msvc build fix
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@ -140,7 +140,7 @@ public:
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ringBuffer.setCapacity(config::AudioBufferSize * 4);
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// Start the thread
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audioThread = std::thread(&audioThreadMain, this);
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audioThread = std::thread(&DirectSoundBackend::audioThreadMain, this);
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// Play the buffer !
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if (FAILED(buffer->Play(0, 0, DSBPLAY_LOOPING)))
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