flycast/core/linux-dist/x11.cpp

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#if defined(SUPPORT_X11)
#include <X11/Xlib.h>
#include <X11/Xatom.h>
#include <X11/Xutil.h>
#include "types.h"
#include "cfg/cfg.h"
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#include "x11.h"
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#include "rend/gui.h"
#include "input/gamepad.h"
#include "icon.h"
#include "wsi/context.h"
#include "hw/maple/maple_devs.h"
#include "emulator.h"
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#if FEAT_HAS_NIXPROF
#include "profiler/profiler.h"
#endif
#include "x11_keyboard.h"
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#if defined(TARGET_PANDORA)
#define DEFAULT_FULLSCREEN true
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#define DEFAULT_WINDOW_WIDTH 800
#else
#define DEFAULT_FULLSCREEN false
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#define DEFAULT_WINDOW_WIDTH 640
#endif
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#define DEFAULT_WINDOW_HEIGHT 480
static Window x11_win;
Display *x11_disp;
class MouseInputMapping : public InputMapping
{
public:
MouseInputMapping()
{
name = "X11 Mouse";
set_button(DC_BTN_A, Button1);
set_button(DC_BTN_B, Button3);
set_button(DC_BTN_START, Button2);
dirty = false;
}
};
class X11MouseGamepadDevice : public GamepadDevice
{
public:
X11MouseGamepadDevice(int maple_port) : GamepadDevice(maple_port, "X11")
{
_name = "Mouse";
_unique_id = "x11_mouse";
if (!find_mapping())
input_mapper = std::make_shared<MouseInputMapping>();
}
bool gamepad_btn_input(u32 code, bool pressed) override
{
if (gui_is_open())
// Don't register mouse clicks as gamepad presses when gui is open
// This makes the gamepad presses to be handled first and the mouse position to be ignored
// TODO Make this generic
return false;
else
return GamepadDevice::gamepad_btn_input(code, pressed);
}
};
static int x11_keyboard_input = 0;
static std::shared_ptr<X11KeyboardDevice> x11_keyboard;
static std::shared_ptr<X11KbGamepadDevice> kb_gamepad;
static std::shared_ptr<X11MouseGamepadDevice> mouse_gamepad;
int x11_width;
int x11_height;
static bool x11_fullscreen = false;
static Atom wmDeleteMessage;
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extern bool dump_frame_switch;
enum
{
_NET_WM_STATE_REMOVE =0,
_NET_WM_STATE_ADD = 1,
_NET_WM_STATE_TOGGLE =2
};
static void x11_window_set_fullscreen(bool fullscreen)
{
XEvent xev;
xev.xclient.type = ClientMessage;
xev.xclient.window = x11_win;
xev.xclient.message_type = XInternAtom(x11_disp, "_NET_WM_STATE", False);
xev.xclient.format = 32;
xev.xclient.data.l[0] = 2; // _NET_WM_STATE_TOGGLE
xev.xclient.data.l[1] = XInternAtom(x11_disp, "_NET_WM_STATE_FULLSCREEN", True);
xev.xclient.data.l[2] = 0; // no second property to toggle
xev.xclient.data.l[3] = 1;
xev.xclient.data.l[4] = 0;
INFO_LOG(RENDERER, "x11: setting fullscreen to %d", fullscreen);
XSendEvent(x11_disp, DefaultRootWindow(x11_disp), False, SubstructureNotifyMask, &xev);
}
void event_x11_handle()
{
XEvent event;
while(XPending(x11_disp))
{
XNextEvent(x11_disp, &event);
if (event.type == ClientMessage &&
(unsigned long)event.xclient.data.l[0] == wmDeleteMessage)
dc_exit();
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else if (event.type == ConfigureNotify)
{
x11_width = event.xconfigure.width;
x11_height = event.xconfigure.height;
}
}
}
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static bool capturing_mouse;
static Cursor empty_cursor = None;
static Cursor create_empty_cursor()
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{
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if (empty_cursor == None)
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{
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char data[] = { 0 };
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XColor color;
color.red = color.green = color.blue = 0;
Pixmap pixmap = XCreateBitmapFromData(x11_disp, DefaultRootWindow(x11_disp),
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data, 1, 1);
if (pixmap)
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{
empty_cursor = XCreatePixmapCursor(x11_disp, pixmap, pixmap, &color, &color, 0, 0);
XFreePixmap(x11_disp, pixmap);
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}
}
return empty_cursor;
}
static void destroy_empty_cursor()
{
if (empty_cursor != None)
{
XFreeCursor(x11_disp, empty_cursor);
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empty_cursor = None;
}
}
static void x11_capture_mouse()
{
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x11_window_set_text("Flycast - mouse capture");
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capturing_mouse = true;
Cursor cursor = create_empty_cursor();
XDefineCursor(x11_disp, x11_win, cursor);
XGrabPointer(x11_disp, x11_win, False,
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ButtonPressMask | ButtonReleaseMask | PointerMotionMask | FocusChangeMask,
GrabModeAsync, GrabModeAsync, None, None, CurrentTime);
}
static void x11_uncapture_mouse()
{
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x11_window_set_text("Flycast");
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capturing_mouse = false;
XUndefineCursor(x11_disp, x11_win);
XUngrabPointer(x11_disp, CurrentTime);
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}
void input_x11_handle()
{
//Handle X11
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static int prev_x = -1;
static int prev_y = -1;
bool mouse_moved = false;
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XEvent e;
while (XCheckWindowEvent(x11_disp, x11_win,
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KeyPressMask | KeyReleaseMask | ButtonPressMask | ButtonReleaseMask
| PointerMotionMask | FocusChangeMask,
&e))
{
switch(e.type)
{
case KeyPress:
{
char buf[2];
KeySym keysym_return;
int len = XLookupString(&e.xkey, buf, 1, &keysym_return, NULL);
if (len > 0)
x11_keyboard->keyboard_character(buf[0]);
}
/* no break */
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case KeyRelease:
{
if (e.type == KeyRelease && XEventsQueued(x11_disp, QueuedAfterReading))
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{
XEvent nev;
XPeekEvent(x11_disp, &nev);
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if (nev.type == KeyPress && nev.xkey.time == e.xkey.time &&
nev.xkey.keycode == e.xkey.keycode)
// Key wasnt actually released: auto repeat
continue;
}
// Dreamcast keyboard emulation
x11_keyboard->keyboard_input(e.xkey.keycode, e.type == KeyPress);
// keyboard-based emulated gamepad
kb_gamepad->gamepad_btn_input(e.xkey.keycode, e.type == KeyPress);
// Start/stop mouse capture with Left Ctrl + Left Alt
if (e.type == KeyPress
&& ((e.xkey.keycode == KEY_LALT && (e.xkey.state & ControlMask))
|| (e.xkey.keycode == KEY_LCTRL && (e.xkey.state & Mod1Mask))))
{
capturing_mouse = !capturing_mouse;
if (capturing_mouse)
x11_capture_mouse();
else
x11_uncapture_mouse();
}
// TODO Move this to bindable keys or in the gui menu
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if (x11_keyboard_input)
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{
#if 1
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if (e.xkey.keycode == KEY_F10)
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{
// Dump the next frame into a file
dump_frame_switch = e.type == KeyPress;
}
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else
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#elif FEAT_HAS_NIXPROF
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if (e.type == KeyRelease && e.xkey.keycode == KEY_F10)
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{
if (sample_Switch(3000)) {
INFO_LOG(COMMON, "Starting profiling");
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} else {
INFO_LOG(COMMON, "Stopping profiling");
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}
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}
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else
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#endif
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if (e.type == KeyRelease && e.xkey.keycode == KEY_F11)
{
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x11_fullscreen = !x11_fullscreen;
x11_window_set_fullscreen(x11_fullscreen);
}
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}
}
break;
case FocusOut:
{
if (capturing_mouse)
x11_uncapture_mouse();
capturing_mouse = false;
}
break;
case ButtonPress:
case ButtonRelease:
mouse_gamepad->gamepad_btn_input(e.xbutton.button, e.type == ButtonPress);
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{
u32 button_mask = 0;
switch (e.xbutton.button)
{
case Button1: // Left button
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button_mask = 1 << 2;
break;
case Button2: // Middle button
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button_mask = 1 << 3;
break;
case Button3: // Right button
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button_mask = 1 << 1;
break;
case Button4: // Mouse wheel up
mo_wheel_delta -= 16;
break;
case Button5: // Mouse wheel down
mo_wheel_delta += 16;
break;
default:
break;
}
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if (button_mask)
{
if (e.type == ButtonPress)
mo_buttons &= ~button_mask;
else
mo_buttons |= button_mask;
}
}
/* no break */
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case MotionNotify:
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// For Light gun
mo_x_abs = (e.xmotion.x - (x11_width - x11_height * 640 / 480) / 2) * 480 / x11_height;
mo_y_abs = e.xmotion.y * 480 / x11_height;
// For mouse
mouse_moved = true;
if (prev_x != -1)
mo_x_delta += (f32)(e.xmotion.x - prev_x) * settings.input.MouseSensitivity / 100.f;
if (prev_y != -1)
mo_y_delta += (f32)(e.xmotion.y - prev_y) * settings.input.MouseSensitivity / 100.f;
prev_x = e.xmotion.x;
prev_y = e.xmotion.y;
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break;
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}
}
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if (capturing_mouse && mouse_moved)
{
prev_x = x11_width / 2;
prev_y = x11_height / 2;
XWarpPointer(x11_disp, None, x11_win, 0, 0, 0, 0,
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prev_x, prev_y);
XSync(x11_disp, true);
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}
}
void input_x11_init()
{
x11_keyboard = std::make_shared<X11KeyboardDevice>(0);
kb_gamepad = std::make_shared<X11KbGamepadDevice>(0);
GamepadDevice::Register(kb_gamepad);
mouse_gamepad = std::make_shared<X11MouseGamepadDevice>(0);
GamepadDevice::Register(mouse_gamepad);
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x11_keyboard_input = (cfgLoadInt("input", "enable_x11_keyboard", 1) >= 1);
if (!x11_keyboard_input)
INFO_LOG(INPUT, "X11 Keyboard input disabled by config.");
}
void x11_window_create()
{
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if (cfgLoadInt("pvr", "nox11", 0) == 0)
{
XInitThreads();
// Initializes the display and screen
x11_disp = XOpenDisplay(NULL);
if (x11_disp == nullptr && (x11_disp = XOpenDisplay(":0")) == nullptr)
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{
ERROR_LOG(RENDERER, "Error: Unable to open X display");
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return;
}
int x11Screen = XDefaultScreen(x11_disp);
float xdpi = (float)DisplayWidth(x11_disp, x11Screen) / DisplayWidthMM(x11_disp, x11Screen) * 25.4;
float ydpi = (float)DisplayHeight(x11_disp, x11Screen) / DisplayHeightMM(x11_disp, x11Screen) * 25.4;
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screen_dpi = std::max(xdpi, ydpi);
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int depth = CopyFromParent;
XVisualInfo* x11Visual = nullptr;
Colormap x11Colormap = 0;
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#if !defined(GLES)
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if (!theGLContext.ChooseVisual(x11_disp, &x11Visual, &depth))
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exit(1);
x11Colormap = XCreateColormap(x11_disp, RootWindow(x11_disp, x11Screen), x11Visual->visual, AllocNone);
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#else
int i32Depth = DefaultDepth(x11_disp, x11Screen);
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x11Visual = new XVisualInfo;
if (!XMatchVisualInfo(x11_disp, x11Screen, i32Depth, TrueColor, x11Visual))
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{
ERROR_LOG(RENDERER, "Error: Unable to acquire visual");
delete x11Visual;
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return;
}
// Gets the window parameters
Window sRootWindow = RootWindow(x11_disp, x11Screen);
x11Colormap = XCreateColormap(x11_disp, sRootWindow, x11Visual->visual, AllocNone);
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#endif
XSetWindowAttributes sWA;
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sWA.colormap = x11Colormap;
// Add to these for handling other events
sWA.event_mask = StructureNotifyMask | ExposureMask | ButtonPressMask | ButtonReleaseMask | KeyPressMask | KeyReleaseMask;
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sWA.event_mask |= PointerMotionMask | FocusChangeMask;
unsigned long ui32Mask = CWBackPixel | CWBorderPixel | CWEventMask | CWColormap;
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x11_width = cfgLoadInt("x11", "width", DEFAULT_WINDOW_WIDTH);
x11_height = cfgLoadInt("x11", "height", DEFAULT_WINDOW_HEIGHT);
x11_fullscreen = cfgLoadBool("x11", "fullscreen", DEFAULT_FULLSCREEN);
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if (x11_width < 0 || x11_height < 0)
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{
x11_width = XDisplayWidth(x11_disp, x11Screen);
x11_height = XDisplayHeight(x11_disp, x11Screen);
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}
// Creates the X11 window
x11_win = XCreateWindow(x11_disp, RootWindow(x11_disp, x11Screen), 0, 0, x11_width, x11_height,
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0, depth, InputOutput, x11Visual->visual, ui32Mask, &sWA);
#if !defined(GLES)
XFree(x11Visual);
#else
delete x11Visual;
#endif
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XSetWindowBackground(x11_disp, x11_win, 0);
Atom net_wm_icon = XInternAtom(x11_disp, "_NET_WM_ICON", False);
Atom cardinal = XInternAtom(x11_disp, "CARDINAL", False);
XChangeProperty(x11_disp, x11_win, net_wm_icon, cardinal, 32, PropModeReplace,
(const unsigned char*)reicast_icon, sizeof(reicast_icon) / sizeof(*reicast_icon));
// Capture the close window event
wmDeleteMessage = XInternAtom(x11_disp, "WM_DELETE_WINDOW", False);
XSetWMProtocols(x11_disp, x11_win, &wmDeleteMessage, 1);
if (x11_fullscreen)
{
Atom wmState = XInternAtom(x11_disp, "_NET_WM_STATE", False);
Atom wmFullscreen = XInternAtom(x11_disp, "_NET_WM_STATE_FULLSCREEN", False);
XChangeProperty(x11_disp, x11_win, wmState, XA_ATOM, 32, PropModeReplace, (unsigned char *)&wmFullscreen, 1);
XMapRaised(x11_disp, x11_win);
}
else
{
XMapWindow(x11_disp, x11_win);
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}
theGLContext.SetDisplayAndWindow(x11_disp, x11_win);
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#ifdef USE_VULKAN
theVulkanContext.SetWindow((void *)x11_win, (void *)x11_disp);
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#endif
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InitRenderApi();
XFlush(x11_disp);
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x11_window_set_text("Flycast");
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}
else
{
INFO_LOG(RENDERER, "Not creating X11 window ..");
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}
}
void x11_window_set_text(const char* text)
{
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if (x11_win)
{
XStoreName(x11_disp, x11_win, text);
XSetIconName(x11_disp, x11_win, text);
XClassHint hint = { (char *)"WM_CLASS", (char *)text };
XSetClassHint(x11_disp, x11_win, &hint);
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}
}
void x11_window_destroy()
{
destroy_empty_cursor();
TermRenderApi();
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// close XWindow
if (x11_win)
{
if (!x11_fullscreen)
{
cfgSaveInt("x11", "width", x11_width);
cfgSaveInt("x11", "height", x11_height);
}
cfgSaveBool("x11", "fullscreen", x11_fullscreen);
XDestroyWindow(x11_disp, x11_win);
x11_win = (Window)0;
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}
if (x11_disp)
{
XCloseDisplay(x11_disp);
x11_disp = nullptr;
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}
}
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#endif