round() not available in GLES2. Using floor() instead
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@ -336,7 +336,7 @@ void main() \n\
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} \n\
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} \n\
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#endif\n\
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#endif\n\
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#if cp_AlphaTest == 1 \n\
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#if cp_AlphaTest == 1 \n\
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color.a = round(color.a * 255.0) / 255.0; // Fixes noised cars in Jet Grind Radio \n\
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color.a = floor(color.a * 255.0 + 0.5) / 255.0; // Fixes noised cars in Jet Grind Radio \n\
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if (cp_AlphaTestValue>color.a) \n\
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if (cp_AlphaTestValue>color.a) \n\
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discard;\n\
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discard;\n\
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else \n\
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else \n\
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