mmu: don't crash when table full, just ignore
Fixes MINIDUMP-NF
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@ -57,7 +57,8 @@ static void cache_entry(const TLB_Entry &entry)
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{
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if (entry.Data.SZ0 == 0 && entry.Data.SZ1 == 0)
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return;
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verify(full_table_size < ARRAY_SIZE(full_table));
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if (full_table_size >= ARRAY_SIZE(full_table))
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return;
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full_table[full_table_size].entry = entry;
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