2020-04-28 11:45:08 +00:00
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#version 310 es
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layout(location = 0) in mediump float ps;
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invariant gl_Position;
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void main()
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{
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gl_Position = vec4(ps);
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gl_Position *= float(4 - gl_VertexIndex);
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gl_PointSize = ps;
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gl_PointSize *= float(5 - gl_InstanceIndex);
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}
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