flycast/core/network/naomi_network.h

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/*
Created on: Apr 12, 2020
Copyright 2020 flyinghead
This file is part of flycast.
flycast is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
flycast is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with flycast. If not, see <https://www.gnu.org/licenses/>.
*/
#pragma once
#include "types.h"
#include <cstdint>
#include <atomic>
#include <future>
#include <mutex>
#include <vector>
#include "net_platform.h"
class NaomiNetwork
{
public:
NaomiNetwork() {
#ifdef _WIN32
server_ip.S_un.S_addr = INADDR_NONE;
#else
server_ip.s_addr = INADDR_NONE;
#endif
}
~NaomiNetwork() { terminate(); }
std::future<bool> startNetworkAsync();
void startNow() { start_now = true; }
bool syncNetwork();
void pipeSlaves();
bool receive(u8 *data, u32 size);
void send(u8 *data, u32 size);
void shutdown(); // thread-safe
void terminate(); // thread-safe
int slotCount() const { return slot_count; }
int slotId() const { return slot_id; }
bool hasToken() const { return got_token; }
private:
bool init();
bool createServerSocket();
bool createBeaconSocket();
bool startNetwork();
void processBeacon();
bool findServer();
sock_t createAndBind(int protocol);
bool isMaster() const { return slot_id == 0; }
void closeSocket(sock_t& socket) const { closesocket(socket); socket = INVALID_SOCKET; }
struct in_addr server_ip;
std::string server_name;
// server stuff
sock_t server_sock = INVALID_SOCKET;
sock_t beacon_sock = INVALID_SOCKET;
enum class ClientState { Connected, Waiting, Starting, Ready, Online };
struct Slave {
Slave(sock_t socket)
: state(ClientState::Connected), state_time(std::chrono::steady_clock::now()), socket(socket) {}
void set_state(ClientState state) { this->state = state; this->state_time = std::chrono::steady_clock::now(); }
ClientState state;
std::chrono::steady_clock::time_point state_time;
sock_t socket;
};
std::vector<Slave> slaves;
bool start_now = false;
// client stuff
sock_t client_sock = INVALID_SOCKET;
// common stuff
int slot_count = 0;
int slot_id = 0;
bool got_token = false;
std::atomic<bool> network_stopping{ false };
std::mutex mutex;
static const uint16_t SERVER_PORT = 37391;
};
extern NaomiNetwork naomiNetwork;
void SetNaomiNetworkConfig(int node);
bool NaomiNetworkSupported();