2019-10-05 09:50:14 +00:00
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/*
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Created on: Oct 2, 2019
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Copyright 2019 flyinghead
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This file is part of Flycast.
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Flycast is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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Flycast is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Flycast. If not, see <https://www.gnu.org/licenses/>.
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*/
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#include <memory>
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#include <math.h>
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#include "vulkan.h"
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#include "hw/pvr/Renderer_if.h"
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#include "hw/pvr/ta_ctx.h"
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#include "../gui.h"
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#include "rend/sorter.h"
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#include "buffer.h"
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#include "pipeline.h"
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#include "shaders.h"
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#include "texture.h"
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#include "utils.h"
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extern bool ProcessFrame(TA_context* ctx);
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class VulkanRenderer : public Renderer
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{
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public:
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bool Init() override
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{
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printf("VulkanRenderer::Init\n");
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InitUniforms();
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pipelineManager.Init();
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return true;
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}
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void Resize(int w, int h) override
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{
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}
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void Term() override
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{
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printf("VulkanRenderer::Term\n");
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GetContext()->WaitIdle();
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killtex();
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glslang::FinalizeProcess();
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}
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bool Process(TA_context* ctx) override
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{
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2019-10-05 21:29:39 +00:00
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if (ctx->rend.isRenderFramebuffer)
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{
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// TODO RenderFramebuffer();
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return false;
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}
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2019-10-05 09:50:14 +00:00
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GetContext()->NewFrame();
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if (ProcessFrame(ctx))
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return true;
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// FIXME
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GetContext()->BeginRenderPass();
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GetContext()->EndFrame();
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GetContext()->Present();
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return false;
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}
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void DrawOSD(bool clear_screen) override
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{
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}
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bool Render() override
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{
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extern float fb_scale_x, fb_scale_y;
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extern bool fog_needs_update;
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bool is_rtt = pvrrc.isRTT;
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float dc_width = 640;
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float dc_height = 480;
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if (is_rtt)
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{
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dc_width = pvrrc.fb_X_CLIP.max - pvrrc.fb_X_CLIP.min + 1;
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dc_height = pvrrc.fb_Y_CLIP.max - pvrrc.fb_Y_CLIP.min + 1;
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}
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2019-10-05 21:29:39 +00:00
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scale_x = 1;
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scale_y = 1;
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2019-10-05 09:50:14 +00:00
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float scissoring_scale_x = 1;
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if (!is_rtt && !pvrrc.isRenderFramebuffer)
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{
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scale_x = fb_scale_x;
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scale_y = fb_scale_y;
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if (SCALER_CTL.interlace == 0 && SCALER_CTL.vscalefactor > 0x400)
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scale_y *= roundf((float)SCALER_CTL.vscalefactor / 0x400);
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//work out scaling parameters !
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//Pixel doubling is on VO, so it does not affect any pixel operations
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//A second scaling is used here for scissoring
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if (VO_CONTROL.pixel_double)
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{
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scissoring_scale_x = 0.5f;
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scale_x *= 0.5f;
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}
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if (SCALER_CTL.hscale)
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{
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scissoring_scale_x /= 2;
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scale_x*=2;
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}
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}
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dc_width *= scale_x;
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dc_height *= scale_y;
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float screen_stretching = settings.rend.ScreenStretching / 100.f;
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float screen_scaling = settings.rend.ScreenScaling / 100.f;
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float dc2s_scale_h;
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float ds2s_offs_x;
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VertexShaderUniforms vtxUniforms;
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if (is_rtt)
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{
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vtxUniforms.scale[0] = 2.0f / dc_width;
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vtxUniforms.scale[1] = 2.0f / dc_height; // FIXME CT2 needs 480 here instead of dc_height=512
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vtxUniforms.scale[2] = 1;
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vtxUniforms.scale[3] = 1;
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}
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else
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{
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if (settings.rend.Rotate90)
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{
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dc2s_scale_h = screen_height / 640.0f;
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ds2s_offs_x = (screen_width - dc2s_scale_h * 480.0f * screen_stretching) / 2;
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vtxUniforms.scale[0] = -2.0f / (screen_width / dc2s_scale_h * scale_x) * screen_stretching;
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vtxUniforms.scale[1] = 2.0f / dc_width;
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vtxUniforms.scale[2] = 1 - 2 * ds2s_offs_x / screen_width;
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vtxUniforms.scale[3] = 1;
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}
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else
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{
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dc2s_scale_h = screen_height / 480.0f;
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ds2s_offs_x = (screen_width - dc2s_scale_h * 640.0f * screen_stretching) / 2;
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vtxUniforms.scale[0] = 2.0f / (screen_width / dc2s_scale_h * scale_x) * screen_stretching;
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2019-10-05 21:29:39 +00:00
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vtxUniforms.scale[1] = 1.5f / dc_height; // FIXME 1.5 WTF?
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2019-10-05 09:50:14 +00:00
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vtxUniforms.scale[2] = 1 - 2 * ds2s_offs_x / screen_width;
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vtxUniforms.scale[3] = 1;
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}
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//-1 -> too much to left
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}
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vtxUniforms.extra_depth_scale = settings.rend.ExtraDepthScale;
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FragmentShaderUniforms fragUniforms;
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fragUniforms.extra_depth_scale = settings.rend.ExtraDepthScale;
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//VERT and RAM fog color constants
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u8* fog_colvert_bgra=(u8*)&FOG_COL_VERT;
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u8* fog_colram_bgra=(u8*)&FOG_COL_RAM;
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fragUniforms.sp_FOG_COL_VERT[0]=fog_colvert_bgra[2]/255.0f;
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fragUniforms.sp_FOG_COL_VERT[1]=fog_colvert_bgra[1]/255.0f;
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fragUniforms.sp_FOG_COL_VERT[2]=fog_colvert_bgra[0]/255.0f;
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fragUniforms.sp_FOG_COL_RAM[0]=fog_colram_bgra [2]/255.0f;
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fragUniforms.sp_FOG_COL_RAM[1]=fog_colram_bgra [1]/255.0f;
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fragUniforms.sp_FOG_COL_RAM[2]=fog_colram_bgra [0]/255.0f;
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//Fog density constant
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u8* fog_density=(u8*)&FOG_DENSITY;
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float fog_den_mant=fog_density[1]/128.0f; //bit 7 -> x. bit, so [6:0] -> fraction -> /128
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s32 fog_den_exp=(s8)fog_density[0];
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fragUniforms.sp_FOG_DENSITY = fog_den_mant * powf(2.0f, fog_den_exp);
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2019-10-05 21:29:39 +00:00
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fragUniforms.colorClampMin[0] = ((pvrrc.fog_clamp_min >> 16) & 0xFF) / 255.0f;
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fragUniforms.colorClampMin[1] = ((pvrrc.fog_clamp_min >> 8) & 0xFF) / 255.0f;
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fragUniforms.colorClampMin[2] = ((pvrrc.fog_clamp_min >> 0) & 0xFF) / 255.0f;
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fragUniforms.colorClampMin[3] = ((pvrrc.fog_clamp_min >> 24) & 0xFF) / 255.0f;
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2019-10-05 09:50:14 +00:00
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2019-10-05 21:29:39 +00:00
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fragUniforms.colorClampMax[0] = ((pvrrc.fog_clamp_max >> 16) & 0xFF) / 255.0f;
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fragUniforms.colorClampMax[1] = ((pvrrc.fog_clamp_max >> 8) & 0xFF) / 255.0f;
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fragUniforms.colorClampMax[2] = ((pvrrc.fog_clamp_max >> 0) & 0xFF) / 255.0f;
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fragUniforms.colorClampMax[3] = ((pvrrc.fog_clamp_max >> 24) & 0xFF) / 255.0f;
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2019-10-05 09:50:14 +00:00
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if (fog_needs_update && settings.rend.Fog)
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{
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fog_needs_update = false;
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// TODO UpdateFogTexture((u8 *)FOG_TABLE, GL_TEXTURE1, gl.fog_image_format);
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}
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fragUniforms.cp_AlphaTestValue = (PT_ALPHA_REF & 0xFF) / 255.0f;
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ModVolShaderUniforms modVolUniforms;
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modVolUniforms.sp_ShaderColor = 1 - FPU_SHAD_SCALE.scale_factor / 256.f;
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UploadUniforms(vtxUniforms, fragUniforms, modVolUniforms);
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2019-10-05 14:09:28 +00:00
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2019-10-05 09:50:14 +00:00
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// TODO this upload should go in a cmd buffer?
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GetContext()->BeginRenderPass();
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vk::CommandBuffer cmdBuffer = GetContext()->GetCurrentCommandBuffer();
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// Upload vertex and index buffers
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CheckVertexIndexBuffers(pvrrc.verts.bytes(), pvrrc.idx.bytes());
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if (pvrrc.verts.bytes() > 0)
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vertexBuffers[GetCurrentImage()]->upload(GetContext()->GetDevice().get(), pvrrc.verts.bytes(), pvrrc.verts.head());
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if (pvrrc.idx.bytes() > 0)
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indexBuffers[GetCurrentImage()]->upload(GetContext()->GetDevice().get(), pvrrc.idx.bytes(), pvrrc.idx.head());
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// Update per-frame descriptor set and bind it
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pipelineManager.GetDescriptorSets().UpdateUniforms(*vertexUniformBuffer, *fragmentUniformBuffer);
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pipelineManager.GetDescriptorSets().BindPerFrameDescriptorSets(cmdBuffer);
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// Reset per-poly descriptor set pool
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pipelineManager.GetDescriptorSets().Reset();
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// Bind vertex and index buffers
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const vk::DeviceSize offsets[] = { 0 };
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cmdBuffer.bindVertexBuffers(0, 1, &vertexBuffers[GetCurrentImage()]->buffer.get(), offsets);
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cmdBuffer.bindIndexBuffer(*indexBuffers[GetCurrentImage()]->buffer, 0, vk::IndexType::eUint32);
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cmdBuffer.setViewport(0, vk::Viewport(0.0f, 0.0f, static_cast<float>(GetContext()->GetViewPort().width),
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2019-10-05 14:09:28 +00:00
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static_cast<float>(GetContext()->GetViewPort().width), 1.0f, 0.0f));
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2019-10-05 09:50:14 +00:00
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cmdBuffer.setScissor(0, vk::Rect2D(vk::Offset2D(0, 0), GetContext()->GetViewPort()));
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RenderPass previous_pass = {};
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for (int render_pass = 0; render_pass < pvrrc.render_passes.used(); render_pass++)
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{
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const RenderPass& current_pass = pvrrc.render_passes.head()[render_pass];
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DEBUG_LOG(RENDERER, "Render pass %d OP %d PT %d TR %d MV %d", render_pass + 1,
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current_pass.op_count - previous_pass.op_count,
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current_pass.pt_count - previous_pass.pt_count,
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current_pass.tr_count - previous_pass.tr_count,
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current_pass.mvo_count - previous_pass.mvo_count);
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DrawList(cmdBuffer, ListType_Opaque, false, pvrrc.global_param_op, previous_pass.op_count, current_pass.op_count - previous_pass.op_count);
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DrawList(cmdBuffer, ListType_Punch_Through, false, pvrrc.global_param_pt, previous_pass.pt_count, current_pass.pt_count - previous_pass.pt_count);
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if (current_pass.autosort)
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{
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// TODO
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// if (!settings.rend.PerStripSorting)
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// {
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// //SortTriangles(previous_pass.tr_count, current_pass.tr_count - previous_pass.tr_count);
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// //DrawSorted(render_pass < pvrrc.render_passes.used() - 1);
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// }
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// else
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{
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SortPParams(previous_pass.tr_count, current_pass.tr_count - previous_pass.tr_count);
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DrawList(cmdBuffer, ListType_Translucent, true, pvrrc.global_param_tr, previous_pass.tr_count, current_pass.tr_count - previous_pass.tr_count);
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}
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}
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else
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DrawList(cmdBuffer, ListType_Translucent, false, pvrrc.global_param_tr, previous_pass.tr_count, current_pass.tr_count - previous_pass.tr_count);
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previous_pass = current_pass;
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}
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2019-10-05 21:29:39 +00:00
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if (!is_rtt)
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gui_display_osd();
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2019-10-05 09:50:14 +00:00
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GetContext()->EndFrame();
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return !is_rtt;
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}
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void Present() override
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{
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GetContext()->Present();
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}
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virtual u64 GetTexture(TSP tsp, TCW tcw) override
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{
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Texture* tf = static_cast<Texture*>(getTextureCacheData(tsp, tcw, [](){
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return (BaseTextureCacheData *)new Texture(VulkanContext::Instance()->GetPhysicalDevice(), *VulkanContext::Instance()->GetDevice());
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}));
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if (tf->IsNew())
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tf->Create();
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//update if needed
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if (tf->NeedsUpdate())
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tf->Update();
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else
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tf->CheckCustomTexture();
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return tf->GetIntId();
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}
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private:
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VulkanContext *GetContext() const { return VulkanContext::Instance(); }
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int GetCurrentImage() const { return GetContext()->GetCurrentImageIndex(); }
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2019-10-05 21:29:39 +00:00
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// FIXME Code dup
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s32 SetTileClip(u32 val, float *values)
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{
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if (!settings.rend.Clipping)
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return 0;
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u32 clipmode = val >> 28;
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s32 clip_mode;
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if (clipmode < 2)
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{
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clip_mode = 0; //always passes
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}
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else if (clipmode & 1)
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clip_mode = -1; //render stuff outside the region
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else
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clip_mode = 1; //render stuff inside the region
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float csx = 0, csy = 0, cex = 0, cey = 0;
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csx = (float)(val & 63);
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cex = (float)((val >> 6) & 63);
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csy = (float)((val >> 12) & 31);
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cey = (float)((val >> 17) & 31);
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csx = csx * 32;
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cex = cex * 32 + 32;
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csy = csy * 32;
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cey = cey * 32 + 32;
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|
|
|
|
|
|
if (csx <= 0 && csy <= 0 && cex >= 640 && cey >= 480)
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
if (values != nullptr && clip_mode)
|
|
|
|
{
|
|
|
|
if (!pvrrc.isRTT)
|
|
|
|
{
|
|
|
|
csx /= scale_x;
|
|
|
|
csy /= scale_y;
|
|
|
|
cex /= scale_x;
|
|
|
|
cey /= scale_y;
|
|
|
|
float dc2s_scale_h;
|
|
|
|
float ds2s_offs_x;
|
|
|
|
float screen_stretching = settings.rend.ScreenStretching / 100.f;
|
|
|
|
|
|
|
|
if (settings.rend.Rotate90)
|
|
|
|
{
|
|
|
|
float t = cex;
|
|
|
|
cex = cey;
|
|
|
|
cey = 640 - csx;
|
|
|
|
csx = csy;
|
|
|
|
csy = 640 - t;
|
|
|
|
dc2s_scale_h = screen_height / 640.0f;
|
|
|
|
ds2s_offs_x = (screen_width - dc2s_scale_h * 480.0 * screen_stretching) / 2;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
dc2s_scale_h = screen_height / 480.0f;
|
|
|
|
ds2s_offs_x = (screen_width - dc2s_scale_h * 640.0 * screen_stretching) / 2;
|
|
|
|
}
|
|
|
|
csx = csx * dc2s_scale_h * screen_stretching + ds2s_offs_x;
|
|
|
|
cex = cex * dc2s_scale_h * screen_stretching + ds2s_offs_x;
|
|
|
|
csy = csy * dc2s_scale_h;
|
|
|
|
cey = cey * dc2s_scale_h;
|
|
|
|
}
|
|
|
|
else if (!settings.rend.RenderToTextureBuffer)
|
|
|
|
{
|
|
|
|
csx *= settings.rend.RenderToTextureUpscale;
|
|
|
|
csy *= settings.rend.RenderToTextureUpscale;
|
|
|
|
cex *= settings.rend.RenderToTextureUpscale;
|
|
|
|
cey *= settings.rend.RenderToTextureUpscale;
|
|
|
|
}
|
|
|
|
values[0] = csx;
|
|
|
|
values[1] = csy;
|
|
|
|
values[2] = cex;
|
|
|
|
values[3] = cey;
|
|
|
|
}
|
|
|
|
|
|
|
|
return clip_mode;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2019-10-05 09:50:14 +00:00
|
|
|
void DrawList(const vk::CommandBuffer& cmdBuffer, u32 listType, bool sortTriangles, const List<PolyParam>& polys, u32 first, u32 count)
|
|
|
|
{
|
|
|
|
for (u32 i = first; i < count; i++)
|
|
|
|
{
|
|
|
|
const PolyParam &pp = polys.head()[i];
|
2019-10-05 21:29:39 +00:00
|
|
|
float trilinearAlpha;
|
|
|
|
if (pp.pcw.Texture && pp.tsp.FilterMode > 1 && listType != ListType_Punch_Through)
|
|
|
|
{
|
|
|
|
trilinearAlpha = 0.25 * (pp.tsp.MipMapD & 0x3);
|
|
|
|
if (pp.tsp.FilterMode == 2)
|
|
|
|
// Trilinear pass A
|
|
|
|
trilinearAlpha = 1.0 - trilinearAlpha;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
trilinearAlpha = 1.f;
|
|
|
|
|
|
|
|
std::array<float, 5> pushConstants = { 0, 0, 0, 0, trilinearAlpha };
|
|
|
|
SetTileClip(pp.tileclip, &pushConstants[0]);
|
|
|
|
cmdBuffer.pushConstants<float>(pipelineManager.GetDescriptorSets().GetPipelineLayout(), vk::ShaderStageFlagBits::eFragment, 0, pushConstants);
|
|
|
|
|
2019-10-05 09:50:14 +00:00
|
|
|
if (pp.pcw.Texture)
|
|
|
|
pipelineManager.GetDescriptorSets().SetTexture(pp.texid, pp.tsp);
|
|
|
|
|
|
|
|
vk::Pipeline pipeline = pipelineManager.GetPipeline(listType, sortTriangles, pp);
|
|
|
|
cmdBuffer.bindPipeline(vk::PipelineBindPoint::eGraphics, pipeline);
|
|
|
|
if (pp.pcw.Texture)
|
|
|
|
pipelineManager.GetDescriptorSets().BindPerPolyDescriptorSets(cmdBuffer, pp.texid, pp.tsp);
|
|
|
|
|
|
|
|
cmdBuffer.drawIndexed(pp.count, 1, pp.first, 0, 0);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void InitUniforms()
|
|
|
|
{
|
|
|
|
vertexUniformBuffer = GetContext()->GetDevice()->createBufferUnique(vk::BufferCreateInfo(vk::BufferCreateFlags(),
|
|
|
|
sizeof(VertexShaderUniforms), vk::BufferUsageFlagBits::eUniformBuffer));
|
|
|
|
vk::MemoryRequirements memRequirements = GetContext()->GetDevice()->getBufferMemoryRequirements(vertexUniformBuffer.get());
|
|
|
|
vertexUniformMemSize = memRequirements.size;
|
|
|
|
u32 typeIndex = findMemoryType(GetContext()->GetPhysicalDevice().getMemoryProperties(), memRequirements.memoryTypeBits,
|
|
|
|
vk::MemoryPropertyFlagBits::eHostVisible | vk::MemoryPropertyFlagBits::eHostCoherent);
|
|
|
|
vertexUniformMemory = GetContext()->GetDevice()->allocateMemoryUnique(vk::MemoryAllocateInfo(vertexUniformMemSize, typeIndex));
|
|
|
|
GetContext()->GetDevice()->bindBufferMemory(vertexUniformBuffer.get(), vertexUniformMemory.get(), 0);
|
|
|
|
|
|
|
|
fragmentUniformBuffer = GetContext()->GetDevice()->createBufferUnique(vk::BufferCreateInfo(vk::BufferCreateFlags(),
|
|
|
|
sizeof(FragmentShaderUniforms), vk::BufferUsageFlagBits::eUniformBuffer));
|
|
|
|
memRequirements = GetContext()->GetDevice()->getBufferMemoryRequirements(fragmentUniformBuffer.get());
|
|
|
|
fragmentUniformsMemSize = memRequirements.size;
|
|
|
|
typeIndex = findMemoryType(GetContext()->GetPhysicalDevice().getMemoryProperties(), memRequirements.memoryTypeBits,
|
|
|
|
vk::MemoryPropertyFlagBits::eHostVisible | vk::MemoryPropertyFlagBits::eHostCoherent);
|
|
|
|
fragmentUniformMemory = GetContext()->GetDevice()->allocateMemoryUnique(vk::MemoryAllocateInfo(fragmentUniformsMemSize, typeIndex));
|
|
|
|
GetContext()->GetDevice()->bindBufferMemory(fragmentUniformBuffer.get(), fragmentUniformMemory.get(), 0);
|
|
|
|
|
|
|
|
modVolUniformBuffer = GetContext()->GetDevice()->createBufferUnique(vk::BufferCreateInfo(vk::BufferCreateFlags(),
|
|
|
|
sizeof(ModVolShaderUniforms), vk::BufferUsageFlagBits::eUniformBuffer));
|
|
|
|
memRequirements = GetContext()->GetDevice()->getBufferMemoryRequirements(modVolUniformBuffer.get());
|
|
|
|
modVolUniformsMemSize = memRequirements.size;
|
|
|
|
typeIndex = findMemoryType(GetContext()->GetPhysicalDevice().getMemoryProperties(), memRequirements.memoryTypeBits,
|
|
|
|
vk::MemoryPropertyFlagBits::eHostVisible | vk::MemoryPropertyFlagBits::eHostCoherent);
|
|
|
|
modVolUniformMemory = GetContext()->GetDevice()->allocateMemoryUnique(vk::MemoryAllocateInfo(modVolUniformsMemSize, typeIndex));
|
|
|
|
GetContext()->GetDevice()->bindBufferMemory(modVolUniformBuffer.get(), modVolUniformMemory.get(), 0);
|
|
|
|
}
|
|
|
|
|
|
|
|
void UploadUniforms(const VertexShaderUniforms& vertexUniforms, const FragmentShaderUniforms& fragmentUniforms, const ModVolShaderUniforms& modVolUniforms)
|
|
|
|
{
|
|
|
|
uint8_t* pData = static_cast<uint8_t*>(GetContext()->GetDevice()->mapMemory(vertexUniformMemory.get(), 0, vertexUniformMemSize));
|
|
|
|
memcpy(pData, &vertexUniforms, sizeof(vertexUniforms));
|
|
|
|
GetContext()->GetDevice()->unmapMemory(vertexUniformMemory.get());
|
|
|
|
|
|
|
|
pData = static_cast<uint8_t*>(GetContext()->GetDevice()->mapMemory(fragmentUniformMemory.get(), 0, fragmentUniformsMemSize));
|
|
|
|
memcpy(pData, &fragmentUniforms, sizeof(fragmentUniforms));
|
|
|
|
GetContext()->GetDevice()->unmapMemory(fragmentUniformMemory.get());
|
|
|
|
|
|
|
|
pData = static_cast<uint8_t*>(GetContext()->GetDevice()->mapMemory(modVolUniformMemory.get(), 0, modVolUniformsMemSize));
|
|
|
|
memcpy(pData, &modVolUniforms, sizeof(modVolUniforms));
|
|
|
|
GetContext()->GetDevice()->unmapMemory(modVolUniformMemory.get());
|
|
|
|
}
|
|
|
|
|
|
|
|
void CheckVertexIndexBuffers(u32 vertexSize, u32 indexSize)
|
|
|
|
{
|
|
|
|
if (vertexBuffers.empty())
|
|
|
|
{
|
|
|
|
for (int i = 0; i < GetContext()->GetSwapChainSize(); i++)
|
2019-10-05 21:29:39 +00:00
|
|
|
vertexBuffers.push_back(std::unique_ptr<BufferData>(new BufferData(GetContext()->GetPhysicalDevice(), GetContext()->GetDevice().get(),
|
|
|
|
std::max(512 * 1024u, vertexSize), vk::BufferUsageFlagBits::eVertexBuffer)));
|
2019-10-05 09:50:14 +00:00
|
|
|
}
|
|
|
|
else if (vertexBuffers[GetCurrentImage()]->m_size < vertexSize)
|
|
|
|
{
|
2019-10-05 21:29:39 +00:00
|
|
|
u32 newSize = vertexBuffers[GetCurrentImage()]->m_size;
|
|
|
|
while (newSize < vertexSize)
|
|
|
|
newSize *= 2;
|
|
|
|
INFO_LOG(RENDERER, "Increasing vertex buffer size %d -> %d", (u32)vertexBuffers[GetCurrentImage()]->m_size, newSize);
|
|
|
|
vertexBuffers[GetCurrentImage()] = std::unique_ptr<BufferData>(new BufferData(GetContext()->GetPhysicalDevice(), GetContext()->GetDevice().get(), newSize,
|
2019-10-05 09:50:14 +00:00
|
|
|
vk::BufferUsageFlagBits::eVertexBuffer));
|
|
|
|
}
|
|
|
|
if (indexBuffers.empty())
|
|
|
|
{
|
|
|
|
for (int i = 0; i < GetContext()->GetSwapChainSize(); i++)
|
2019-10-05 21:29:39 +00:00
|
|
|
indexBuffers.push_back(std::unique_ptr<BufferData>(new BufferData(GetContext()->GetPhysicalDevice(), GetContext()->GetDevice().get(),
|
|
|
|
std::max(64 * 1024u, indexSize),
|
2019-10-05 09:50:14 +00:00
|
|
|
vk::BufferUsageFlagBits::eIndexBuffer)));
|
|
|
|
}
|
|
|
|
else if (indexBuffers[GetCurrentImage()]->m_size < indexSize)
|
|
|
|
{
|
2019-10-05 21:29:39 +00:00
|
|
|
u32 newSize = indexBuffers[GetCurrentImage()]->m_size;
|
|
|
|
while (newSize < indexSize)
|
|
|
|
newSize *= 2;
|
|
|
|
INFO_LOG(RENDERER, "Increasing index buffer size %d -> %d", (u32)indexBuffers[GetCurrentImage()]->m_size, newSize);
|
|
|
|
indexBuffers[GetCurrentImage()] = std::unique_ptr<BufferData>(new BufferData(GetContext()->GetPhysicalDevice(), GetContext()->GetDevice().get(), newSize,
|
2019-10-05 09:50:14 +00:00
|
|
|
vk::BufferUsageFlagBits::eIndexBuffer));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2019-10-05 21:29:39 +00:00
|
|
|
// temp stuff
|
|
|
|
float scale_x;
|
|
|
|
float scale_y;
|
|
|
|
|
2019-10-05 09:50:14 +00:00
|
|
|
// Uniforms
|
|
|
|
vk::UniqueBuffer vertexUniformBuffer;
|
|
|
|
vk::UniqueBuffer fragmentUniformBuffer;
|
|
|
|
vk::UniqueBuffer modVolUniformBuffer;
|
|
|
|
vk::UniqueDeviceMemory vertexUniformMemory;
|
|
|
|
vk::UniqueDeviceMemory fragmentUniformMemory;
|
|
|
|
vk::UniqueDeviceMemory modVolUniformMemory;
|
|
|
|
vk::DeviceSize vertexUniformMemSize;
|
|
|
|
vk::DeviceSize fragmentUniformsMemSize;
|
|
|
|
vk::DeviceSize modVolUniformsMemSize;
|
|
|
|
|
|
|
|
// Buffers
|
|
|
|
std::vector<std::unique_ptr<BufferData>> vertexBuffers;
|
|
|
|
std::vector<std::unique_ptr<BufferData>> indexBuffers;
|
|
|
|
|
|
|
|
ShaderManager shaderManager;
|
|
|
|
PipelineManager pipelineManager;
|
|
|
|
};
|
|
|
|
|
|
|
|
Renderer* rend_Vulkan()
|
|
|
|
{
|
|
|
|
return new VulkanRenderer();
|
|
|
|
}
|