flycast/core/rend/vulkan/shaders.h

119 lines
3.3 KiB
C
Raw Normal View History

2019-10-05 09:50:14 +00:00
/*
* Created on: Oct 3, 2019
Copyright 2019 flyinghead
This file is part of Flycast.
Flycast is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
Flycast is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Flycast. If not, see <https://www.gnu.org/licenses/>.
*/
#pragma once
#include "vulkan.h"
#include "SPIRV/GlslangToSpv.h"
struct VertexShaderParams
{
bool gouraud;
bool rotate90;
u32 hash() { return (((u32)gouraud) << 1) | rotate90; }
};
// alpha test, clip test, use alpha, texture, ignore alpha, shader instr, offset, fog, gouraud, bump, clamp, trilinear
struct FragmentShaderParams
{
bool alphaTest;
int clipTest;
bool useAlpha;
bool texture;
bool ignoreTexAlpha;
int shaderInstr;
bool offset;
int fog;
bool gouraud;
bool bumpmap;
bool clamping;
bool trilinear;
u32 hash()
{
return ((u32)alphaTest) | ((clipTest + 1) << 1) | ((u32)useAlpha << 3)
| ((u32)texture << 4) | ((u32)ignoreTexAlpha << 5) | (shaderInstr << 6)
| ((u32)offset << 8) | ((u32)fog << 9) | ((u32)gouraud << 11)
| ((u32)bumpmap << 12) | ((u32)clamping << 13) | ((u32)trilinear << 14);
}
};
// std140 alignment required
2019-10-05 09:50:14 +00:00
struct VertexShaderUniforms
{
float scale[4];
float extra_depth_scale;
2019-10-05 09:50:14 +00:00
};
// std140 alignment required
2019-10-05 09:50:14 +00:00
struct FragmentShaderUniforms
{
float colorClampMin[4];
float colorClampMax[4];
float sp_FOG_COL_RAM[4]; // Only using 3 elements but easier for std140
float sp_FOG_COL_VERT[4]; // same comment
float cp_AlphaTestValue;
float sp_FOG_DENSITY;
float extra_depth_scale;
2019-10-05 09:50:14 +00:00
};
class ShaderManager
{
public:
void Init()
{
verify(glslang::InitializeProcess());
}
vk::ShaderModule GetVertexShader(const VertexShaderParams& params) { return getShader(vertexShaders, params); }
vk::ShaderModule GetFragmentShader(const FragmentShaderParams& params) { return getShader(fragmentShaders, params); }
2019-10-07 10:30:56 +00:00
vk::ShaderModule GetModVolVertexShader()
{
if (!modVolVertexShader)
modVolVertexShader = compileModVolVertexShader();
2019-10-07 10:30:56 +00:00
return *modVolVertexShader;
}
2019-10-05 09:50:14 +00:00
vk::ShaderModule GetModVolShader()
{
if (!modVolShader)
modVolShader = compileModVolFragmentShader();
2019-10-05 09:50:14 +00:00
return *modVolShader;
}
private:
template<typename T>
vk::ShaderModule getShader(std::map<u32, vk::UniqueShaderModule>& map, T params)
{
auto it = map.find(params.hash());
if (it != map.end())
return it->second.get();
map[params.hash()] = compileShader(params);
return map[params.hash()].get();
}
vk::UniqueShaderModule compileShader(const VertexShaderParams& params);
vk::UniqueShaderModule compileShader(const FragmentShaderParams& params);
vk::UniqueShaderModule compileModVolVertexShader();
vk::UniqueShaderModule compileModVolFragmentShader();
2019-10-05 09:50:14 +00:00
std::map<u32, vk::UniqueShaderModule> vertexShaders;
std::map<u32, vk::UniqueShaderModule> fragmentShaders;
2019-10-07 10:30:56 +00:00
vk::UniqueShaderModule modVolVertexShader;
2019-10-05 09:50:14 +00:00
vk::UniqueShaderModule modVolShader;
};