Force Native Depth Interpolation on UWP/Xbox. UWP build fix
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@ -105,7 +105,11 @@ Option<int> TextureFiltering("rend.TextureFiltering", 0); // Default
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Option<bool> ThreadedRendering("rend.ThreadedRendering", true);
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Option<bool> DupeFrames("rend.DupeFrames", false);
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Option<int> PerPixelLayers("rend.PerPixelLayers", 32);
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#ifdef TARGET_UWP
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Option<bool> NativeDepthInterpolation("rend.NativeDepthInterpolation", true);
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#else
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Option<bool> NativeDepthInterpolation("rend.NativeDepthInterpolation", false);
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#endif
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Option<bool> EmulateFramebuffer("rend.EmulateFramebuffer", false);
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Option<bool> FixUpscaleBleedingEdge("rend.FixUpscaleBleedingEdge", true);
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Option<bool> CustomGpuDriver("rend.CustomGpuDriver", false);
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@ -16,12 +16,12 @@
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You should have received a copy of the GNU General Public License
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along with Flycast. If not, see <https://www.gnu.org/licenses/>.
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*/
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#include <asio.hpp>
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#include "types.h"
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#include "netservice.h"
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#include "util/tsqueue.h"
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#include "oslib/oslib.h"
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#include "emulator.h"
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#include <asio.hpp>
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#include <thread>
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#include <memory>
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#include <array>
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