deps: gather backends under imgui/backends directory

stay consistent with upstream
This commit is contained in:
scribam 2023-05-03 09:50:37 +02:00 committed by flyinghead
parent 29cdc77817
commit 220fd51b27
18 changed files with 17 additions and 17 deletions

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@ -1147,8 +1147,8 @@ if(USE_OPENGL)
if(NOT LIBRETRO) if(NOT LIBRETRO)
target_sources(${PROJECT_NAME} PRIVATE target_sources(${PROJECT_NAME} PRIVATE
core/rend/gles/imgui_impl_opengl3.cpp core/deps/imgui/backends/imgui_impl_opengl3.cpp
core/rend/gles/imgui_impl_opengl3.h core/deps/imgui/backends/imgui_impl_opengl3.h
core/rend/gles/opengl_driver.cpp core/rend/gles/opengl_driver.cpp
core/rend/gles/opengl_driver.h) core/rend/gles/opengl_driver.h)
endif() endif()
@ -1282,8 +1282,8 @@ if(USE_VULKAN)
target_sources(${PROJECT_NAME} PRIVATE target_sources(${PROJECT_NAME} PRIVATE
core/rend/vulkan/vulkan_driver.h core/rend/vulkan/vulkan_driver.h
core/rend/vulkan/vulkan_context.cpp core/rend/vulkan/vulkan_context.cpp
core/rend/vulkan/imgui_impl_vulkan.cpp core/deps/imgui/backends/imgui_impl_vulkan.cpp
core/rend/vulkan/imgui_impl_vulkan.h) core/deps/imgui/backends/imgui_impl_vulkan.h)
if(CMAKE_SIZEOF_VOID_P EQUAL 4) if(CMAKE_SIZEOF_VOID_P EQUAL 4)
target_compile_definitions(${PROJECT_NAME} PRIVATE ImTextureID=ImU64) target_compile_definitions(${PROJECT_NAME} PRIVATE ImTextureID=ImU64)
endif() endif()
@ -1303,8 +1303,8 @@ if(WIN32 AND USE_DX9 AND NOT LIBRETRO AND NOT WINDOWS_STORE AND ("x86" IN_LIST A
core/rend/dx9/dx9_driver.h core/rend/dx9/dx9_driver.h
core/rend/dx9/dxcontext.cpp core/rend/dx9/dxcontext.cpp
core/rend/dx9/dxcontext.h core/rend/dx9/dxcontext.h
core/rend/dx9/imgui_impl_dx9.h core/deps/imgui/backends/imgui_impl_dx9.h
core/rend/dx9/imgui_impl_dx9.cpp) core/deps/imgui/backends/imgui_impl_dx9.cpp)
target_sources(${PROJECT_NAME} PRIVATE ${REND_DX9_FILES}) target_sources(${PROJECT_NAME} PRIVATE ${REND_DX9_FILES})
if(NOT MINGW) if(NOT MINGW)
@ -1323,8 +1323,8 @@ endif()
if(WIN32 AND USE_DX11) if(WIN32 AND USE_DX11)
if(NOT LIBRETRO) if(NOT LIBRETRO)
target_sources(${PROJECT_NAME} PRIVATE target_sources(${PROJECT_NAME} PRIVATE
core/rend/dx11/imgui_impl_dx11.cpp core/deps/imgui/backends/imgui_impl_dx11.cpp
core/rend/dx11/imgui_impl_dx11.h) core/deps/imgui/backends/imgui_impl_dx11.h)
endif() endif()
target_sources(${PROJECT_NAME} PRIVATE target_sources(${PROJECT_NAME} PRIVATE
core/rend/dx11/dx11_driver.h core/rend/dx11/dx11_driver.h

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@ -67,7 +67,7 @@
#endif #endif
#include "wsi/gl_context.h" #include "wsi/gl_context.h"
#include "glcache.h" #include "rend/gles/glcache.h"
#include "hw/pvr/Renderer_if.h" #include "hw/pvr/Renderer_if.h"
// OpenGL Data // OpenGL Data

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@ -18,7 +18,7 @@
*/ */
#pragma once #pragma once
#include "rend/imgui_driver.h" #include "rend/imgui_driver.h"
#include "imgui_impl_dx11.h" #include "imgui/backends/imgui_impl_dx11.h"
#include "dx11context.h" #include "dx11context.h"
#include "rend/gui.h" #include "rend/gui.h"
#include <unordered_map> #include <unordered_map>

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@ -25,7 +25,7 @@
#include "hw/pvr/Renderer_if.h" #include "hw/pvr/Renderer_if.h"
#include "emulator.h" #include "emulator.h"
#include "dx11_driver.h" #include "dx11_driver.h"
#include "imgui_impl_dx11.h" #include "imgui/backends/imgui_impl_dx11.h"
#ifdef TARGET_UWP #ifdef TARGET_UWP
#include <windows.h> #include <windows.h>
#include <gamingdeviceinformation.h> #include <gamingdeviceinformation.h>

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@ -18,7 +18,7 @@
*/ */
#pragma once #pragma once
#include "rend/imgui_driver.h" #include "rend/imgui_driver.h"
#include "imgui_impl_dx9.h" #include "imgui/backends/imgui_impl_dx9.h"
#include "dxcontext.h" #include "dxcontext.h"
#include <unordered_map> #include <unordered_map>

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@ -25,7 +25,7 @@
#include "hw/pvr/Renderer_if.h" #include "hw/pvr/Renderer_if.h"
#include "emulator.h" #include "emulator.h"
#include "dx9_driver.h" #include "dx9_driver.h"
#include "imgui_impl_dx9.h" #include "imgui/backends/imgui_impl_dx9.h"
DXContext theDXContext; DXContext theDXContext;

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@ -17,7 +17,7 @@
along with Flycast. If not, see <https://www.gnu.org/licenses/>. along with Flycast. If not, see <https://www.gnu.org/licenses/>.
*/ */
#include "opengl_driver.h" #include "opengl_driver.h"
#include "imgui_impl_opengl3.h" #include "imgui/backends/imgui_impl_opengl3.h"
#include "wsi/gl_context.h" #include "wsi/gl_context.h"
#include "rend/osd.h" #include "rend/osd.h"
#include "rend/gui.h" #include "rend/gui.h"

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@ -22,7 +22,7 @@
#include "hw/maple/maple_if.h" #include "hw/maple/maple_if.h"
#include "hw/maple/maple_devs.h" #include "hw/maple/maple_devs.h"
#include "imgui/imgui.h" #include "imgui/imgui.h"
#include "imgui/roboto_medium.h" #include "roboto_medium.h"
#include "network/net_handshake.h" #include "network/net_handshake.h"
#include "network/ggpo.h" #include "network/ggpo.h"
#include "wsi/context.h" #include "wsi/context.h"

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@ -20,7 +20,7 @@
*/ */
#include "vulkan_context.h" #include "vulkan_context.h"
#include "imgui/imgui.h" #include "imgui/imgui.h"
#include "imgui_impl_vulkan.h" #include "imgui/backends/imgui_impl_vulkan.h"
#include "../gui.h" #include "../gui.h"
#ifdef USE_SDL #ifdef USE_SDL
#include <sdl/sdl.h> #include <sdl/sdl.h>

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@ -18,7 +18,7 @@
*/ */
#pragma once #pragma once
#include "rend/imgui_driver.h" #include "rend/imgui_driver.h"
#include "imgui_impl_vulkan.h" #include "imgui/backends/imgui_impl_vulkan.h"
#include "vulkan_context.h" #include "vulkan_context.h"
#include "texture.h" #include "texture.h"
#include <unordered_map> #include <unordered_map>