inputs = INPUT_3_BUTTONS("LONG PASS", "SHOOT", "SHORT PASS");
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static InputDescriptors wwfroyal_inputs = INPUT_3_BUTTONS("ATTACK", "GRAPPLE", "SUPPORT");
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static InputDescriptors asndynmt_inputs = INPUT_3_BUTTONS("PUNCH", "KICK", "JUMP");
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static InputDescriptors illvelo_inputs = INPUT_3_BUTTONS("SHOT", "DOLL", "SPECIAL");
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static InputDescriptors rhytngk_inputs = INPUT_2_BUTTONS("SHOT A", "SHOT B");
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static InputDescriptors sl2007_inputs = INPUT_3_BUTTONS("PUSH 1", "PUSH 2", "PUSH 3");
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static InputDescriptors azumanga_inputs = INPUT_1_BUTTON("BUTTON A");
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static InputDescriptors bdrdown_inputs = INPUT_3_BUTTONS("SHOT", "LASER", "SPEED");
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static InputDescriptors cfield_inputs = INPUT_3_BUTTONS("TRG1", "TRG2", "TRG3");
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static InputDescriptors button12_inputs = INPUT_2_BUTTONS("BUTTON 1", "BUTTON 2");
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static InputDescriptors ikaruga_inputs = INPUT_2_BUTTONS("SHOT", "CHANGE");
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static InputDescriptors jingystm_inputs = INPUT_3_BUTTONS("GUARD", "PUNCH", "KICK");
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static InputDescriptors psyvariar_inputs = INPUT_2_BUTTONS("SHOT", "BOMB");
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static InputDescriptors puyofev_inputs = INPUT_2_BUTTONS("ROTATE1", "ROTATE2");
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static InputDescriptors spkrbtl_inputs = INPUT_4_BUTTONS("BEAT", "CHARGE", "JUMP", "SHIFT");
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static InputDescriptors trgheart_inputs = INPUT_3_BUTTONS("SHOT", "ANCHOR", "BOMB");
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static InputDescriptors vathlete_inputs = INPUT_3_BUTTONS("RUN1", "ACTION", "RUN2");
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static InputDescriptors samba_inputs = {
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{
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{ NAOMI_BTN0_KEY, "MARACAS R" },
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{ NAOMI_BTN1_KEY, "MARACAS L" },
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NAO_START_DESC
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NAO_BASE_BTN_DESC
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},
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{
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{ "MARACAS R X", Full, 0 },
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{ "MARACAS R Y", Full, 1 },
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{ "MARACAS L X", Full, 2 },
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{ "MARACAS L Y", Full, 3 },
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}
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};
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static InputDescriptors wldkicks_inputs = {
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{
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{ NAOMI_BTN0_KEY, "BUTTON" },
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{ NAOMI_BTN3_KEY, "ENTER" }, // service mode
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{ NAOMI_UP_KEY, "" }, // service mode
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{ NAOMI_DOWN_KEY, "" }, // service mode
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NAO_BASE_BTN_DESC
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},
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{
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{ "STICK L/R", Full, 0 }, // P1
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{ "STICK U/D", Full, 1 },
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{ "", Full, 2 }, // P2
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{ "", Full, 3 },
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{ "", Full, 4 }, // P3
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{ "", Full, 5 },
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{ "", Full, 6 }, // P4
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{ "", Full, 7 },
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{ "KICK", Full, 8 }, // P1 FIXME need to set Full here to have read_analog_axis() called but not seen as trigger
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{ "", Full, 9 }, // P2
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{ "", Full, 10 }, // P3
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{ "", Full, 11 }, // P4
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}
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};
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static InputDescriptors wldkickspcb_inputs = {
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{
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{ NAOMI_BTN0_KEY, "CHANGE" }, // original label: C BUTTON
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NAO_START_DESC
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NAO_BASE_BTN_DESC
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},
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{
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{ "STICK L/R", Full, 0 },
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{ "STICK U/D", Full, 1 },
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{ "", Full, 2 },
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// { "", Full, 3 },
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{ "BALL", Half, 4 }, // this is wrong, just to indicate RT is used
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}
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};
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static InputDescriptors dygolf_inputs = {
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{
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NAO_DPAD_DESC
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NAO_START_DESC
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NAO_BASE_BTN_DESC
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}
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};
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static InputDescriptors kick4csh_inputs = {
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{
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{ NAOMI_BTN1_KEY, "VIEW" },
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{ NAOMI_BTN2_KEY, "CHANCE" },
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{ NAOMI_START_KEY, "START/DECIDE" },
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NAO_BASE_BTN_DESC
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}
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};
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//
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// AtomisWave games
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//
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@ -513,6 +631,11 @@ static InputDescriptors mushik_inputs = {
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{ AWAVE_TEST_KEY, "" }, \
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{ AWAVE_SERVICE_KEY, "" },
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#define AW_START_DESC { AWAVE_START_KEY, "" },
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#define AW_DPAD_DESC { AWAVE_UP_KEY, "" }, \
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{ AWAVE_DOWN_KEY, "" }, \
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{ AWAVE_LEFT_KEY, "" }, \
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{ AWAVE_RIGHT_KEY, "" },
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#define AW_5_BUTTONS(btn0, btn1, btn2, btn3, btn4) { \
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{ \
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@ -521,10 +644,7 @@ static InputDescriptors mushik_inputs = {
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{ AWAVE_BTN2_KEY, btn2 }, \
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{ AWAVE_BTN3_KEY, btn3 }, \
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{ AWAVE_BTN4_KEY, btn4 }, \
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{ AWAVE_UP_KEY, "" }, \
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{ AWAVE_DOWN_KEY, "" }, \
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{ AWAVE_LEFT_KEY, "" }, \
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{ AWAVE_RIGHT_KEY, "" }, \
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AW_DPAD_DESC \
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AW_START_DESC \
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AW_BASE_BTN_DESC \
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} \
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@ -536,10 +656,7 @@ static InputDescriptors mushik_inputs = {
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{ AWAVE_BTN1_KEY, btn1 }, \
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{ AWAVE_BTN2_KEY, btn2 }, \
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{ AWAVE_BTN3_KEY, btn3 }, \
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{ AWAVE_UP_KEY, "" }, \
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{ AWAVE_DOWN_KEY, "" }, \
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{ AWAVE_LEFT_KEY, "" }, \
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{ AWAVE_RIGHT_KEY, "" }, \
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AW_DPAD_DESC \
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AW_START_DESC \
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AW_BASE_BTN_DESC \
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} \
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@ -550,10 +667,7 @@ static InputDescriptors mushik_inputs = {
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{ AWAVE_BTN0_KEY, btn0 }, \
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{ AWAVE_BTN1_KEY, btn1 }, \
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{ AWAVE_BTN2_KEY, btn2 }, \
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{ AWAVE_UP_KEY, "" }, \
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{ AWAVE_DOWN_KEY, "" }, \
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{ AWAVE_LEFT_KEY, "" }, \
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{ AWAVE_RIGHT_KEY, "" }, \
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AW_DPAD_DESC \
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AW_START_DESC \
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AW_BASE_BTN_DESC \
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} \
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@ -625,6 +739,32 @@ static InputDescriptors mslug6_inputs = AW_5_BUTTONS("SHOOT", "JUMP", "GRENADE",
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static InputDescriptors rumblef_inputs = AW_5_BUTTONS("LP", "SP", "Dodge", "LK", "SK");
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static InputDescriptors basschal_inputs = {
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{
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{ AWAVE_BTN0_KEY, "ROTATE LEFT" },
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{ AWAVE_BTN1_KEY, "ROTATE RIGHT" },
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{ AWAVE_LEFT_KEY, "LEFT POINT" },
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{ AWAVE_RIGHT_KEY, "RIGHT POINT" },
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AW_START_DESC
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AW_BASE_BTN_DESC
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},
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};
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static InputDescriptors aw_lightgun_inputs = {
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{
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{ AWAVE_BTN0_KEY, "TRIGGER" },
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{ AWAVE_BTN1_KEY, "PUMP" },
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AW_START_DESC
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AW_BASE_BTN_DESC
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},
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};
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static InputDescriptors aw_shot123_inputs = AW_3_BUTTONS("SHOT1", "SHOT2", "SHOT3");
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//
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// Naomi 2
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//
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static InputDescriptors kingrt66_inputs = {
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{
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{ NAOMI_BTN0_KEY, "HORN" },
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@ -745,33 +885,7 @@ static InputDescriptors drvsim_inputs = {
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},
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};
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static InputDescriptors crackindj_inputs = {
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{
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NAO_START_DESC
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NAO_BASE_BTN_DESC
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},
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{
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{ "FADER", Full, 0, true },
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},
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};
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static InputDescriptors shaktam_inputs = {
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{
|
||||
NAO_START_DESC
|
||||
NAO_BASE_BTN_DESC
|
||||
{ NAOMI_BTN0_KEY, "SHAKE L" },
|
||||
{ NAOMI_BTN1_KEY, "SHAKE R" },
|
||||
{ NAOMI_BTN2_KEY, "KNOCK", NAOMI_DOWN_KEY },
|
||||
{ NAOMI_DOWN_KEY, "DOWN", NAOMI_LEFT_KEY },
|
||||
{ NAOMI_UP_KEY, "UP", NAOMI_RIGHT_KEY },
|
||||
},
|
||||
{
|
||||
{ "TAMBOURINE X", Full, 0 },
|
||||
{ "TAMBOURINE Y", Full, 1 },
|
||||
{ "", Full, 2 }, // unused but P2 starts at axis 4
|
||||
{ "", Full, 3 }, // unused but P2 starts at axis 4
|
||||
},
|
||||
};
|
||||
static InputDescriptors beachspi_inputs = INPUT_2_BUTTONS("A", "B");
|
||||
|
||||
//
|
||||
// System SP games
|
||||
|
@ -793,3 +907,16 @@ static InputDescriptors lovebery_inputs = {
|
|||
NAO_BASE_BTN_DESC
|
||||
},
|
||||
};
|
||||
|
||||
static InputDescriptors tetgiant_inputs = {
|
||||
{
|
||||
{ DC_BTN_A, "BUTTON L" },
|
||||
{ DC_BTN_B, "BUTTON R" },
|
||||
{ DC_DPAD_UP, "" },
|
||||
{ DC_DPAD_DOWN, "" },
|
||||
{ DC_DPAD_LEFT, "" },
|
||||
{ DC_DPAD_RIGHT, "" },
|
||||
{ DC_BTN_START, "" },
|
||||
NAO_BASE_BTN_DESC
|
||||
},
|
||||
};
|
||||
|
|
Loading…
Reference in New Issue