flycast/core/wsi/sdl.h

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/*
Created on: Oct 18, 2019
Copyright 2019 flyinghead
This file is part of Flycast.
Flycast is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
Flycast is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Flycast. If not, see <https://www.gnu.org/licenses/>.
*/
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#pragma once
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#include <SDL.h>
#include "types.h"
#ifndef GLES
#include <GL4/gl3w.h>
#else
#include <GLES32/gl32.h>
#include <GLES32/gl2ext.h>
#ifndef GLES2
#include "gl32funcs.h"
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#else
extern "C" void load_gles_symbols();
#endif
#endif
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#include "gl_context.h"
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class SDLGLGraphicsContext : public GLGraphicsContext
{
public:
bool Init();
void Term();
void Swap();
void SetWindow(SDL_Window *window) { this->window = window; }
private:
SDL_Window* window = nullptr;
SDL_GLContext glcontext = nullptr;
bool swapOnVSync = false;
};
extern SDLGLGraphicsContext theGLContext;