flycast/core/rend/vulkan/drawer.cpp

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2019-10-09 19:16:12 +00:00
/*
Created on: Oct 8, 2019
Copyright 2019 flyinghead
This file is part of Flycast.
Flycast is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
Flycast is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Flycast. If not, see <https://www.gnu.org/licenses/>.
*/
#include "drawer.h"
#include "hw/pvr/pvr_mem.h"
void Drawer::SortTriangles()
{
sortedPolys.resize(pvrrc.render_passes.used());
sortedIndexes.resize(pvrrc.render_passes.used());
sortedIndexCount = 0;
RenderPass previousPass = {};
for (int render_pass = 0; render_pass < pvrrc.render_passes.used(); render_pass++)
{
const RenderPass& current_pass = pvrrc.render_passes.head()[render_pass];
sortedIndexes[render_pass].clear();
if (current_pass.autosort)
{
GenSorted(previousPass.tr_count, current_pass.tr_count - previousPass.tr_count, sortedPolys[render_pass], sortedIndexes[render_pass]);
for (auto& poly : sortedPolys[render_pass])
poly.first += sortedIndexCount;
sortedIndexCount += sortedIndexes[render_pass].size();
}
else
sortedPolys[render_pass].clear();
previousPass = current_pass;
}
}
TileClipping BaseDrawer::SetTileClip(u32 val, vk::Rect2D& clipRect)
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{
int rect[4] = {};
TileClipping clipmode = ::GetTileClip(val, matrices.GetViewportMatrix(), rect);
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if (clipmode != TileClipping::Off)
{
clipRect.offset.x = rect[0];
clipRect.offset.y = rect[1];
clipRect.extent.width = rect[2];
clipRect.extent.height = rect[3];
}
return clipmode;
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}
void BaseDrawer::SetBaseScissor()
{
bool wide_screen_on = config::Widescreen && !pvrrc.isRenderFramebuffer
&& !matrices.IsClipped() && !config::Rotate90;
if (!wide_screen_on)
{
float width;
float height;
float min_x;
float min_y;
glm::vec4 clip_min(pvrrc.fb_X_CLIP.min, pvrrc.fb_Y_CLIP.min, 0, 1);
glm::vec4 clip_dim(pvrrc.fb_X_CLIP.max - pvrrc.fb_X_CLIP.min + 1,
pvrrc.fb_Y_CLIP.max - pvrrc.fb_Y_CLIP.min + 1, 0, 0);
clip_min = matrices.GetScissorMatrix() * clip_min;
clip_dim = matrices.GetScissorMatrix() * clip_dim;
min_x = clip_min[0];
min_y = clip_min[1];
width = clip_dim[0];
height = clip_dim[1];
if (width < 0)
{
min_x += width;
width = -width;
}
if (height < 0)
{
min_y += height;
height = -height;
}
baseScissor = vk::Rect2D(
vk::Offset2D((u32) std::max(lroundf(min_x), 0L),
(u32) std::max(lroundf(min_y), 0L)),
vk::Extent2D((u32) std::max(lroundf(width), 0L),
(u32) std::max(lroundf(height), 0L)));
}
else
{
u32 w = lroundf(screen_width * config::ScreenScaling / 100.f);
u32 h = lroundf(screen_height * config::ScreenScaling / 100.f);
baseScissor = { 0, 0, w, h };
}
}
// Vulkan uses the color values of the first vertex for flat shaded triangle strips.
// On Dreamcast the last vertex is the provoking one so we must copy it onto the first.
void BaseDrawer::SetProvokingVertices()
{
auto setProvokingVertex = [](const List<PolyParam>& list) {
u32 *idx_base = pvrrc.idx.head();
Vertex *vtx_base = pvrrc.verts.head();
const PolyParam *pp_end = list.LastPtr(0);
for (const PolyParam *pp = list.head(); pp != pp_end; pp++)
{
if (!pp->pcw.Gouraud && pp->count > 2)
{
for (u32 i = 0; i < pp->count - 2; i++)
{
Vertex *vertex = &vtx_base[idx_base[pp->first + i]];
Vertex *lastVertex = &vtx_base[idx_base[pp->first + i + 2]];
memcpy(vertex->col, lastVertex->col, 4);
memcpy(vertex->spc, lastVertex->spc, 4);
memcpy(vertex->col1, lastVertex->col1, 4);
memcpy(vertex->spc1, lastVertex->spc1, 4);
}
}
}
};
setProvokingVertex(pvrrc.global_param_op);
setProvokingVertex(pvrrc.global_param_pt);
setProvokingVertex(pvrrc.global_param_tr);
}
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void Drawer::DrawPoly(const vk::CommandBuffer& cmdBuffer, u32 listType, bool sortTriangles, const PolyParam& poly, u32 first, u32 count)
{
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vk::Rect2D scissorRect;
TileClipping tileClip = SetTileClip(poly.tileclip, scissorRect);
if (tileClip == TileClipping::Outside)
SetScissor(cmdBuffer, scissorRect);
else
SetScissor(cmdBuffer, baseScissor);
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float trilinearAlpha = 1.f;
if (poly.tsp.FilterMode > 1 && poly.pcw.Texture && listType != ListType_Punch_Through && poly.tcw.MipMapped == 1)
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{
trilinearAlpha = 0.25 * (poly.tsp.MipMapD & 0x3);
if (poly.tsp.FilterMode == 2)
// Trilinear pass A
trilinearAlpha = 1.0 - trilinearAlpha;
}
bool palette = BaseTextureCacheData::IsGpuHandledPaletted(poly.tsp, poly.tcw);
float palette_index = 0.f;
if (palette)
{
if (poly.tcw.PixelFmt == PixelPal4)
palette_index = float(poly.tcw.PalSelect << 4) / 1023.f;
else
palette_index = float((poly.tcw.PalSelect >> 4) << 8) / 1023.f;
}
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if (tileClip == TileClipping::Inside || trilinearAlpha != 1.f || palette)
{
std::array<float, 6> pushConstants = {
(float)scissorRect.offset.x,
(float)scissorRect.offset.y,
(float)scissorRect.offset.x + (float)scissorRect.extent.width,
(float)scissorRect.offset.y + (float)scissorRect.extent.height,
trilinearAlpha,
palette_index
};
cmdBuffer.pushConstants<float>(pipelineManager->GetPipelineLayout(), vk::ShaderStageFlagBits::eFragment, 0, pushConstants);
}
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if (poly.pcw.Texture)
GetCurrentDescSet().SetTexture(poly.texid, poly.tsp);
vk::Pipeline pipeline = pipelineManager->GetPipeline(listType, sortTriangles, poly);
cmdBuffer.bindPipeline(vk::PipelineBindPoint::eGraphics, pipeline);
if (poly.pcw.Texture)
GetCurrentDescSet().BindPerPolyDescriptorSets(cmdBuffer, poly.texid, poly.tsp);
cmdBuffer.drawIndexed(count, 1, first, 0, 0);
}
void Drawer::DrawSorted(const vk::CommandBuffer& cmdBuffer, const std::vector<SortTrigDrawParam>& polys)
{
for (const SortTrigDrawParam& param : polys)
DrawPoly(cmdBuffer, ListType_Translucent, true, *param.ppid, pvrrc.idx.used() + param.first, param.count);
}
void Drawer::DrawList(const vk::CommandBuffer& cmdBuffer, u32 listType, bool sortTriangles, const List<PolyParam>& polys, u32 first, u32 last)
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{
const PolyParam *pp_end = polys.head() + last;
for (const PolyParam *pp = polys.head() + first; pp != pp_end; pp++)
if (pp->count > 2)
DrawPoly(cmdBuffer, listType, sortTriangles, *pp, pp->first, pp->count);
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}
void Drawer::DrawModVols(const vk::CommandBuffer& cmdBuffer, int first, int count)
{
if (count == 0 || pvrrc.modtrig.used() == 0 || !config::ModifierVolumes)
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return;
vk::Buffer buffer = GetMainBuffer(0)->buffer.get();
cmdBuffer.bindVertexBuffers(0, 1, &buffer, &offsets.modVolOffset);
SetScissor(cmdBuffer, baseScissor);
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ModifierVolumeParam* params = &pvrrc.global_param_mvo.head()[first];
int mod_base = -1;
vk::Pipeline pipeline;
for (int cmv = 0; cmv < count; cmv++)
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{
ModifierVolumeParam& param = params[cmv];
if (param.count == 0)
continue;
u32 mv_mode = param.isp.DepthMode;
if (mod_base == -1)
mod_base = param.first;
if (!param.isp.VolumeLast && mv_mode > 0)
pipeline = pipelineManager->GetModifierVolumePipeline(ModVolMode::Or, param.isp.CullMode); // OR'ing (open volume or quad)
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else
pipeline = pipelineManager->GetModifierVolumePipeline(ModVolMode::Xor, param.isp.CullMode); // XOR'ing (closed volume)
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cmdBuffer.bindPipeline(vk::PipelineBindPoint::eGraphics, pipeline);
cmdBuffer.draw(param.count * 3, 1, param.first * 3, 0);
if (mv_mode == 1 || mv_mode == 2)
{
// Sum the area
pipeline = pipelineManager->GetModifierVolumePipeline(mv_mode == 1 ? ModVolMode::Inclusion : ModVolMode::Exclusion, param.isp.CullMode);
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cmdBuffer.bindPipeline(vk::PipelineBindPoint::eGraphics, pipeline);
cmdBuffer.draw((param.first + param.count - mod_base) * 3, 1, mod_base * 3, 0);
mod_base = -1;
}
}
const vk::DeviceSize offset = 0;
cmdBuffer.bindVertexBuffers(0, 1, &buffer, &offset);
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std::array<float, 5> pushConstants = { 1 - FPU_SHAD_SCALE.scale_factor / 256.f, 0, 0, 0, 0 };
cmdBuffer.pushConstants<float>(pipelineManager->GetPipelineLayout(), vk::ShaderStageFlagBits::eFragment, 0, pushConstants);
pipeline = pipelineManager->GetModifierVolumePipeline(ModVolMode::Final, 0);
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cmdBuffer.bindPipeline(vk::PipelineBindPoint::eGraphics, pipeline);
cmdBuffer.drawIndexed(4, 1, 0, 0, 0);
}
void Drawer::UploadMainBuffer(const VertexShaderUniforms& vertexUniforms, const FragmentShaderUniforms& fragmentUniforms)
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{
// TODO Put this logic in an allocator
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std::vector<const void *> chunks;
std::vector<u32> chunkSizes;
// Vertex
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chunks.push_back(pvrrc.verts.head());
chunkSizes.push_back(pvrrc.verts.bytes());
u32 padding = align(pvrrc.verts.bytes(), 4);
offsets.modVolOffset = pvrrc.verts.bytes() + padding;
chunks.push_back(nullptr);
chunkSizes.push_back(padding);
// Modifier Volumes
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chunks.push_back(pvrrc.modtrig.head());
chunkSizes.push_back(pvrrc.modtrig.bytes());
padding = align(offsets.modVolOffset + pvrrc.modtrig.bytes(), 4);
offsets.indexOffset = offsets.modVolOffset + pvrrc.modtrig.bytes() + padding;
chunks.push_back(nullptr);
chunkSizes.push_back(padding);
// Index
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chunks.push_back(pvrrc.idx.head());
chunkSizes.push_back(pvrrc.idx.bytes());
for (const std::vector<u32>& idx : sortedIndexes)
{
if (!idx.empty())
{
chunks.push_back(&idx[0]);
chunkSizes.push_back(idx.size() * sizeof(u32));
}
}
// Uniform buffers
u32 indexSize = pvrrc.idx.bytes() + sortedIndexCount * sizeof(u32);
padding = align(offsets.indexOffset + indexSize, std::max(4, (int)GetContext()->GetUniformBufferAlignment()));
offsets.vertexUniformOffset = offsets.indexOffset + indexSize + padding;
chunks.push_back(nullptr);
chunkSizes.push_back(padding);
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chunks.push_back(&vertexUniforms);
chunkSizes.push_back(sizeof(vertexUniforms));
padding = align(offsets.vertexUniformOffset + sizeof(VertexShaderUniforms), std::max(4, (int)GetContext()->GetUniformBufferAlignment()));
offsets.fragmentUniformOffset = offsets.vertexUniformOffset + sizeof(VertexShaderUniforms) + padding;
chunks.push_back(nullptr);
chunkSizes.push_back(padding);
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chunks.push_back(&fragmentUniforms);
chunkSizes.push_back(sizeof(fragmentUniforms));
u32 totalSize = offsets.fragmentUniformOffset + sizeof(FragmentShaderUniforms);
BufferData *buffer = GetMainBuffer(totalSize);
buffer->upload(chunks.size(), &chunkSizes[0], &chunks[0]);
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}
bool Drawer::Draw(const Texture *fogTexture, const Texture *paletteTexture)
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{
FragmentShaderUniforms fragUniforms = MakeFragmentUniforms<FragmentShaderUniforms>();
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SortTriangles();
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currentScissor = vk::Rect2D();
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vk::CommandBuffer cmdBuffer = BeginRenderPass();
SetProvokingVertices();
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// Upload vertex and index buffers
VertexShaderUniforms vtxUniforms;
vtxUniforms.normal_matrix = matrices.GetNormalMatrix();
UploadMainBuffer(vtxUniforms, fragUniforms);
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// Update per-frame descriptor set and bind it
GetCurrentDescSet().UpdateUniforms(GetMainBuffer(0)->buffer.get(), offsets.vertexUniformOffset, offsets.fragmentUniformOffset,
fogTexture->GetImageView(), paletteTexture->GetImageView());
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GetCurrentDescSet().BindPerFrameDescriptorSets(cmdBuffer);
// Bind vertex and index buffers
const vk::DeviceSize zeroOffset[] = { 0 };
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const vk::Buffer buffer = GetMainBuffer(0)->buffer.get();
cmdBuffer.bindVertexBuffers(0, 1, &buffer, zeroOffset);
cmdBuffer.bindIndexBuffer(buffer, offsets.indexOffset, vk::IndexType::eUint32);
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// Make sure to push constants even if not used
std::array<float, 5> pushConstants = { 0, 0, 0, 0, 0 };
cmdBuffer.pushConstants<float>(pipelineManager->GetPipelineLayout(), vk::ShaderStageFlagBits::eFragment, 0, pushConstants);
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RenderPass previous_pass = {};
for (int render_pass = 0; render_pass < pvrrc.render_passes.used(); render_pass++)
{
const RenderPass& current_pass = pvrrc.render_passes.head()[render_pass];
DEBUG_LOG(RENDERER, "Render pass %d OP %d PT %d TR %d MV %d autosort %d", render_pass + 1,
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current_pass.op_count - previous_pass.op_count,
current_pass.pt_count - previous_pass.pt_count,
current_pass.tr_count - previous_pass.tr_count,
current_pass.mvo_count - previous_pass.mvo_count, current_pass.autosort);
DrawList(cmdBuffer, ListType_Opaque, false, pvrrc.global_param_op, previous_pass.op_count, current_pass.op_count);
DrawList(cmdBuffer, ListType_Punch_Through, false, pvrrc.global_param_pt, previous_pass.pt_count, current_pass.pt_count);
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DrawModVols(cmdBuffer, previous_pass.mvo_count, current_pass.mvo_count - previous_pass.mvo_count);
if (current_pass.autosort)
{
if (!config::PerStripSorting)
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{
DrawSorted(cmdBuffer, sortedPolys[render_pass]);
}
else
{
SortPParams(previous_pass.tr_count, current_pass.tr_count - previous_pass.tr_count);
DrawList(cmdBuffer, ListType_Translucent, true, pvrrc.global_param_tr, previous_pass.tr_count, current_pass.tr_count);
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}
}
else
DrawList(cmdBuffer, ListType_Translucent, false, pvrrc.global_param_tr, previous_pass.tr_count, current_pass.tr_count);
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previous_pass = current_pass;
}
return !pvrrc.isRTT;
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}
void TextureDrawer::Init(SamplerManager *samplerManager, ShaderManager *shaderManager, TextureCache *textureCache)
{
if (!rttPipelineManager)
rttPipelineManager = std::unique_ptr<RttPipelineManager>(new RttPipelineManager());
rttPipelineManager->Init(shaderManager);
Drawer::Init(samplerManager, rttPipelineManager.get());
this->textureCache = textureCache;
}
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vk::CommandBuffer TextureDrawer::BeginRenderPass()
{
DEBUG_LOG(RENDERER, "RenderToTexture packmode=%d stride=%d - %d,%d -> %d,%d @ %08x", FB_W_CTRL.fb_packmode, FB_W_LINESTRIDE.stride * 8,
FB_X_CLIP.min, FB_Y_CLIP.min, FB_X_CLIP.max, FB_Y_CLIP.max, FB_W_SOF1 & VRAM_MASK);
matrices.CalcMatrices(&pvrrc);
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textureAddr = FB_W_SOF1 & VRAM_MASK;
u32 origWidth = pvrrc.fb_X_CLIP.max - pvrrc.fb_X_CLIP.min + 1;
u32 origHeight = pvrrc.fb_Y_CLIP.max - pvrrc.fb_Y_CLIP.min + 1;
u32 upscaledWidth = origWidth;
u32 upscaledHeight = origHeight;
u32 heightPow2 = 8;
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while (heightPow2 < upscaledHeight)
heightPow2 *= 2;
u32 widthPow2 = 8;
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while (widthPow2 < upscaledWidth)
widthPow2 *= 2;
if (config::RenderToTextureUpscale > 1 && !config::RenderToTextureBuffer)
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{
upscaledWidth *= config::RenderToTextureUpscale;
upscaledHeight *= config::RenderToTextureUpscale;
widthPow2 *= config::RenderToTextureUpscale;
heightPow2 *= config::RenderToTextureUpscale;
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}
rttPipelineManager->CheckSettingsChange();
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VulkanContext *context = GetContext();
vk::Device device = context->GetDevice();
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NewImage();
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vk::CommandBuffer commandBuffer = commandPool->Allocate();
commandBuffer.begin(vk::CommandBufferBeginInfo(vk::CommandBufferUsageFlagBits::eOneTimeSubmit));
if (!depthAttachment || widthPow2 > depthAttachment->getExtent().width || heightPow2 > depthAttachment->getExtent().height)
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{
if (!depthAttachment)
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depthAttachment = std::unique_ptr<FramebufferAttachment>(new FramebufferAttachment(context->GetPhysicalDevice(), device));
else
GetContext()->WaitIdle();
depthAttachment->Init(widthPow2, heightPow2, GetContext()->GetDepthFormat(),
vk::ImageUsageFlagBits::eDepthStencilAttachment | vk::ImageUsageFlagBits::eTransientAttachment);
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}
vk::Image colorImage;
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vk::ImageView colorImageView;
vk::ImageLayout colorImageCurrentLayout;
if (!config::RenderToTextureBuffer)
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{
// TexAddr : fb_rtt.TexAddr, Reserved : 0, StrideSel : 0, ScanOrder : 1
TCW tcw = { { textureAddr >> 3, 0, 0, 1 } };
switch (FB_W_CTRL.fb_packmode) {
case 0:
case 3:
tcw.PixelFmt = Pixel1555;
break;
case 1:
tcw.PixelFmt = Pixel565;
break;
case 2:
tcw.PixelFmt = Pixel4444;
break;
}
TSP tsp = { 0 };
for (tsp.TexU = 0; tsp.TexU <= 7 && (8u << tsp.TexU) < origWidth; tsp.TexU++);
for (tsp.TexV = 0; tsp.TexV <= 7 && (8u << tsp.TexV) < origHeight; tsp.TexV++);
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texture = textureCache->getTextureCacheData(tsp, tcw);
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if (texture->IsNew())
{
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texture->Create();
texture->SetPhysicalDevice(GetContext()->GetPhysicalDevice());
texture->SetDevice(device);
}
else if (textureCache->IsInFlight(texture))
{
texture->readOnlyImageView = *texture->imageView;
textureCache->DestroyLater(texture);
}
textureCache->SetInFlight(texture);
if (texture->format != vk::Format::eR8G8B8A8Unorm || texture->extent.width != widthPow2 || texture->extent.height != heightPow2)
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{
texture->extent = vk::Extent2D(widthPow2, heightPow2);
texture->format = vk::Format::eR8G8B8A8Unorm;
texture->needsStaging = true;
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texture->CreateImage(vk::ImageTiling::eOptimal, vk::ImageUsageFlagBits::eColorAttachment | vk::ImageUsageFlagBits::eSampled,
vk::ImageLayout::eUndefined, vk::ImageAspectFlagBits::eColor);
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colorImageCurrentLayout = vk::ImageLayout::eUndefined;
}
else
{
colorImageCurrentLayout = vk::ImageLayout::eShaderReadOnlyOptimal;
}
colorImage = *texture->image;
colorImageView = texture->GetImageView();
}
else
{
if (!colorAttachment || widthPow2 > colorAttachment->getExtent().width || heightPow2 > colorAttachment->getExtent().height)
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{
if (!colorAttachment)
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colorAttachment = std::unique_ptr<FramebufferAttachment>(new FramebufferAttachment(context->GetPhysicalDevice(), device));
else
GetContext()->WaitIdle();
colorAttachment->Init(widthPow2, heightPow2, vk::Format::eR8G8B8A8Unorm,
vk::ImageUsageFlagBits::eColorAttachment | vk::ImageUsageFlagBits::eTransferSrc);
colorImageCurrentLayout = vk::ImageLayout::eUndefined;
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}
else
colorImageCurrentLayout = vk::ImageLayout::eTransferSrcOptimal;
colorImage = colorAttachment->GetImage();
colorImageView = colorAttachment->GetImageView();
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}
width = widthPow2;
height = heightPow2;
setImageLayout(commandBuffer, colorImage, vk::Format::eR8G8B8A8Unorm, 1, colorImageCurrentLayout, vk::ImageLayout::eColorAttachmentOptimal);
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vk::ImageView imageViews[] = {
colorImageView,
depthAttachment->GetImageView(),
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};
framebuffers.resize(GetContext()->GetSwapChainSize());
framebuffers[GetCurrentImage()] = device.createFramebufferUnique(vk::FramebufferCreateInfo(vk::FramebufferCreateFlags(),
rttPipelineManager->GetRenderPass(), ARRAY_SIZE(imageViews), imageViews, widthPow2, heightPow2, 1));
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const vk::ClearValue clear_colors[] = { vk::ClearColorValue(std::array<float, 4> { 0.f, 0.f, 0.f, 1.f }), vk::ClearDepthStencilValue { 0.f, 0 } };
commandBuffer.beginRenderPass(vk::RenderPassBeginInfo(rttPipelineManager->GetRenderPass(), *framebuffers[GetCurrentImage()],
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vk::Rect2D( { 0, 0 }, { width, height }), 2, clear_colors), vk::SubpassContents::eInline);
commandBuffer.setViewport(0, vk::Viewport(0.0f, 0.0f, (float)upscaledWidth, (float)upscaledHeight, 1.0f, 0.0f));
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baseScissor = vk::Rect2D(vk::Offset2D(0, 0), vk::Extent2D(upscaledWidth, upscaledHeight));
commandBuffer.setScissor(0, baseScissor);
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currentCommandBuffer = commandBuffer;
return commandBuffer;
}
void TextureDrawer::EndRenderPass()
{
currentCommandBuffer.endRenderPass();
u32 clippedWidth = pvrrc.fb_X_CLIP.max - pvrrc.fb_X_CLIP.min + 1;
u32 clippedHeight = pvrrc.fb_Y_CLIP.max - pvrrc.fb_Y_CLIP.min + 1;
u32 stride = FB_W_LINESTRIDE.stride * 8;
if (clippedWidth * 2 > stride)
// Happens for Virtua Tennis
clippedWidth = stride / 2;
if (config::RenderToTextureBuffer)
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{
vk::BufferImageCopy copyRegion(0, clippedWidth, clippedHeight, vk::ImageSubresourceLayers(vk::ImageAspectFlagBits::eColor, 0, 0, 1), vk::Offset3D(0, 0, 0),
vk::Extent3D(vk::Extent2D(clippedWidth, clippedHeight), 1));
currentCommandBuffer.copyImageToBuffer(colorAttachment->GetImage(), vk::ImageLayout::eTransferSrcOptimal,
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*colorAttachment->GetBufferData()->buffer, copyRegion);
vk::BufferMemoryBarrier bufferMemoryBarrier(
vk::AccessFlagBits::eTransferWrite,
vk::AccessFlagBits::eHostRead,
VK_QUEUE_FAMILY_IGNORED,
VK_QUEUE_FAMILY_IGNORED,
*colorAttachment->GetBufferData()->buffer,
0,
VK_WHOLE_SIZE);
currentCommandBuffer.pipelineBarrier(vk::PipelineStageFlagBits::eTransfer,
vk::PipelineStageFlagBits::eHost, {}, nullptr, bufferMemoryBarrier, nullptr);
}
currentCommandBuffer.end();
currentCommandBuffer = nullptr;
commandPool->EndFrame();
if (config::RenderToTextureBuffer)
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{
vk::Fence fence = commandPool->GetCurrentFence();
GetContext()->GetDevice().waitForFences(1, &fence, true, UINT64_MAX);
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u16 *dst = (u16 *)&vram[textureAddr];
PixelBuffer<u32> tmpBuf;
tmpBuf.init(clippedWidth, clippedHeight);
colorAttachment->GetBufferData()->download(clippedWidth * clippedHeight * 4, tmpBuf.data());
WriteTextureToVRam(clippedWidth, clippedHeight, (u8 *)tmpBuf.data(), dst);
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}
else
{
//memset(&vram[fb_rtt.TexAddr << 3], '\0', size);
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texture->dirty = 0;
if (texture->lock_block == NULL)
texture->lock_block = libCore_vramlock_Lock(texture->sa_tex, texture->sa + texture->size - 1, texture);
}
Drawer::EndRenderPass();
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}
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void ScreenDrawer::Init(SamplerManager *samplerManager, ShaderManager *shaderManager)
{
this->shaderManager = shaderManager;
currentScreenScaling = config::ScreenScaling;
vk::Extent2D viewport = GetContext()->GetViewPort();
viewport.width = lroundf(viewport.width * currentScreenScaling / 100.f);
viewport.height = lroundf(viewport.height * currentScreenScaling / 100.f);
if (this->viewport != viewport)
{
framebuffers.clear();
colorAttachments.clear();
depthAttachment.reset();
transitionNeeded.clear();
clearNeeded.clear();
frameRendered = false;
}
this->viewport = viewport;
if (!depthAttachment)
{
depthAttachment = std::unique_ptr<FramebufferAttachment>(
new FramebufferAttachment(GetContext()->GetPhysicalDevice(), GetContext()->GetDevice()));
depthAttachment->Init(viewport.width, viewport.height, GetContext()->GetDepthFormat(),
vk::ImageUsageFlagBits::eDepthStencilAttachment | vk::ImageUsageFlagBits::eTransientAttachment);
}
if (!renderPassLoad)
{
vk::AttachmentDescription attachmentDescriptions[] = {
// Color attachment
vk::AttachmentDescription(vk::AttachmentDescriptionFlags(), GetContext()->GetColorFormat(), vk::SampleCountFlagBits::e1,
vk::AttachmentLoadOp::eLoad, vk::AttachmentStoreOp::eStore,
vk::AttachmentLoadOp::eDontCare, vk::AttachmentStoreOp::eDontCare,
vk::ImageLayout::eShaderReadOnlyOptimal, vk::ImageLayout::eShaderReadOnlyOptimal),
// Depth attachment
vk::AttachmentDescription(vk::AttachmentDescriptionFlags(), GetContext()->GetDepthFormat(), vk::SampleCountFlagBits::e1,
vk::AttachmentLoadOp::eClear, vk::AttachmentStoreOp::eDontCare,
vk::AttachmentLoadOp::eClear, vk::AttachmentStoreOp::eDontCare,
vk::ImageLayout::eUndefined, vk::ImageLayout::eDepthStencilAttachmentOptimal),
};
vk::AttachmentReference colorReference(0, vk::ImageLayout::eColorAttachmentOptimal);
vk::AttachmentReference depthReference(1, vk::ImageLayout::eDepthStencilAttachmentOptimal);
vk::SubpassDescription subpasses[] = {
vk::SubpassDescription(vk::SubpassDescriptionFlags(), vk::PipelineBindPoint::eGraphics,
0, nullptr,
1, &colorReference,
nullptr,
&depthReference),
};
std::vector<vk::SubpassDependency> dependencies;
dependencies.emplace_back(0, VK_SUBPASS_EXTERNAL, vk::PipelineStageFlagBits::eColorAttachmentOutput, vk::PipelineStageFlagBits::eFragmentShader,
vk::AccessFlagBits::eColorAttachmentWrite, vk::AccessFlagBits::eShaderRead, vk::DependencyFlagBits::eByRegion);
renderPassLoad = GetContext()->GetDevice().createRenderPassUnique(vk::RenderPassCreateInfo(vk::RenderPassCreateFlags(),
ARRAY_SIZE(attachmentDescriptions), attachmentDescriptions,
ARRAY_SIZE(subpasses), subpasses,
dependencies.size(), dependencies.data()));
attachmentDescriptions[0].loadOp = vk::AttachmentLoadOp::eClear;
renderPassClear = GetContext()->GetDevice().createRenderPassUnique(vk::RenderPassCreateInfo(vk::RenderPassCreateFlags(),
ARRAY_SIZE(attachmentDescriptions), attachmentDescriptions,
ARRAY_SIZE(subpasses), subpasses,
dependencies.size(), dependencies.data()));
}
size_t size = GetSwapChainSize();
if (colorAttachments.size() > size)
{
colorAttachments.resize(size);
framebuffers.resize(size);
transitionNeeded.resize(size);
clearNeeded.resize(size);
}
else
{
vk::ImageView attachments[] = {
nullptr,
depthAttachment->GetImageView(),
};
while (colorAttachments.size() < size)
{
colorAttachments.push_back(std::unique_ptr<FramebufferAttachment>(
new FramebufferAttachment(GetContext()->GetPhysicalDevice(), GetContext()->GetDevice())));
colorAttachments.back()->Init(viewport.width, viewport.height, GetContext()->GetColorFormat(),
vk::ImageUsageFlagBits::eColorAttachment | vk::ImageUsageFlagBits::eSampled);
attachments[0] = colorAttachments.back()->GetImageView();
vk::FramebufferCreateInfo createInfo(vk::FramebufferCreateFlags(), *renderPassLoad,
ARRAY_SIZE(attachments), attachments, viewport.width, viewport.height, 1);
framebuffers.push_back(GetContext()->GetDevice().createFramebufferUnique(createInfo));
transitionNeeded.push_back(true);
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clearNeeded.push_back(true);
}
}
frameRendered = false;
if (!screenPipelineManager)
screenPipelineManager = std::unique_ptr<PipelineManager>(new PipelineManager());
screenPipelineManager->Init(shaderManager, *renderPassLoad);
Drawer::Init(samplerManager, screenPipelineManager.get());
}
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vk::CommandBuffer ScreenDrawer::BeginRenderPass()
{
if (currentScreenScaling != config::ScreenScaling)
Init(samplerManager, shaderManager);
vk::CommandBuffer commandBuffer = commandPool->Allocate();
commandBuffer.begin(vk::CommandBufferBeginInfo(vk::CommandBufferUsageFlagBits::eOneTimeSubmit));
if (transitionNeeded[GetCurrentImage()])
{
setImageLayout(commandBuffer, colorAttachments[GetCurrentImage()]->GetImage(), GetContext()->GetColorFormat(),
1, vk::ImageLayout::eUndefined, vk::ImageLayout::eShaderReadOnlyOptimal);
transitionNeeded[GetCurrentImage()] = false;
}
vk::RenderPass renderPass = clearNeeded[GetCurrentImage()] ? *renderPassClear : *renderPassLoad;
clearNeeded[GetCurrentImage()] = false;
const vk::ClearValue clear_colors[] = { vk::ClearColorValue(std::array<float, 4> { 0.f, 0.f, 0.f, 1.f }), vk::ClearDepthStencilValue { 0.f, 0 } };
commandBuffer.beginRenderPass(vk::RenderPassBeginInfo(renderPass, *framebuffers[GetCurrentImage()],
vk::Rect2D( { 0, 0 }, viewport), 2, clear_colors), vk::SubpassContents::eInline);
commandBuffer.setViewport(0, vk::Viewport(0.0f, 0.0f, viewport.width, viewport.height, 1.0f, 0.0f));
matrices.CalcMatrices(&pvrrc);
SetBaseScissor();
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commandBuffer.setScissor(0, baseScissor);
currentCommandBuffer = commandBuffer;
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return commandBuffer;
}
void ScreenDrawer::EndRenderPass()
{
currentCommandBuffer.endRenderPass();
currentCommandBuffer.end();
currentCommandBuffer = nullptr;
commandPool->EndFrame();
Drawer::EndRenderPass();
frameRendered = true;
}