Make sure them menu button gets passed to OSD menus
This commit is contained in:
parent
66d0312f37
commit
153af36869
|
@ -356,7 +356,6 @@ public class GL2JNIActivity extends Activity {
|
|||
OuyaController.BUTTON_DPAD_LEFT, key_CONT_DPAD_LEFT,
|
||||
OuyaController.BUTTON_DPAD_RIGHT, key_CONT_DPAD_RIGHT,
|
||||
|
||||
OuyaController.BUTTON_MENU, key_CONT_START,
|
||||
OuyaController.BUTTON_R1, key_CONT_START
|
||||
|
||||
};
|
||||
|
@ -373,7 +372,6 @@ public class GL2JNIActivity extends Activity {
|
|||
OuyaController.BUTTON_DPAD_LEFT, key_CONT_DPAD_LEFT,
|
||||
OuyaController.BUTTON_DPAD_RIGHT, key_CONT_DPAD_RIGHT,
|
||||
|
||||
OuyaController.BUTTON_MENU, key_CONT_START,
|
||||
OuyaController.BUTTON_R1, key_CONT_START
|
||||
};
|
||||
|
||||
|
@ -394,7 +392,6 @@ public class GL2JNIActivity extends Activity {
|
|||
OuyaController.BUTTON_DPAD_LEFT, key_CONT_DPAD_LEFT,
|
||||
OuyaController.BUTTON_DPAD_RIGHT, key_CONT_DPAD_RIGHT,
|
||||
|
||||
OuyaController.BUTTON_MENU, key_CONT_START,
|
||||
KeyEvent.KEYCODE_BUTTON_START, key_CONT_START
|
||||
};
|
||||
nVidia[playerNum] = true;
|
||||
|
@ -414,7 +411,6 @@ public class GL2JNIActivity extends Activity {
|
|||
OuyaController.BUTTON_DPAD_LEFT, key_CONT_DPAD_LEFT,
|
||||
OuyaController.BUTTON_DPAD_RIGHT, key_CONT_DPAD_RIGHT,
|
||||
|
||||
OuyaController.BUTTON_MENU, key_CONT_START,
|
||||
KeyEvent.KEYCODE_BUTTON_START, key_CONT_START
|
||||
};
|
||||
} else if (!moga.isActive[playerNum]) { // Ouya controller
|
||||
|
@ -429,7 +425,6 @@ public class GL2JNIActivity extends Activity {
|
|||
OuyaController.BUTTON_DPAD_LEFT, key_CONT_DPAD_LEFT,
|
||||
OuyaController.BUTTON_DPAD_RIGHT, key_CONT_DPAD_RIGHT,
|
||||
|
||||
OuyaController.BUTTON_MENU, key_CONT_START,
|
||||
KeyEvent.KEYCODE_BUTTON_START, key_CONT_START
|
||||
};
|
||||
}
|
||||
|
@ -744,8 +739,8 @@ public class GL2JNIActivity extends Activity {
|
|||
return showMenu();
|
||||
}
|
||||
} else {
|
||||
if (keyCode == KeyEvent.KEYCODE_MENU
|
||||
|| (keyCode == KeyEvent.KEYCODE_BACK)) {
|
||||
if (keyCode == OuyaController.BUTTON_MENU
|
||||
|| keyCode == KeyEvent.KEYCODE_BACK) {
|
||||
return showMenu();
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue