diff --git a/core/nullDC.cpp b/core/nullDC.cpp index 860fa4340..95e5a3aef 100755 --- a/core/nullDC.cpp +++ b/core/nullDC.cpp @@ -299,6 +299,10 @@ void LoadSettings() settings.rend.UseMipmaps = cfgLoadInt("config", "rend.UseMipmaps", 1); settings.rend.WideScreen = cfgLoadInt("config", "rend.WideScreen", 0); settings.rend.Clipping = cfgLoadInt("config", "rend.Clipping", 1); + settings.rend. + VerticalResolution = cfgLoadInt("config", "rend.ResolutionPercentage", 100); + settings.rend. + HorizontalResolution = cfgLoadInt("config", "rend.ResolutionPercentage", 100); settings.pvr.subdivide_transp = cfgLoadInt("config", "pvr.Subdivide", 0); diff --git a/core/rend/gles/gldraw.cpp b/core/rend/gles/gldraw.cpp index ded55e1d4..54a3df6b0 100644 --- a/core/rend/gles/gldraw.cpp +++ b/core/rend/gles/gldraw.cpp @@ -1081,7 +1081,7 @@ void DrawModVols() glStencilFunc(GL_EQUAL,0x81,0x81); //only pixels that are Modvol enabled, and in area 1 //clear the stencil result bit - glStencilMask(0x3); //write to lsb + glStencilMask(0x3); //write to lsb glStencilOp(GL_ZERO,GL_ZERO,GL_ZERO); #ifndef NO_STENCIL_WORKAROUND //looks like a driver bug ? @@ -1155,3 +1155,89 @@ void DrawStrips() #endif } } + +void fullscreenQuadPrepareFramebuffer(float xScale, float yScale) { + // Bind the default framebuffer + glBindFramebuffer(GL_FRAMEBUFFER, 0); + glViewport(0, 0, screen_width, screen_height); + + glDisable(GL_SCISSOR_TEST); + glDisable(GL_CULL_FACE); + glDisable(GL_DEPTH_TEST); + glDisable(GL_STENCIL_TEST); + glDisable(GL_BLEND); + + glClearColor(0.0f, 0.0f, 0.0f, 1.0f); + glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + + // Reduce width to keep 4:3 aspect ratio (640x480) + u32 reducedWidth = 4 * screen_height / 3; + u32 reducedWidthOffset = (screen_width - reducedWidth) / 2; + glScissor(reducedWidthOffset, 0, reducedWidth, screen_height); + if (settings.rend.WideScreen && + (pvrrc.fb_X_CLIP.min==0) && ((pvrrc.fb_X_CLIP.max+1)/xScale==640) && + (pvrrc.fb_Y_CLIP.min==0) && ((pvrrc.fb_Y_CLIP.max+1)/yScale==480 )) + { + glDisable(GL_SCISSOR_TEST); + } + else + { + glEnable(GL_SCISSOR_TEST); + } +} + +void fullscreenQuadBindVertexData(float screenToNativeXScale, float screenToNativeYScale, + GLint & vsPosition, GLint & vsTexcoord, GLint & fsTexture) +{ + u32 quadVerticesNumber = 4; + glUseProgram(gl.fullscreenQuadShader); + + glBindBuffer(GL_ARRAY_BUFFER, fullscreenQuad.positionsBuffer); + glEnableVertexAttribArray( vsPosition ); + glVertexAttribPointer(vsPosition, 3, GL_FLOAT, GL_FALSE, 0, 0); + + glBindBuffer(GL_ARRAY_BUFFER, fullscreenQuad.texcoordsBuffer); + glEnableVertexAttribArray( vsTexcoord ); + const float2 texcoordsArray[] = + { + { screenToNativeXScale, screenToNativeYScale }, + { 0.0f, screenToNativeYScale }, + { 0.0f, 0.0f }, + { screenToNativeXScale, 0.0f }, + }; + glBufferData(GL_ARRAY_BUFFER, sizeof(float2) * quadVerticesNumber, texcoordsArray, GL_STATIC_DRAW); + glVertexAttribPointer(vsTexcoord, 2, GL_FLOAT, GL_FALSE, 0, 0); + + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, fullscreenQuad.indexBuffer); + + glActiveTexture(GL_TEXTURE0); + glBindTexture(GL_TEXTURE_2D, fullscreenQuad.framebufferTexture); + glUniform1i(fsTexture, 0); +} + +void DrawFullscreenQuad(float screenToNativeXScale, float screenToNativeYScale, float xScale, float yScale) { + u32 quadIndicesNumber = 6; + GLint boundArrayBuffer = 0; + GLint boundElementArrayBuffer = 0; + GLint vsPosition= glGetAttribLocation(gl.fullscreenQuadShader, "position"); + GLint vsTexcoord= glGetAttribLocation(gl.fullscreenQuadShader, "texture_coord"); + GLint fsTexture = glGetUniformLocation(gl.fullscreenQuadShader, "texture_data"); + + glGetIntegerv(GL_ARRAY_BUFFER_BINDING, &boundArrayBuffer); + glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING, &boundElementArrayBuffer); + + fullscreenQuadPrepareFramebuffer(xScale, yScale); + fullscreenQuadBindVertexData(screenToNativeXScale, screenToNativeYScale, vsPosition, vsTexcoord, fsTexture); + + glDrawElements(GL_TRIANGLES, quadIndicesNumber, GL_UNSIGNED_BYTE, 0); + + // Unbind buffers + glBindTexture(GL_TEXTURE_2D, 0); + glBindBuffer(GL_ARRAY_BUFFER, boundArrayBuffer); + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, boundElementArrayBuffer); + glDisableVertexAttribArray( vsPosition ); + glDisableVertexAttribArray( vsTexcoord ); + + // Restore vertex attribute pointers (OSD drawing preparation) + SetupMainVBO(); +} diff --git a/core/rend/gles/gles.cpp b/core/rend/gles/gles.cpp index f120adbc9..15fae4dac 100755 --- a/core/rend/gles/gles.cpp +++ b/core/rend/gles/gles.cpp @@ -421,6 +421,62 @@ void main() \n\ gl_FragColor=vtx_base*texture(tex,uv.st); \n\n\ }"; +const char* FullscreenQuadVertexShader = + "%s \n\ + \n\ + #define TARGET_GL %s \n\ + \n\ + #define GLES2 0 \n\ + #define GLES3 1 \n\ + #define GL2 2 \n\ + #define GL3 3 \n\ + \n\ + #if TARGET_GL == GLES2 || TARGET_GL == GL2 \n\ + #define in attribute \n\ + #define out varying \n\ + #endif \n\ + \n\ + in vec3 position; \n\ + in vec2 texture_coord; \n\ + \n\ + out vec2 vs_texture_coord; \n\ + \n\ + void main() \n\ + { \n\ + vs_texture_coord = texture_coord; \n\ + gl_Position = vec4(position, 1); \n\ + }"; + +const char* FullscreenQuadFragmentShader = + "%s \n\ + \n\ + #define TARGET_GL %s \n\ + \n\ + #define GLES2 0 \n\ + #define GLES3 1 \n\ + #define GL2 2 \n\ + #define GL3 3 \n\ + \n\ + #if TARGET_GL == GLES2 || TARGET_GL == GLES3 \n\ + precision mediump float; \n\ + #endif \n\ + \n\ + #if TARGET_GL != GLES2 && TARGET_GL != GL2 \n\ + out vec4 FragColor; \n\ + #define gl_FragColor FragColor \n\ + #else \n\ + #define in varying \n\ + #define texture texture2D \n\ + #endif \n\ + \n\ + uniform sampler2D texture_data; \n\ + \n\ + in vec2 vs_texture_coord; \n\ + \n\ + void main() \n\ + { \n\ + gl_FragColor = texture(texture_data, vs_texture_coord.st); \n\ + }"; gl_ctx gl; @@ -428,6 +484,8 @@ int screen_width; int screen_height; GLuint fogTextureId; +GLFramebufferData fullscreenQuad; + #if (HOST_OS != OS_DARWIN) && !defined(TARGET_NACL32) #if defined(GLES) && !defined(USE_SDL) // Create a basic GLES context @@ -824,7 +882,15 @@ GLuint gl_CompileShader(const char* shader,GLuint type) *compile_log=0; glGetShaderInfoLog(rv, compile_log_len, &compile_log_len, compile_log); - printf("Shader: %s \n%s\n",result?"compiled!":"failed to compile",compile_log); + if (type == GL_VERTEX_SHADER) { + printf("Vertex shader: %s \n%s\n", result ? "compiled!" : "failed to compile", compile_log); + } + else if (type == GL_FRAGMENT_SHADER) { + printf("Fragment shader: %s \n%s\n", result ? "compiled!" : "failed to compile", compile_log); + } + else { + printf("Shader: %s \n%s\n", result ? "compiled!" : "failed to compile", compile_log); + } free(compile_log); } @@ -832,7 +898,10 @@ GLuint gl_CompileShader(const char* shader,GLuint type) return rv; } -GLuint gl_CompileAndLink(const char* VertexShader, const char* FragmentShader) +GLuint gl_CompileAndLink( + const char* VertexShader, + const char* FragmentShader, + void (*bindAttribLocationCallback)(GLuint) = NULL) { //create shaders GLuint vs=gl_CompileShader(VertexShader ,GL_VERTEX_SHADER); @@ -842,15 +911,9 @@ GLuint gl_CompileAndLink(const char* VertexShader, const char* FragmentShader) glAttachShader(program, vs); glAttachShader(program, ps); - //bind vertex attribute to vbo inputs - glBindAttribLocation(program, VERTEX_POS_ARRAY, "in_pos"); - glBindAttribLocation(program, VERTEX_COL_BASE_ARRAY, "in_base"); - glBindAttribLocation(program, VERTEX_COL_OFFS_ARRAY, "in_offs"); - glBindAttribLocation(program, VERTEX_UV_ARRAY, "in_uv"); - -#ifndef GLES - glBindFragDataLocation(program, 0, "FragColor"); -#endif + if (bindAttribLocationCallback != NULL) { + bindAttribLocationCallback(program); + } glLinkProgram(program); @@ -874,6 +937,8 @@ GLuint gl_CompileAndLink(const char* VertexShader, const char* FragmentShader) die("shader compile fail\n"); } + glDetachShader(program, vs); + glDetachShader(program, ps); glDeleteShader(vs); glDeleteShader(ps); @@ -902,6 +967,65 @@ int GetProgramID(u32 cp_AlphaTest, u32 pp_ClipTestMode, return rv; } +void generateFullscreenQuadVertices() { + const u32 verticesNumber = 4; + const u32 indicesNumber = 6; + + const float3 quadPositions[] = + { + { 1.0f, 1.0f, 0.0f }, + { -1.0f, 1.0f, 0.0f }, + { -1.0f, -1.0f, 0.0f }, + { 1.0f, -1.0f, 0.0f }, + }; + if (!fullscreenQuad.positionsBuffer) { + glGenBuffers(1, &fullscreenQuad.positionsBuffer); + } + glBindBuffer(GL_ARRAY_BUFFER, fullscreenQuad.positionsBuffer); + glBufferData(GL_ARRAY_BUFFER, sizeof(float3) * verticesNumber, quadPositions, GL_STATIC_DRAW); + + const float2 quadTexcoords[] = + { + { 1.0f, 1.0f }, + { 0.0f, 1.0f }, + { 0.0f, 0.0f }, + { 1.0f, 0.0f }, + }; + if (!fullscreenQuad.texcoordsBuffer) { + glGenBuffers(1, &fullscreenQuad.texcoordsBuffer); + } + glBindBuffer(GL_ARRAY_BUFFER, fullscreenQuad.texcoordsBuffer); + glBufferData(GL_ARRAY_BUFFER, sizeof(float2) * verticesNumber, quadTexcoords, GL_STATIC_DRAW); + + const u8 quadIndices[] = + { + 0, 1, 2, + 0, 2, 3, + }; + if (!fullscreenQuad.indexBuffer) { + glGenBuffers(1, &fullscreenQuad.indexBuffer); + } + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, fullscreenQuad.indexBuffer); + glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(u8) * indicesNumber, quadIndices, GL_STATIC_DRAW); + + // Unbind + glBindBuffer(GL_ARRAY_BUFFER, 0); + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); +} + +void bindDefaultAttribLocations(GLuint program) +{ + //bind vertex attribute to vbo inputs + glBindAttribLocation(program, VERTEX_POS_ARRAY, "in_pos"); + glBindAttribLocation(program, VERTEX_COL_BASE_ARRAY, "in_base"); + glBindAttribLocation(program, VERTEX_COL_OFFS_ARRAY, "in_offs"); + glBindAttribLocation(program, VERTEX_UV_ARRAY, "in_uv"); + +#ifndef GLES + glBindFragDataLocation(program, 0, "FragColor"); +#endif +} + bool CompilePipelineShader( PipelineShader* s) { char pshader[8192]; @@ -912,9 +1036,7 @@ bool CompilePipelineShader( PipelineShader* s) s->pp_Texture,s->pp_IgnoreTexA,s->pp_ShadInstr,s->pp_Offset,s->pp_FogCtrl); sprintf(vshader,VertexShaderSource, gl.glsl_version_header, gl.gl_version); - - s->program=gl_CompileAndLink(vshader,pshader); - + s->program = gl_CompileAndLink(vshader, pshader, bindDefaultAttribLocations); //setup texture 0 as the input for the shader GLuint gu=glGetUniformLocation(s->program, "tex"); @@ -1020,25 +1142,33 @@ bool gl_create_resources() findGLVersion(); - char vshader[8192]; + const u32 maxShaderSize = 8192; + char vshader[maxShaderSize]; sprintf(vshader, VertexShaderSource, gl.glsl_version_header, gl.gl_version); - char fshader[8192]; + char fshader[maxShaderSize]; sprintf(fshader, ModifierVolumeShader, gl.glsl_version_header, gl.gl_version); + gl.modvol_shader.program = gl_CompileAndLink(vshader, fshader, bindDefaultAttribLocations); - gl.modvol_shader.program=gl_CompileAndLink(vshader,fshader); gl.modvol_shader.scale = glGetUniformLocation(gl.modvol_shader.program, "scale"); gl.modvol_shader.sp_ShaderColor = glGetUniformLocation(gl.modvol_shader.program, "sp_ShaderColor"); gl.modvol_shader.depth_scale = glGetUniformLocation(gl.modvol_shader.program, "depth_scale"); - sprintf(fshader, OSD_Shader, gl.glsl_version_header, gl.gl_version); - gl.OSD_SHADER.program=gl_CompileAndLink(vshader,fshader); + gl.OSD_SHADER.program = gl_CompileAndLink(vshader, fshader, bindDefaultAttribLocations); + printf("OSD: %d\n",gl.OSD_SHADER.program); gl.OSD_SHADER.scale=glGetUniformLocation(gl.OSD_SHADER.program, "scale"); gl.OSD_SHADER.depth_scale=glGetUniformLocation(gl.OSD_SHADER.program, "depth_scale"); glUniform1i(glGetUniformLocation(gl.OSD_SHADER.program, "tex"),0); //bind osd texture to slot 0 + if ((settings.rend.VerticalResolution != 100 || settings.rend.HorizontalResolution != 100) && !gl.fullscreenQuadShader) { + sprintf(vshader, FullscreenQuadVertexShader, gl.glsl_version_header, gl.gl_version); + sprintf(fshader, FullscreenQuadFragmentShader, gl.glsl_version_header, gl.gl_version); + gl.fullscreenQuadShader = gl_CompileAndLink(vshader, fshader); + generateFullscreenQuadVertices(); + } + //#define PRECOMPILE_SHADERS #ifdef PRECOMPILE_SHADERS for (u32 i=0;i= 3.0 is required + glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, screen_width, screen_height); +#endif + } + + // Create a texture for rendering to - may be a color render buffer as well + if (!fullscreenQuad.framebufferTexture) { + glGenTextures(1, &fullscreenQuad.framebufferTexture); + glBindTexture(GL_TEXTURE_2D, fullscreenQuad.framebufferTexture); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, screen_width, screen_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); + } + + // Create the object that will allow us to render to the aforementioned texture (one for every rtt texture address) + if (!fullscreenQuad.framebuffer) { + glGenFramebuffers(1, &fullscreenQuad.framebuffer); + glBindFramebuffer(GL_FRAMEBUFFER, fullscreenQuad.framebuffer); + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, fullscreenQuad.framebufferTexture, 0); + glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, fullscreenQuad.framebufferRenderbuffer); +#ifdef GLES + if (isExtensionSupported("GL_OES_packed_depth_stencil")) { + glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, fullscreenQuad.framebufferRenderbuffer); + } +#else + //OpenGL >= 3.0 is required + glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, fullscreenQuad.framebufferRenderbuffer); +#endif + GLuint uStatus = glCheckFramebufferStatus(GL_FRAMEBUFFER); + verify(uStatus == GL_FRAMEBUFFER_COMPLETE); + } + else { + glBindFramebuffer(GL_FRAMEBUFFER, fullscreenQuad.framebuffer); + } + + glViewport(0, 0, screen_width * screenToNativeXScale, screen_height * screenToNativeYScale); +} + bool ProcessFrame(TA_context* ctx) { //disable RTTs for now .. @@ -1615,8 +1807,18 @@ bool RenderFrame() //float A=-B*max_invW+vnear; //these should be adjusted based on the current PVR scaling etc params - float dc_width=640; - float dc_height=480; + float dc_width = 640; + float dc_height = 480; + float screenToNativeXScale = 1.0f; + float screenToNativeYScale = 1.0f; + + if (settings.rend.HorizontalResolution >= 1 && settings.rend.HorizontalResolution < 100) { + screenToNativeXScale = settings.rend.HorizontalResolution / 100.0f; + } + + if (settings.rend.VerticalResolution >= 1 && settings.rend.VerticalResolution < 100) { + screenToNativeYScale = settings.rend.VerticalResolution / 100.0f; + } if (!is_rtt) { @@ -1812,8 +2014,12 @@ bool RenderFrame() else { #if HOST_OS != OS_DARWIN - //Fix this in a proper way - glBindFramebuffer(GL_FRAMEBUFFER,0); + if (settings.rend.VerticalResolution == 100 && settings.rend.HorizontalResolution == 100) { + glViewport(0, 0, screen_width, screen_height); + } + else { + fullscreenQuadCreateTemporaryFBO(screenToNativeXScale, screenToNativeYScale); + } #endif } @@ -1863,30 +2069,29 @@ bool RenderFrame() printf("SCI: %f, %f, %f, %f\n", offs_x+pvrrc.fb_X_CLIP.min/scale_x,(pvrrc.fb_Y_CLIP.min/scale_y)*dc2s_scale_h,(pvrrc.fb_X_CLIP.max-pvrrc.fb_X_CLIP.min+1)/scale_x*dc2s_scale_h,(pvrrc.fb_Y_CLIP.max-pvrrc.fb_Y_CLIP.min+1)/scale_y*dc2s_scale_h); #endif - if (settings.rend.WideScreen && pvrrc.fb_X_CLIP.min==0 && ((pvrrc.fb_X_CLIP.max+1)/scale_x==640) && (pvrrc.fb_Y_CLIP.min==0) && ((pvrrc.fb_Y_CLIP.max+1)/scale_y==480 ) ) - { - glDisable(GL_SCISSOR_TEST); - } - else - { - float width = (pvrrc.fb_X_CLIP.max - pvrrc.fb_X_CLIP.min + 1) / scale_x; - float height = (pvrrc.fb_Y_CLIP.max - pvrrc.fb_Y_CLIP.min + 1) / scale_y; - float min_x = pvrrc.fb_X_CLIP.min / scale_x; - float min_y = pvrrc.fb_Y_CLIP.min / scale_y; - if (!is_rtt) - { - // Add x offset for aspect ratio > 4/3 - min_x = min_x * dc2s_scale_h + ds2s_offs_x; - // Invert y coordinates when rendering to screen - min_y = screen_height - (min_y + height) * dc2s_scale_h; - width *= dc2s_scale_h; - height *= dc2s_scale_h; + if (settings.rend.VerticalResolution == 100 && settings.rend.HorizontalResolution == 100) { + if (settings.rend.WideScreen && pvrrc.fb_X_CLIP.min == 0 && + ((pvrrc.fb_X_CLIP.max + 1) / scale_x == 640) && (pvrrc.fb_Y_CLIP.min == 0) && + ((pvrrc.fb_Y_CLIP.max + 1) / scale_y == 480)) { + glDisable(GL_SCISSOR_TEST); + } else { + float width = (pvrrc.fb_X_CLIP.max - pvrrc.fb_X_CLIP.min + 1) / scale_x; + float height = (pvrrc.fb_Y_CLIP.max - pvrrc.fb_Y_CLIP.min + 1) / scale_y; + float min_x = pvrrc.fb_X_CLIP.min / scale_x; + float min_y = pvrrc.fb_Y_CLIP.min / scale_y; + if (!is_rtt) { + // Add x offset for aspect ratio > 4/3 + min_x = min_x * dc2s_scale_h + ds2s_offs_x; + // Invert y coordinates when rendering to screen + min_y = screen_height - (min_y + height) * dc2s_scale_h; + width *= dc2s_scale_h; + height *= dc2s_scale_h; + } + glScissor(min_x + 0.5f, min_y + 0.5f, width + 0.5f, height + 0.5f); + glEnable(GL_SCISSOR_TEST); } - glScissor(min_x + 0.5f, min_y + 0.5f, width + 0.5f, height + 0.5f); - glEnable(GL_SCISSOR_TEST); } - //restore scale_x scale_x /= scissoring_scale_x; @@ -1900,6 +2105,10 @@ bool RenderFrame() KillTex=false; + if (!is_rtt && (settings.rend.VerticalResolution != 100 || settings.rend.HorizontalResolution != 100)) { + DrawFullscreenQuad(screenToNativeXScale, screenToNativeYScale, scale_x, scale_y); + } + return !is_rtt; } diff --git a/core/rend/gles/gles.h b/core/rend/gles/gles.h index e15c459fb..74c7bff83 100755 --- a/core/rend/gles/gles.h +++ b/core/rend/gles/gles.h @@ -40,12 +40,35 @@ #define VERTEX_COL_OFFS_ARRAY 2 #define VERTEX_UV_ARRAY 3 +struct float2 +{ + float x; + float y; +}; + +struct float3 +{ + float x; + float y; + float z; +}; + +struct GLFramebufferData { + GLuint framebuffer; + GLuint framebufferRenderbuffer; + GLuint framebufferTexture; + GLuint positionsBuffer; + GLuint texcoordsBuffer; + GLuint indexBuffer; +}; //vertex types extern u32 gcflip; +extern GLFramebufferData fullscreenQuad; void DrawStrips(); +void DrawFullscreenQuad(float, float, float, float); struct PipelineShader { @@ -97,11 +120,14 @@ struct gl_ctx #endif } vbo; + GLuint fullscreenQuadShader; + const char *gl_version; const char *glsl_version_header; int gl_major; bool is_gles; GLuint fog_image_format; + //GLuint matrix; }; diff --git a/core/types.h b/core/types.h index a9b705553..7c7e16de2 100644 --- a/core/types.h +++ b/core/types.h @@ -618,6 +618,8 @@ struct settings_t bool WideScreen; bool ModifierVolumes; bool Clipping; + u32 VerticalResolution; + u32 HorizontalResolution; } rend; struct diff --git a/shell/android-studio/reicast/src/main/java/com/reicast/emulator/Emulator.java b/shell/android-studio/reicast/src/main/java/com/reicast/emulator/Emulator.java index 7c0161bb6..9e21b6138 100644 --- a/shell/android-studio/reicast/src/main/java/com/reicast/emulator/Emulator.java +++ b/shell/android-studio/reicast/src/main/java/com/reicast/emulator/Emulator.java @@ -25,6 +25,8 @@ public class Emulator extends Application { public static final String pref_pvrrender = "pvr_render"; public static final String pref_syncedrender = "synced_render"; public static final String pref_modvols = "modifier_volumes"; + public static final String pref_resolutionv = "resolution_vertical"; + public static final String pref_resolutionh = "resolution_horizontal"; public static final String pref_bootdisk = "boot_disk"; public static final String pref_usereios = "use_reios"; @@ -47,6 +49,8 @@ public class Emulator extends Application { public static boolean pvrrender = false; public static boolean syncedrender = false; public static boolean modvols = true; + public static int resolutionv = 100; + public static int resolutionh = 100; public static String bootdisk = null; public static boolean usereios = false; @@ -69,6 +73,8 @@ public class Emulator extends Application { Emulator.clipping = mPrefs.getBoolean(pref_clipping, clipping); Emulator.pvrrender = mPrefs.getBoolean(pref_pvrrender, pvrrender); Emulator.syncedrender = mPrefs.getBoolean(pref_syncedrender, syncedrender); + Emulator.resolutionv = mPrefs.getInt(pref_resolutionv, resolutionv); + Emulator.resolutionh = mPrefs.getInt(pref_resolutionh, resolutionh); Emulator.bootdisk = mPrefs.getString(pref_bootdisk, bootdisk); Emulator.usereios = mPrefs.getBoolean(pref_usereios, usereios); } @@ -97,6 +103,8 @@ public class Emulator extends Application { JNIdc.syncedrender(Emulator.syncedrender ? 1 : 0); JNIdc.modvols(Emulator.modvols ? 1 : 0); JNIdc.usereios(Emulator.usereios ? 1 : 0); + JNIdc.resolutionv(Emulator.resolutionv); + JNIdc.resolutionh(Emulator.resolutionh); JNIdc.bootdisk(Emulator.bootdisk); JNIdc.dreamtime(DreamTime.getDreamtime()); } @@ -110,6 +118,8 @@ public class Emulator extends Application { JNIdc.pvrrender(mPrefs.getBoolean(pref_pvrrender, pvrrender) ? 1 : 0); JNIdc.syncedrender(mPrefs.getBoolean(pref_syncedrender, syncedrender) ? 1 : 0); JNIdc.modvols(mPrefs.getBoolean(pref_modvols, modvols) ? 1 : 0); + JNIdc.resolutionv(mPrefs.getInt(pref_resolutionv, resolutionv)); + JNIdc.resolutionh(mPrefs.getInt(pref_resolutionh, resolutionh)); JNIdc.bootdisk(mPrefs.getString(pref_bootdisk, bootdisk)); } diff --git a/shell/android-studio/reicast/src/main/java/com/reicast/emulator/config/OptionsFragment.java b/shell/android-studio/reicast/src/main/java/com/reicast/emulator/config/OptionsFragment.java index 928ee627e..3bbb10263 100644 --- a/shell/android-studio/reicast/src/main/java/com/reicast/emulator/config/OptionsFragment.java +++ b/shell/android-studio/reicast/src/main/java/com/reicast/emulator/config/OptionsFragment.java @@ -420,6 +420,31 @@ public class OptionsFragment extends Fragment { } }); + int resolutionVertical = mPrefs.getInt(Emulator.pref_resolutionv, Emulator.resolutionv); + final String resolutionText = getActivity().getString(R.string.resolution) + ": "; + + final TextView resolutionTextView = getView().findViewById(R.id.resolution); + resolutionTextView.setText((resolutionText + String.valueOf(resolutionVertical) + "%")); + + final SeekBar resolutionVHSeek = getView().findViewById(R.id.resolutionvh_seekbar); + resolutionVHSeek.setProgress(resolutionVertical - 1); //can take vertical OR horizontal (the same values) + resolutionVHSeek.setIndeterminate(false); + resolutionVHSeek.setOnSeekBarChangeListener(new OnSeekBarChangeListener() { + public void onProgressChanged(SeekBar seekBar, int progress, boolean fromUser) { + resolutionTextView.setText((resolutionText + String.valueOf(progress + 1) + "%")); + } + + public void onStartTrackingTouch(SeekBar seekBar) { + } + + public void onStopTrackingTouch(SeekBar seekBar) { + int progress = seekBar.getProgress(); + //the same progress for both resolutions + mPrefs.edit().putInt(Emulator.pref_resolutionv, progress + 1).apply(); + mPrefs.edit().putInt(Emulator.pref_resolutionh, progress + 1).apply(); + } + }); + OnCheckedChangeListener pvr_rendering = new OnCheckedChangeListener() { public void onCheckedChanged(CompoundButton buttonView, boolean isChecked) { @@ -703,6 +728,8 @@ public class OptionsFragment extends Fragment { mPrefs.edit().remove(Emulator.pref_clipping).apply(); mPrefs.edit().remove(Emulator.pref_pvrrender).apply(); mPrefs.edit().remove(Emulator.pref_syncedrender).apply(); + mPrefs.edit().remove(Emulator.pref_resolutionv).apply(); + mPrefs.edit().remove(Emulator.pref_resolutionh).apply(); mPrefs.edit().remove(Emulator.pref_bootdisk).apply(); mPrefs.edit().remove(Config.pref_showfps).apply(); mPrefs.edit().remove(Config.pref_rendertype).apply(); diff --git a/shell/android-studio/reicast/src/main/java/com/reicast/emulator/emu/JNIdc.java b/shell/android-studio/reicast/src/main/java/com/reicast/emulator/emu/JNIdc.java index 5875fafd5..dc7bfb077 100644 --- a/shell/android-studio/reicast/src/main/java/com/reicast/emulator/emu/JNIdc.java +++ b/shell/android-studio/reicast/src/main/java/com/reicast/emulator/emu/JNIdc.java @@ -47,6 +47,8 @@ public final class JNIdc public static native void pvrrender(int render); public static native void syncedrender(int sync); public static native void modvols(int volumes); + public static native void resolutionv(int resolutionv); + public static native void resolutionh(int resolutionv); public static native void bootdisk(String disk); public static native void usereios(int reios); public static native void dreamtime(long clock); diff --git a/shell/android-studio/reicast/src/main/jni/src/Android.cpp b/shell/android-studio/reicast/src/main/jni/src/Android.cpp index 31274c164..af976e201 100644 --- a/shell/android-studio/reicast/src/main/jni/src/Android.cpp +++ b/shell/android-studio/reicast/src/main/jni/src/Android.cpp @@ -63,6 +63,8 @@ JNIEXPORT void JNICALL Java_com_reicast_emulator_emu_JNIdc_frameskip(JNIEnv *env JNIEXPORT void JNICALL Java_com_reicast_emulator_emu_JNIdc_pvrrender(JNIEnv *env,jobject obj, jint render) __attribute__((visibility("default"))); JNIEXPORT void JNICALL Java_com_reicast_emulator_emu_JNIdc_syncedrender(JNIEnv *env,jobject obj, jint sync) __attribute__((visibility("default"))); JNIEXPORT void JNICALL Java_com_reicast_emulator_emu_JNIdc_modvols(JNIEnv *env,jobject obj, jint volumes) __attribute__((visibility("default"))); +JNIEXPORT void JNICALL Java_com_reicast_emulator_emu_JNIdc_resolutionv(JNIEnv *env,jobject obj, jint resolutionv) __attribute__((visibility("default"))); +JNIEXPORT void JNICALL Java_com_reicast_emulator_emu_JNIdc_resolutionh(JNIEnv *env,jobject obj, jint resolutionh) __attribute__((visibility("default"))); JNIEXPORT void JNICALL Java_com_reicast_emulator_emu_JNIdc_bootdisk(JNIEnv *env,jobject obj, jstring disk) __attribute__((visibility("default"))); JNIEXPORT void JNICALL Java_com_reicast_emulator_emu_JNIdc_usereios(JNIEnv *env,jobject obj, jint reios) __attribute__((visibility("default"))); JNIEXPORT void JNICALL Java_com_reicast_emulator_emu_JNIdc_dreamtime(JNIEnv *env,jobject obj, jlong clock) __attribute__((visibility("default"))); @@ -159,6 +161,16 @@ JNIEXPORT void JNICALL Java_com_reicast_emulator_emu_JNIdc_modvols(JNIEnv *env,j settings.rend.ModifierVolumes = volumes; } +JNIEXPORT void JNICALL Java_com_reicast_emulator_emu_JNIdc_resolutionv(JNIEnv *env,jobject obj, jint resolutionv) +{ + settings.rend.VerticalResolution = resolutionv; +} + +JNIEXPORT void JNICALL Java_com_reicast_emulator_emu_JNIdc_resolutionh(JNIEnv *env,jobject obj, jint resolutionh) +{ + settings.rend.HorizontalResolution = resolutionh; +} + JNIEXPORT void JNICALL Java_com_reicast_emulator_emu_JNIdc_usereios(JNIEnv *env,jobject obj, jint reios) { settings.bios.UseReios = reios; diff --git a/shell/android-studio/reicast/src/main/res/layout-v14/configure_fragment.xml b/shell/android-studio/reicast/src/main/res/layout-v14/configure_fragment.xml index 48ed71269..681623a27 100644 --- a/shell/android-studio/reicast/src/main/res/layout-v14/configure_fragment.xml +++ b/shell/android-studio/reicast/src/main/res/layout-v14/configure_fragment.xml @@ -749,6 +749,34 @@ + + + + + + + + + + + + + + + + + + + + Softwarerendering erzwingen Emulator-Sound deaktivieren Rendering-Tiefe + Auflösung (niedriger = schneller) + Vertikal + Horizontal Verfügbare Dreamcast-Spiele diff --git a/shell/android-studio/reicast/src/main/res/values-pl/strings.xml b/shell/android-studio/reicast/src/main/res/values-pl/strings.xml index 5d5e9bb2a..17275683e 100644 --- a/shell/android-studio/reicast/src/main/res/values-pl/strings.xml +++ b/shell/android-studio/reicast/src/main/res/values-pl/strings.xml @@ -23,6 +23,9 @@ Tryb Szerokoekranowy Wartość Frameskip PVR Rendering (na razie nie działa) + Rozdzielczość (mniej = szybciej) + Pionowa + Pozioma Dostępne gry Dreamcast\'a diff --git a/shell/android-studio/reicast/src/main/res/values/strings.xml b/shell/android-studio/reicast/src/main/res/values/strings.xml index 1101cd9fa..198435dee 100644 --- a/shell/android-studio/reicast/src/main/res/values/strings.xml +++ b/shell/android-studio/reicast/src/main/res/values/strings.xml @@ -54,6 +54,9 @@ Use Software Layer Disable Emulator Sound View Rendering Depth + Resolution (lower = faster) + Vertical + Horizontal Boot Disk (ie. Gameshark, Utopia) Clipping