9 lines
223 B
GLSL
9 lines
223 B
GLSL
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void main(out float4 pos : SV_Position,
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out float clip : SV_ClipDistance, // scalar float
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out float cull : SV_CullDistance) // scalar float
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{
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pos = 1.0f.xxxx;
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clip = 0.5f;
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cull = 0.51f;
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}
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