Fix UWP
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@ -20,10 +20,6 @@
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// This file contains abstraction layer for access to different kinds of physical controllers
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#if (defined(_WIN32) || defined(__linux__) || (defined(__APPLE__) && defined(TARGET_OS_MAC))) && !defined(TARGET_UWP)
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#define USE_DREAMCASTCONTROLLER 1
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#endif
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#include "types.h"
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#include "emulator.h"
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#include "sdl_gamepad.h"
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@ -32,6 +28,10 @@
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#include <memory>
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#include <array>
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#if (defined(_WIN32) || defined(__linux__) || (defined(__APPLE__) && defined(TARGET_OS_MAC))) && !defined(TARGET_UWP)
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#define USE_DREAMCASTCONTROLLER 1
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#endif
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#include <memory>
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struct MapleMsg
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