Standardizing InputDescriptors names, added kov7sprt_inputs (#389)
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c061912574
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7fb85e5b25
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@ -1862,7 +1862,7 @@ Game Games[] =
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{ NULL, 0, 0 },
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},
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nullptr,
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&ggx_input,
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&ggx_inputs,
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// error message at boot with free play eeprom
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},
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// Mobile Suit Gundam: Federation Vs. Zeon
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@ -2011,7 +2011,7 @@ Game Games[] =
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{ NULL, 0, 0 },
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},
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NULL,
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&hmgeo_input,
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&hmgeo_inputs,
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hmgeo_eeprom_dump,
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},
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// House of the Dead 2
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@ -3645,7 +3645,7 @@ Game Games[] =
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{ NULL, 0, 0 },
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},
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nullptr,
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&toukon4_input,
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&toukon4_inputs,
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},
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// Toy Fighter
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{
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@ -4426,7 +4426,7 @@ Game Games[] =
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{ NULL, 0, 0 },
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},
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nullptr,
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&meltyb_input,
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&meltyb_inputs,
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mbaa_eeprom_dump,
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},
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// Melty Blood Actress Again (Japan) (Clone)
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@ -4451,7 +4451,7 @@ Game Games[] =
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{ NULL, 0, 0 },
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},
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nullptr,
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&meltyb_input,
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&meltyb_inputs,
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mbaa_eeprom_dump,
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},
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// Mushiking The King Of Beetles - Mushiking II / III / III+ (Ver. 1.001) (World)
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@ -4924,7 +4924,7 @@ Game Games[] =
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{ NULL, 0, 0 },
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},
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"gdl-0011",
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&guilty_gear_input,
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&guilty_gear_inputs,
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},
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// Guilty Gear XX Accent Core (Japan) (GDL-0041)
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{
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@ -4942,7 +4942,7 @@ Game Games[] =
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{ NULL, 0, 0 },
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},
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"gdl-0041",
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&guilty_gear_input,
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&guilty_gear_inputs,
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ggxxac_eeprom_dump,
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},
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// Guilty Gear XX #Reload (Japan, Rev A) (GDL-0019A)
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@ -4961,7 +4961,7 @@ Game Games[] =
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{ NULL, 0, 0 },
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},
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"gdl-0019a",
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&guilty_gear_input,
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&guilty_gear_inputs,
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},
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// Guilty Gear XX #Reload (Japan) (GDL-0019)
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{
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@ -4979,7 +4979,7 @@ Game Games[] =
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{ NULL, 0, 0 },
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},
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"gdl-0019",
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&guilty_gear_input,
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&guilty_gear_inputs,
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},
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// Guilty Gear XX Slash (Japan, Rev A) (GDL-0033A)
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{
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@ -4997,7 +4997,7 @@ Game Games[] =
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{ NULL, 0, 0 },
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},
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"gdl-0033a",
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&guilty_gear_input,
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&guilty_gear_inputs,
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ggxxsla_eeprom_dump,
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},
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// Mobile Suit Gundam: Federation Vs. Zeon (GDL-0001)
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@ -5207,7 +5207,7 @@ Game Games[] =
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{ NULL, 0, 0 },
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},
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"gdl-0039a",
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&meltyb_input,
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&meltyb_inputs,
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meltyb_eeprom_dump,
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},
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// Melty Blood Act Cadenza Ver. A (Japan) (GDL-0028C)
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@ -5226,7 +5226,7 @@ Game Games[] =
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{ NULL, 0, 0 },
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},
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"gdl-0028c",
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&meltyb_input,
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&meltyb_inputs,
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meltybld_eeprom_dump,
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},
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// Melty Blood Act Cadenza (Japan) (GDL-0028)
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@ -5245,7 +5245,7 @@ Game Games[] =
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{ NULL, 0, 0 },
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},
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"gdl-0028",
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&meltyb_input,
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&meltyb_inputs,
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meltybld_eeprom_dump,
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},
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// Melty Blood Act Cadenza Version B (Japan) (GDL-0039)
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@ -5264,7 +5264,7 @@ Game Games[] =
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{ NULL, 0, 0 },
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},
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"gdl-0039",
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&meltyb_input,
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&meltyb_inputs,
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meltyb_eeprom_dump,
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},
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// Moeru Casinyo (Japan) (GDL-0013)
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@ -5537,7 +5537,7 @@ Game Games[] =
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{ NULL, 0, 0 },
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},
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"gdl-0038",
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&senkosp_input,
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&senkosp_inputs,
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senkosp_eeprom_dump,
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},
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// Street Fighter Zero 3 Upper (Japan) (GDL-0002)
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@ -6189,7 +6189,7 @@ Game Games[] =
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{ NULL, 0, 0 },
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},
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nullptr,
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&fotns_input,
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&fotns_inputs,
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},
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// Faster Than Speed
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{
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@ -6239,7 +6239,7 @@ Game Games[] =
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{ NULL, 0, 0 },
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},
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nullptr,
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&guilty_gear_aw_input,
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&guilty_gear_aw_inputs,
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},
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// Guilty Gear X ver. 1.5
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{
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@ -6286,7 +6286,7 @@ Game Games[] =
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{ NULL, 0, 0 },
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},
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NULL,
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&kofnw_input,
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&kofnw_inputs,
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},
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// The King of Fighters Neowave (Japan)
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{
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@ -6311,7 +6311,7 @@ Game Games[] =
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{ NULL, 0, 0 },
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},
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NULL,
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&kofnw_input,
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&kofnw_inputs,
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},
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// The King of Fighters XI
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{
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@ -6336,7 +6336,7 @@ Game Games[] =
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{ NULL, 0, 0 },
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},
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NULL,
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&kofxi_input,
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&kofxi_inputs,
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},
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// Knights of Valour - The Seven Spirits
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{
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@ -6359,7 +6359,9 @@ Game Games[] =
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{ "ax1301m06.ic16", 0x6000000, 0x1000000 },
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{ "ax1301m07.ic17", 0x7000000, 0x1000000 },
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{ NULL, 0, 0 },
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}
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},
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NULL,
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&kov7sprt_inputs,
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},
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// Maximum Speed
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{
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@ -6404,7 +6406,7 @@ Game Games[] =
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{ NULL, 0, 0 },
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},
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nullptr,
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&mslug6_input,
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&mslug6_inputs,
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},
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// NeoGeo Battle Coliseum
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{
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@ -6500,7 +6502,7 @@ Game Games[] =
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{ NULL, 0, 0 },
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},
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nullptr,
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&rumblef_input,
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&rumblef_inputs,
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},
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// The Rumble Fish (prototype)
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{
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@ -6533,7 +6535,7 @@ Game Games[] =
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{ NULL, 0, 0 },
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},
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nullptr,
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&rumblef_input,
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&rumblef_inputs,
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},
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// The Rumble Fish 2
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{
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@ -6556,7 +6558,7 @@ Game Games[] =
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{ NULL, 0, 0 },
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},
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nullptr,
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&rumblef_input,
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&rumblef_inputs,
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},
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// The Rumble Fish 2 (prototype)
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{
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@ -6589,7 +6591,7 @@ Game Games[] =
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{ NULL, 0, 0 },
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},
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nullptr,
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&rumblef_input,
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&rumblef_inputs,
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},
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// Net Select: Salaryman Kintaro
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{
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@ -453,17 +453,17 @@ static InputDescriptors sstrkfgt_inputs = {
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},
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};
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static InputDescriptors guilty_gear_input = INPUT_5_BUTTONS("KICK", "SLASH", "HSLASH", "PUNCH", "DUST ATTACK");
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static InputDescriptors guilty_gear_inputs = INPUT_5_BUTTONS("KICK", "SLASH", "HSLASH", "PUNCH", "DUST ATTACK");
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static InputDescriptors ggx_input = INPUT_4_BUTTONS("PUNCH", "KICK", "SLASH", "HSLASH");
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static InputDescriptors ggx_inputs = INPUT_4_BUTTONS("PUNCH", "KICK", "SLASH", "HSLASH");
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static InputDescriptors senkosp_input = INPUT_5_BUTTONS("MAIN", "SUB", "MAIN+SUB", "ACTION", "OVER DRIVE");
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static InputDescriptors senkosp_inputs = INPUT_5_BUTTONS("MAIN", "SUB", "MAIN+SUB", "ACTION", "OVER DRIVE");
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static InputDescriptors meltyb_input = INPUT_5_BUTTONS("LAttack", "MAttack", "HAttack", "Guard", "Quick Action");
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static InputDescriptors meltyb_inputs = INPUT_5_BUTTONS("LAttack", "MAttack", "HAttack", "Guard", "Quick Action");
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static InputDescriptors toukon4_input = INPUT_5_BUTTONS("X", "Y", "R", "A", "B");
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static InputDescriptors toukon4_inputs = INPUT_5_BUTTONS("X", "Y", "R", "A", "B");
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static InputDescriptors hmgeo_input = {
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static InputDescriptors hmgeo_inputs = {
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{
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{ NAOMI_BTN0_KEY, "Fire" },
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{ NAOMI_BTN1_KEY, "Attack" },
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@ -503,7 +503,17 @@ static InputDescriptors hmgeo_input = {
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} \
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}
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static InputDescriptors guilty_gear_aw_input = AW_5_BUTTONS("KICK", "SLASH", "HSLASH", "PUNCH", "DUST ATTACK");
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static InputDescriptors kov7sprt_inputs = {
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{
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{ AWAVE_BTN0_KEY, "LIGHT ATTACK" },
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{ AWAVE_BTN1_KEY, "HEAVY ATTACK" },
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{ AWAVE_BTN2_KEY, "JUMP" },
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AW_START_DESC
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AW_BASE_BTN_DESC
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},
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};
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static InputDescriptors guilty_gear_aw_inputs = AW_5_BUTTONS("KICK", "SLASH", "HSLASH", "PUNCH", "DUST ATTACK");
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static InputDescriptors ftspeed_inputs = {
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{
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@ -520,9 +530,9 @@ static InputDescriptors ftspeed_inputs = {
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},
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};
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static InputDescriptors kofnw_input = AW_5_BUTTONS("LP", "SP", "Heat mode", "LK", "SK");
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static InputDescriptors kofnw_inputs = AW_5_BUTTONS("LP", "SP", "Heat mode", "LK", "SK");
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static InputDescriptors kofxi_input = AW_5_BUTTONS("LP", "SP", "Blow-off", "LK", "SK");
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static InputDescriptors kofxi_inputs = AW_5_BUTTONS("LP", "SP", "Blow-off", "LK", "SK");
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static InputDescriptors maxspeed_inputs = {
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{
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@ -555,8 +565,8 @@ static InputDescriptors blockpong_inputs = {
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},
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};
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static InputDescriptors fotns_input = AW_5_BUTTONS("LP", "HP", "BOOST", "LK", "HK");
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static InputDescriptors fotns_inputs = AW_5_BUTTONS("LP", "HP", "BOOST", "LK", "HK");
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static InputDescriptors mslug6_input = AW_5_BUTTONS("Shoot", "Jump", "Switch", "Grenade", "Mslug Attack");
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static InputDescriptors mslug6_inputs = AW_5_BUTTONS("Shoot", "Jump", "Switch", "Grenade", "Mslug Attack");
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static InputDescriptors rumblef_input = AW_5_BUTTONS("LP", "SP", "Dodge", "LK", "SK");
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static InputDescriptors rumblef_inputs = AW_5_BUTTONS("LP", "SP", "Dodge", "LK", "SK");
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