flycast/core/rend/dx11/dx11context_lr.h

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/*
Copyright 2021 flyinghead
This file is part of Flycast.
Flycast is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
Flycast is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Flycast. If not, see <https://www.gnu.org/licenses/>.
*/
#pragma once
#include "build.h"
#if defined(HAVE_D3D11)
#include "types.h"
#include <windows.h>
#include <d3d11.h>
#include "windows/comptr.h"
//#include "dx11_overlay.h"
#include "dx11_shaders.h"
#include "dx11_texture.h"
#include "wsi/context.h"
class DX11Context : public GraphicsContext
{
public:
bool init(ID3D11Device *device, ID3D11DeviceContext *deviceContext);
void term() override;
const ComPtr<ID3D11Device>& getDevice() const { return pDevice; }
const ComPtr<ID3D11DeviceContext>& getDeviceContext() const { return pDeviceContext; }
std::string getDriverName() override { return ""; }
std::string getDriverVersion() override { return ""; }
bool isIntel() const {
return vendorId == VENDOR_INTEL;
}
DX11Shaders& getShaders() {
return shaders;
}
Samplers& getSamplers() {
return samplers;
}
bool hasShaderCache() const {
return _hasShaderCache;
}
private:
ComPtr<ID3D11Device> pDevice;
ComPtr<ID3D11DeviceContext> pDeviceContext;
UINT vendorId = 0;
bool _hasShaderCache = false;
DX11Shaders shaders;
Samplers samplers;
static constexpr UINT VENDOR_INTEL = 0x8086;
};
extern DX11Context theDX11Context;
#endif