flycast/core/linux-dist/x11_keyboard.h

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#pragma once
#include "input/gamepad_device.h"
2020-03-28 16:58:01 +00:00
#include "input/keyboard_device.h"
#include "x11.h"
class X11KeyboardDevice : public KeyboardDeviceTemplate<int>
{
public:
X11KeyboardDevice(int maple_port) : KeyboardDeviceTemplate(maple_port)
{
//04-1D Letter keys A-Z (in alphabetic order)
kb_map[KEY_A] = 0x04;
kb_map[KEY_B] = 0x05;
kb_map[KEY_C] = 0x06;
kb_map[KEY_D] = 0x07;
kb_map[KEY_E] = 0x08;
kb_map[KEY_F] = 0x09;
kb_map[KEY_G] = 0x0A;
kb_map[KEY_H] = 0x0B;
kb_map[KEY_I] = 0x0C;
kb_map[KEY_J] = 0x0D;
kb_map[KEY_K] = 0x0E;
kb_map[KEY_L] = 0x0F;
kb_map[KEY_M] = 0x10;
kb_map[KEY_N] = 0x11;
kb_map[KEY_O] = 0x12;
kb_map[KEY_P] = 0x13;
kb_map[KEY_Q] = 0x14;
kb_map[KEY_R] = 0x15;
kb_map[KEY_S] = 0x16;
kb_map[KEY_T] = 0x17;
kb_map[KEY_U] = 0x18;
kb_map[KEY_V] = 0x19;
kb_map[KEY_W] = 0x1A;
kb_map[KEY_X] = 0x1B;
kb_map[KEY_Y] = 0x1C;
kb_map[KEY_Z] = 0x1D;
//1E-27 Number keys 1-0
kb_map[KEY_1] = 0x1E;
kb_map[KEY_2] = 0x1F;
kb_map[KEY_3] = 0x20;
kb_map[KEY_4] = 0x21;
kb_map[KEY_5] = 0x22;
kb_map[KEY_6] = 0x23;
kb_map[KEY_7] = 0x24;
kb_map[KEY_8] = 0x25;
kb_map[KEY_9] = 0x26;
kb_map[KEY_0] = 0x27;
kb_map[KEY_RETURN] = 0x28;
kb_map[KEY_ESC] = 0x29;
kb_map[KEY_BACKSPACE] = 0x2A;
kb_map[KEY_TAB] = 0x2B;
kb_map[KEY_SPACE] = 0x2C;
kb_map[20] = 0x2D; // -
kb_map[21] = 0x2E; // =
kb_map[34] = 0x2F; // [
kb_map[35] = 0x30; // ]
kb_map[94] = 0x31; // \ (US) unsure of keycode
//32-34 "]", ";" and ":" (the 3 keys right of L)
kb_map[51] = 0x32; // ~ (non-US) *,µ in FR layout
kb_map[47] = 0x33; // ;
kb_map[48] = 0x34; // '
//35 hankaku/zenkaku / kanji (top left)
kb_map[49] = 0x35; // `~ (US)
//36-38 ",", "." and "/" (the 3 keys right of M)
kb_map[59] = 0x36;
kb_map[60] = 0x37;
kb_map[61] = 0x38;
// CAPSLOCK
kb_map[66] = 0x39;
//3A-45 Function keys F1-F12
for (int i = 0;i < 10; i++)
kb_map[KEY_F1 + i] = 0x3A + i;
kb_map[KEY_F11] = 0x44;
kb_map[KEY_F12] = 0x45;
//46-4E Control keys above cursor keys
kb_map[107] = 0x46; // Print Screen
kb_map[78] = 0x47; // Scroll Lock
kb_map[127] = 0x48; // Pause
kb_map[KEY_INS] = 0x49;
kb_map[KEY_HOME] = 0x4A;
kb_map[KEY_PGUP] = 0x4B;
kb_map[KEY_DEL] = 0x4C;
kb_map[KEY_END] = 0x4D;
kb_map[KEY_PGDOWN] = 0x4E;
//4F-52 Cursor keys
kb_map[KEY_RIGHT] = 0x4F;
kb_map[KEY_LEFT] = 0x50;
kb_map[KEY_DOWN] = 0x51;
kb_map[KEY_UP] = 0x52;
//53 Num Lock (Numeric keypad)
kb_map[77] = 0x53;
//54 "/" (Numeric keypad)
kb_map[106] = 0x54;
//55 "*" (Numeric keypad)
kb_map[63] = 0x55;
//56 "-" (Numeric keypad)
kb_map[82] = 0x56;
//57 "+" (Numeric keypad)
kb_map[86] = 0x57;
//58 Enter (Numeric keypad)
kb_map[104] = 0x58;
//59-62 Number keys 1-0 (Numeric keypad)
kb_map[87] = 0x59;
kb_map[88] = 0x5A;
kb_map[89] = 0x5B;
kb_map[83] = 0x5C;
kb_map[84] = 0x5D;
kb_map[85] = 0x5E;
kb_map[79] = 0x5F;
kb_map[80] = 0x60;
kb_map[81] = 0x61;
kb_map[90] = 0x62;
//63 "." (Numeric keypad)
kb_map[91] = 0x63;
//64 #| (non-US)
//kb_map[94] = 0x64;
//65 S3 key
//66-A4 Not used
//A5-DF Reserved
kb_map[KEY_LCTRL] = 0xE0; // Left Control
kb_map[KEY_LSHIFT] = 0xE1; // Left Shift
//E2 Left Alt
//E3 Left S1
kb_map[KEY_RCTRL] = 0xE4; // Right Control
kb_map[KEY_RSHIFT] = 0xE5; // Right Shift
//E6 Right Alt
//E7 Right S3
//E8-FF Reserved
}
virtual const char* name() override { return "X11 Keyboard"; }
protected:
virtual u8 convert_keycode(int keycode) override
{
return kb_map[keycode];
}
private:
std::map<int, u8> kb_map;
};
class KbInputMapping : public InputMapping
{
public:
KbInputMapping()
{
name = "X11 Keyboard";
set_button(DC_BTN_A, KEY_X);
set_button(DC_BTN_B, KEY_C);
set_button(DC_BTN_X, KEY_S);
set_button(DC_BTN_Y, KEY_D);
set_button(DC_DPAD_UP, KEY_UP);
set_button(DC_DPAD_DOWN, KEY_DOWN);
set_button(DC_DPAD_LEFT, KEY_LEFT);
set_button(DC_DPAD_RIGHT, KEY_RIGHT);
set_button(DC_BTN_START, KEY_RETURN);
set_button(EMU_BTN_TRIGGER_LEFT, KEY_F);
set_button(EMU_BTN_TRIGGER_RIGHT, KEY_V);
set_button(EMU_BTN_MENU, KEY_TAB);
set_button(EMU_BTN_FFORWARD, KEY_SPACE);
dirty = false;
}
};
class X11KbGamepadDevice : public GamepadDevice
{
public:
X11KbGamepadDevice(int maple_port) : GamepadDevice(maple_port, "X11")
{
_name = "Keyboard";
_unique_id = "x11_keyboard";
if (!find_mapping())
input_mapper = std::make_shared<KbInputMapping>();
}
virtual const char *get_button_name(u32 code) override
{
switch (code)
{
case KEY_A:
return "A";
case KEY_B:
return "B";
case KEY_C:
return "C";
case KEY_D:
return "D";
case KEY_E:
return "E";
case KEY_F:
return "F";
case KEY_G:
return "G";
case KEY_H:
return "H";
case KEY_I:
return "I";
case KEY_J:
return "J";
case KEY_K:
return "K";
case KEY_L:
return "L";
case KEY_M:
return "M";
case KEY_N:
return "N";
case KEY_O:
return "O";
case KEY_P:
return "P";
case KEY_Q:
return "Q";
case KEY_R:
return "R";
case KEY_S:
return "S";
case KEY_T:
return "T";
case KEY_U:
return "U";
case KEY_V:
return "V";
case KEY_W:
return "W";
case KEY_X:
return "X";
case KEY_Y:
return "Y";
case KEY_Z:
return "Z";
case KEY_0:
return "0";
case KEY_1:
return "1";
case KEY_2:
return "2";
case KEY_3:
return "3";
case KEY_4:
return "4";
case KEY_5:
return "5";
case KEY_6:
return "6";
case KEY_7:
return "7";
case KEY_8:
return "8";
case KEY_9:
return "9";
case KEY_BACKSPACE:
return "Backspace";
case KEY_DEL:
return "Delete";
case KEY_DOWN:
return "Down";
case KEY_UP:
return "Up";
case KEY_LEFT:
return "Left";
case KEY_RIGHT:
return "Right";
case KEY_END:
return "End";
case KEY_ESC:
return "Escape";
case KEY_F1:
return "F1";
case KEY_F2:
return "F2";
case KEY_F3:
return "F3";
case KEY_F4:
return "F4";
case KEY_F5:
return "F5";
case KEY_F6:
return "F6";
case KEY_F7:
return "F7";
case KEY_F8:
return "F8";
case KEY_F9:
return "F9";
case KEY_F10:
return "F10";
case KEY_F11:
return "F11";
case KEY_F12:
return "F12";
case KEY_HOME:
return "Home";
case KEY_INS:
return "Insert";
case KEY_RETURN:
return "Return";
case KEY_LALT:
return "Left ALT";
case KEY_LCTRL:
return "Left CTRL";
case KEY_LSHIFT:
return "Left SHIFT";
case KEY_RCTRL:
return "Right CTRL";
case KEY_RSHIFT:
return "Right Shift";
case 108:
return "Right ALT";
case KEY_PGDOWN:
return "Page Down";
case KEY_PGUP:
return "Page Up";
case KEY_SPACE:
return "Space";
case KEY_TAB:
return "Tab";
case 87:
return "Num 1";
case 88:
return "Num 2";
case 89:
return "Num 3";
case 83:
return "Num 4";
case 84:
return "Num 5";
case 85:
return "Num 6";
case 79:
return "Num 7";
case 80:
return "Num 8";
case 81:
return "Num 9";
case 90:
return "Num 0";
case 91:
return "Num .";
case 106:
return "Num /";
case 63:
return "Num *";
case 82:
return "Num -";
case 86:
return "Num +";
case 104:
return "Num Enter";
case 20:
return "-";
case 21:
return "=";
case 34:
return "[";
case 35:
return "]";
case 47:
return ";";
case 48:
return "'";
case 49:
return "`";
case 51:
return "\\";
case 59:
return ",";
case 60:
return ".";
case 61:
return "/";
case 94:
return "102nd";
default:
return nullptr;
}
}
};