Standardizing InputDescriptors names, added kov7sprt_inputs (#389)

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LaercioMBR 2021-10-18 06:24:38 -03:00 committed by GitHub
parent c061912574
commit 7fb85e5b25
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2 changed files with 50 additions and 38 deletions

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@ -1862,7 +1862,7 @@ Game Games[] =
{ NULL, 0, 0 },
},
nullptr,
&ggx_input,
&ggx_inputs,
// error message at boot with free play eeprom
},
// Mobile Suit Gundam: Federation Vs. Zeon
@ -2011,7 +2011,7 @@ Game Games[] =
{ NULL, 0, 0 },
},
NULL,
&hmgeo_input,
&hmgeo_inputs,
hmgeo_eeprom_dump,
},
// House of the Dead 2
@ -3645,7 +3645,7 @@ Game Games[] =
{ NULL, 0, 0 },
},
nullptr,
&toukon4_input,
&toukon4_inputs,
},
// Toy Fighter
{
@ -4426,7 +4426,7 @@ Game Games[] =
{ NULL, 0, 0 },
},
nullptr,
&meltyb_input,
&meltyb_inputs,
mbaa_eeprom_dump,
},
// Melty Blood Actress Again (Japan) (Clone)
@ -4451,7 +4451,7 @@ Game Games[] =
{ NULL, 0, 0 },
},
nullptr,
&meltyb_input,
&meltyb_inputs,
mbaa_eeprom_dump,
},
// Mushiking The King Of Beetles - Mushiking II / III / III+ (Ver. 1.001) (World)
@ -4924,7 +4924,7 @@ Game Games[] =
{ NULL, 0, 0 },
},
"gdl-0011",
&guilty_gear_input,
&guilty_gear_inputs,
},
// Guilty Gear XX Accent Core (Japan) (GDL-0041)
{
@ -4942,7 +4942,7 @@ Game Games[] =
{ NULL, 0, 0 },
},
"gdl-0041",
&guilty_gear_input,
&guilty_gear_inputs,
ggxxac_eeprom_dump,
},
// Guilty Gear XX #Reload (Japan, Rev A) (GDL-0019A)
@ -4961,7 +4961,7 @@ Game Games[] =
{ NULL, 0, 0 },
},
"gdl-0019a",
&guilty_gear_input,
&guilty_gear_inputs,
},
// Guilty Gear XX #Reload (Japan) (GDL-0019)
{
@ -4979,7 +4979,7 @@ Game Games[] =
{ NULL, 0, 0 },
},
"gdl-0019",
&guilty_gear_input,
&guilty_gear_inputs,
},
// Guilty Gear XX Slash (Japan, Rev A) (GDL-0033A)
{
@ -4997,7 +4997,7 @@ Game Games[] =
{ NULL, 0, 0 },
},
"gdl-0033a",
&guilty_gear_input,
&guilty_gear_inputs,
ggxxsla_eeprom_dump,
},
// Mobile Suit Gundam: Federation Vs. Zeon (GDL-0001)
@ -5207,7 +5207,7 @@ Game Games[] =
{ NULL, 0, 0 },
},
"gdl-0039a",
&meltyb_input,
&meltyb_inputs,
meltyb_eeprom_dump,
},
// Melty Blood Act Cadenza Ver. A (Japan) (GDL-0028C)
@ -5226,7 +5226,7 @@ Game Games[] =
{ NULL, 0, 0 },
},
"gdl-0028c",
&meltyb_input,
&meltyb_inputs,
meltybld_eeprom_dump,
},
// Melty Blood Act Cadenza (Japan) (GDL-0028)
@ -5245,7 +5245,7 @@ Game Games[] =
{ NULL, 0, 0 },
},
"gdl-0028",
&meltyb_input,
&meltyb_inputs,
meltybld_eeprom_dump,
},
// Melty Blood Act Cadenza Version B (Japan) (GDL-0039)
@ -5264,7 +5264,7 @@ Game Games[] =
{ NULL, 0, 0 },
},
"gdl-0039",
&meltyb_input,
&meltyb_inputs,
meltyb_eeprom_dump,
},
// Moeru Casinyo (Japan) (GDL-0013)
@ -5537,7 +5537,7 @@ Game Games[] =
{ NULL, 0, 0 },
},
"gdl-0038",
&senkosp_input,
&senkosp_inputs,
senkosp_eeprom_dump,
},
// Street Fighter Zero 3 Upper (Japan) (GDL-0002)
@ -6189,7 +6189,7 @@ Game Games[] =
{ NULL, 0, 0 },
},
nullptr,
&fotns_input,
&fotns_inputs,
},
// Faster Than Speed
{
@ -6239,7 +6239,7 @@ Game Games[] =
{ NULL, 0, 0 },
},
nullptr,
&guilty_gear_aw_input,
&guilty_gear_aw_inputs,
},
// Guilty Gear X ver. 1.5
{
@ -6286,7 +6286,7 @@ Game Games[] =
{ NULL, 0, 0 },
},
NULL,
&kofnw_input,
&kofnw_inputs,
},
// The King of Fighters Neowave (Japan)
{
@ -6311,7 +6311,7 @@ Game Games[] =
{ NULL, 0, 0 },
},
NULL,
&kofnw_input,
&kofnw_inputs,
},
// The King of Fighters XI
{
@ -6336,7 +6336,7 @@ Game Games[] =
{ NULL, 0, 0 },
},
NULL,
&kofxi_input,
&kofxi_inputs,
},
// Knights of Valour - The Seven Spirits
{
@ -6359,7 +6359,9 @@ Game Games[] =
{ "ax1301m06.ic16", 0x6000000, 0x1000000 },
{ "ax1301m07.ic17", 0x7000000, 0x1000000 },
{ NULL, 0, 0 },
}
},
NULL,
&kov7sprt_inputs,
},
// Maximum Speed
{
@ -6404,7 +6406,7 @@ Game Games[] =
{ NULL, 0, 0 },
},
nullptr,
&mslug6_input,
&mslug6_inputs,
},
// NeoGeo Battle Coliseum
{
@ -6500,7 +6502,7 @@ Game Games[] =
{ NULL, 0, 0 },
},
nullptr,
&rumblef_input,
&rumblef_inputs,
},
// The Rumble Fish (prototype)
{
@ -6533,7 +6535,7 @@ Game Games[] =
{ NULL, 0, 0 },
},
nullptr,
&rumblef_input,
&rumblef_inputs,
},
// The Rumble Fish 2
{
@ -6556,7 +6558,7 @@ Game Games[] =
{ NULL, 0, 0 },
},
nullptr,
&rumblef_input,
&rumblef_inputs,
},
// The Rumble Fish 2 (prototype)
{
@ -6589,7 +6591,7 @@ Game Games[] =
{ NULL, 0, 0 },
},
nullptr,
&rumblef_input,
&rumblef_inputs,
},
// Net Select: Salaryman Kintaro
{

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@ -453,17 +453,17 @@ static InputDescriptors sstrkfgt_inputs = {
},
};
static InputDescriptors guilty_gear_input = INPUT_5_BUTTONS("KICK", "SLASH", "HSLASH", "PUNCH", "DUST ATTACK");
static InputDescriptors guilty_gear_inputs = INPUT_5_BUTTONS("KICK", "SLASH", "HSLASH", "PUNCH", "DUST ATTACK");
static InputDescriptors ggx_input = INPUT_4_BUTTONS("PUNCH", "KICK", "SLASH", "HSLASH");
static InputDescriptors ggx_inputs = INPUT_4_BUTTONS("PUNCH", "KICK", "SLASH", "HSLASH");
static InputDescriptors senkosp_input = INPUT_5_BUTTONS("MAIN", "SUB", "MAIN+SUB", "ACTION", "OVER DRIVE");
static InputDescriptors senkosp_inputs = INPUT_5_BUTTONS("MAIN", "SUB", "MAIN+SUB", "ACTION", "OVER DRIVE");
static InputDescriptors meltyb_input = INPUT_5_BUTTONS("LAttack", "MAttack", "HAttack", "Guard", "Quick Action");
static InputDescriptors meltyb_inputs = INPUT_5_BUTTONS("LAttack", "MAttack", "HAttack", "Guard", "Quick Action");
static InputDescriptors toukon4_input = INPUT_5_BUTTONS("X", "Y", "R", "A", "B");
static InputDescriptors toukon4_inputs = INPUT_5_BUTTONS("X", "Y", "R", "A", "B");
static InputDescriptors hmgeo_input = {
static InputDescriptors hmgeo_inputs = {
{
{ NAOMI_BTN0_KEY, "Fire" },
{ NAOMI_BTN1_KEY, "Attack" },
@ -503,7 +503,17 @@ static InputDescriptors hmgeo_input = {
} \
}
static InputDescriptors guilty_gear_aw_input = AW_5_BUTTONS("KICK", "SLASH", "HSLASH", "PUNCH", "DUST ATTACK");
static InputDescriptors kov7sprt_inputs = {
{
{ AWAVE_BTN0_KEY, "LIGHT ATTACK" },
{ AWAVE_BTN1_KEY, "HEAVY ATTACK" },
{ AWAVE_BTN2_KEY, "JUMP" },
AW_START_DESC
AW_BASE_BTN_DESC
},
};
static InputDescriptors guilty_gear_aw_inputs = AW_5_BUTTONS("KICK", "SLASH", "HSLASH", "PUNCH", "DUST ATTACK");
static InputDescriptors ftspeed_inputs = {
{
@ -520,9 +530,9 @@ static InputDescriptors ftspeed_inputs = {
},
};
static InputDescriptors kofnw_input = AW_5_BUTTONS("LP", "SP", "Heat mode", "LK", "SK");
static InputDescriptors kofnw_inputs = AW_5_BUTTONS("LP", "SP", "Heat mode", "LK", "SK");
static InputDescriptors kofxi_input = AW_5_BUTTONS("LP", "SP", "Blow-off", "LK", "SK");
static InputDescriptors kofxi_inputs = AW_5_BUTTONS("LP", "SP", "Blow-off", "LK", "SK");
static InputDescriptors maxspeed_inputs = {
{
@ -555,8 +565,8 @@ static InputDescriptors blockpong_inputs = {
},
};
static InputDescriptors fotns_input = AW_5_BUTTONS("LP", "HP", "BOOST", "LK", "HK");
static InputDescriptors fotns_inputs = AW_5_BUTTONS("LP", "HP", "BOOST", "LK", "HK");
static InputDescriptors mslug6_input = AW_5_BUTTONS("Shoot", "Jump", "Switch", "Grenade", "Mslug Attack");
static InputDescriptors mslug6_inputs = AW_5_BUTTONS("Shoot", "Jump", "Switch", "Grenade", "Mslug Attack");
static InputDescriptors rumblef_input = AW_5_BUTTONS("LP", "SP", "Dodge", "LK", "SK");
static InputDescriptors rumblef_inputs = AW_5_BUTTONS("LP", "SP", "Dodge", "LK", "SK");