10 lines
282 B
GLSL
10 lines
282 B
GLSL
![]() |
#version 450
|
||
|
#extension GL_EXT_nonuniform_qualifier : require
|
||
|
layout(set=0,binding=4,rgba32f) uniform imageBuffer data[];
|
||
|
layout(location = 0) out vec4 FragColor;
|
||
|
layout(location = 3) in flat int rIndex;
|
||
|
void main()
|
||
|
{
|
||
|
FragColor = imageLoad(data[nonuniformEXT(rIndex)], 0);
|
||
|
}
|