round() not available in GLES2. Using floor() instead

This commit is contained in:
Flyinghead 2018-07-23 20:55:53 +02:00
parent 86235bb4a3
commit 2e08d7a6c9
1 changed files with 1 additions and 1 deletions

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@ -336,7 +336,7 @@ void main() \n\
} \n\ } \n\
#endif\n\ #endif\n\
#if cp_AlphaTest == 1 \n\ #if cp_AlphaTest == 1 \n\
color.a = round(color.a * 255.0) / 255.0; // Fixes noised cars in Jet Grind Radio \n\ color.a = floor(color.a * 255.0 + 0.5) / 255.0; // Fixes noised cars in Jet Grind Radio \n\
if (cp_AlphaTestValue>color.a) \n\ if (cp_AlphaTestValue>color.a) \n\
discard;\n\ discard;\n\
else \n\ else \n\