rend: refactor ReadFramebuffer() out of gles

This commit is contained in:
Flyinghead 2019-10-05 16:06:07 +02:00
parent 355ed998e5
commit 27e9acaac6
3 changed files with 129 additions and 118 deletions

View File

@ -6,6 +6,7 @@
#include "TexCache.h"
#include "hw/pvr/pvr_regs.h"
#include "hw/pvr/pvr_mem.h"
#include "hw/pvr/Renderer_if.h"
#include "hw/mem/_vmem.h"
#include "hw/mem/vmem32.h"
@ -806,3 +807,125 @@ void killtex()
KillTex = false;
INFO_LOG(RENDERER, "Texture cache cleared");
}
void ReadFramebuffer(PixelBuffer<u32>& pb, int& width, int& height)
{
width = (FB_R_SIZE.fb_x_size + 1) << 1; // in 16-bit words
height = FB_R_SIZE.fb_y_size + 1;
int modulus = (FB_R_SIZE.fb_modulus - 1) << 1;
int bpp;
switch (FB_R_CTRL.fb_depth)
{
case fbde_0555:
case fbde_565:
bpp = 2;
break;
case fbde_888:
bpp = 3;
width = (width * 2) / 3; // in pixels
modulus = (modulus * 2) / 3; // in pixels
break;
case fbde_C888:
bpp = 4;
width /= 2; // in pixels
modulus /= 2; // in pixels
break;
default:
die("Invalid framebuffer format\n");
bpp = 4;
break;
}
u32 addr = SPG_CONTROL.interlace && !SPG_STATUS.fieldnum ? FB_R_SOF2 : FB_R_SOF1;
pb.init(width, height);
u8 *dst = (u8*)pb.data();
switch (FB_R_CTRL.fb_depth)
{
case fbde_0555: // 555 RGB
for (int y = 0; y < height; y++)
{
for (int i = 0; i < width; i++)
{
u16 src = pvr_read_area1_16(addr);
*dst++ = (((src >> 10) & 0x1F) << 3) + FB_R_CTRL.fb_concat;
*dst++ = (((src >> 5) & 0x1F) << 3) + FB_R_CTRL.fb_concat;
*dst++ = (((src >> 0) & 0x1F) << 3) + FB_R_CTRL.fb_concat;
*dst++ = 0xFF;
addr += bpp;
}
addr += modulus * bpp;
}
break;
case fbde_565: // 565 RGB
for (int y = 0; y < height; y++)
{
for (int i = 0; i < width; i++)
{
u16 src = pvr_read_area1_16(addr);
*dst++ = (((src >> 11) & 0x1F) << 3) + FB_R_CTRL.fb_concat;
*dst++ = (((src >> 5) & 0x3F) << 2) + (FB_R_CTRL.fb_concat >> 1);
*dst++ = (((src >> 0) & 0x1F) << 3) + FB_R_CTRL.fb_concat;
*dst++ = 0xFF;
addr += bpp;
}
addr += modulus * bpp;
}
break;
case fbde_888: // 888 RGB
for (int y = 0; y < height; y++)
{
for (int i = 0; i < width; i += 4)
{
u32 src = pvr_read_area1_32(addr);
*dst++ = src >> 16;
*dst++ = src >> 8;
*dst++ = src;
*dst++ = 0xFF;
addr += 4;
if (i + 1 >= width)
break;
u32 src2 = pvr_read_area1_32(addr);
*dst++ = src2 >> 8;
*dst++ = src2;
*dst++ = src >> 24;
*dst++ = 0xFF;
addr += 4;
if (i + 2 >= width)
break;
u32 src3 = pvr_read_area1_32(addr);
*dst++ = src3;
*dst++ = src2 >> 24;
*dst++ = src2 >> 16;
*dst++ = 0xFF;
addr += 4;
if (i + 3 >= width)
break;
*dst++ = src3 >> 24;
*dst++ = src3 >> 16;
*dst++ = src3 >> 8;
*dst++ = 0xFF;
}
addr += modulus * bpp;
}
break;
case fbde_C888: // 0888 RGB
for (int y = 0; y < height; y++)
{
for (int i = 0; i < width; i++)
{
u32 src = pvr_read_area1_32(addr);
*dst++ = src >> 16;
*dst++ = src >> 8;
*dst++ = src;
*dst++ = 0xFF;
addr += bpp;
}
addr += modulus * bpp;
}
break;
}
}

View File

@ -703,3 +703,5 @@ struct BaseTextureCacheData
BaseTextureCacheData *getTextureCacheData(TSP tsp, TCW tcw, BaseTextureCacheData *(*factory)());
void CollectCleanup();
void killtex();
void ReadFramebuffer(PixelBuffer<u32>& pb, int& width, int& height);

View File

@ -449,32 +449,10 @@ void RenderFramebuffer()
if (FB_R_SIZE.fb_x_size == 0 || FB_R_SIZE.fb_y_size == 0)
return;
int width = (FB_R_SIZE.fb_x_size + 1) << 1; // in 16-bit words
int height = FB_R_SIZE.fb_y_size + 1;
int modulus = (FB_R_SIZE.fb_modulus - 1) << 1;
int bpp;
switch (FB_R_CTRL.fb_depth)
{
case fbde_0555:
case fbde_565:
bpp = 2;
break;
case fbde_888:
bpp = 3;
width = (width * 2) / 3; // in pixels
modulus = (modulus * 2) / 3; // in pixels
break;
case fbde_C888:
bpp = 4;
width /= 2; // in pixels
modulus /= 2; // in pixels
break;
default:
die("Invalid framebuffer format\n");
bpp = 4;
break;
}
PixelBuffer<u32> pb;
int width;
int height;
ReadFramebuffer(pb, width, height);
if (fbTextureId == 0)
fbTextureId = glcache.GenTexture();
@ -487,98 +465,6 @@ void RenderFramebuffer()
glcache.TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glcache.TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
u32 addr = SPG_CONTROL.interlace && !SPG_STATUS.fieldnum ? FB_R_SOF2 : FB_R_SOF1;
PixelBuffer<u32> pb;
pb.init(width, height);
u8 *dst = (u8*)pb.data();
switch (FB_R_CTRL.fb_depth)
{
case fbde_0555: // 555 RGB
for (int y = 0; y < height; y++)
{
for (int i = 0; i < width; i++)
{
u16 src = pvr_read_area1_16(addr);
*dst++ = (((src >> 10) & 0x1F) << 3) + FB_R_CTRL.fb_concat;
*dst++ = (((src >> 5) & 0x1F) << 3) + FB_R_CTRL.fb_concat;
*dst++ = (((src >> 0) & 0x1F) << 3) + FB_R_CTRL.fb_concat;
*dst++ = 0xFF;
addr += bpp;
}
addr += modulus * bpp;
}
break;
case fbde_565: // 565 RGB
for (int y = 0; y < height; y++)
{
for (int i = 0; i < width; i++)
{
u16 src = pvr_read_area1_16(addr);
*dst++ = (((src >> 11) & 0x1F) << 3) + FB_R_CTRL.fb_concat;
*dst++ = (((src >> 5) & 0x3F) << 2) + (FB_R_CTRL.fb_concat >> 1);
*dst++ = (((src >> 0) & 0x1F) << 3) + FB_R_CTRL.fb_concat;
*dst++ = 0xFF;
addr += bpp;
}
addr += modulus * bpp;
}
break;
case fbde_888: // 888 RGB
for (int y = 0; y < height; y++)
{
for (int i = 0; i < width; i += 4)
{
u32 src = pvr_read_area1_32(addr);
*dst++ = src >> 16;
*dst++ = src >> 8;
*dst++ = src;
*dst++ = 0xFF;
addr += 4;
if (i + 1 >= width)
break;
u32 src2 = pvr_read_area1_32(addr);
*dst++ = src2 >> 8;
*dst++ = src2;
*dst++ = src >> 24;
*dst++ = 0xFF;
addr += 4;
if (i + 2 >= width)
break;
u32 src3 = pvr_read_area1_32(addr);
*dst++ = src3;
*dst++ = src2 >> 24;
*dst++ = src2 >> 16;
*dst++ = 0xFF;
addr += 4;
if (i + 3 >= width)
break;
*dst++ = src3 >> 24;
*dst++ = src3 >> 16;
*dst++ = src3 >> 8;
*dst++ = 0xFF;
}
addr += modulus * bpp;
}
break;
case fbde_C888: // 0888 RGB
for (int y = 0; y < height; y++)
{
for (int i = 0; i < width; i++)
{
u32 src = pvr_read_area1_32(addr);
*dst++ = src >> 16;
*dst++ = src >> 8;
*dst++ = src;
*dst++ = 0xFF;
addr += bpp;
}
addr += modulus * bpp;
}
break;
}
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, pb.data());
}