2019-02-22 11:56:21 +00:00
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#pragma once
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#include "input/keyboard_device.h"
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#include "input/gamepad_device.h"
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#include "x11.h"
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2019-02-24 11:53:49 +00:00
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class X11KeyboardDevice : public KeyboardDeviceTemplate<int>
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2019-02-22 11:56:21 +00:00
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{
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public:
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2019-02-24 11:53:49 +00:00
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X11KeyboardDevice(int maple_port) : KeyboardDeviceTemplate(maple_port)
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2019-02-22 11:56:21 +00:00
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{
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//04-1D Letter keys A-Z (in alphabetic order)
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kb_map[KEY_A] = 0x04;
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kb_map[KEY_B] = 0x05;
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kb_map[KEY_C] = 0x06;
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kb_map[KEY_D] = 0x07;
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kb_map[KEY_E] = 0x08;
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kb_map[KEY_F] = 0x09;
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kb_map[KEY_G] = 0x0A;
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kb_map[KEY_H] = 0x0B;
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kb_map[KEY_I] = 0x0C;
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kb_map[KEY_J] = 0x0D;
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kb_map[KEY_K] = 0x0E;
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kb_map[KEY_L] = 0x0F;
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kb_map[KEY_M] = 0x10;
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kb_map[KEY_N] = 0x11;
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kb_map[KEY_O] = 0x12;
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kb_map[KEY_P] = 0x13;
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kb_map[KEY_Q] = 0x14;
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kb_map[KEY_R] = 0x15;
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kb_map[KEY_S] = 0x16;
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kb_map[KEY_T] = 0x17;
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kb_map[KEY_U] = 0x18;
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kb_map[KEY_V] = 0x19;
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kb_map[KEY_W] = 0x1A;
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kb_map[KEY_X] = 0x1B;
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kb_map[KEY_Y] = 0x1C;
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kb_map[KEY_Z] = 0x1D;
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//1E-27 Number keys 1-0
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kb_map[KEY_1] = 0x1E;
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kb_map[KEY_2] = 0x1F;
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kb_map[KEY_3] = 0x20;
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kb_map[KEY_4] = 0x21;
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kb_map[KEY_5] = 0x22;
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kb_map[KEY_6] = 0x23;
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kb_map[KEY_7] = 0x24;
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kb_map[KEY_8] = 0x25;
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kb_map[KEY_9] = 0x26;
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kb_map[KEY_0] = 0x27;
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kb_map[KEY_RETURN] = 0x28;
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kb_map[KEY_ESC] = 0x29;
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kb_map[KEY_BACKSPACE] = 0x2A;
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kb_map[KEY_TAB] = 0x2B;
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kb_map[KEY_SPACE] = 0x2C;
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kb_map[20] = 0x2D; // -
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kb_map[21] = 0x2E; // =
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kb_map[34] = 0x2F; // [
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kb_map[35] = 0x30; // ]
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kb_map[94] = 0x31; // \ (US) unsure of keycode
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//32-34 "]", ";" and ":" (the 3 keys right of L)
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kb_map[51] = 0x32; // ~ (non-US) *,µ in FR layout
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kb_map[47] = 0x33; // ;
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kb_map[48] = 0x34; // '
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//35 hankaku/zenkaku / kanji (top left)
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kb_map[49] = 0x35; // `~ (US)
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//36-38 ",", "." and "/" (the 3 keys right of M)
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kb_map[59] = 0x36;
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kb_map[60] = 0x37;
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kb_map[61] = 0x38;
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// CAPSLOCK
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kb_map[66] = 0x39;
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//3A-45 Function keys F1-F12
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for (int i = 0;i < 10; i++)
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kb_map[KEY_F1 + i] = 0x3A + i;
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kb_map[KEY_F11] = 0x44;
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kb_map[KEY_F12] = 0x45;
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//46-4E Control keys above cursor keys
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kb_map[107] = 0x46; // Print Screen
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kb_map[78] = 0x47; // Scroll Lock
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kb_map[127] = 0x48; // Pause
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kb_map[KEY_INS] = 0x49;
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kb_map[KEY_HOME] = 0x4A;
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kb_map[KEY_PGUP] = 0x4B;
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kb_map[KEY_DEL] = 0x4C;
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kb_map[KEY_END] = 0x4D;
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kb_map[KEY_PGDOWN] = 0x4E;
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//4F-52 Cursor keys
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kb_map[KEY_RIGHT] = 0x4F;
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kb_map[KEY_LEFT] = 0x50;
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kb_map[KEY_DOWN] = 0x51;
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kb_map[KEY_UP] = 0x52;
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//53 Num Lock (Numeric keypad)
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kb_map[77] = 0x53;
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//54 "/" (Numeric keypad)
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kb_map[106] = 0x54;
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//55 "*" (Numeric keypad)
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kb_map[63] = 0x55;
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//56 "-" (Numeric keypad)
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kb_map[82] = 0x56;
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//57 "+" (Numeric keypad)
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kb_map[86] = 0x57;
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//58 Enter (Numeric keypad)
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kb_map[104] = 0x58;
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//59-62 Number keys 1-0 (Numeric keypad)
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kb_map[87] = 0x59;
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kb_map[88] = 0x5A;
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kb_map[89] = 0x5B;
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kb_map[83] = 0x5C;
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kb_map[84] = 0x5D;
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kb_map[85] = 0x5E;
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kb_map[79] = 0x5F;
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kb_map[80] = 0x60;
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kb_map[81] = 0x61;
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kb_map[90] = 0x62;
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//63 "." (Numeric keypad)
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kb_map[91] = 0x63;
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//64 #| (non-US)
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//kb_map[94] = 0x64;
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//65 S3 key
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//66-A4 Not used
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//A5-DF Reserved
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kb_map[KEY_LCTRL] = 0xE0; // Left Control
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kb_map[KEY_LSHIFT] = 0xE1; // Left Shift
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//E2 Left Alt
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//E3 Left S1
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kb_map[KEY_RCTRL] = 0xE4; // Right Control
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kb_map[KEY_RSHIFT] = 0xE5; // Right Shift
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//E6 Right Alt
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//E7 Right S3
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//E8-FF Reserved
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}
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virtual const char* name() override { return "X11 Keyboard"; }
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protected:
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virtual u8 convert_keycode(int keycode) override
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{
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return kb_map[keycode];
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}
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private:
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std::map<int, u8> kb_map;
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};
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class KbInputMapping : public InputMapping
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{
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public:
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KbInputMapping()
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{
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name = "X11 Keyboard";
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set_button(DC_BTN_A, KEY_X);
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set_button(DC_BTN_B, KEY_C);
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set_button(DC_BTN_X, KEY_S);
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set_button(DC_BTN_Y, KEY_D);
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set_button(DC_DPAD_UP, KEY_UP);
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set_button(DC_DPAD_DOWN, KEY_DOWN);
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set_button(DC_DPAD_LEFT, KEY_LEFT);
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set_button(DC_DPAD_RIGHT, KEY_RIGHT);
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set_button(DC_BTN_START, KEY_RETURN);
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set_button(EMU_BTN_TRIGGER_LEFT, KEY_F);
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set_button(EMU_BTN_TRIGGER_RIGHT, KEY_V);
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set_button(EMU_BTN_MENU, KEY_TAB);
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dirty = false;
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}
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};
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class X11KbGamepadDevice : public GamepadDevice
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{
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public:
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X11KbGamepadDevice(int maple_port) : GamepadDevice(maple_port, "X11")
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{
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_name = "Keyboard";
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2019-03-29 16:19:18 +00:00
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_unique_id = "x11_keyboard";
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2019-02-22 11:56:21 +00:00
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if (!find_mapping())
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input_mapper = new KbInputMapping();
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}
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};
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