[Libretro] Remove some "Invalid value" errors

This commit is contained in:
Bobby Smith 2023-10-30 16:06:18 +01:00
parent c1f0a5a15f
commit 66faf0d330
2 changed files with 5 additions and 1 deletions

View File

@ -412,7 +412,11 @@ extern Option<bool> VmuSound;
class RendererOption : public Option<RenderType> { class RendererOption : public Option<RenderType> {
public: public:
#ifdef LIBRETRO
RendererOption() : Option<RenderType>("",
#else
RendererOption() : Option<RenderType>("pvr.rend", RendererOption() : Option<RenderType>("pvr.rend",
#endif
#if defined(USE_DX11) #if defined(USE_DX11)
RenderType::DirectX11 RenderType::DirectX11
#elif defined(USE_DX9) #elif defined(USE_DX9)

View File

@ -70,7 +70,7 @@ Option<int> ScreenStretching("", 100);
Option<bool> Fog(CORE_OPTION_NAME "_fog", true); Option<bool> Fog(CORE_OPTION_NAME "_fog", true);
Option<bool> FloatVMUs(""); Option<bool> FloatVMUs("");
Option<bool> Rotate90(""); Option<bool> Rotate90("");
Option<bool> PerStripSorting("rend.PerStripSorting"); Option<bool> PerStripSorting("");
Option<bool> DelayFrameSwapping(CORE_OPTION_NAME "_delay_frame_swapping"); Option<bool> DelayFrameSwapping(CORE_OPTION_NAME "_delay_frame_swapping");
Option<bool> WidescreenGameHacks(CORE_OPTION_NAME "_widescreen_cheats"); Option<bool> WidescreenGameHacks(CORE_OPTION_NAME "_widescreen_cheats");
std::array<Option<int>, 4> CrosshairColor { std::array<Option<int>, 4> CrosshairColor {