2019-11-10 10:27:19 +00:00
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/*
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Created on: Nov 7, 2019
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Copyright 2019 flyinghead
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This file is part of Flycast.
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Flycast is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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Flycast is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Flycast. If not, see <https://www.gnu.org/licenses/>.
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*/
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#include <math.h>
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#include "oit_drawer.h"
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#include "hw/pvr/pvr_mem.h"
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const vk::DeviceSize PixelBufferSize = 512 * 1024 * 1024;
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// FIXME Code dup
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TileClipping OITDrawer::SetTileClip(u32 val, vk::Rect2D& clipRect)
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{
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if (!settings.rend.Clipping)
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return TileClipping::Off;
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u32 clipmode = val >> 28;
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if (clipmode < 2)
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return TileClipping::Off; //always passes
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TileClipping tileClippingMode;
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if (clipmode & 1)
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tileClippingMode = TileClipping::Inside; //render stuff outside the region
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else
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tileClippingMode = TileClipping::Outside; //render stuff inside the region
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float csx = (float)(val & 63);
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float cex = (float)((val >> 6) & 63);
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float csy = (float)((val >> 12) & 31);
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float cey = (float)((val >> 17) & 31);
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csx = csx * 32;
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cex = cex * 32 + 32;
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csy = csy * 32;
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cey = cey * 32 + 32;
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if (csx <= 0 && csy <= 0 && cex >= 640 && cey >= 480)
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return TileClipping::Off;
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if (!pvrrc.isRTT)
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{
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glm::vec4 clip_start(csx, csy, 0, 1);
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glm::vec4 clip_end(cex, cey, 0, 1);
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clip_start = matrices.GetViewportMatrix() * clip_start;
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clip_end = matrices.GetViewportMatrix() * clip_end;
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csx = clip_start[0];
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csy = clip_start[1];
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cey = clip_end[1];
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cex = clip_end[0];
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}
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else if (!settings.rend.RenderToTextureBuffer)
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{
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csx *= settings.rend.RenderToTextureUpscale;
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csy *= settings.rend.RenderToTextureUpscale;
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cex *= settings.rend.RenderToTextureUpscale;
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cey *= settings.rend.RenderToTextureUpscale;
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}
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clipRect = vk::Rect2D(vk::Offset2D(std::max(0, (int)lroundf(csx)), std::max(0, (int)lroundf(csy))),
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vk::Extent2D(std::max(0, (int)lroundf(cex - csx)), std::max(0, (int)lroundf(cey - csy))));
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return tileClippingMode;
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}
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void OITDrawer::DrawPoly(const vk::CommandBuffer& cmdBuffer, u32 listType, bool autosort, int pass,
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const PolyParam& poly, u32 first, u32 count)
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{
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vk::Rect2D scissorRect;
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TileClipping tileClip = SetTileClip(poly.tileclip, scissorRect);
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if (tileClip != TileClipping::Outside)
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scissorRect = baseScissor;
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SetScissor(cmdBuffer, scissorRect);
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float trilinearAlpha = 1.f;
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if (poly.tsp.FilterMode > 1 && poly.pcw.Texture && listType != ListType_Punch_Through)
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{
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trilinearAlpha = 0.25 * (poly.tsp.MipMapD & 0x3);
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if (poly.tsp.FilterMode == 2)
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// Trilinear pass A
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trilinearAlpha = 1.0 - trilinearAlpha;
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}
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bool twoVolumes = poly.tsp1.full != -1 || poly.tcw1.full != -1;
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OITDescriptorSets::PushConstants pushConstants = {
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{ (float)scissorRect.offset.x, (float)scissorRect.offset.y,
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(float)scissorRect.extent.width, (float)scissorRect.extent.height },
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{ getBlendFactor(poly.tsp.SrcInstr, true), getBlendFactor(poly.tsp.DstInstr, false), 0, 0 },
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trilinearAlpha,
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(int)(&poly - (listType == ListType_Opaque ? pvrrc.global_param_op.head()
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: listType == ListType_Punch_Through ? pvrrc.global_param_pt.head()
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: pvrrc.global_param_tr.head())),
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};
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if (twoVolumes)
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{
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pushConstants.blend_mode1 = { getBlendFactor(poly.tsp1.SrcInstr, true), getBlendFactor(poly.tsp1.DstInstr, false), 0, 0 };
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pushConstants.shading_instr0 = poly.tsp.ShadInstr;
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pushConstants.shading_instr1 = poly.tsp1.ShadInstr;
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pushConstants.fog_control0 = poly.tsp.FogCtrl;
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pushConstants.fog_control1 = poly.tsp1.FogCtrl;
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pushConstants.use_alpha0 = poly.tsp.UseAlpha;
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pushConstants.use_alpha1 = poly.tsp1.UseAlpha;
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pushConstants.ignore_tex_alpha0 = poly.tsp.IgnoreTexA;
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pushConstants.ignore_tex_alpha1 = poly.tsp1.IgnoreTexA;
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}
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cmdBuffer.pushConstants<OITDescriptorSets::PushConstants>(pipelineManager->GetPipelineLayout(), vk::ShaderStageFlagBits::eFragment, 0, pushConstants);
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if (poly.pcw.Texture)
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GetCurrentDescSet().SetTexture(poly.texid, poly.tsp, poly.texid1, poly.tsp1);
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vk::Pipeline pipeline = pipelineManager->GetPipeline(listType, autosort, poly, pass);
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cmdBuffer.bindPipeline(vk::PipelineBindPoint::eGraphics, pipeline);
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if (poly.pcw.Texture)
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GetCurrentDescSet().BindPerPolyDescriptorSets(cmdBuffer, poly.texid, poly.tsp, poly.texid1, poly.tsp1);
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cmdBuffer.drawIndexed(count, 1, first, 0, 0);
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}
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void OITDrawer::DrawList(const vk::CommandBuffer& cmdBuffer, u32 listType, bool sortTriangles, int pass,
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const List<PolyParam>& polys, u32 first, u32 last)
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{
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for (u32 i = first; i < last; i++)
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{
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const PolyParam &pp = polys.head()[i];
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DrawPoly(cmdBuffer, listType, sortTriangles, pass, pp, pp.first, pp.count);
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}
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}
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template<bool Translucent>
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void OITDrawer::DrawModifierVolumes(const vk::CommandBuffer& cmdBuffer, int first, int count)
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{
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if (count == 0 || pvrrc.modtrig.used() == 0)
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return;
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vk::Buffer buffer = GetMainBuffer(0)->buffer.get();
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cmdBuffer.bindVertexBuffers(0, 1, &buffer, &offsets.modVolOffset);
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ModifierVolumeParam* params = Translucent ? &pvrrc.global_param_mvo_tr.head()[first] : &pvrrc.global_param_mvo.head()[first];
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// TODO glMemoryBarrier(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT | GL_BUFFER_UPDATE_BARRIER_BIT);
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int mod_base = -1;
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vk::Pipeline pipeline;
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for (u32 cmv = 0; cmv < count; cmv++)
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{
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ModifierVolumeParam& param = params[cmv];
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if (param.count == 0)
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continue;
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u32 mv_mode = param.isp.DepthMode;
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verify(param.first >= 0 && param.first + param.count <= pvrrc.modtrig.used());
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if (mod_base == -1)
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mod_base = param.first;
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if (!param.isp.VolumeLast && mv_mode > 0)
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{
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// OR'ing (open volume or quad)
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if (Translucent)
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pipeline = pipelineManager->GetTrModifierVolumePipeline(ModVolMode::Or);
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else
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pipeline = pipelineManager->GetModifierVolumePipeline(ModVolMode::Or);
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}
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else
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{
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// XOR'ing (closed volume)
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if (Translucent)
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pipeline = pipelineManager->GetTrModifierVolumePipeline(ModVolMode::Xor);
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else
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pipeline = pipelineManager->GetModifierVolumePipeline(ModVolMode::Xor);
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}
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cmdBuffer.bindPipeline(vk::PipelineBindPoint::eGraphics, pipeline);
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cmdBuffer.draw(param.count * 3, 1, param.first * 3, 0);
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// TODO glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT);
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if (mv_mode == 1 || mv_mode == 2)
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{
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//Sum the area
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if (Translucent)
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pipeline = pipelineManager->GetTrModifierVolumePipeline(mv_mode == 1 ? ModVolMode::Inclusion : ModVolMode::Exclusion);
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else
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pipeline = pipelineManager->GetModifierVolumePipeline(mv_mode == 1 ? ModVolMode::Inclusion : ModVolMode::Exclusion);
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cmdBuffer.bindPipeline(vk::PipelineBindPoint::eGraphics, pipeline);
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cmdBuffer.draw((param.first + param.count - mod_base) * 3, 1, mod_base * 3, 0);
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// TODO glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT);
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mod_base = -1;
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}
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}
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const vk::DeviceSize offset = 0;
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cmdBuffer.bindVertexBuffers(0, 1, &buffer, &offset);
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}
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void OITDrawer::UploadMainBuffer(const OITDescriptorSets::VertexShaderUniforms& vertexUniforms,
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const OITDescriptorSets::FragmentShaderUniforms& fragmentUniforms)
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{
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using VertexShaderUniforms = OITDescriptorSets::VertexShaderUniforms;
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using FragmentShaderUniforms = OITDescriptorSets::FragmentShaderUniforms;
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// TODO Put this logic in an allocator
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std::vector<const void *> chunks;
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std::vector<u32> chunkSizes;
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// Vertex
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chunks.push_back(pvrrc.verts.head());
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chunkSizes.push_back(pvrrc.verts.bytes());
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u32 padding = align(pvrrc.verts.bytes(), 4);
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offsets.modVolOffset = pvrrc.verts.bytes() + padding;
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chunks.push_back(nullptr);
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chunkSizes.push_back(padding);
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// Modifier Volumes
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chunks.push_back(pvrrc.modtrig.head());
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chunkSizes.push_back(pvrrc.modtrig.bytes());
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padding = align(offsets.modVolOffset + pvrrc.modtrig.bytes(), 4);
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offsets.indexOffset = offsets.modVolOffset + pvrrc.modtrig.bytes() + padding;
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chunks.push_back(nullptr);
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chunkSizes.push_back(padding);
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// Index
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chunks.push_back(pvrrc.idx.head());
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chunkSizes.push_back(pvrrc.idx.bytes());
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// Uniform buffers
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u32 indexSize = pvrrc.idx.bytes();
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padding = align(offsets.indexOffset + indexSize, std::max(4, (int)GetContext()->GetUniformBufferAlignment()));
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offsets.vertexUniformOffset = offsets.indexOffset + indexSize + padding;
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chunks.push_back(nullptr);
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chunkSizes.push_back(padding);
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chunks.push_back(&vertexUniforms);
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chunkSizes.push_back(sizeof(vertexUniforms));
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padding = align(offsets.vertexUniformOffset + sizeof(VertexShaderUniforms), std::max(4, (int)GetContext()->GetUniformBufferAlignment()));
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offsets.fragmentUniformOffset = offsets.vertexUniformOffset + sizeof(VertexShaderUniforms) + padding;
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chunks.push_back(nullptr);
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chunkSizes.push_back(padding);
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chunks.push_back(&fragmentUniforms);
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chunkSizes.push_back(sizeof(fragmentUniforms));
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// Translucent poly params
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padding = align(offsets.fragmentUniformOffset + sizeof(FragmentShaderUniforms), std::max(4, (int)GetContext()->GetStorageBufferAlignment()));
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offsets.polyParamsOffset = offsets.fragmentUniformOffset + sizeof(FragmentShaderUniforms) + padding;
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chunks.push_back(nullptr);
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chunkSizes.push_back(padding);
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chunks.push_back(pvrrc.global_param_tr.head());
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chunkSizes.push_back(pvrrc.global_param_tr.bytes());
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u32 totalSize = offsets.polyParamsOffset + pvrrc.global_param_tr.bytes();
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BufferData *buffer = GetMainBuffer(totalSize);
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buffer->upload(chunks.size(), &chunkSizes[0], &chunks[0]);
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}
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bool OITDrawer::Draw(const Texture *fogTexture)
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{
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extern bool fog_needs_update;
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OITDescriptorSets::VertexShaderUniforms vtxUniforms;
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vtxUniforms.normal_matrix = matrices.GetNormalMatrix();
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OITDescriptorSets::FragmentShaderUniforms fragUniforms;
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fragUniforms.extra_depth_scale = settings.rend.ExtraDepthScale;
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//VERT and RAM fog color constants
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u8* fog_colvert_bgra=(u8*)&FOG_COL_VERT;
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u8* fog_colram_bgra=(u8*)&FOG_COL_RAM;
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fragUniforms.sp_FOG_COL_VERT[0]=fog_colvert_bgra[2]/255.0f;
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fragUniforms.sp_FOG_COL_VERT[1]=fog_colvert_bgra[1]/255.0f;
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fragUniforms.sp_FOG_COL_VERT[2]=fog_colvert_bgra[0]/255.0f;
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fragUniforms.sp_FOG_COL_RAM[0]=fog_colram_bgra [2]/255.0f;
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fragUniforms.sp_FOG_COL_RAM[1]=fog_colram_bgra [1]/255.0f;
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fragUniforms.sp_FOG_COL_RAM[2]=fog_colram_bgra [0]/255.0f;
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//Fog density constant
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u8* fog_density=(u8*)&FOG_DENSITY;
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float fog_den_mant=fog_density[1]/128.0f; //bit 7 -> x. bit, so [6:0] -> fraction -> /128
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s32 fog_den_exp=(s8)fog_density[0];
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fragUniforms.sp_FOG_DENSITY = fog_den_mant * powf(2.0f, fog_den_exp);
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fragUniforms.colorClampMin[0] = ((pvrrc.fog_clamp_min >> 16) & 0xFF) / 255.0f;
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fragUniforms.colorClampMin[1] = ((pvrrc.fog_clamp_min >> 8) & 0xFF) / 255.0f;
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fragUniforms.colorClampMin[2] = ((pvrrc.fog_clamp_min >> 0) & 0xFF) / 255.0f;
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fragUniforms.colorClampMin[3] = ((pvrrc.fog_clamp_min >> 24) & 0xFF) / 255.0f;
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fragUniforms.colorClampMax[0] = ((pvrrc.fog_clamp_max >> 16) & 0xFF) / 255.0f;
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fragUniforms.colorClampMax[1] = ((pvrrc.fog_clamp_max >> 8) & 0xFF) / 255.0f;
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fragUniforms.colorClampMax[2] = ((pvrrc.fog_clamp_max >> 0) & 0xFF) / 255.0f;
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fragUniforms.colorClampMax[3] = ((pvrrc.fog_clamp_max >> 24) & 0xFF) / 255.0f;
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fragUniforms.cp_AlphaTestValue = (PT_ALPHA_REF & 0xFF) / 255.0f;
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fragUniforms.shade_scale_factor = FPU_SHAD_SCALE.scale_factor / 256.f;
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currentScissor = vk::Rect2D();
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vk::CommandBuffer cmdBuffer = BeginRenderPass();
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// Upload vertex and index buffers
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|
|
|
UploadMainBuffer(vtxUniforms, fragUniforms);
|
|
|
|
|
|
|
|
quadBuffer->Update();
|
|
|
|
|
|
|
|
// Update per-frame descriptor set and bind it
|
|
|
|
GetCurrentDescSet().UpdateUniforms(GetMainBuffer(0)->buffer.get(), offsets.vertexUniformOffset, offsets.fragmentUniformOffset,
|
|
|
|
fogTexture->GetImageView(), pixelBuffer->buffer.get(), PixelBufferSize, pixelCounter->buffer.get(), offsets.polyParamsOffset,
|
|
|
|
pvrrc.global_param_tr.bytes(), abufferPointerAttachment->GetImageView());
|
|
|
|
GetCurrentDescSet().BindPerFrameDescriptorSets(cmdBuffer);
|
|
|
|
// Reset per-poly descriptor set pool
|
|
|
|
GetCurrentDescSet().Reset();
|
|
|
|
|
|
|
|
RenderPass previous_pass = {};
|
|
|
|
for (int render_pass = 0; render_pass < pvrrc.render_passes.used(); render_pass++)
|
|
|
|
{
|
|
|
|
const RenderPass& current_pass = pvrrc.render_passes.head()[render_pass];
|
|
|
|
|
|
|
|
DEBUG_LOG(RENDERER, "Render pass %d OP %d PT %d TR %d MV %d autosort %d", render_pass + 1,
|
|
|
|
current_pass.op_count - previous_pass.op_count,
|
|
|
|
current_pass.pt_count - previous_pass.pt_count,
|
|
|
|
current_pass.tr_count - previous_pass.tr_count,
|
|
|
|
current_pass.mvo_count - previous_pass.mvo_count, current_pass.autosort);
|
|
|
|
// Bind vertex and index buffers
|
|
|
|
const vk::DeviceSize zeroOffset[] = { 0 };
|
|
|
|
const vk::Buffer buffer = GetMainBuffer(0)->buffer.get();
|
|
|
|
cmdBuffer.bindVertexBuffers(0, 1, &buffer, zeroOffset);
|
|
|
|
cmdBuffer.bindIndexBuffer(buffer, offsets.indexOffset, vk::IndexType::eUint32);
|
|
|
|
|
|
|
|
// Depth + stencil subpass
|
|
|
|
DrawList(cmdBuffer, ListType_Opaque, false, 0, pvrrc.global_param_op, previous_pass.op_count, current_pass.op_count);
|
|
|
|
DrawList(cmdBuffer, ListType_Punch_Through, false, 0, pvrrc.global_param_pt, previous_pass.pt_count, current_pass.pt_count);
|
|
|
|
|
|
|
|
DrawModifierVolumes<false>(cmdBuffer, previous_pass.mvo_count, current_pass.mvo_count - previous_pass.mvo_count);
|
|
|
|
|
|
|
|
// Color subpass
|
|
|
|
cmdBuffer.nextSubpass(vk::SubpassContents::eInline);
|
2019-11-10 16:59:21 +00:00
|
|
|
GetCurrentDescSet().UpdatePass1Uniforms(depthAttachment->GetStencilView(), depthAttachment->GetImageView());
|
2019-11-10 10:27:19 +00:00
|
|
|
GetCurrentDescSet().BindPass1DescriptorSets(cmdBuffer);
|
|
|
|
|
|
|
|
// OP + PT
|
|
|
|
DrawList(cmdBuffer, ListType_Opaque, false, 1, pvrrc.global_param_op, previous_pass.op_count, current_pass.op_count);
|
|
|
|
DrawList(cmdBuffer, ListType_Punch_Through, false, 1, pvrrc.global_param_pt, previous_pass.pt_count, current_pass.pt_count);
|
|
|
|
|
|
|
|
// TR
|
|
|
|
DrawList(cmdBuffer, ListType_Translucent, current_pass.autosort, 3, pvrrc.global_param_tr, previous_pass.tr_count, current_pass.tr_count);
|
|
|
|
|
|
|
|
// Final subpass
|
|
|
|
cmdBuffer.nextSubpass(vk::SubpassContents::eInline);
|
2019-11-10 16:59:21 +00:00
|
|
|
GetCurrentDescSet().UpdatePass2Uniforms(color1Attachment->GetImageView());
|
2019-11-10 10:27:19 +00:00
|
|
|
GetCurrentDescSet().BindPass2DescriptorSets(cmdBuffer);
|
|
|
|
|
|
|
|
// Tr modifier volumes
|
|
|
|
DrawModifierVolumes<true>(cmdBuffer, previous_pass.mvo_tr_count, current_pass.mvo_tr_count - previous_pass.mvo_tr_count);
|
|
|
|
|
|
|
|
vk::Pipeline pipeline = pipelineManager->GetFinalPipeline(current_pass.autosort);
|
|
|
|
cmdBuffer.bindPipeline(vk::PipelineBindPoint::eGraphics, pipeline);
|
|
|
|
quadBuffer->Bind(cmdBuffer);
|
|
|
|
quadBuffer->Draw(cmdBuffer);
|
|
|
|
|
|
|
|
// Clear
|
|
|
|
/*
|
|
|
|
vk::ImageMemoryBarrier imageMemoryBarrier(
|
|
|
|
vk::AccessFlagBits::eShaderRead,
|
|
|
|
vk::AccessFlagBits::eShaderWrite,
|
|
|
|
vk::ImageLayout::eGeneral,
|
|
|
|
vk::ImageLayout::eGeneral,
|
|
|
|
VK_QUEUE_FAMILY_IGNORED,
|
|
|
|
VK_QUEUE_FAMILY_IGNORED,
|
|
|
|
abufferPointerAttachment->GetImage(),
|
|
|
|
vk::ImageSubresourceRange(vk::ImageAspectFlagBits::eColor));
|
|
|
|
cmdBuffer.pipelineBarrier(vk::PipelineStageFlagBits::eFragmentShader, vk::PipelineStageFlagBits::eFragmentShader,
|
|
|
|
vk::DependencyFlagBits::eByRegion, 0, nullptr, 0, nullptr, 1, &imageMemoryBarrier);
|
|
|
|
*/
|
|
|
|
vk::MemoryBarrier memoryBarrier(vk::AccessFlagBits::eShaderRead, vk::AccessFlagBits::eShaderWrite);
|
|
|
|
cmdBuffer.pipelineBarrier(vk::PipelineStageFlagBits::eFragmentShader, vk::PipelineStageFlagBits::eFragmentShader,
|
|
|
|
vk::DependencyFlagBits::eByRegion, 1, &memoryBarrier, 0, nullptr, 0, nullptr);
|
|
|
|
pipeline = pipelineManager->GetClearPipeline();
|
|
|
|
cmdBuffer.bindPipeline(vk::PipelineBindPoint::eGraphics, pipeline);
|
|
|
|
quadBuffer->Draw(cmdBuffer);
|
|
|
|
|
|
|
|
previous_pass = current_pass;
|
|
|
|
}
|
|
|
|
|
|
|
|
return !pvrrc.isRTT;
|
|
|
|
}
|
|
|
|
|
|
|
|
void OITDrawer::MakeBuffers(int width, int height)
|
|
|
|
{
|
|
|
|
pixelBuffer = std::unique_ptr<BufferData>(new BufferData(GetContext()->GetPhysicalDevice(), GetContext()->GetDevice(), PixelBufferSize,
|
|
|
|
vk::BufferUsageFlagBits::eStorageBuffer, &SimpleAllocator::instance, vk::MemoryPropertyFlagBits::eDeviceLocal));
|
|
|
|
pixelCounter = std::unique_ptr<BufferData>(new BufferData(GetContext()->GetPhysicalDevice(), GetContext()->GetDevice(), 4,
|
|
|
|
vk::BufferUsageFlagBits::eStorageBuffer | vk::BufferUsageFlagBits::eTransferDst, allocator, vk::MemoryPropertyFlagBits::eDeviceLocal));
|
|
|
|
pixelCounterReset = std::unique_ptr<BufferData>(new BufferData(GetContext()->GetPhysicalDevice(), GetContext()->GetDevice(), 4,
|
|
|
|
vk::BufferUsageFlagBits::eTransferSrc, allocator));
|
|
|
|
const int zero = 0;
|
|
|
|
pixelCounterReset->upload(sizeof(zero), &zero);
|
|
|
|
abufferPointerAttachment = std::unique_ptr<FramebufferAttachment>(new FramebufferAttachment(GetContext()->GetPhysicalDevice(), GetContext()->GetDevice(),
|
|
|
|
allocator));
|
|
|
|
abufferPointerAttachment->Init(width, height, vk::Format::eR32Uint, vk::ImageUsageFlagBits::eStorage);
|
|
|
|
abufferPointerTransitionNeeded = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
void OITDrawer::MakeAttachments(int width, int height)
|
|
|
|
{
|
2019-11-10 16:59:21 +00:00
|
|
|
color1Attachment = std::unique_ptr<FramebufferAttachment>(new FramebufferAttachment(GetContext()->GetPhysicalDevice(),
|
2019-11-10 10:27:19 +00:00
|
|
|
GetContext()->GetDevice(), allocator));
|
2019-11-10 16:59:21 +00:00
|
|
|
color1Attachment->Init(width, height, GetContext()->GetColorFormat(), vk::ImageUsageFlagBits::eInputAttachment);
|
|
|
|
|
|
|
|
color2Attachment = std::unique_ptr<FramebufferAttachment>(new FramebufferAttachment(GetContext()->GetPhysicalDevice(),
|
|
|
|
GetContext()->GetDevice(), allocator));
|
|
|
|
color2Attachment->Init(width, height, GetContext()->GetColorFormat(), vk::ImageUsageFlagBits::eInputAttachment);
|
2019-11-10 10:27:19 +00:00
|
|
|
|
|
|
|
depthAttachment = std::unique_ptr<FramebufferAttachment>(new FramebufferAttachment(GetContext()->GetPhysicalDevice(),
|
|
|
|
GetContext()->GetDevice(), allocator));
|
|
|
|
depthAttachment->Init(width, height, GetContext()->GetDepthFormat(), vk::ImageUsageFlagBits::eInputAttachment);
|
|
|
|
|
2019-11-10 16:59:21 +00:00
|
|
|
printf("color attachment %p depth %p\n", (VkImage)color1Attachment->GetImage(), (VkImage)depthAttachment->GetImage());
|
2019-11-10 10:27:19 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void OITDrawer::MakeFramebuffers(int width, int height)
|
|
|
|
{
|
|
|
|
vk::ImageView attachments[] = {
|
|
|
|
nullptr, // swap chain image view, set later
|
2019-11-10 16:59:21 +00:00
|
|
|
color1Attachment->GetImageView(),
|
|
|
|
depthAttachment->GetImageView(),
|
2019-11-10 10:27:19 +00:00
|
|
|
};
|
|
|
|
framebuffers.reserve(GetContext()->GetSwapChainSize());
|
|
|
|
for (int i = 0; i < GetContext()->GetSwapChainSize(); i++)
|
|
|
|
{
|
|
|
|
vk::FramebufferCreateInfo createInfo(vk::FramebufferCreateFlags(), pipelineManager->GetRenderPass(),
|
|
|
|
ARRAY_SIZE(attachments), attachments, width, height, 1);
|
|
|
|
attachments[0] = GetContext()->GetSwapChainImageView(i);
|
|
|
|
framebuffers.push_back(GetContext()->GetDevice().createFramebufferUnique(createInfo));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
vk::CommandBuffer OITTextureDrawer::BeginRenderPass()
|
|
|
|
{
|
|
|
|
DEBUG_LOG(RENDERER, "RenderToTexture packmode=%d stride=%d - %d,%d -> %d,%d", FB_W_CTRL.fb_packmode, FB_W_LINESTRIDE.stride * 8,
|
|
|
|
FB_X_CLIP.min, FB_Y_CLIP.min, FB_X_CLIP.max, FB_Y_CLIP.max);
|
|
|
|
matrices.CalcMatrices(&pvrrc);
|
|
|
|
|
|
|
|
textureAddr = FB_W_SOF1 & VRAM_MASK;
|
|
|
|
u32 origWidth = pvrrc.fb_X_CLIP.max - pvrrc.fb_X_CLIP.min + 1;
|
|
|
|
u32 origHeight = pvrrc.fb_Y_CLIP.max - pvrrc.fb_Y_CLIP.min + 1;
|
|
|
|
u32 upscaledWidth = origWidth;
|
|
|
|
u32 upscaledHeight = origHeight;
|
|
|
|
int heightPow2 = 2;
|
|
|
|
while (heightPow2 < upscaledHeight)
|
|
|
|
heightPow2 *= 2;
|
|
|
|
int widthPow2 = 2;
|
|
|
|
while (widthPow2 < upscaledWidth)
|
|
|
|
widthPow2 *= 2;
|
|
|
|
|
|
|
|
if (settings.rend.RenderToTextureUpscale > 1 && !settings.rend.RenderToTextureBuffer)
|
|
|
|
{
|
|
|
|
upscaledWidth *= settings.rend.RenderToTextureUpscale;
|
|
|
|
upscaledHeight *= settings.rend.RenderToTextureUpscale;
|
|
|
|
widthPow2 *= settings.rend.RenderToTextureUpscale;
|
|
|
|
heightPow2 *= settings.rend.RenderToTextureUpscale;
|
|
|
|
}
|
|
|
|
|
|
|
|
static_cast<RttOITPipelineManager*>(pipelineManager)->CheckSettingsChange();
|
|
|
|
VulkanContext *context = GetContext();
|
|
|
|
vk::Device device = context->GetDevice();
|
|
|
|
|
|
|
|
vk::CommandBuffer commandBuffer = commandPool->Allocate();
|
|
|
|
commandBuffer.begin(vk::CommandBufferBeginInfo(vk::CommandBufferUsageFlagBits::eOneTimeSubmit));
|
|
|
|
|
|
|
|
if (widthPow2 != this->width || heightPow2 != this->height || !depthAttachment)
|
|
|
|
{
|
|
|
|
if (!depthAttachment)
|
|
|
|
depthAttachment = std::unique_ptr<FramebufferAttachment>(new FramebufferAttachment(context->GetPhysicalDevice(), device, allocator));
|
|
|
|
depthAttachment->Init(widthPow2, heightPow2, GetContext()->GetDepthFormat());
|
|
|
|
}
|
|
|
|
vk::ImageView colorImageView;
|
|
|
|
vk::ImageLayout colorImageCurrentLayout;
|
|
|
|
|
|
|
|
if (!settings.rend.RenderToTextureBuffer)
|
|
|
|
{
|
|
|
|
// TexAddr : fb_rtt.TexAddr, Reserved : 0, StrideSel : 0, ScanOrder : 1
|
|
|
|
TCW tcw = { { textureAddr >> 3, 0, 0, 1 } };
|
|
|
|
switch (FB_W_CTRL.fb_packmode) {
|
|
|
|
case 0:
|
|
|
|
case 3:
|
|
|
|
tcw.PixelFmt = Pixel1555;
|
|
|
|
break;
|
|
|
|
case 1:
|
|
|
|
tcw.PixelFmt = Pixel565;
|
|
|
|
break;
|
|
|
|
case 2:
|
|
|
|
tcw.PixelFmt = Pixel4444;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
TSP tsp = { 0 };
|
|
|
|
for (tsp.TexU = 0; tsp.TexU <= 7 && (8 << tsp.TexU) < origWidth; tsp.TexU++);
|
|
|
|
for (tsp.TexV = 0; tsp.TexV <= 7 && (8 << tsp.TexV) < origHeight; tsp.TexV++);
|
|
|
|
|
|
|
|
texture = textureCache->getTextureCacheData(tsp, tcw);
|
|
|
|
if (texture->IsNew())
|
|
|
|
{
|
|
|
|
texture->Create();
|
|
|
|
texture->SetAllocator(allocator);
|
|
|
|
texture->SetPhysicalDevice(GetContext()->GetPhysicalDevice());
|
|
|
|
texture->SetDevice(device);
|
|
|
|
}
|
|
|
|
if (texture->format != vk::Format::eR8G8B8A8Unorm)
|
|
|
|
{
|
|
|
|
texture->extent = vk::Extent2D(widthPow2, heightPow2);
|
|
|
|
texture->format = vk::Format::eR8G8B8A8Unorm;
|
|
|
|
texture->CreateImage(vk::ImageTiling::eOptimal, vk::ImageUsageFlagBits::eColorAttachment | vk::ImageUsageFlagBits::eSampled,
|
|
|
|
vk::ImageLayout::eUndefined, vk::MemoryPropertyFlags(), vk::ImageAspectFlagBits::eColor);
|
|
|
|
colorImageCurrentLayout = vk::ImageLayout::eUndefined;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
colorImageCurrentLayout = vk::ImageLayout::eShaderReadOnlyOptimal;
|
|
|
|
}
|
|
|
|
colorImage = *texture->image;
|
|
|
|
colorImageView = texture->GetImageView();
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (widthPow2 != this->width || heightPow2 != this->height || !colorAttachment)
|
|
|
|
{
|
|
|
|
if (!colorAttachment)
|
|
|
|
{
|
|
|
|
colorAttachment = std::unique_ptr<FramebufferAttachment>(new FramebufferAttachment(context->GetPhysicalDevice(),
|
|
|
|
device, allocator));
|
|
|
|
}
|
|
|
|
colorAttachment->Init(widthPow2, heightPow2, vk::Format::eR8G8B8A8Unorm);
|
|
|
|
}
|
|
|
|
colorImage = colorAttachment->GetImage();
|
|
|
|
colorImageView = colorAttachment->GetImageView();
|
|
|
|
colorImageCurrentLayout = vk::ImageLayout::eUndefined;
|
|
|
|
}
|
|
|
|
width = widthPow2;
|
|
|
|
height = heightPow2;
|
|
|
|
|
|
|
|
setImageLayout(commandBuffer, colorImage, vk::Format::eR8G8B8A8Unorm, 1, colorImageCurrentLayout, vk::ImageLayout::eColorAttachmentOptimal);
|
|
|
|
|
|
|
|
vk::ImageView imageViews[] = {
|
|
|
|
colorImageView,
|
|
|
|
depthAttachment->GetImageView(),
|
|
|
|
};
|
|
|
|
framebuffer = device.createFramebufferUnique(vk::FramebufferCreateInfo(vk::FramebufferCreateFlags(),
|
|
|
|
pipelineManager->GetRenderPass(), ARRAY_SIZE(imageViews), imageViews, widthPow2, heightPow2, 1));
|
|
|
|
|
|
|
|
const vk::ClearValue clear_colors[] = { vk::ClearColorValue(std::array<float, 4> { 0.f, 0.f, 0.f, 1.f }), vk::ClearDepthStencilValue { 0.f, 0 } };
|
|
|
|
commandBuffer.beginRenderPass(vk::RenderPassBeginInfo(pipelineManager->GetRenderPass(), *framebuffer,
|
|
|
|
vk::Rect2D( { 0, 0 }, { width, height }), 2, clear_colors), vk::SubpassContents::eInline);
|
|
|
|
commandBuffer.setViewport(0, vk::Viewport(0.0f, 0.0f, (float)upscaledWidth, (float)upscaledHeight, 1.0f, 0.0f));
|
|
|
|
baseScissor = vk::Rect2D(vk::Offset2D(0, 0), vk::Extent2D(upscaledWidth, upscaledHeight));
|
|
|
|
commandBuffer.setScissor(0, baseScissor);
|
|
|
|
currentCommandBuffer = commandBuffer;
|
|
|
|
|
|
|
|
return commandBuffer;
|
|
|
|
}
|
|
|
|
|
|
|
|
void OITTextureDrawer::EndRenderPass()
|
|
|
|
{
|
|
|
|
currentCommandBuffer.endRenderPass();
|
|
|
|
|
|
|
|
if (settings.rend.RenderToTextureBuffer)
|
|
|
|
{
|
|
|
|
vk::BufferImageCopy copyRegion(0, width, height, vk::ImageSubresourceLayers(vk::ImageAspectFlagBits::eColor, 0, 0, 1), vk::Offset3D(0, 0, 0),
|
|
|
|
vk::Extent3D(vk::Extent2D(width, height), 1));
|
|
|
|
currentCommandBuffer.copyImageToBuffer(colorAttachment->GetImage(), vk::ImageLayout::eTransferSrcOptimal,
|
|
|
|
*colorAttachment->GetBufferData()->buffer, copyRegion);
|
|
|
|
|
|
|
|
vk::BufferMemoryBarrier bufferMemoryBarrier(
|
|
|
|
vk::AccessFlagBits::eTransferWrite,
|
|
|
|
vk::AccessFlagBits::eHostRead,
|
|
|
|
VK_QUEUE_FAMILY_IGNORED,
|
|
|
|
VK_QUEUE_FAMILY_IGNORED,
|
|
|
|
*colorAttachment->GetBufferData()->buffer,
|
|
|
|
0,
|
|
|
|
VK_WHOLE_SIZE);
|
|
|
|
currentCommandBuffer.pipelineBarrier(vk::PipelineStageFlagBits::eTransfer,
|
|
|
|
vk::PipelineStageFlagBits::eHost, {}, nullptr, bufferMemoryBarrier, nullptr);
|
|
|
|
}
|
|
|
|
currentCommandBuffer.end();
|
|
|
|
|
|
|
|
GetContext()->GetGraphicsQueue().submit(vk::SubmitInfo(0, nullptr, nullptr, 1, ¤tCommandBuffer),
|
|
|
|
settings.rend.RenderToTextureBuffer ? *fence : nullptr);
|
|
|
|
colorImage = nullptr;
|
|
|
|
currentCommandBuffer = nullptr;
|
|
|
|
commandPool->EndFrame();
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if (settings.rend.RenderToTextureBuffer)
|
|
|
|
{
|
|
|
|
GetContext()->GetDevice().waitForFences(1, &fence.get(), true, UINT64_MAX);
|
|
|
|
GetContext()->GetDevice().resetFences(1, &fence.get());
|
|
|
|
|
|
|
|
u16 *dst = (u16 *)&vram[textureAddr];
|
|
|
|
|
|
|
|
PixelBuffer<u32> tmpBuf;
|
|
|
|
tmpBuf.init(width, height);
|
|
|
|
colorAttachment->GetBufferData()->download(GetContext()->GetDevice(), width * height * 4, tmpBuf.data());
|
|
|
|
WriteTextureToVRam(width, height, (u8 *)tmpBuf.data(), dst);
|
|
|
|
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
//memset(&vram[fb_rtt.TexAddr << 3], '\0', size);
|
|
|
|
|
|
|
|
texture->dirty = 0;
|
|
|
|
if (texture->lock_block == NULL)
|
|
|
|
texture->lock_block = libCore_vramlock_Lock(texture->sa_tex, texture->sa + texture->size - 1, texture);
|
|
|
|
}
|
|
|
|
|
|
|
|
vk::CommandBuffer OITScreenDrawer::BeginRenderPass()
|
|
|
|
{
|
|
|
|
GetContext()->NewFrame();
|
|
|
|
vk::CommandBuffer commandBuffer = GetContext()->GetCurrentCommandBuffer();
|
|
|
|
|
|
|
|
// FIXME this needs to go in the parent class
|
|
|
|
if (abufferPointerTransitionNeeded)
|
|
|
|
{
|
|
|
|
abufferPointerTransitionNeeded = false;
|
|
|
|
|
|
|
|
vk::ImageSubresourceRange imageSubresourceRange(vk::ImageAspectFlagBits::eColor, 0, 1, 0, 1);
|
|
|
|
vk::ImageMemoryBarrier imageMemoryBarrier(vk::AccessFlags(), vk::AccessFlagBits::eShaderRead | vk::AccessFlagBits::eShaderWrite,
|
|
|
|
vk::ImageLayout::eUndefined, vk::ImageLayout::eGeneral, VK_QUEUE_FAMILY_IGNORED, VK_QUEUE_FAMILY_IGNORED,
|
|
|
|
abufferPointerAttachment->GetImage(), imageSubresourceRange);
|
|
|
|
commandBuffer.pipelineBarrier(vk::PipelineStageFlagBits::eTopOfPipe, vk::PipelineStageFlagBits::eFragmentShader, {}, nullptr, nullptr,
|
|
|
|
imageMemoryBarrier);
|
|
|
|
}
|
|
|
|
// FIXME this must be done for each continuation
|
|
|
|
vk::BufferCopy copy(0, 0, sizeof(int));
|
|
|
|
commandBuffer.copyBuffer(*pixelCounterReset->buffer, *pixelCounter->buffer, 1, ©);
|
|
|
|
|
|
|
|
|
|
|
|
vk::Extent2D viewport = GetContext()->GetViewPort();
|
|
|
|
const vk::ClearValue clear_colors[] = {
|
|
|
|
vk::ClearColorValue(std::array<float, 4>{0.f, 0.f, 0.f, 1.f}),
|
|
|
|
vk::ClearColorValue(std::array<float, 4>{0.f, 0.f, 0.f, 1.f}),
|
|
|
|
vk::ClearDepthStencilValue{ 0.f, 0 },
|
|
|
|
vk::ClearDepthStencilValue{ 0.f, 0 },
|
|
|
|
};
|
|
|
|
commandBuffer.beginRenderPass(
|
|
|
|
vk::RenderPassBeginInfo(pipelineManager->GetRenderPass(), *framebuffers[GetContext()->GetCurrentImageIndex()],
|
|
|
|
vk::Rect2D({0, 0}, {viewport.width, viewport.height}), ARRAY_SIZE(clear_colors), clear_colors),
|
|
|
|
vk::SubpassContents::eInline);
|
|
|
|
|
|
|
|
commandBuffer.setViewport(0, vk::Viewport(0.0f, 0.0f, (float)screen_width, (float)screen_height, 1.0f, 0.0f));
|
|
|
|
|
|
|
|
matrices.CalcMatrices(&pvrrc);
|
|
|
|
|
|
|
|
bool wide_screen_on = settings.rend.WideScreen && !pvrrc.isRenderFramebuffer && !matrices.IsClipped();
|
|
|
|
|
|
|
|
if (!wide_screen_on)
|
|
|
|
{
|
|
|
|
float width;
|
|
|
|
float height;
|
|
|
|
float min_x;
|
|
|
|
float min_y;
|
|
|
|
|
|
|
|
if (pvrrc.isRenderFramebuffer)
|
|
|
|
{
|
|
|
|
width = 640;
|
|
|
|
height = 480;
|
|
|
|
min_x = 0;
|
|
|
|
min_y = 0;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
glm::vec4 clip_min(pvrrc.fb_X_CLIP.min, pvrrc.fb_Y_CLIP.min, 0, 1);
|
|
|
|
glm::vec4 clip_dim(pvrrc.fb_X_CLIP.max - pvrrc.fb_X_CLIP.min + 1,
|
|
|
|
pvrrc.fb_Y_CLIP.max - pvrrc.fb_Y_CLIP.min + 1, 0, 0);
|
|
|
|
clip_min = matrices.GetScissorMatrix() * clip_min;
|
|
|
|
clip_dim = matrices.GetScissorMatrix() * clip_dim;
|
|
|
|
|
|
|
|
min_x = clip_min[0];
|
|
|
|
min_y = clip_min[1];
|
|
|
|
width = clip_dim[0];
|
|
|
|
height = clip_dim[1];
|
|
|
|
if (width < 0)
|
|
|
|
{
|
|
|
|
min_x += width;
|
|
|
|
width = -width;
|
|
|
|
}
|
|
|
|
if (height < 0)
|
|
|
|
{
|
|
|
|
min_y += height;
|
|
|
|
height = -height;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
baseScissor = vk::Rect2D(
|
|
|
|
vk::Offset2D((u32)std::max(lroundf(min_x), 0L), (u32)std::max(lroundf(min_y), 0L)),
|
|
|
|
vk::Extent2D((u32)std::max(lroundf(width), 0L), (u32)std::max(lroundf(height), 0L)));
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
baseScissor = vk::Rect2D(vk::Offset2D(0, 0), vk::Extent2D(screen_width, screen_height));
|
|
|
|
}
|
|
|
|
|
|
|
|
commandBuffer.setScissor(0, baseScissor);
|
|
|
|
return commandBuffer;
|
|
|
|
}
|