2019-11-10 10:27:19 +00:00
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/*
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Created on: Nov 6, 2019
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Copyright 2019 flyinghead
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This file is part of Flycast.
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Flycast is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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Flycast is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Flycast. If not, see <https://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include <tuple>
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#include <glm/glm.hpp>
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#include "vulkan.h"
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#include "oit_shaders.h"
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#include "texture.h"
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#include "hw/pvr/ta_ctx.h"
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class OITDescriptorSets
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{
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public:
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// std140 alignment required
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struct VertexShaderUniforms
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{
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glm::mat4 normal_matrix;
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};
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// std140 alignment required
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struct FragmentShaderUniforms
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{
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float colorClampMin[4];
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float colorClampMax[4];
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float sp_FOG_COL_RAM[4]; // Only using 3 elements but easier for std140
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float sp_FOG_COL_VERT[4]; // same comment
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float cp_AlphaTestValue;
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float sp_FOG_DENSITY;
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float extra_depth_scale;
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float shade_scale_factor; // new for OIT
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};
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struct PushConstants
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{
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glm::vec4 clipTest;
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glm::ivec4 blend_mode0; // Only using 2 elements but easier for std140
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float trilinearAlpha;
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int pp_Number;
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int _pad[2];
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// two volume mode
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glm::ivec4 blend_mode1; // Only using 2 elements but easier for std140
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int shading_instr0;
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int shading_instr1;
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int fog_control0;
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int fog_control1;
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int use_alpha0;
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int use_alpha1;
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int ignore_tex_alpha0;
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int ignore_tex_alpha1;
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};
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void Init(SamplerManager* samplerManager, vk::PipelineLayout pipelineLayout, vk::DescriptorSetLayout perFrameLayout,
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vk::DescriptorSetLayout perPolyLayout, vk::DescriptorSetLayout pass1Layout, vk::DescriptorSetLayout pass2Layout)
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{
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this->samplerManager = samplerManager;
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this->pipelineLayout = pipelineLayout;
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this->perFrameLayout = perFrameLayout;
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this->perPolyLayout = perPolyLayout;
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this->pass1Layout = pass1Layout;
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this->pass2Layout = pass2Layout;
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}
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// FIXME way too many params
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void UpdateUniforms(vk::Buffer buffer, u32 vertexUniformOffset, u32 fragmentUniformOffset, vk::ImageView fogImageView,
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vk::Buffer pixelBuffer, vk::DeviceSize pixelBufferSize, vk::Buffer pixelCounterBuffer, u32 polyParamsOffset,
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u32 polyParamsSize, vk::ImageView pointerImageView)
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{
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if (!perFrameDescSet)
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{
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perFrameDescSet = std::move(GetContext()->GetDevice().allocateDescriptorSetsUnique(
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vk::DescriptorSetAllocateInfo(GetContext()->GetDescriptorPool(), 1, &perFrameLayout)).front());
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}
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std::vector<vk::DescriptorBufferInfo> bufferInfos;
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bufferInfos.push_back(vk::DescriptorBufferInfo(buffer, vertexUniformOffset, sizeof(VertexShaderUniforms)));
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bufferInfos.push_back(vk::DescriptorBufferInfo(buffer, fragmentUniformOffset, sizeof(FragmentShaderUniforms)));
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std::vector<vk::WriteDescriptorSet> writeDescriptorSets;
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writeDescriptorSets.push_back(vk::WriteDescriptorSet(*perFrameDescSet, 0, 0, 1, vk::DescriptorType::eUniformBuffer, nullptr, &bufferInfos[0], nullptr));
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writeDescriptorSets.push_back(vk::WriteDescriptorSet(*perFrameDescSet, 1, 0, 1, vk::DescriptorType::eUniformBuffer, nullptr, &bufferInfos[1], nullptr));
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if (fogImageView)
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{
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TSP fogTsp = {};
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fogTsp.FilterMode = 1;
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fogTsp.ClampU = 1;
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fogTsp.ClampV = 1;
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vk::Sampler fogSampler = samplerManager->GetSampler(fogTsp);
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static vk::DescriptorImageInfo imageInfo;
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imageInfo = { fogSampler, fogImageView, vk::ImageLayout::eShaderReadOnlyOptimal };
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writeDescriptorSets.push_back(vk::WriteDescriptorSet(*perFrameDescSet, 2, 0, 1, vk::DescriptorType::eCombinedImageSampler, &imageInfo, nullptr, nullptr));
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}
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vk::DescriptorBufferInfo pixelBufferInfo(pixelBuffer, 0, pixelBufferSize);
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writeDescriptorSets.push_back(vk::WriteDescriptorSet(*perFrameDescSet, 3, 0, 1, vk::DescriptorType::eStorageBuffer, nullptr, &pixelBufferInfo, nullptr));
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vk::DescriptorBufferInfo pixelCounterBufferInfo(pixelCounterBuffer, 0, 4);
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writeDescriptorSets.push_back(vk::WriteDescriptorSet(*perFrameDescSet, 4, 0, 1, vk::DescriptorType::eStorageBuffer, nullptr, &pixelCounterBufferInfo, nullptr));
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vk::DescriptorImageInfo pointerImageInfo(vk::Sampler(), pointerImageView, vk::ImageLayout::eGeneral);
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writeDescriptorSets.push_back(vk::WriteDescriptorSet(*perFrameDescSet, 5, 0, 1, vk::DescriptorType::eStorageImage, &pointerImageInfo, nullptr, nullptr));
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if (polyParamsSize > 0)
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{
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static vk::DescriptorBufferInfo polyParamsBufferInfo;
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polyParamsBufferInfo = vk::DescriptorBufferInfo(buffer, polyParamsOffset, polyParamsSize);
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writeDescriptorSets.push_back(vk::WriteDescriptorSet(*perFrameDescSet, 6, 0, 1, vk::DescriptorType::eStorageBuffer, nullptr, &polyParamsBufferInfo, nullptr));
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}
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GetContext()->GetDevice().updateDescriptorSets(writeDescriptorSets, nullptr);
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}
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void UpdatePass1Uniforms(vk::ImageView stencilImageView, vk::ImageView depthImageView)
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{
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if (!pass1DescSet)
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{
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pass1DescSet = std::move(GetContext()->GetDevice().allocateDescriptorSetsUnique(
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vk::DescriptorSetAllocateInfo(GetContext()->GetDescriptorPool(), 1, &pass1Layout)).front());
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}
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std::vector<vk::WriteDescriptorSet> writeDescriptorSets;
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2019-11-10 16:59:21 +00:00
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vk::DescriptorImageInfo stencilImageInfo(vk::Sampler(), stencilImageView, vk::ImageLayout::eDepthStencilReadOnlyOptimal);
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2019-11-10 10:27:19 +00:00
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writeDescriptorSets.push_back(vk::WriteDescriptorSet(*pass1DescSet, 0, 0, 1, vk::DescriptorType::eInputAttachment, &stencilImageInfo, nullptr, nullptr));
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2019-11-10 16:59:21 +00:00
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vk::DescriptorImageInfo depthImageInfo(vk::Sampler(), depthImageView, vk::ImageLayout::eDepthStencilReadOnlyOptimal);
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2019-11-10 10:27:19 +00:00
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writeDescriptorSets.push_back(vk::WriteDescriptorSet(*pass1DescSet, 1, 0, 1, vk::DescriptorType::eInputAttachment, &depthImageInfo, nullptr, nullptr));
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GetContext()->GetDevice().updateDescriptorSets(writeDescriptorSets, nullptr);
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}
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void UpdatePass2Uniforms(vk::ImageView colorImageView)
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{
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if (!pass2DescSet)
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{
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pass2DescSet = std::move(GetContext()->GetDevice().allocateDescriptorSetsUnique(
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vk::DescriptorSetAllocateInfo(GetContext()->GetDescriptorPool(), 1, &pass2Layout)).front());
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}
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std::vector<vk::WriteDescriptorSet> writeDescriptorSets;
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vk::DescriptorImageInfo colorImageInfo(vk::Sampler(), colorImageView, vk::ImageLayout::eShaderReadOnlyOptimal);
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writeDescriptorSets.push_back(vk::WriteDescriptorSet(*pass2DescSet, 0, 0, 1, vk::DescriptorType::eInputAttachment, &colorImageInfo, nullptr, nullptr));
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GetContext()->GetDevice().updateDescriptorSets(writeDescriptorSets, nullptr);
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}
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void SetTexture(u64 textureId0, TSP tsp0, u64 textureId1, TSP tsp1)
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{
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auto index = std::make_tuple(textureId0, tsp0.full & SamplerManager::TSP_Mask,
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textureId1, tsp1.full & SamplerManager::TSP_Mask);
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if (perPolyDescSetsInFlight.find(index) != perPolyDescSetsInFlight.end())
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return;
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if (perPolyDescSets.empty())
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{
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std::vector<vk::DescriptorSetLayout> layouts(10, perPolyLayout);
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perPolyDescSets = GetContext()->GetDevice().allocateDescriptorSetsUnique(
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vk::DescriptorSetAllocateInfo(GetContext()->GetDescriptorPool(), layouts.size(), &layouts[0]));
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}
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Texture *texture = reinterpret_cast<Texture *>(textureId0);
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vk::DescriptorImageInfo imageInfo0(samplerManager->GetSampler(tsp0), texture->GetImageView(), vk::ImageLayout::eShaderReadOnlyOptimal);
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std::vector<vk::WriteDescriptorSet> writeDescriptorSets;
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writeDescriptorSets.push_back(vk::WriteDescriptorSet(*perPolyDescSets.back(), 0, 0, 1, vk::DescriptorType::eCombinedImageSampler, &imageInfo0, nullptr, nullptr));
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if (textureId1 != -1)
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{
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Texture *texture1 = reinterpret_cast<Texture *>(textureId1);
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vk::DescriptorImageInfo imageInfo1(samplerManager->GetSampler(tsp1), texture1->GetImageView(), vk::ImageLayout::eShaderReadOnlyOptimal);
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writeDescriptorSets.push_back(vk::WriteDescriptorSet(*perPolyDescSets.back(), 1, 0, 1, vk::DescriptorType::eCombinedImageSampler, &imageInfo1, nullptr, nullptr));
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}
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GetContext()->GetDevice().updateDescriptorSets(writeDescriptorSets, nullptr);
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perPolyDescSetsInFlight[index] = std::move(perPolyDescSets.back());
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perPolyDescSets.pop_back();
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}
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void BindPerFrameDescriptorSets(vk::CommandBuffer cmdBuffer)
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{
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cmdBuffer.bindDescriptorSets(vk::PipelineBindPoint::eGraphics, pipelineLayout, 0, 1, &perFrameDescSet.get(), 0, nullptr);
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}
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void BindPass1DescriptorSets(vk::CommandBuffer cmdBuffer)
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{
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cmdBuffer.bindDescriptorSets(vk::PipelineBindPoint::eGraphics, pipelineLayout, 2, 1, &pass1DescSet.get(), 0, nullptr);
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}
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void BindPass2DescriptorSets(vk::CommandBuffer cmdBuffer)
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{
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cmdBuffer.bindDescriptorSets(vk::PipelineBindPoint::eGraphics, pipelineLayout, 3, 1, &pass2DescSet.get(), 0, nullptr);
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}
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void BindPerPolyDescriptorSets(vk::CommandBuffer cmdBuffer, u64 textureId0, TSP tsp0, u64 textureId1, TSP tsp1)
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{
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auto index = std::make_tuple(textureId0, tsp0.full & SamplerManager::TSP_Mask, textureId1, tsp1.full & SamplerManager::TSP_Mask);
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cmdBuffer.bindDescriptorSets(vk::PipelineBindPoint::eGraphics, pipelineLayout, 1, 1,
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&perPolyDescSetsInFlight[index].get(), 0, nullptr);
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}
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void Reset()
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{
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for (auto& pair : perPolyDescSetsInFlight)
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perPolyDescSets.emplace_back(std::move(pair.second));
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perPolyDescSetsInFlight.clear();
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}
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private:
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VulkanContext *GetContext() const { return VulkanContext::Instance(); }
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vk::DescriptorSetLayout perFrameLayout;
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vk::DescriptorSetLayout perPolyLayout;
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vk::DescriptorSetLayout pass1Layout;
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vk::DescriptorSetLayout pass2Layout;
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vk::PipelineLayout pipelineLayout;
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vk::UniqueDescriptorSet perFrameDescSet;
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vk::UniqueDescriptorSet pass1DescSet;
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vk::UniqueDescriptorSet pass2DescSet;
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std::vector<vk::UniqueDescriptorSet> perPolyDescSets;
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std::map<std::tuple<u64, u32, u64, u32>, vk::UniqueDescriptorSet> perPolyDescSetsInFlight;
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SamplerManager* samplerManager;
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};
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class OITPipelineManager
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{
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public:
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virtual ~OITPipelineManager() = default;
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virtual void Init(OITShaderManager *shaderManager)
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{
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this->shaderManager = shaderManager;
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if (!perFrameLayout)
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{
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// Descriptor set and pipeline layout
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vk::DescriptorSetLayoutBinding perFrameBindings[] = {
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{ 0, vk::DescriptorType::eUniformBuffer, 1, vk::ShaderStageFlagBits::eVertex }, // vertex uniforms
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{ 1, vk::DescriptorType::eUniformBuffer, 1, vk::ShaderStageFlagBits::eFragment }, // fragment uniforms
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{ 2, vk::DescriptorType::eCombinedImageSampler, 1, vk::ShaderStageFlagBits::eFragment },// fog texture
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{ 3, vk::DescriptorType::eStorageBuffer, 1, vk::ShaderStageFlagBits::eFragment }, // pixel buffer
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{ 4, vk::DescriptorType::eStorageBuffer, 1, vk::ShaderStageFlagBits::eFragment }, // pixel counter
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{ 5, vk::DescriptorType::eStorageImage, 1, vk::ShaderStageFlagBits::eFragment }, // a-buffer pointers
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{ 6, vk::DescriptorType::eStorageBuffer, 1, vk::ShaderStageFlagBits::eFragment }, // Tr poly params
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};
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perFrameLayout = GetContext()->GetDevice().createDescriptorSetLayoutUnique(
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vk::DescriptorSetLayoutCreateInfo(vk::DescriptorSetLayoutCreateFlags(), ARRAY_SIZE(perFrameBindings), perFrameBindings));
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vk::DescriptorSetLayoutBinding pass1Bindings[] = {
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{ 0, vk::DescriptorType::eInputAttachment, 1, vk::ShaderStageFlagBits::eFragment }, // stencil input attachment
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{ 1, vk::DescriptorType::eInputAttachment, 1, vk::ShaderStageFlagBits::eFragment }, // depth input attachment
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};
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pass1Layout = GetContext()->GetDevice().createDescriptorSetLayoutUnique(
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vk::DescriptorSetLayoutCreateInfo(vk::DescriptorSetLayoutCreateFlags(), ARRAY_SIZE(pass1Bindings), pass1Bindings));
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vk::DescriptorSetLayoutBinding pass2Bindings[] = {
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{ 0, vk::DescriptorType::eInputAttachment, 1, vk::ShaderStageFlagBits::eFragment }, // color input attachment
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};
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pass2Layout = GetContext()->GetDevice().createDescriptorSetLayoutUnique(
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vk::DescriptorSetLayoutCreateInfo(vk::DescriptorSetLayoutCreateFlags(), ARRAY_SIZE(pass2Bindings), pass2Bindings));
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vk::DescriptorSetLayoutBinding perPolyBindings[] = {
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{ 0, vk::DescriptorType::eCombinedImageSampler, 1, vk::ShaderStageFlagBits::eFragment },// texture 0
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{ 1, vk::DescriptorType::eCombinedImageSampler, 1, vk::ShaderStageFlagBits::eFragment },// texture 1 (for 2-volume mode)
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};
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perPolyLayout = GetContext()->GetDevice().createDescriptorSetLayoutUnique(
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vk::DescriptorSetLayoutCreateInfo(vk::DescriptorSetLayoutCreateFlags(), ARRAY_SIZE(perPolyBindings), perPolyBindings));
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vk::PushConstantRange pushConstant(vk::ShaderStageFlagBits::eFragment, 0, sizeof(OITDescriptorSets::PushConstants));
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vk::DescriptorSetLayout layouts[] = { *perFrameLayout, *perPolyLayout, *pass1Layout, *pass2Layout };
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pipelineLayout = GetContext()->GetDevice().createPipelineLayoutUnique(
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vk::PipelineLayoutCreateInfo(vk::PipelineLayoutCreateFlags(), ARRAY_SIZE(layouts), layouts, 1, &pushConstant));
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}
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MakeRenderPass();
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pipelines.clear();
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modVolPipelines.clear();
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}
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vk::Pipeline GetPipeline(u32 listType, bool autosort, const PolyParam& pp, int pass)
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{
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u32 pipehash = hash(listType, autosort, &pp, pass);
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const auto &pipeline = pipelines.find(pipehash);
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if (pipeline != pipelines.end())
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return pipeline->second.get();
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CreatePipeline(listType, autosort, pp, pass);
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return *pipelines[pipehash];
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}
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vk::Pipeline GetModifierVolumePipeline(ModVolMode mode)
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{
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if (modVolPipelines.empty() || !modVolPipelines[(size_t)mode])
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CreateModVolPipeline(mode);
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return *modVolPipelines[(size_t)mode];
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}
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vk::Pipeline GetTrModifierVolumePipeline(ModVolMode mode)
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{
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if (trModVolPipelines.empty() || !trModVolPipelines[(size_t)mode])
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CreateTrModVolPipeline(mode);
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return *trModVolPipelines[(size_t)mode];
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}
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vk::Pipeline GetFinalPipeline(bool autosort)
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{
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vk::UniquePipeline& pipeline = autosort ? finalAutosortPipeline : finalNosortPipeline;
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if (!pipeline)
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|
CreateFinalPipeline(autosort);
|
|
|
|
return *pipeline;
|
|
|
|
}
|
|
|
|
vk::Pipeline GetClearPipeline()
|
|
|
|
{
|
|
|
|
if (!clearPipeline)
|
|
|
|
CreateClearPipeline();
|
|
|
|
return *clearPipeline;
|
|
|
|
}
|
|
|
|
vk::PipelineLayout GetPipelineLayout() const { return *pipelineLayout; }
|
|
|
|
vk::DescriptorSetLayout GetPerFrameDSLayout() const { return *perFrameLayout; }
|
|
|
|
vk::DescriptorSetLayout GetPerPolyDSLayout() const { return *perPolyLayout; }
|
|
|
|
vk::DescriptorSetLayout GetPass1DSLayout() const { return *pass1Layout; }
|
|
|
|
vk::DescriptorSetLayout GetPass2DSLayout() const { return *pass2Layout; }
|
|
|
|
|
|
|
|
vk::RenderPass GetRenderPass() const { return *renderPass; }
|
|
|
|
|
|
|
|
private:
|
|
|
|
void MakeRenderPass();
|
|
|
|
void CreateModVolPipeline(ModVolMode mode);
|
|
|
|
void CreateTrModVolPipeline(ModVolMode mode);
|
|
|
|
|
|
|
|
u32 hash(u32 listType, bool autosort, const PolyParam *pp, int pass) const
|
|
|
|
{
|
|
|
|
u32 hash = pp->pcw.Gouraud | (pp->pcw.Offset << 1) | (pp->pcw.Texture << 2) | (pp->pcw.Shadow << 3)
|
|
|
|
| (((pp->tileclip >> 28) == 3) << 4);
|
|
|
|
hash |= ((listType >> 1) << 5);
|
|
|
|
if (pp->tcw1.full != -1 || pp->tsp1.full != -1)
|
|
|
|
{
|
|
|
|
// Two-volume mode
|
|
|
|
hash |= (1 << 31) | (pp->tsp.ColorClamp << 11);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
hash |= (pp->tsp.ShadInstr << 7) | (pp->tsp.IgnoreTexA << 9) | (pp->tsp.UseAlpha << 10)
|
|
|
|
| (pp->tsp.ColorClamp << 11) | ((settings.rend.Fog ? pp->tsp.FogCtrl : 2) << 12)
|
|
|
|
| (pp->tsp.SrcInstr << 14) | (pp->tsp.DstInstr << 17);
|
|
|
|
}
|
|
|
|
hash |= (pp->isp.ZWriteDis << 20) | (pp->isp.CullMode << 21) | ((autosort ? 6 : pp->isp.DepthMode) << 23);
|
|
|
|
hash |= (u32)pass << 26;
|
|
|
|
|
|
|
|
return hash;
|
|
|
|
}
|
|
|
|
|
|
|
|
vk::PipelineVertexInputStateCreateInfo GetMainVertexInputStateCreateInfo(bool full = true) const
|
|
|
|
{
|
|
|
|
// Vertex input state
|
|
|
|
static const vk::VertexInputBindingDescription vertexBindingDescriptions[] =
|
|
|
|
{
|
|
|
|
{ 0, sizeof(Vertex) },
|
|
|
|
};
|
|
|
|
static const vk::VertexInputAttributeDescription vertexInputAttributeDescriptions[] =
|
|
|
|
{
|
|
|
|
vk::VertexInputAttributeDescription(0, 0, vk::Format::eR32G32B32Sfloat, offsetof(Vertex, x)), // pos
|
|
|
|
vk::VertexInputAttributeDescription(1, 0, vk::Format::eR8G8B8A8Uint, offsetof(Vertex, col)), // base color
|
|
|
|
vk::VertexInputAttributeDescription(2, 0, vk::Format::eR8G8B8A8Uint, offsetof(Vertex, spc)), // offset color
|
|
|
|
vk::VertexInputAttributeDescription(3, 0, vk::Format::eR32G32Sfloat, offsetof(Vertex, u)), // tex coord
|
|
|
|
vk::VertexInputAttributeDescription(4, 0, vk::Format::eR8G8B8A8Uint, offsetof(Vertex, col1)), // base1 color
|
|
|
|
vk::VertexInputAttributeDescription(5, 0, vk::Format::eR8G8B8A8Uint, offsetof(Vertex, spc1)), // offset1 color
|
|
|
|
vk::VertexInputAttributeDescription(6, 0, vk::Format::eR32G32Sfloat, offsetof(Vertex, u1)), // tex1 coord
|
|
|
|
};
|
|
|
|
static const vk::VertexInputAttributeDescription vertexInputLightAttributeDescriptions[] =
|
|
|
|
{
|
|
|
|
vk::VertexInputAttributeDescription(0, 0, vk::Format::eR32G32B32Sfloat, offsetof(Vertex, x)), // pos
|
|
|
|
};
|
|
|
|
return vk::PipelineVertexInputStateCreateInfo(
|
|
|
|
vk::PipelineVertexInputStateCreateFlags(),
|
|
|
|
ARRAY_SIZE(vertexBindingDescriptions),
|
|
|
|
vertexBindingDescriptions,
|
|
|
|
full ? ARRAY_SIZE(vertexInputAttributeDescriptions) : ARRAY_SIZE(vertexInputLightAttributeDescriptions),
|
|
|
|
full ? vertexInputAttributeDescriptions : vertexInputLightAttributeDescriptions);
|
|
|
|
}
|
|
|
|
|
|
|
|
void CreatePipeline(u32 listType, bool autosort, const PolyParam& pp, int pass);
|
|
|
|
void CreateFinalPipeline(bool autosort);
|
|
|
|
void CreateClearPipeline();
|
|
|
|
|
|
|
|
std::map<u32, vk::UniquePipeline> pipelines;
|
|
|
|
std::vector<vk::UniquePipeline> modVolPipelines;
|
|
|
|
std::vector<vk::UniquePipeline> trModVolPipelines;
|
|
|
|
vk::UniquePipeline finalAutosortPipeline;
|
|
|
|
vk::UniquePipeline finalNosortPipeline;
|
|
|
|
vk::UniquePipeline clearPipeline;
|
|
|
|
|
|
|
|
vk::UniquePipelineLayout pipelineLayout;
|
|
|
|
vk::UniqueDescriptorSetLayout perFrameLayout;
|
|
|
|
vk::UniqueDescriptorSetLayout pass1Layout;
|
|
|
|
vk::UniqueDescriptorSetLayout pass2Layout;
|
|
|
|
vk::UniqueDescriptorSetLayout perPolyLayout;
|
|
|
|
|
|
|
|
protected:
|
|
|
|
VulkanContext *GetContext() const { return VulkanContext::Instance(); }
|
|
|
|
|
|
|
|
vk::UniqueRenderPass renderPass;
|
|
|
|
OITShaderManager *shaderManager;
|
|
|
|
};
|
|
|
|
|
|
|
|
class RttOITPipelineManager : public OITPipelineManager
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
void Init(OITShaderManager *shaderManager) override
|
|
|
|
{
|
|
|
|
OITPipelineManager::Init(shaderManager);
|
|
|
|
|
|
|
|
// FIXME RTT render pass
|
|
|
|
renderToTextureBuffer = settings.rend.RenderToTextureBuffer;
|
|
|
|
vk::AttachmentDescription attachmentDescriptions[] = {
|
|
|
|
vk::AttachmentDescription(vk::AttachmentDescriptionFlags(), vk::Format::eR8G8B8A8Unorm, vk::SampleCountFlagBits::e1,
|
|
|
|
vk::AttachmentLoadOp::eClear, vk::AttachmentStoreOp::eStore, vk::AttachmentLoadOp::eDontCare, vk::AttachmentStoreOp::eDontCare,
|
|
|
|
vk::ImageLayout::eColorAttachmentOptimal,
|
|
|
|
renderToTextureBuffer ? vk::ImageLayout::eTransferSrcOptimal : vk::ImageLayout::eShaderReadOnlyOptimal),
|
|
|
|
vk::AttachmentDescription(vk::AttachmentDescriptionFlags(), GetContext()->GetDepthFormat(), vk::SampleCountFlagBits::e1,
|
|
|
|
vk::AttachmentLoadOp::eClear, vk::AttachmentStoreOp::eDontCare, vk::AttachmentLoadOp::eClear, vk::AttachmentStoreOp::eDontCare,
|
|
|
|
vk::ImageLayout::eUndefined, vk::ImageLayout::eDepthStencilAttachmentOptimal),
|
|
|
|
};
|
|
|
|
vk::AttachmentReference colorReference(0, vk::ImageLayout::eColorAttachmentOptimal);
|
|
|
|
vk::AttachmentReference depthReference(1, vk::ImageLayout::eDepthStencilAttachmentOptimal);
|
|
|
|
vk::SubpassDescription subpass(vk::SubpassDescriptionFlags(), vk::PipelineBindPoint::eGraphics, 0, nullptr, 1, &colorReference, nullptr, &depthReference);
|
|
|
|
vk::SubpassDependency dependencies[] {
|
|
|
|
vk::SubpassDependency(VK_SUBPASS_EXTERNAL, 0, vk::PipelineStageFlagBits::eFragmentShader, vk::PipelineStageFlagBits::eColorAttachmentOutput,
|
|
|
|
vk::AccessFlagBits::eShaderRead, vk::AccessFlagBits::eColorAttachmentWrite),
|
|
|
|
vk::SubpassDependency(0, VK_SUBPASS_EXTERNAL, vk::PipelineStageFlagBits::eColorAttachmentOutput, vk::PipelineStageFlagBits::eFragmentShader,
|
|
|
|
vk::AccessFlagBits::eColorAttachmentWrite, vk::AccessFlagBits::eShaderRead),
|
|
|
|
};
|
|
|
|
vk::SubpassDependency vramWriteDeps[] {
|
|
|
|
vk::SubpassDependency(0, VK_SUBPASS_EXTERNAL,
|
|
|
|
vk::PipelineStageFlagBits::eColorAttachmentOutput, vk::PipelineStageFlagBits::eTransfer | vk::PipelineStageFlagBits::eHost,
|
|
|
|
vk::AccessFlagBits::eColorAttachmentWrite, vk::AccessFlagBits::eTransferRead | vk::AccessFlagBits::eHostRead),
|
|
|
|
};
|
|
|
|
|
|
|
|
renderPass = GetContext()->GetDevice().createRenderPassUnique(vk::RenderPassCreateInfo(vk::RenderPassCreateFlags(), 2, attachmentDescriptions,
|
|
|
|
1, &subpass, renderToTextureBuffer ? ARRAY_SIZE(vramWriteDeps) : ARRAY_SIZE(dependencies), renderToTextureBuffer ? vramWriteDeps : dependencies));
|
|
|
|
}
|
|
|
|
void CheckSettingsChange()
|
|
|
|
{
|
|
|
|
if (renderToTextureBuffer != settings.rend.RenderToTextureBuffer)
|
|
|
|
Init(shaderManager);
|
|
|
|
}
|
|
|
|
|
|
|
|
private:
|
|
|
|
bool renderToTextureBuffer;
|
|
|
|
};
|