15 lines
162 B
GLSL
15 lines
162 B
GLSL
![]() |
#version 140
|
||
|
|
||
|
vec4 u[3];
|
||
|
|
||
|
in vec2 v[2];
|
||
|
|
||
|
void main()
|
||
|
{
|
||
|
int a[5];
|
||
|
|
||
|
vec2 t = v[0] + v[1];
|
||
|
|
||
|
gl_FragColor = vec4(u.length() * v.length() * a.length());
|
||
|
}
|