Let standard controllers handle Moga L2 / R2 when custom
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@ -384,7 +384,8 @@ public class GL2JNIActivity extends Activity {
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if (playerNum == null)
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return false;
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if (!moga.isActive[playerNum]) {
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if (!moga.isActive[playerNum] && !custom[playerNum]) {
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// TODO: Moga should handle this locally
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// Joystick
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if ((event.getSource() & InputDevice.SOURCE_CLASS_JOYSTICK) != 0) {
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