pvr: avoid TA data buffer overflow and raise Object List overflow int
fixes Ooga Booga crash/hang in offline and online multiplayer
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@ -290,6 +290,12 @@ void DYNACALL ta_thd_data32_i(void* data)
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INFO_LOG(PVR, "Warning: data sent to TA prior to ListInit. Ignored");
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return;
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}
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if (ta_tad.End() - ta_tad.thd_root >= TA_DATA_SIZE)
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{
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INFO_LOG(PVR, "Warning: TA data buffer overflow");
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asic_RaiseInterrupt(holly_MATR_NOMEM);
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return;
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}
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simd256_t* dst = (simd256_t*)ta_tad.thd_data;
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simd256_t* src = (simd256_t*)data;
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