round() not available in GLES2. Using floor() instead
This commit is contained in:
parent
86235bb4a3
commit
2e08d7a6c9
|
@ -336,7 +336,7 @@ void main() \n\
|
|||
} \n\
|
||||
#endif\n\
|
||||
#if cp_AlphaTest == 1 \n\
|
||||
color.a = round(color.a * 255.0) / 255.0; // Fixes noised cars in Jet Grind Radio \n\
|
||||
color.a = floor(color.a * 255.0 + 0.5) / 255.0; // Fixes noised cars in Jet Grind Radio \n\
|
||||
if (cp_AlphaTestValue>color.a) \n\
|
||||
discard;\n\
|
||||
else \n\
|
||||
|
|
Loading…
Reference in New Issue