Load mapping for sdl_gamepad through loadMapping() and getDefaultMapping() instead of custom implementation
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@ -129,6 +129,8 @@ protected:
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void loadMapping() {
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if (!find_mapping())
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input_mapper = getDefaultMapping();
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else
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INFO_LOG(INPUT, "using custom mapping '%s'", input_mapper->name.c_str());
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}
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virtual std::shared_ptr<InputMapping> getDefaultMapping() {
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return std::make_shared<IdentityInputMapping>();
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@ -196,10 +196,7 @@ public:
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}
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}
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if (!find_mapping())
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input_mapper = std::make_shared<DefaultInputMapping<>>(sdl_controller);
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else
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INFO_LOG(INPUT, "using custom mapping '%s'", input_mapper->name.c_str());
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loadMapping();
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hasAnalogStick = SDL_JoystickNumAxes(sdl_joystick) > 0;
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set_maple_port(maple_port);
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@ -605,6 +602,11 @@ public:
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return nullptr;
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}
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std::shared_ptr<InputMapping> getDefaultMapping() override
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{
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return std::make_shared<DefaultInputMapping<>>(sdl_controller);
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}
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void resetMappingToDefault(bool arcade, bool gamepad) override
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{
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NOTICE_LOG(INPUT, "Resetting SDL gamepad to default: %d %d", arcade, gamepad);
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@ -699,4 +701,3 @@ public:
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void setAbsPos(int x, int y);
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};
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