lr: opengl OIT renderer not enabled at startup
default renderer on windows is now dx11, which confuses the lr opengl graphics context creation. Issue #1191
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@ -344,6 +344,8 @@ void retro_init()
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#if defined(__APPLE__) || (defined(__GNUC__) && defined(__linux__) && !defined(__ANDROID__))
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if (!emuInited)
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#else
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(void)emuInited;
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#endif
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emu.init();
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emuInited = true;
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@ -1696,18 +1698,19 @@ static bool set_opengl_hw_render(u32 preferred)
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preferred = RETRO_HW_CONTEXT_OPENGL_CORE;
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#endif
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#ifdef HAVE_OIT
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if (config::RendererType == RenderType::OpenGL_OIT)
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if (config::RendererType == RenderType::OpenGL_OIT || config::RendererType == RenderType::DirectX11_OIT || config::RendererType == RenderType::Vulkan_OIT)
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{
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params.context_type = (retro_hw_context_type)preferred;
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config::RendererType = RenderType::OpenGL_OIT;
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params.context_type = (retro_hw_context_type)preferred;
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if (preferred == RETRO_HW_CONTEXT_OPENGL)
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{
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// There are some weirdness with RA's gl context's versioning :
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// - any value above 3.0 won't provide a valid context, while the GLSM_CTL_STATE_CONTEXT_INIT call returns true...
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// - the only way to overwrite previously set version with zero values is to set them directly in hw_render, otherwise they are ignored (see glsm_state_ctx_init logic)
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// FIXME what's the point of this?
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retro_hw_render_callback hw_render;
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hw_render.version_major = 3;
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hw_render.version_minor = 0;
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//retro_hw_render_callback hw_render;
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//hw_render.version_major = 3;
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//hw_render.version_minor = 0;
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}
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else
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{
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