input: temporary logging for failed haptic effects
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6777aa39cb
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@ -321,8 +321,10 @@ public:
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effect.periodic.period = 40; // 25 Hz
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effect.periodic.magnitude = intensity / 4; // scale by an additional 0.5 to soften it
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effect.periodic.length = duration_ms;
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SDL_HapticUpdateEffect(haptic, sineEffectId, &effect);
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SDL_HapticRunEffect(haptic, sineEffectId, 1);
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if (SDL_HapticUpdateEffect(haptic, sineEffectId, &effect) != 0)
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WARN_LOG(INPUT, "SDL_HapticUpdateEffect sine failed: %s", SDL_GetError());
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if (SDL_HapticRunEffect(haptic, sineEffectId, 1) != 0)
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WARN_LOG(INPUT, "SDL_HapticRunEffect sine failed: %s", SDL_GetError());
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}
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else {
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SDL_JoystickRumble(sdl_joystick, intensity, intensity, duration_ms);
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@ -369,8 +371,10 @@ public:
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effect.constant.direction.dir[0] = torque < 0 ? -1 : 1; // west/cw if torque < 0
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effect.constant.length = SDL_HAPTIC_INFINITY;
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effect.constant.level = std::abs(torque) * 32767.f * rumblePower / 100.f;
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SDL_HapticUpdateEffect(haptic, constEffectId, &effect);
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SDL_HapticRunEffect(haptic, constEffectId, 1);
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if (SDL_HapticUpdateEffect(haptic, constEffectId, &effect) != 0)
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WARN_LOG(INPUT, "SDL_HapticUpdateEffect torque failed: %s", SDL_GetError());
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if (SDL_HapticRunEffect(haptic, constEffectId, 1) != 0)
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WARN_LOG(INPUT, "SDL_HapticRunEffect torque failed: %s", SDL_GetError());
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}
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void stopHaptic()
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@ -402,8 +406,10 @@ public:
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effect.condition.left_sat[0] = effect.condition.right_sat[0] = (saturation * rumblePower / 100.f) * 0xffff;
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// how fast to increase the force
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effect.condition.left_coeff[0] = effect.condition.right_coeff[0] = speed * 0x7fff;
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SDL_HapticUpdateEffect(haptic, springEffectId, &effect);
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SDL_HapticRunEffect(haptic, springEffectId, 1);
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if (SDL_HapticUpdateEffect(haptic, springEffectId, &effect) != 0)
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WARN_LOG(INPUT, "SDL_HapticUpdateEffect spring failed: %s", SDL_GetError());
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if (SDL_HapticRunEffect(haptic, springEffectId, 1) != 0)
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WARN_LOG(INPUT, "SDL_HapticRunEffect spring failed: %s", SDL_GetError());
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}
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}
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@ -419,8 +425,10 @@ public:
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effect.condition.left_sat[0] = effect.condition.right_sat[0] = (param * rumblePower / 100.f) * 0xffff;
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// how fast to increase the force
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effect.condition.left_coeff[0] = effect.condition.right_coeff[0] = speed * 0x7fff;
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SDL_HapticUpdateEffect(haptic, damperEffectId, &effect);
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SDL_HapticRunEffect(haptic, damperEffectId, 1);
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if (SDL_HapticUpdateEffect(haptic, damperEffectId, &effect) != 0)
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WARN_LOG(INPUT, "SDL_HapticUpdateEffect damper failed: %s", SDL_GetError());
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if (SDL_HapticRunEffect(haptic, damperEffectId, 1) != 0)
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WARN_LOG(INPUT, "SDL_HapticRunEffect damper failed: %s", SDL_GetError());
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}
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void close()
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