flycast/shell/apple/emulator-ios/emulator/ios_keyboard.h

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//
2021-09-14 09:45:27 +00:00
// ios_keyboard.h
// flycast
//
// Created by Cameron Bates on 9/6/21.
//
#pragma once
#import <GameController/GameController.h>
#include "input/keyboard_device.h"
class API_AVAILABLE(ios(14.0)) IOSKeyboard : public KeyboardDeviceTemplate<UInt16>
{
public:
IOSKeyboard(int port, GCKeyboard *keyboard) : KeyboardDeviceTemplate(port, "iOS", false), gcKeyboard(keyboard)
{
set_maple_port(port);
loadMapping();
kb_map[GCKeyCodeKeyA] = 0x04;
kb_map[GCKeyCodeKeyB] = 0x05;
kb_map[GCKeyCodeKeyC] = 0x06;
kb_map[GCKeyCodeKeyD] = 0x07;
kb_map[GCKeyCodeKeyE] = 0x08;
kb_map[GCKeyCodeKeyF] = 0x09;
kb_map[GCKeyCodeKeyG] = 0x0A;
kb_map[GCKeyCodeKeyH] = 0x0B;
kb_map[GCKeyCodeKeyI] = 0x0C;
kb_map[GCKeyCodeKeyJ] = 0x0D;
kb_map[GCKeyCodeKeyK] = 0x0E;
kb_map[GCKeyCodeKeyL] = 0x0F;
kb_map[GCKeyCodeKeyM] = 0x10;
kb_map[GCKeyCodeKeyN] = 0x11;
kb_map[GCKeyCodeKeyO] = 0x12;
kb_map[GCKeyCodeKeyP] = 0x13;
kb_map[GCKeyCodeKeyQ] = 0x14;
kb_map[GCKeyCodeKeyR] = 0x15;
kb_map[GCKeyCodeKeyS] = 0x16;
kb_map[GCKeyCodeKeyT] = 0x17;
kb_map[GCKeyCodeKeyU] = 0x18;
kb_map[GCKeyCodeKeyV] = 0x19;
kb_map[GCKeyCodeKeyW] = 0x1A;
kb_map[GCKeyCodeKeyX] = 0x1B;
kb_map[GCKeyCodeKeyY] = 0x1C;
kb_map[GCKeyCodeKeyZ] = 0x1D;
//1E-27 Number keys 1-0
kb_map[GCKeyCodeOne] = 0x1E;
kb_map[GCKeyCodeTwo] = 0x1F;
kb_map[GCKeyCodeThree] = 0x20;
kb_map[GCKeyCodeFour] = 0x21;
kb_map[GCKeyCodeFive] = 0x22;
kb_map[GCKeyCodeSix] = 0x23;
kb_map[GCKeyCodeSeven] = 0x24;
kb_map[GCKeyCodeEight] = 0x25;
kb_map[GCKeyCodeNine] = 0x26;
kb_map[GCKeyCodeZero] = 0x27;
kb_map[GCKeyCodeReturnOrEnter] = 0x28;
kb_map[GCKeyCodeEscape] = 0x29;
kb_map[GCKeyCodeDeleteOrBackspace] = 0x2A;
kb_map[GCKeyCodeTab] = 0x2B;
kb_map[GCKeyCodeSpacebar] = 0x2C;
kb_map[GCKeyCodeHyphen] = 0x2D; // -
kb_map[GCKeyCodeEqualSign] = 0x2E; // =
kb_map[GCKeyCodeOpenBracket] = 0x2F; // [
kb_map[GCKeyCodeCloseBracket] = 0x30; // ]
kb_map[GCKeyCodeBackslash] = 0x31; // \ (US) unsure of keycode
//32-34 "]", ";" and ":" (the 3 keys right of L)
//kb_map[?] = 0x32; // ~ (non-US) *,µ in FR layout
kb_map[GCKeyCodeSemicolon] = 0x33; // ;
kb_map[GCKeyCodeQuote] = 0x34; // '
//35 hankaku/zenkaku / kanji (top left)
kb_map[GCKeyCodeGraveAccentAndTilde] = 0x35; // `~ (US)
//36-38 ",", "." and "/" (the 3 keys right of M)
kb_map[GCKeyCodeComma] = 0x36;
kb_map[GCKeyCodePeriod] = 0x37;
kb_map[GCKeyCodeSlash] = 0x38;
// CAPSLOCK
kb_map[GCKeyCodeCapsLock] = 0x39;
//3A-45 Function keys F1-F12
kb_map[GCKeyCodeF1] = 0x3A;
kb_map[GCKeyCodeF2] = 0x3B;
kb_map[GCKeyCodeF3] = 0x3C;
kb_map[GCKeyCodeF4] = 0x3D;
kb_map[GCKeyCodeF5] = 0x3E;
kb_map[GCKeyCodeF6] = 0x3F;
kb_map[GCKeyCodeF7] = 0x40;
kb_map[GCKeyCodeF8] = 0x41;
kb_map[GCKeyCodeF9] = 0x42;
kb_map[GCKeyCodeF10] = 0x43;
kb_map[GCKeyCodeF11] = 0x44;
kb_map[GCKeyCodeF12] = 0x45;
//46-4E Control keys above cursor keys
kb_map[GCKeyCodePrintScreen] = 0x46; // Print Screen
kb_map[GCKeyCodeScrollLock] = 0x47; // Scroll Lock
kb_map[GCKeyCodePause] = 0x48; // Pause
kb_map[GCKeyCodeInsert] = 0x49; // Insert
kb_map[GCKeyCodeHome] = 0x4A;
kb_map[GCKeyCodePageUp] = 0x4B;
kb_map[GCKeyCodeDeleteForward] = 0x4C;
kb_map[GCKeyCodeEnd] = 0x4D;
kb_map[GCKeyCodePageDown] = 0x4E;
//4F-52 Cursor keys
kb_map[GCKeyCodeRightArrow] = 0x4F;
kb_map[GCKeyCodeLeftArrow] = 0x50;
kb_map[GCKeyCodeDownArrow] = 0x51;
kb_map[GCKeyCodeUpArrow] = 0x52;
//53 Num Lock (Numeric keypad)
kb_map[GCKeyCodeKeypadNumLock] = 0x53;
//54 "/" (Numeric keypad)
kb_map[GCKeyCodeKeypadSlash] = 0x54;
//55 "*" (Numeric keypad)
kb_map[GCKeyCodeKeypadAsterisk] = 0x55;
//56 "-" (Numeric keypad)
kb_map[GCKeyCodeKeypadHyphen] = 0x56;
//57 "+" (Numeric keypad)
kb_map[GCKeyCodeKeypadPlus] = 0x57;
//58 Enter (Numeric keypad)
kb_map[GCKeyCodeKeypadEnter] = 0x58;
//59-62 Number keys 1-0 (Numeric keypad)
kb_map[GCKeyCodeKeypad1] = 0x59;
kb_map[GCKeyCodeKeypad2] = 0x5A;
kb_map[GCKeyCodeKeypad3] = 0x5B;
kb_map[GCKeyCodeKeypad4] = 0x5C;
kb_map[GCKeyCodeKeypad5] = 0x5D;
kb_map[GCKeyCodeKeypad6] = 0x5E;
kb_map[GCKeyCodeKeypad7] = 0x5F;
kb_map[GCKeyCodeKeypad8] = 0x60;
kb_map[GCKeyCodeKeypad9] = 0x61;
kb_map[GCKeyCodeKeypad0] = 0x62;
//63 "." (Numeric keypad)
kb_map[GCKeyCodeKeypadPeriod] = 0x63;
//64 #| (non-US)
//kb_map[94] = 0x64;
//65 S3 key
//66-A4 Not used
//A5-DF Reserved
kb_map[GCKeyCodeLeftControl] = 0xE0;
kb_map[GCKeyCodeLeftShift] = 0xE1;
kb_map[GCKeyCodeLeftAlt] = 0xE2; // Left Alt
//E3 Left S1
kb_map[GCKeyCodeRightControl] = 0xE4;
kb_map[GCKeyCodeRightShift] = 0xE5;
kb_map[GCKeyCodeRightAlt] = 0xE6; // Right Alt
//E7 Right S3
//E8-FF Reserved
// kb_map[kVK_ISO_Section] = 0x32; // #, Tilde
// Japanese keyboards
// kb_map[kVK_JIS_Underscore] = 0x87; // I18n keyboard 1
// kb_map[kVK_JIS_Yen] = 0x89; // I18n keyboard 3
[gcKeyboard.keyboardInput setKeyChangedHandler:^(GCKeyboardInput *keyboard, GCDeviceButtonInput *key, GCKeyCode keyCode, BOOL pressed) {
keyboard_input(keyCode, pressed);
}];
}
void set_maple_port(int port) override
{
KeyboardDevice::set_maple_port(port);
}
static void addKeyboard(GCKeyboard *keyboard)
{
if (keyboards.count(keyboard) > 0)
return;
int port = std::min((int)keyboards.size(), 3);
keyboards[keyboard] = std::make_shared<IOSKeyboard>(port, keyboard);
KeyboardDevice::Register(keyboards[keyboard]);
}
static void removeKeyboard(GCKeyboard *keyboard)
{
auto it = keyboards.find(keyboard);
if (it == keyboards.end())
return;
KeyboardDevice::Unregister(it->second);
keyboards.erase(it);
}
protected:
u8 convert_keycode(UInt16 keycode) override
{
return kb_map[keycode];
}
private:
GCKeyboard * __weak gcKeyboard = nullptr;
static std::map<GCKeyboard *, std::shared_ptr<IOSKeyboard>> keyboards;
std::map<UInt16, u8> kb_map;
};