windows: Don't call InitAudio from os_CreateWindow
Huh, why was this call even there?
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@ -309,8 +309,6 @@ void os_CreateWindow()
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0, 0, sRect.right-sRect.left, sRect.bottom-sRect.top, NULL, NULL, sWC.hInstance, NULL);
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window_win=hWnd;
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InitAudio();
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}
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void* libPvr_GetRenderTarget()
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