pvr: gouraud affects drawing. don't die if render queue not empty after

waiting.
This commit is contained in:
Flyinghead 2018-12-11 23:14:14 +01:00
parent 864939da42
commit 5ac99d3ad5
2 changed files with 3 additions and 4 deletions

View File

@ -156,7 +156,6 @@ bool QueueRender(TA_context* ctx)
// sh4 run at > 120% on the last slice
// and SynchronousRendering is enabled
frame_finished.Wait();
verify(!rqueue);
}
if (rqueue) {

View File

@ -2,7 +2,7 @@
#pragma once
//bits that affect drawing (for caching params)
#define PCW_DRAW_MASK (0x000000CC)
#define PCW_DRAW_MASK (0x000000CE)
#pragma pack(push, 1) // n = 1
// Global Param/misc structs
@ -13,7 +13,7 @@ union PCW
{
//Obj Control //affects drawing ?
u32 UV_16bit : 1; //0
u32 Gouraud : 1; //0
u32 Gouraud : 1; //1
u32 Offset : 1; //1
u32 Texture : 1; //1
u32 Col_Type : 2; //00