Let standard controllers handle Moga L2 / R2 when custom

This commit is contained in:
TwistedUmbrella 2014-01-27 03:58:27 -05:00
parent 4e08d3e3e0
commit 13af9173e8
1 changed files with 2 additions and 1 deletions

View File

@ -384,7 +384,8 @@ public class GL2JNIActivity extends Activity {
if (playerNum == null)
return false;
if (!moga.isActive[playerNum]) {
if (!moga.isActive[playerNum] && !custom[playerNum]) {
// TODO: Moga should handle this locally
// Joystick
if ((event.getSource() & InputDevice.SOURCE_CLASS_JOYSTICK) != 0) {