Handle emulated keycodes through standard handler's calls
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@ -298,30 +298,30 @@ public class GL2JNIActivity extends Activity {
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pad.globalLS_X[playerNum] = LS_X;
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pad.globalLS_X[playerNum] = LS_X;
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pad.globalLS_Y[playerNum] = LS_Y;
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pad.globalLS_Y[playerNum] = LS_Y;
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if (prefs.getBoolean("right_buttons", true)) {
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if (RS_Y > 0.5) {
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GL2JNIView.kcode_raw[playerNum] |= pad.map[playerNum][Gamepad.key_CONT_B];
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GL2JNIView.kcode_raw[playerNum] &= ~pad.map[playerNum][Gamepad.key_CONT_A];
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} else if (RS_Y < 0.5) {
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GL2JNIView.kcode_raw[playerNum] |= pad.map[playerNum][Gamepad.key_CONT_A];
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GL2JNIView.kcode_raw[playerNum] &= ~pad.map[playerNum][Gamepad.key_CONT_B];
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} else {
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GL2JNIView.kcode_raw[playerNum] |= pad.map[playerNum][Gamepad.key_CONT_A];
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GL2JNIView.kcode_raw[playerNum] |= pad.map[playerNum][Gamepad.key_CONT_B];
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}
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} else {
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if (RS_Y > 0) {
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R2 = RS_Y;
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} else if (RS_Y < 0) {
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L2 = -(RS_Y);
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}
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}
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GL2JNIView.lt[playerNum] = (int) (L2 * 255);
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GL2JNIView.lt[playerNum] = (int) (L2 * 255);
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GL2JNIView.rt[playerNum] = (int) (R2 * 255);
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GL2JNIView.rt[playerNum] = (int) (R2 * 255);
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GL2JNIView.jx[playerNum] = (int) (LS_X * 126);
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GL2JNIView.jx[playerNum] = (int) (LS_X * 126);
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GL2JNIView.jy[playerNum] = (int) (LS_Y * 126);
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GL2JNIView.jy[playerNum] = (int) (LS_Y * 126);
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if (prefs.getBoolean("right_buttons", true)) {
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if (RS_Y > 0.5) {
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handle_key(playerNum, pad.map[playerNum][0], true);
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handle_key(playerNum, pad.map[playerNum][1], false);
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} else if (RS_Y < 0.5) {
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handle_key(playerNum, pad.map[playerNum][0], false);
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handle_key(playerNum, pad.map[playerNum][1], true);
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} else {
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handle_key(playerNum, pad.map[playerNum][0], false);
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handle_key(playerNum, pad.map[playerNum][1], false);
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}
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} else {
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if (RS_Y > 0.5) {
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GL2JNIView.rt[playerNum] = (int) (RS_Y * 255);
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} else if (RS_Y < 0.5) {
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GL2JNIView.lt[playerNum] = (int) (-(RS_Y) * 255);
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}
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}
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}
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}
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}
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}
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@ -113,8 +113,8 @@ public class Gamepad {
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public int[] getMogaController() {
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public int[] getMogaController() {
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return new int[] {
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return new int[] {
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KeyEvent.KEYCODE_BUTTON_B, key_CONT_B,
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KeyEvent.KEYCODE_BUTTON_A, key_CONT_A,
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KeyEvent.KEYCODE_BUTTON_A, key_CONT_A,
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KeyEvent.KEYCODE_BUTTON_B, key_CONT_B,
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KeyEvent.KEYCODE_BUTTON_X, key_CONT_X,
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KeyEvent.KEYCODE_BUTTON_X, key_CONT_X,
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KeyEvent.KEYCODE_BUTTON_Y, key_CONT_Y,
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KeyEvent.KEYCODE_BUTTON_Y, key_CONT_Y,
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