lr: use default button name if naomi inputs name is empty
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7288c7b541
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@ -1369,7 +1369,12 @@ static const char *get_button_name(unsigned device, unsigned id, const char *def
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return NULL;
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for (int i = 0; NaomiGameInputs->buttons[i].source != 0; i++)
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if (NaomiGameInputs->buttons[i].source == mask)
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return NaomiGameInputs->buttons[i].name;
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{
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if (NaomiGameInputs->buttons[i].name[0] != '\0')
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return NaomiGameInputs->buttons[i].name;
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else
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return default_name;
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}
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return NULL;
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}
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@ -1379,7 +1384,13 @@ static const char *get_axis_name(unsigned index, const char *default_name)
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return default_name;
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for (int i = 0; NaomiGameInputs->axes[i].name != NULL; i++)
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if (NaomiGameInputs->axes[i].axis == index)
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return NaomiGameInputs->axes[i].name;
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{
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if (NaomiGameInputs->axes[i].name[0] != '\0')
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return NaomiGameInputs->axes[i].name;
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else
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return default_name;
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}
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return NULL;
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}
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