diff --git a/core/oslib/audiobackend_sdl2.cpp b/core/oslib/audiobackend_sdl2.cpp new file mode 100644 index 000000000..39d2e8464 --- /dev/null +++ b/core/oslib/audiobackend_sdl2.cpp @@ -0,0 +1,136 @@ + +#if defined(USE_SDL_AUDIO) + +#include +#include "oslib/audiostream.h" +#include "stdclass.h" + +static SDL_AudioDeviceID audiodev; +static bool needs_resampling; +static cResetEvent read_wait; +static cMutex stream_mutex; +static struct { + uint32_t prevs; + uint32_t sample_buffer[2048]; +} audiobuf; +static unsigned sample_count = 0; + +// To easily access samples. +union Sample { int16_t s[2]; uint32_t l; }; + +static float InterpolateCatmull4pt3oX(float x0, float x1, float x2, float x3, float t) { + return 0.45 * ((2 * x1) + t * ((-x0 + x2) + t * ((2 * x0 - 5 * x1 + 4 * x2 - x3) + t * (-x0 + 3 * x1 - 3 * x2 + x3)))); +} + +static void sdl2_audiocb(void* userdata, Uint8* stream, int len) { + stream_mutex.Lock(); + // Wait until there's enough samples to feed the kraken + unsigned oslen = len / sizeof(uint32_t); + unsigned islen = needs_resampling ? oslen * 16 / 17 : oslen; + unsigned minlen = needs_resampling ? islen + 2 : islen; // Resampler looks ahead by 2 samples. + + if (sample_count < minlen) { + // No data, just output a bit of silence for the underrun + memset(stream, 0, len); + stream_mutex.Unlock(); + read_wait.Set(); + return; + } + + if (!needs_resampling) { + // Just copy bytes for this case. + memcpy(stream, &audiobuf.sample_buffer[0], len); + } + else { + // 44.1KHz to 48KHz (actually 46.86KHz) resampling + uint32_t *outbuf = (uint32_t*)stream; + const float ra = 1.0f / 17; + Sample *sbuf = (Sample*)&audiobuf.sample_buffer[0]; // [-1] stores the previous iteration last sample output + for (int i = 0; i < islen/16; i++) { + *outbuf++ = sbuf[i*16+ 0].l; // First sample stays at the same location. + for (int k = 1; k < 17; k++) { + Sample r; + // Note we access offset -1 on first iteration, as to access prevs + r.s[0] = InterpolateCatmull4pt3oX(sbuf[i*16+k-2].s[0], sbuf[i*16+k-1].s[0], sbuf[i*16+k].s[0], sbuf[i*16+k+1].s[0], 1 - ra*k); + r.s[1] = InterpolateCatmull4pt3oX(sbuf[i*16+k-2].s[1], sbuf[i*16+k-1].s[1], sbuf[i*16+k].s[1], sbuf[i*16+k+1].s[1], 1 - ra*k); + *outbuf++ = r.l; + } + } + audiobuf.prevs = audiobuf.sample_buffer[islen-1]; + } + + // Move samples in the buffer and consume them + memmove(&audiobuf.sample_buffer[0], &audiobuf.sample_buffer[islen], (sample_count-islen)*sizeof(uint32_t)); + sample_count -= islen; + + stream_mutex.Unlock(); + read_wait.Set(); +} + +static void sdl2_audio_init() { + if (!SDL_WasInit(SDL_INIT_AUDIO)) + SDL_InitSubSystem(SDL_INIT_AUDIO); + + // Support 44.1KHz (native) but also upsampling to 48KHz + SDL_AudioSpec wav_spec, out_spec; + memset(&wav_spec, 0, sizeof(wav_spec)); + wav_spec.freq = 44100; + wav_spec.format = AUDIO_S16; + wav_spec.channels = 2; + wav_spec.samples = 1024; // Must be power of two + wav_spec.callback = sdl2_audiocb; + + // Try 44.1KHz which should be faster since it's native. + audiodev = SDL_OpenAudioDevice(NULL, 0, &wav_spec, &out_spec, 0); + if (!audiodev) { + needs_resampling = true; + wav_spec.freq = 48000; + audiodev = SDL_OpenAudioDevice(NULL, 0, &wav_spec, &out_spec, 0); + verify(audiodev); + } +} + +static u32 sdl2_audio_push(void* frame, u32 samples, bool wait) { + // Unpause the device shall it be paused. + if (SDL_GetAudioDeviceStatus(audiodev) != SDL_AUDIO_PLAYING) + SDL_PauseAudioDevice(audiodev, 0); + + // If wait, then wait for the buffer to be smaller than a certain size. + stream_mutex.Lock(); + if (wait) { + while (sample_count + samples > sizeof(audiobuf.sample_buffer)/sizeof(audiobuf.sample_buffer[0])) { + stream_mutex.Unlock(); + read_wait.Wait(); + read_wait.Reset(); + stream_mutex.Lock(); + } + } + + // Copy as many samples as possible, drop any remaining (this should not happen usually) + unsigned free_samples = sizeof(audiobuf.sample_buffer) / sizeof(audiobuf.sample_buffer[0]) - sample_count; + unsigned tocopy = samples < free_samples ? samples : free_samples; + memcpy(&audiobuf.sample_buffer[sample_count], frame, tocopy * sizeof(uint32_t)); + sample_count += tocopy; + stream_mutex.Unlock(); + + return 1; +} + +static void sdl2_audio_term() { + // Stop audio playback. + SDL_PauseAudioDevice(audiodev, 1); + read_wait.Set(); +} + +audiobackend_t audiobackend_sdl2audio = { + "sdl2", // Slug + "Simple DirectMedia Layer 2 Audio", // Name + &sdl2_audio_init, + &sdl2_audio_push, + &sdl2_audio_term +}; + +static bool sdl2audiobe = RegisterAudioBackend(&audiobackend_sdl2audio); + +#endif + diff --git a/shell/linux/Makefile b/shell/linux/Makefile index 6af3aed05..b96a05891 100644 --- a/shell/linux/Makefile +++ b/shell/linux/Makefile @@ -6,6 +6,7 @@ FOR_LINUX :=1 WEBUI :=1 USE_OSS := 1 #USE_PULSEAUDIO := 1 +#USE_SDLAUDIO := 1 #USE_LIBAO := 1 USE_EVDEV := 1 USE_UDEV := 1 @@ -360,6 +361,11 @@ ifdef USE_PULSEAUDIO LIBS += `pkg-config --libs libpulse-simple` endif +ifdef USE_SDLAUDIO + CXXFLAGS += `sdl2-config --cflags` -D USE_SDL_AUDIO + LIBS += `sdl2-config --libs` +endif + ifdef USE_LIBAO CXXFLAGS += `pkg-config --cflags ao` -D USE_LIBAO LIBS += `pkg-config --libs ao`