Make sure the visual buttons are available to "press" them
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@ -531,13 +531,14 @@ public class GL2JNIActivity extends Activity {
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x = 440 + LxC + 1;
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y = 200 + LyC + 1;
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}
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if (keyCode == prefs.getInt("l_button" + id, OuyaController.BUTTON_R1)) {
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if (keyCode == prefs.getInt("r_button" + id, OuyaController.BUTTON_R1)) {
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float RxC = prefs.getFloat("touch_x_shift_right_trigger", 0);
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float RyC = prefs.getFloat("touch_y_shift_right_trigger", 0);
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x = 542 + RxC + 1;
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y = 200 + RyC + 1;
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}
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if (x != -1 || y != -1) {
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JNIdc.show_osd();
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long downTime = SystemClock.uptimeMillis();
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long eventTime = SystemClock.uptimeMillis() + 100;
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int metaState = 0;
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@ -195,13 +195,14 @@ public class MOGAInput
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x = 440 + LxC + 1;
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y = 200 + LyC + 1;
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}
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if (event.getKeyCode() == prefs.getInt("l_button" + id, OuyaController.BUTTON_R1)) {
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if (event.getKeyCode() == prefs.getInt("r_button" + id, OuyaController.BUTTON_R1)) {
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float RxC = prefs.getFloat("touch_x_shift_right_trigger", 0);
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float RyC = prefs.getFloat("touch_y_shift_right_trigger", 0);
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x = 542 + RxC + 1;
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y = 200 + RyC + 1;
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}
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if (mView != null && (x != -1 || y != -1)) {
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JNIdc.show_osd();
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long downTime = SystemClock.uptimeMillis();
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long eventTime = SystemClock.uptimeMillis() + 100;
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int metaState = 0;
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